Hi All, The winner will get a BRAND NEW $15 iTunes Card!!! So here are the RULES: PM me for a promo-code, if you dont have 9,000 BC Post a fair review on iTunes From all the reviews on iTunes vote the ones you found helpful (you can do this in iTunes) PM me your itunes reviewer name Participation RULES: Any one can participate People who participated in the last competition are still eligible If you dont get the promocode (you can buy the game and write a review to participate - iTunes Link of 9,000 BC ) I am doing this because a lot of people didn't think the previous Promocode contest was fair and I really feel bad about my decision. I am running a new contest. This time a FAIR decision will be made!
Upon opening this game, I was greeted with a friendly message from the developer with a great sense of humor. The message explained how this single developer was trying their best to show the world their own creation and imagination. Below the message, wonderful art created with precision and with care is present and right off the bat I knew that this game would be different from other games. After the splash screen, you enter the main menu with different buttons: Continue, New Game, How to Play, Options, OpenFeint, and a dedication screen. Clicking the dedication screen shows a list of many people (a lot from Touch Arcade) that the developer thanks for their different ideas. The option menu does not have that many options except ON/OFF BMG and SFX. Tapping the “how to play” button shows colorful and visual directions on how this game works. Health bar and Hunger bar are both in the top left corner, while the currency (named Shells) is below those two bars. To throw a spear, all you need to do is tap on an area in the field and your character will shoot. Here’s where the twist comes in: the hunger bar. If your hunger bar drains too low, then the character will be unable to fight. If you want to replenish your bar, you can drag fish from the sea on the bottom of the screen to the boy. The boy will replenish his bar with each fish. There are basically three types of enemies: land enemies, birds, and the Fire Devil. Land enemies can be easily killed with the spear. However, birds cannot. In order to kill birds, you must flick them away. Finally, the Fire Devil is the worst of them all. In order to kill these devils, you must drag water and ONLY water onto the Fire Devil. Nothing else will kill it. While reading through the rest of the instructions, I noticed a resemblance between 9,000 BC and Pocket God. Like Pocket God, in 9,000 BC, there are environmental weapons. For example, you can load a volcano with a fish or a dead enemy. The volcano will react to this and will charge (which will take a couple of seconds). Once it is done, you may drag down on the volcano and let go, releasing a deadly blast of lava balls upon the enemies. Another environmental weapon is the sun. You can drag the sun up and when it turns into the color red, tap on it to drop a fire bush. These also can help kill land enemies. Last but not least, the cloud. This is personally one of my favorites. In order to charge the cloud, you must first tap, hold, and swipe the cloud rapidly around the sky. Once the cloud is charged, it will randomly shoot lightening bolts onto the field for a period of time. The beginning of the game is just an interactive tutorial where it shows you how to play and what to do. Upon each level completion is a menu with upgrades (which surprised me tremendously.) There are in total nine upgrades and three special fruit items to purchase from. You can purchase the fruits and they are on the battle field. Once you tap on one, a special ability occurs. For example, if you tap a pineapple, then the whole field is zapped. If you tap on an apple and drag it to you, you turn into a giant monster and begin shooting RED ARROWS! This surprised me a lot and this actually adds a lot to the game play. You use “shells” to purchase these items from the store. Shells may be obtained from killing the enemies on the actual battle field. The controls were spot on. All of my flicks and taps were 100% accurate and the game always responded immediately. I found no lag at all in the game and everything worked as smooth as silk. As you progress within the game, different monsters appear that have more hp and it gets extremely fun. The only downside to this game is the music. The music, to be honest, is below average because there is no exhilarating music. Other than my complaint about the music, this game has everything a game needs. The graphics are beyond amazing and cartoonish (which I personally love) and there are little to no bugs at all. The menus are simple but effective and the controls are easy to use. Tap to shoot, drag a fish to a volcano, charge a cloud, raise the sun, purchase items/upgrades, and enjoy. In addition, these upgrades are beyond anything I have imagined. For example, the apple upgrade superb. After purchasing an apple, drag it to your character an immediately your character will be turned into a monster. This monster is capable of throwing red colored giant spears at enemies which are extremely powerful. In addition, this game has online leaderboard through Open Feint. You can see where you lie with your score throughout the whole world and compete for the number one spot. The wrap it all up: this game is absolutely amazing. To be honest I really did not have high hopes for this game at first. However, after playing this game, it obviously is in the top 10% of the best apps in the Appstore. I highly recommend it. --- I edited mine a little. I'm not really sure how to edit it in iTunes though. Thanks for the new contest by the way!
