iPad 8 Bit Space (Platformer)

Discussion in 'Upcoming iOS Games' started by GFG, Dec 2, 2019.

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  1. GFG

    GFG Active Member

    Oct 17, 2014
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    I'm a big fan of 8-bit home computers like the ZX Spectrum and Comomador 64 so I decided to make a game inspired by some of my favourite games from my childhood.

    Gameplay-wise It's a level-based platformer with an enthesis on exploration.

    To give it the right feel I decided to use the ZX spectrums colour palette.

    The game is mostly finished I just need to add sound effects and a bit more overall polish.

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    Gwarmaxx likes this.
  2. psj3809

    psj3809 Moderator

    Jan 13, 2011
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    Life the look of this a lot !. I’m a huge spectrum fan so loving the graphics.

    Can’t wait to buy this
     
  3. macplash

    macplash Well-Known Member

    Apr 17, 2014
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    Same here. Started to gaming on ZX Spectrum so I have only the warmest memories for this platform. You nailed the feel of the era, especially color-wise. To this day I remember ZX Spectrum couldn’t display a single color for each pixel, so there was a rule of 2 colors for 8x8 pixels which often resulted in flickering during animations, specifically when colliding with background graphics. But I digressed. Good luck with final touches on your game. Keep us in the loop, will you?
     
  4. Gwarmaxx

    Gwarmaxx Well-Known Member

    Feb 2, 2010
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    i love all this old school games, remember me when i was a teen playing on early consoles/computers available on the market...

    but... iPad only?!?! why???
     
  5. Will it be out in 2019 or 2020?
     
  6. GFG

    GFG Active Member

    Oct 17, 2014
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    Thanks, @psj3809 :)

    @macplash Yeah ZX Spectrum games had such a unique look, I think the limitations of the system really helped spark developers creativity.

    @Gwarmaxx iPad only, for now, unfortunately, due to how I developed the game its best suited to the iPads screens aspect ratio. I do plan on releasing it on PC and maybe Fire TV in the future though.

    @Makara Nou I don't have a release date set in stone but probably next month as long as I don't run into any major bugs.
     
  7. psj3809

    psj3809 Moderator

    Jan 13, 2011
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    Ahhh iPad only. Didn’t notice that before. Gutted. Quite rare to have iPad only games !!
     
  8. Take your time. Make it as polished as possible :)
     
  9. GFG

    GFG Active Member

    Oct 17, 2014
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    @psj3809 Yeah iPad only for now, unfortunately, hopefully in the future I may get a version out for mobile.
    Cheers @Makara Nou I will try my best :)
     
    Makara Nou likes this.
  10. GFG

    GFG Active Member

    Oct 17, 2014
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    I'm a bit behind schedule but just a few more bugs to iron out, then it should be ready for release.
     
  11. Hilda LLL

    Hilda LLL Member

    Jul 11, 2018
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    I'm obsessed with it!
     
  12. MattCoding

    MattCoding Active Member

    May 17, 2018
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    iPad only is going to hurt a lot! I have only ever seen 5-15% installs on iPad.

    You could always put the controls either side of the screen to keep the aspect ratio the same on iPhone and iPad.

    Just a thought, good luck with the release.
     
  13. GFG

    GFG Active Member

    Oct 17, 2014
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    @Hilda LLL Glad you like the look of it :)

    @MattCoding Yeah I agree, going iPad only was not the best way to go.
    Unfortunately with the game engine I'm using, changing the GUI Layer to a different aspect ratio to the rest of the screen is not possible but if the game does well, I'm thinking of porting it to another game engine, then I could use the technique you mentioned above and release it on more devices. Thanks for the suggestion though :)
     
    Makara Nou likes this.

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