Dungeon Raid Fireflame Games Dungeon Raid is going to challenge your strategy skills to the max! Trace a path and match the tiles to collect treasure… TouchArcade Rating: $0.99 Buy Now Watch Media DetailsDungeon Raid is going to challenge your strategy skills to the max! Trace a path and match the tiles to collect treasure, buy and upgrade weapons and defeat monsters in this exciting and addictive puzzle roleplaying game. Things happen fast in Dungeon Raid, so gather your courage and dive in! "Dungeon Raid is an effortless recommendation... download this game now." - TouchArcade "Pick this one up. For its price, they definitely made me feel like it was well worth the money in so many ways" - appSafari "If you’re looking for a different type of match 3 game or you’re an RPG nut that wants to get a quick fix every now and again, Dungeon Raid is just the game for you" - TouchMyApps "Dungeon Raid manages to capture the essence of both rogue like dungeon crawling, and addictive match 3 in a easily accessible formula" - TouchGen "It’s a fun mix of match-three puzzling and role-playing" - Pocket Gamer Dungeon Raid is a puzzle RPG, a blend of puzzle game with roleplaying mechanics. Your mission is to trace a path through a set of matching tiles, but watch out – you may be attacked by enemies who improve as fast as you do. As you go, the object is to collect as many resources as you can, like gold and experience. Get enough points and you can buy or upgrade equipment and level up. All the while, remember to avoid those nasty enemy skull tiles and fight them off for as long as you possibly can. And don't get too greedy, or you risk being overwhelmed! The higher you go in a Dungeon Raid game, the more strategy you’re going to need to match a greater number of tiles, grab bonuses and stay ahead of those evil adversaries. Never forget that they improve as the game continues. Keep your wits about you as you play Dungeon Raid. As you level up, there are many trade offs to consider and complimentary combinations of skills to be chosen. If you’re not used to the tense pace of the higher levels, go ahead and start on easy difficulty. That gives you the chance to play the game in a more relaxed way, and watch how powerful your avatar can become. Regardless of your skill level, you’ll never get bored with Dungeon Raid because there’s so much going on! There are hundreds of items to collect, a growing list of character skills and many different strategies for you to use. You’ll be itching to play just one more turn, just one more game for hours and days on end. Features: ★ 4 difficulty levels: select a relaxing easy game or go for a challenging and strategic experience ★ 2 challenge modes ★ 400+ unique items to buy and upgrade ★ 77 achievements to unlock ★ 40 diverse abilities to help you and hinder your enemies ★ 30 special monsters to defeat ★ 20 powerful upgrades to apply to your items ★ 10 character classes to unlock & customise ★ Level up and improve your avatar as you kill enemies and collect experience points ★ Global leaderboards using Game Center & OpenFeint ★ Play your own music during the game ★ Constant save system: quit the game and return to it at any time If you want the thrill of playing a truly exciting game, you’ve come to the perfect place. Download Dungeon Raid now and prepare to be impressed! See this exciting game in action here: http://www.youtube.com/watch?v=eumnCTG0AE8 Information Seller:Fireflame Games Genre:Puzzle, Role Playing Release:Nov 15, 2010 Updated:May 03, 2011 Version:1.3.4 Size:11.4 MB TouchArcade Rating: User Rating: (68) Your Rating:unrated Compatibility:HD Universal Gabrien Well-Known Member Nov 24, 2009 5,148 0 36 #2 Gabrien, Nov 15, 2010 Intriguing, but not at this price without a video or a lite. chespace Well-Known Member Aug 20, 2009 392 0 0 #3 chespace, Nov 15, 2010 Indeed. Also, can't tell if the art is bad, or just "stylistic". But I'm a sucker for RPG progression mechanics in any genre. Pitta Well-Known Member Oct 19, 2008 3,420 148 63 Male Italy #4 Pitta, Nov 15, 2010 Interested...is there any story or it's more like Sword&Poker or Shining Core? lacedolphin Well-Known Member Jul 19, 2009 974 0 0 #5 lacedolphin, Nov 15, 2010 I'd have to see more before buying but I love rpg match3s Gabrien Well-Known Member Nov 24, 2009 5,148 0 36 #6 Gabrien, Nov 15, 2010 I picked it up after all. Haven't had enough time to play yet for a firm opinion, but initial impressions are very good. I'll post more later after I have a bit more time to play. Can say this much for now though: this isn't a throwaway title. Clearly some care and attention to detail have been applied, and no one thinking about picking this up need be concerned about a general lack of quality or polish. freedog Well-Known Member Mar 11, 2009 6,272 0 0 #7 freedog, Nov 15, 2010 The game has been temporarily removed from the store. Pitta Well-Known Member Oct 19, 2008 3,420 148 63 Male Italy #8 Pitta, Nov 15, 2010 Was there any story or is it a compilations of battles? Thanks! lazypeon Well-Known Member Patreon Bronze Feb 19, 2009 546 0 0 Software San Jose, CA http://www.lazypeongames.blogspot.com #9 lazypeon, Nov 15, 2010 It's not clear to me from the screenshots