Universal 868-HACK by Michael Brough

Discussion in 'iPhone and iPad Games' started by Gabrien, Aug 30, 2013.

  1. LordGek

    LordGek Moderator
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    Feb 19, 2009
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    I'm with you there, the minimal presentation and the fact that MB has only charged $1-2 for his previous releases I assumed the price was some sort of typo, but I guess it was intentional and I know I have definitely gotten my $5.99 worth out of it so far.

    As I tried to boil it down previously, it's somewhere between minimalist resource management card game, bomberman, and the classic computer game, Robots, all wrapped in a cute cyber-hacker themed package.
     
  2. Gabrien

    Gabrien Well-Known Member

    Nov 24, 2009
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    This is what happens when you set off a "spawn 8" wall by mistake,
    then attempt to use "warp" only to be teleported onto a monster
    on top of a teleport thus advancing you to the next sector:

    [​IMG]
     
  3. Royce

    Royce Well-Known Member

    Mar 22, 2011
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    Ouch. If you had ANTI-V you'd probably have been fine though ;)
     
  4. Gabrien

    Gabrien Well-Known Member

    Nov 24, 2009
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    Yeah, if I had Anti-V I would have just used it in the previous sector instead of Warp. I think it was pretty much the one thing I didn't have though. Warp wasn't going to help me but I figured I'd see how many I could take out. Next thing I know I'm in a different room with more spawning in. Took me a few seconds to figure out what the heck happened.
     
  5. andrewdoull

    andrewdoull Active Member

    Aug 30, 2013
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    Given the tools you have you should be able to survive this. In fact, the more monsters the merrier. I'm not sure whether you'd have enough resources left to survive 7+8 though.

    Spoilers:
    PUSH between 5 and 8 times, using EXCH as required, then DEBUG
     
  6. andrewdoull

    andrewdoull Active Member

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    #46 andrewdoull, Sep 3, 2013
    Last edited: Sep 3, 2013
    The [redacted] before the storm

    I posted this on the /r/roguelikes thread on reddit but it seems like this screenie would have a better reception here. I ended up with 61 points, which was 1 short of getting on the high score table at the time.

    [Edit: Just realised the horrible spoilers that this screen shot includes so removed it from being inline.]

    Click here to be spoiled about some stuff.
     
  7. geoelectric

    geoelectric Well-Known Member

    Apr 22, 2010
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    Jeez. I didn't even look at the price before I bought it because of the massive raves. I *just* noticed it on my iTunes receipt. I think if I'd realized it was $6 I might have paused.

    It is an awfully good game, though.
     
  8. undeadcow

    undeadcow Well-Known Member

    Dec 4, 2010
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    Touch Arcade forums’ Game of the Week
    [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG]

    868-HACK was successfully nominated for voting in contest for the Touch Arcade forums’ Game of the Week. Voting will occur over the following 3 days at the link below. Developers may not vote for their own games. New user votes will be subject to review.

    http://forums.toucharcade.com/showthread.php?p=2957721
     
  9. andrewdoull

    andrewdoull Active Member

    Aug 30, 2013
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    I'm not sure on the etiquette on voting on these polls, as a new user who came here to talk about 868-HACK (there's no other forums with this game being discussed around). However, I note in passing that Terraria has 1 vote for every 10,000 players on Game Centre at the moment, 868-HACK has 1 vote for every 100 players on Game Centre.

    In my opinion that's a pretty good thing.
     
  10. Royce

    Royce Well-Known Member

    Mar 22, 2011
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    You should be okay since you joined before the poll went up, and I see no reason to suspect you are a shill.
     
  11. Gabrien

    Gabrien Well-Known Member

    Nov 24, 2009
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    Of course, the reason we have such stringent rules and screening process, is because of all the high stakes side bets riding on the outcome. Plus the developer of the winning entry naturally goes on to make a gajillion bucks on the app store.
     
  12. andrewdoull

    andrewdoull Active Member

    Aug 30, 2013
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    While Michael Brough is well deserving of gajillions of those bucks (and arguably the best game designer working today), I suspect what would be more valuable (and likely) in the short term is getting an actual Touch Arcade review, and word of mouth to grow into a sleeper hit. (See e.g. 10000000)
     
  13. bgribin

    bgribin Well-Known Member

    Mar 7, 2009
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    This game's had a couple big features today - including on The Verge. Definitely interested in this one now.
     
  14. Breinstein

    Breinstein Well-Known Member

    Sep 27, 2012
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    I am intrigued by this game. Does it play well on an iPad or is the iPhone better suited?
     
  15. slamraman

    slamraman Well-Known Member
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    Aug 27, 2011
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    Wow - finally got to this today. Absolutely mind-mendingly good. Simple on the surface but with a lot of depth. Spent all week putting off playing it and am so glad I got to it tonight. Perfect for touchscreen of any size. I'm playing on iPod5 just now and it's perfect but would also be perfect on iPad. Reminds me of Paradroid.
     