Review of 9,000 BC: Can you survive the madness? This is madness? This is Sparta? No. THIS. IS. 9,000 BC! 9,000 BC is a game that takes you back in time to the period where life was a constant struggle for dominance and survival. I must say, this game mirrors that desperation and level of frantic-ness perfectly. With its great mix of action, fighting, upgrades, strategy, and survival, I believe that the developer of 9,000 BC may have made an unbelievably great game. The objective of 9,000 BC is to defend your tribe from the ferocious natives that are, for some reason, bent on the destroying your village. Your character is a little boy, but don't let that fool you. This boy can throw spears, conjure up magical trees, cast spells, control the elements, summon godly spirits and allies, and even use dead bodies to his advantage. The fabulous artwork, original concept, and creative combat system would all have been for nothing if there weren't good controls. However, 9,000 BC pulls off a very good control scheme. Through a series of finger interactions, you will be able to do a vast variety of things in order to kill your enemy (i.e. the only way to kill firedevils is to blast them with water, so what your do is swipe your finger from the ocean at the firedevil, and they will die), and throwing spears is a cinch; all you have to do is tap on the screen and your hero will throw the spear will all his might. The objective in 9,000 BC is to kill all the enemies and last as long as you can, a la Knights Onrush, StickWars, and all the other "endless" games out there. So what sets this game apart from all the others? This game has a very intricate upgrade system, lots of things to do, and many ways to kill your enemies, which are also numerous in numbers, size, and category. As I have already said, in 9,000 BC you can upgrade and buy a wide variety of things: -bigger health bar so the character can last longer and receive more damage from enemies -bigger hunger bar so the character gets hungry more slowly -higher volcano damage -higher lighting damage -higher fire bush damage -three spirits that help you fight the enemies -three different spells that make your arrows more powerful, shrink the enemy, and shock them so they stay in place All of the upgrades, with the exception of the spirits and "magical fruit" spells, can be upgraded to a maximum of 10 times, but the spirits and spells are one time use only; once you use them , you'll have to buy them again. To simplify this concept, basically the spirits and spells are "active" skills (you can use and see them take effect, but you'll have to buy them again), and the long term upgrades are "passive" skills (you don't actually see the lightning or volcano change, but they do more damage). The gameplay of 9,000 BC will give your fingers a chance to prove their dexterity; there’s three difficulty levels, and you'll be swiping fish to your hero to keep him well fed, throwing water at firedevils, shaking clouds to produce thunder, tapping the sun to drop a fire bush, giving your hero magical fruits, sending out your spirits, and dragging dead bodies to the volcano so it can launch a huge bomb of lava. Does it sound hectic? You bet. Surprisingly, none of this detracts from 9,000 BC's gameplay; it just makes it better and better, and you'll soon be wondering, "Why don't other developers follow this one's example and make their game more intricate and fun?" In 9,000 BC, there is a wide variety of creatures you have to kill. There are: the Native Brothers, Fat Spear Man, Bearded Man, Giant, Tree Monster, Fire Devil, Evil Birds, etc. A good number of these creatures can be defeated by your trusty spear, but some of them need to be hit a lot more than others, and a good amount of creatures will also need a specific action to kill them (i.e. you must kill Tree Monsters by burning them with some type of fire, and Evil Birds can only be kill by throwing them off screen). In addition, the developer listens to his players, and will have you guys vote on what should be in the next version. The voting is done on his website, and I must say, it is a very efficient way to make his audience happy. This game also supports OpenFeint, so you can keep playing and uploading your high scores while you try to climb to the top of the leaderboards. As a result of this great artwork, fun gameplay, and original ideas, I believe that this mixed-genre game will become one of the App Store's next rising stars. 9,000 BC is one of the best games you can get on the App Store for 99 cents. If you do not have 9,000 BC yet, get it now. Gameplay: 5/5 (very creative and original, will leave you in awe and coming back for more) Replayability: 5/5 (endless, lots of upgrades, large variety of monsters) Graphics: 5/5 (nothing revolutional, but the art style is very appealing and eye-catching, not to mention that it fits with the theme very well) Features: 4/5 (lots of things to do and upgrade, but only one gameplay mode) Overall: 5/5 (bottom line: if you do not have this game, you should get it now, or you’ll miss out on one of the best experiences you can get for 99 cents) --- I don't know how to update reviews on iTunes, so I just put it here. Also added a little bit of stuff. Thank you for the new contest!