what the gameplay is like. I don't see anything about what you fight against, or if there's more to the game than the battles. I assumed initially the game would be like Puzzle Quest, but without more screenshot variety it's hard to say. I'd be curious to see a gameplay video / more pics. Gabrien Well-Known Member Nov 24, 2009 5,148 0 36 #10 Gabrien, Nov 15, 2010 Game Impressions Ok, basically: this is a lot like a cross between a match-3 and a rogue-like. Nearest thing to it I can think of is Puzzle Quest, except that there is no story to speak of: again, think more "rogue-like" than "RPG" and you'll just about nail it. Gameplay isn't the same type of match-3 as Bejeweled, Puzzle Quest, etc. either, as you can probably tell from screenshots. You don't slide the tiles but rather draw a line through 3 or more of the same type that are adjacent. Vertically, horizontally, or diagonally. Another significant difference from Puzzle Quest is that you aren't battling an opponent; you are actually battling the skull tiles which appear on the board. Each one on board will do damage to you every turn. Matching sword tiles with skull tiles will in turn damage the skulls and eliminate them. Eliminating skulls gives you experience which in turn gains you levels and upgrades. Additionally you are able to match coins until you fill up you purse/chest, at which point you are able to access a store to purchase weapons/armor, and, also match shields which replenish your defense and deflect some damage before your actual HPs go down. Essentially then, the gameplay consists of balancing damaging the skulls with collecting coins and replenishing your armour. The goal appears to be simply to survive for as long as possible. Running out of hits points means game over and a restart from the beginning. The game has local leaderboards only, which is the only serious flaw I could find. Thankfully, it's also one that's very easily fixed. Technically everything appears to be sound, polished and well put together. Graphics and sound are adequate. Gameplay is fast and smooth. No music but it says you are able to play your own. Overall a strong recommendation. Hopefully global leaderboards will be added, and if the dev chooses I can easily see a number of possible other enhancements and gameplay additions which could make this even stronger down the road. Pitta Well-Known Member Oct 19, 2008 3,420 148 63 Male Italy #11 Pitta, Nov 15, 2010 Thank you very much for the detailed impressions. Seems very interesting. There is something I did not understand...do you explore anything (like in a roguelike)? Or the screenshots above are the only screens you see during a game? It's like....tetris? You start and go on on the 'same' screen till you die? Gabrien Well-Known Member Nov 24, 2009 5,148 0 36 #12 Gabrien, Nov 15, 2010 Yes, there is no exploring or any other viewpoint; (at least that I have seen) the game is played out on the puzzle board until you run out of hit points. Rivozzz Well-Known Member Oct 6, 2009 975 0 0 #13 Rivozzz, Nov 15, 2010 no music??!! LordGek Well-Known Member Staff Member Patreon Silver Patreon Gold Patreon Bronze Feb 19, 2009 12,282 141 63 Software QA Engineer Saratoga, CA, USA #14 LordGek, Nov 16, 2010 I just asked the developer why he pulled it and when we might hope to see it again. Hopefully he can drop by here and tell us. JCat Well-Known Member Mar 11, 2009 515 0 0 CEO E-Commerce NY #15 JCat, Nov 16, 2010 After reading Gabrien's review, I'll go for it .... ah, once it's back in the store. Thanks for the detailed review! freedog Well-Known Member Mar 11, 2009 6,272 0 0 #16 freedog, Nov 16, 2010 The dev says that there was a nasty bug and the game should be back in the store within a few days or sooner. Gabrien Well-Known Member Nov 24, 2009 5,148 0 36 #17 Gabrien, Nov 16, 2010 I wonder what it is. I've completed three games so far without a problem. freedog Well-Known Member Mar 11, 2009 6,272 0 0 #18 freedog, Nov 16, 2010 I don't know but there's an update that was already submitted that fixes it, the new fixed version should be out within the next few days according to the dev. Gabrien Well-Known Member Nov 24, 2009 5,148 0 36 #19 Gabrien, Nov 19, 2010 The update is out and this is back in the store now. fireflame Well-Known Member Nov 16, 2010 117 0 0 #20 fireflame, Nov 19, 2010 Hi guys, I'm the developer, the updated game's back in the store. Thanks for posting your impressions, Gabrien, a lot of care's been taken to playtest and polish the game and I'm glad that it shows. Global leaderboards is definitely one of the things I plan to add in if there's interest, but I'd love to hear any other suggestions you have. And I'd appreciate any positive or negative feedback from anyone else playing, hopefully I can fix any negatives and improve the game for everyone. (You must log in or sign up to post here.) Show Ignored Content Page 1 of 119 1 ← 2 3 4 5 6 → 119 Next > Share This Page Tweet Your name or email address: Do you already have an account? No, create an account now. Yes, my password is: Forgot your password? Stay logged in
Indeed. Also, can't tell if the art is bad, or just "stylistic". But I'm a sucker for RPG progression mechanics in any genre.