  16. cplr

    cplr Well-Known Member

    Feb 15, 2011
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    if you like roguelikes and ever listened to the roguelike radio podcast you'd also recognize his name :)
     
  17. LordGek

    LordGek Moderator
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    It plays great on both my iPhone 5 and iPad 3. I honestly can't say which I prefer to play it on, which usually not that tough a call. I guess the only dis of playing on the iPhone 5 is the classic case of your finger can easily block the hover text if trying to pull up a program description in-game.
     
  18. ElectricGrandpa

    ElectricGrandpa Well-Known Member

    Sep 5, 2009
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    #58 ElectricGrandpa, Sep 4, 2013
    Last edited: Sep 5, 2013
    This game is fantastic. So much replayability and depth compared to just about anything else on iOS. I've currently got the #11 score on Game Center (68pts) but there's still lots of stuff I need to do to improve.

    Some random notes and tips:
    (WARNING: I recommend figuring this stuff out for yourself; it'll take a while, but it's fun to discover things. I'm writing this mostly for discussion purposes.)

    - Don't worry about points until you've beaten the game a few times. That'll give you a better sense of how many resources+progs you need to have to survive until the end.

    - Don't feel like you need lots of progs. You only need a few good ones to survive. It's often much more beneficial to spend your siphons 100% on resources.

    - Learn the enemy movements and practice against them, and get especially good at creating a funnel for them so you can kill them off one at a time.

    Cryptogs (blue) - Hidden except for when they're on the same row or col as you. They will stay out of your row/col until they have to move into it. Count their moves, and make sure you don't move beside one accidentally. You can tell how many are alive by the blue corner marks, which show the last time you saw one. The counter to them is .SHOW, which doesn't hurt them but at least makes them way easier to track.

    Daemons (red) - They take 3 hits (all the other enemies take 2). They always pathfind towards the player, but as far as I can tell, whether they move into a row or column is random. Countered with .D_BOM, which explodes the nearest one to the player AND damages+stuns all surrounding enemies. Extremely powerful. If two daemons are an equal distance from the player when you use .D_BOM, both of them will explode.

    Glitch (pink) - They can walk through walls. If there is a wall on the route to you, they will always take the path to the player that goes through the most walls. Countered with .DEBUG.

    Virus (purple) - They take two steps every turn. Make sure you don't get into a situation where you are only one tile from them, or they will move and then attack you. If you are funneling enemies down a corridor, keep a careful eye on the viruses and try to ensure that they are two steps away from you. It's kinda hard to explain, but if you move backwards away from an enemy in a funnel/corridor, then the virus will end up two steps away from you. Just practice with them a lot. Countered with .ANTI-V, which will damage+stun all viruses on the map (and even enemies that are overlapping viruses!). Super handy.

    - You can start as one of four classes in the game:
    [H]ACKER: starts with a siphon and a prog
    [A]GENT: starts with $10 and a prog
    [C]YBORG: starts with 10 energy and a prog
    [K]ID: starts with two progs

    - Transmissions (the square things before enemies appear) only have one health. For this reason, .DELAY is one of my favourite progs, because it delays transmissions for 3 steps. Every time you start a new sector, just run .DELAY and then destroy a bunch of the incoming enemies before they finish transmitting.

    - Some stuff with numbers:
    * the number of enemies that spawn at the start of a sector is equal to the sector number
    * hidden progs+score have 1 less "alert cost" than they normally would (to compensate for their hidden-ness).
    * Enemy spawn rate is 13 - (sector_num) - (num_siphons_used_this_sector). Also, each time you use a siphon, it delays enemy spawning by 5 steps. (this took some experimentation for me to figure out!)

    - So with the spawning rate in mind, don't make siphons until you know exactly what you're going to do and what your path to the exit is going to be, because with each siphon you place, the enemies will spawn faster (for the rest of that sector). Also, keep this in mind if you go crazy with .SIPH+ :)

    - If you siphon next to an exit, you'll gain 1 hp.

    - Siphon takes a step, so you can use it instead of .WAIT in a pinch.

    - You can .STEP through walls. This makes it VERY handy. My favourite move: triggering a ton of point blocks in sector 8 and then using .STEP all the way to the exit.

    - If you debug when you're overlapping something, you will die. A fun (but expensive) combo is .PULL .PULL. .PULL .STEP .DEBUG

    - .POLY is super cheap for how useful it is. Note that enemies will ALWAYS turn into a different enemy type. Very useful for getting rid of pesky glitches when you've got a nice funnel set up.

    - I don't use it very much, but .WARP can be a lifesaver in the last few sectors (especially since it kills an enemy each time you use it).

    My favourite progs: .DELAY .D_BOM .ANTI-V .DEBUG
    Progs I use a lot: .SIPH+ .SCORE .EXCH .RESET .POLY .STEP
    Progs I almost never use: .CALM .ATK+ .UNDO .REDUC .ROW .COL

    I think that's about it for now! Hopefully someone finds this useful :)

    Cheers,

    -Matt

    EDIT: put the whole thing in spoiler tags! :)
     
  19. slewis7

    slewis7 Well-Known Member

    Apr 6, 2011
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    Houston, TX
    A recommendation by the guy who made Trainyard is something special.
     
  20. LordGek

    LordGek Moderator
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    @Matt
    While potentially spoily, that was a great tactical summation of the game with a cool peak at programs I soon hope to unlock, thanks!
     

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