Well, the enemy spawn, class of enemy and item drops are all random. So, the Survival mode is really random, with increasing difficulty. The History mode have some predefined points. Example, at level 2, you have to protect Dr.Cupper. She has a predefined path, but enemy not! some of them will attack you and others Dr.Cupper. On other level, you are infected, and you have to kill enemies trying get life items before you dead, but there aren't predefined enemies with life items, so the best strategy is...Kill fast to force more spawn!
Oh, whoa, so even in the History, it's randomized EXCEPT for the pre-defined mission parameters? Very cool, consider me sold!
Should leave just enough time to get my teeth into Ankagua! Submissions seem to take 6-7 days when before it was 5-6, and before that 4-5. Spring is here, birds are singing, the weather is improving outside, and I'm really beginning to feel like getting the chainsaw out... keep those zombies coming!
WOW! this looks awesome! Can't wait! You did sokoban very well now lets see how you do fighting games.
I agree the green blood doesn't look half bad. But if Attack from the Dead passed with red blood, why wouldn't 7DA? And btw, have the ghouls that were green now become red in the colour swap?
I think they didn't want to risk having it delayed...you know how that goes. I don't know about the green/red ghouls. In any case, the game is looking good, and of course, I'm a big fan of chainsaws...in games that is.
Once the green blood version gets accepted, they can always submit an update with red blood and see if it gets accepted, which I think would be smart as there really isn't that much blood splashing around in this game compared to Hill Billy and Alien Mangle.
Has anyone seen the new game tap of the dead? I have it and it's really REALLY bloody, so if that got accepted... The blood is on the screen though not spurting out, so I know that makes a difference.
Probably, we'll include red blood in a update! There are 3 class of ghost: White,Green and Red. White and Red ones attacks you, Green trap you!
Still not out, hope there haven't been any problems. Any plans for future updates? How about some walking animations to get rid of the moonwalking effect, at least? Also, I couldn't tell in the videos but is there a delay when turning or is it instant? If it's not instant, that could get pretty annoying when there are a lot of enemies.