I picked it up after all. Haven't had enough time to play yet for a firm opinion, but initial impressions are very good. I'll post more later after I have a bit more time to play. Can say this much for now though: this isn't a throwaway title. Clearly some care and attention to detail have been applied, and no one thinking about picking this up need be concerned about a general lack of quality or polish.
It's not clear to me from the screenshots what the gameplay is like. I don't see anything about what you fight against, or if there's more to the game than the battles. I assumed initially the game would be like Puzzle Quest, but without more screenshot variety it's hard to say. I'd be curious to see a gameplay video / more pics.
Game Impressions Ok, basically: this is a lot like a cross between a match-3 and a rogue-like. Nearest thing to it I can think of is Puzzle Quest, except that there is no story to speak of: again, think more "rogue-like" than "RPG" and you'll just about nail it. Gameplay isn't the same type of match-3 as Bejeweled, Puzzle Quest, etc. either, as you can probably tell from screenshots. You don't slide the tiles but rather draw a line through 3 or more of the same type that are adjacent. Vertically, horizontally, or diagonally. Another significant difference from Puzzle Quest is that you aren't battling an opponent; you are actually battling the skull tiles which appear on the board. Each one on board will do damage to you every turn. Matching sword tiles with skull tiles will in turn damage the skulls and eliminate them. Eliminating skulls gives you experience which in turn gains you levels and upgrades. Additionally you are able to match coins until you fill up you purse/chest, at which point you are able to access a store to purchase weapons/armor, and, also match shields which replenish your defense and deflect some damage before your actual HPs go down. Essentially then, the gameplay consists of balancing damaging the skulls with collecting coins and replenishing your armour. The goal appears to be simply to survive for as long as possible. Running out of hits points means game over and a restart from the beginning. The game has local leaderboards only, which is the only serious flaw I could find. Thankfully, it's also one that's very easily fixed. Technically everything appears to be sound, polished and well put together. Graphics and sound are adequate. Gameplay is fast and smooth. No music but it says you are able to play your own. Overall a strong recommendation. Hopefully global leaderboards will be added, and if the dev chooses I can easily see a number of possible other enhancements and gameplay additions which could make this even stronger down the road.
Thank you very much for the detailed impressions. Seems very interesting. There is something I did not understand...do you explore anything (like in a roguelike)? Or the screenshots above are the only screens you see during a game? It's like....tetris? You start and go on on the 'same' screen till you die?
Yes, there is no exploring or any other viewpoint; (at least that I have seen) the game is played out on the puzzle board until you run out of hit points.
I just asked the developer why he pulled it and when we might hope to see it again. Hopefully he can drop by here and tell us.
After reading Gabrien's review, I'll go for it .... ah, once it's back in the store. Thanks for the detailed review!
The dev says that there was a nasty bug and the game should be back in the store within a few days or sooner.
I don't know but there's an update that was already submitted that fixes it, the new fixed version should be out within the next few days according to the dev.
Hi guys, I'm the developer, the updated game's back in the store. Thanks for posting your impressions, Gabrien, a lot of care's been taken to playtest and polish the game and I'm glad that it shows. Global leaderboards is definitely one of the things I plan to add in if there's interest, but I'd love to hear any other suggestions you have. And I'd appreciate any positive or negative feedback from anyone else playing, hopefully I can fix any negatives and improve the game for everyone.