Subscribe to the TouchArcade YouTube channel Dodonpachi Resurrection CAVE CO.,LTD. Sequal to Dodonpachi Blissful Death ≪ Dodonpachi Resurrection Overview ≫ "Best Action/Arcade Game for iPhone" Winner … TouchArcade Rating: $4.99 Buy Now Watch Media DetailsSequal to Dodonpachi Blissful Death ≪ Dodonpachi Resurrection Overview ≫ "Best Action/Arcade Game for iPhone" Winner at The Pocket Gamer Awards 2011 Sequel to legendary Danmaku shooting game "DoDonPachi Blissful Death(DAI-OU-JOU)"! The Legendary shooter, "DoDonPachi Resurrection" is now resurrected on Smartphone! Smash your way through the world of "Resurrection" ! ≪ Rave Reviews for DODONPACHI RESURRECTION ≫ EUROGAMER "...DoDonPachi Resurrection is an absolute masterclass in mobile gaming... Once you're locked into point-grabbing competition, good luck tearing yourself away to eat or sleep." IGN “Dodonpachi Resurrection is truly a beauty to behold. This is one you can pull out to show your friends how good iPhone games can look.” TOUCHGEN: “...a pure balls-to-the-wall assault on your senses, and it doesn’t let up from beginning to end…” SLIDETOPLAY: “It’s wildly over-the-top and hectic beyond belief, and that’s just the way we like our shoot ‘em ups.” ≪ DODONPACHI RESURRECTION ≫ The Legendary shooter, now for iPhone and iPod touch! ● TWO GAME MODES Two fully-featured game modes: Smartphone Mode, an exclusive adaptation with touch controls tailored to the smartphone portable format, and Arcade Mode, a port of the arcade shooter classic. ● PRACTICE MODE Practice Mode included to help boost your score! Beginner and veteran shooters, brush up to beat your friends! ● SM SCORING SYSTEM Get whipped by the SM Scoring System, built specifically for Smartphone Mode! Shift between "S" SLAUGHTER, and "M" MENACE modes! Use the Supreme Weapon of Annihilation "Hyper Cannon" to smash your way through the world of “Resurrection”! ● BRAND NEW MUSIC Exclusive BGM added to Smartphone Mode! ● WELCOME TO BULLET HEAVEN Weave through the storms of bullets that magnificently fill up the screen! ● OPTIMIZED CONTROLS FOR iPHONE Pull off moves impossible on an arcade stick right in the palm of your hand! ● COMPATIBLE WITH GAME CENTER Internet rankings and achievements included! Rankings included for each game mode and each ship type. Compete with players all over the world for high scores! Unlock achievements by completing in-game challenges! Go for a full achievement list! ● SECRETS TO FIND! "Shake Shake Resurrection" Shake the game up for a mysterious? hidden BGM track! Hidden Ship in Smartphone Mode The True Last Boss of Dodonpachi Resurrection, ]-[|/34<#! (Hibachi) can be selected in Smartphone Mode! *More information on secrets is available at the CAVE WORLD homepage. ### IMPORTANT ### : Please read the below before purchasing. This game will only run on iPhone 3GS, iPod touch 3rd Gen (iOS 4.3 and up) and later devices, as well as iPad (iOS4.3 and up). Other devices are incompatible. ※Since this application uses a significant amount of memory, it is possible that it will crash when device memory is low. If this happens, please consult our Support Page. ※Turning the expand/shrink accessibility function "ON" may interfere with in-game play. Information Seller:CAVE CO.,LTD. Genre:Action, Arcade Release:Aug 26, 2010 Updated:Jan 09, 2014 Version:1.1.7 Size:473.4 MB TouchArcade Rating: User Rating: (10) Your Rating:unrated Compatibility:HD Universal ataloss Well-Known Member Mar 19, 2009 1,569 0 0 英國劍橋 #2 ataloss, Aug 25, 2010 In 16 hours, 30 minutes, this shall be mine... "Reflex-a-buy"... russiaone Well-Known Member Jan 4, 2009 1,300 0 36 Pimp San Francisco #3 russiaone, Aug 25, 2010 Did somebody say "Aw, yeah!" That was me, homie! Cannot wait for this. Huzzah! kaboom132 Well-Known Member Apr 30, 2010 764 1 0 #4 kaboom132, Aug 25, 2010 Can someone explain the appeal of top-down shooters to me? They bore me somewhat, but I'll get this if someone can convince me otherwise. Xanthos Well-Known Member Jul 25, 2009 78 2 8 #5 Xanthos, Aug 25, 2010 This is bullet hell, not your normal boring top down shooters like 1942. Bullet Hell games always has a huge cult following on the net. Citsade Well-Known Member Feb 9, 2010 80 0 0 #6 Citsade, Aug 25, 2010 Bullet hell games like this have a faster pace than most top-down shooters currently available for the Ipod/Iphone. It's best researched by looking at Youtube videos of some bullet hells (don't just look at the end-game, high difficulty videos, those are overwhelming)...and trying them out for free. Try rRootage which is free for a good example of bullet hell. Vally Well-Known Member Mar 18, 2009 368 0 0 #7 Vally, Aug 25, 2010 But not an exceptionally great example of a CAVE game. CAVE's shmups differ from most others because of the scoring systems that they implement. If you want an example of how complex some of the scoring systems they put in their shmups can be, check out the ESPGaluda II thread or scoring explanation guide that I helped write with a few other people here. Their games are excellent due to the way they play for score. You can shoot your way through the whole game probably quite easily but your score will be completely naff until you figure out chaining, how to properly use your hypers, and how to manage your hit counter. Soi-Fong Well-Known Member Aug 5, 2010 94 0 0 Illinois #8 Soi-Fong, Aug 25, 2010 Oh f yeah!!! Can't wait for this and Cave, you know you want to put Espgaluda II on sale!!! TouchChatterbox Well-Known Member May 21, 2009 593 0 0 #9 TouchChatterbox, Aug 25, 2010 How big is it to download? Looks great though. Now I have an iPhone 4 and not just a 3G I'll be able to play this one! Grubjelly Well-Known Member Jun 19, 2009 1,118 0 0 #10 Grubjelly, Aug 25, 2010 Based on the video and the description of the combo system perused on the net, already I like dododpachi much better than espgaluda II, even though I've never played the former. Less of the grating jrpg themed characters and bosses (less shrieking, etc), better balance between survivalism (I.e. actually difficult to reach the "second loop") and combo chaining; the concept of "chain" itself developed to reward specific damage-dealing patterns; the logistics and scoring considerations of the shot/laser modes seem fresh; the new "overstock" multiplier system also sounds promising. At least with Dodonpachi one doesn't to need to read up on such details as "absolute awakening" before playing in order to hit the ground running, since any new player may be quickly briefed on the essential strategies and "second loop" criteria before playing. Soi-Fong Well-Known Member Aug 5, 2010 94 0 0 Illinois #11 Soi-Fong, Aug 25, 2010 It should be around the size of Espgaluda II. metalcasket Moderator Staff Member Patreon Silver Patreon Gold Patreon Bronze May 24, 2010 11,065 1,342 113 Deepest Circle, Hel #12 metalcasket, Aug 25, 2010 According to the NZ link, it's nowhere near as small as Espgaluda II is. It's 327mbs Vally Well-Known Member Mar 18, 2009 368 0 0 #13 Vally, Aug 25, 2010 True in a way. ESPGaluda II was much more complex on paper than in gameplay. Once you understood the scoring hook, it was smooth and beautiful. Dodonpachi has always had an easily accessible scoring system to understand. The chaining system is so simple to learn yet so hard to master. Dodonpachi Daioujou kinda threw a spanner in the works with that, by being ball bustingly hard and having incredibly strict chaining routes. It introduced the 'Hyper', and as such, in order to get top scores you had to pre-plan your destruction and 'routes' through the levels, which ended up in there being one super route for you to follow through the whole game in order for you to get the best score. That's why I like ESPGaluda II over Daioujou at least, because ESPGaluda didn't have any of that 'preplanned route' bollocks to it. You adapted as you went along. From what I understand though, Daifukkatsu/Resurrection does away with the strict routes by the way your hyper builds up hit counter by cancelling bullets, so it should be a lot more fun to play for me. currymutton Well-Known Member Oct 16, 2008 4,430 1 0 #14 currymutton, Aug 25, 2010 I will be damned, 2 good shooters in the same day! Soi-Fong Well-Known Member Aug 5, 2010 94 0 0 Illinois #15 Soi-Fong, Aug 25, 2010 Really... Damn. lol Either it's the new BGM's they were talking about or they actually improved the graphics a bit as well. metalcasket Moderator Staff Member Patreon Silver Patreon Gold Patreon Bronze May 24, 2010 11,065 1,342 113 Deepest Circle, Hel #16 metalcasket, Aug 25, 2010 Between this, Cave Run, R-Type and Knight's Rush, it's gonna be a bad day on my ****ing limited bandwidth. Oh well... djflippy Well-Known Member Mar 9, 2009 4,441 0 36 #17 djflippy, Aug 25, 2010 The original is one of the best bullet hell shooters ever made. The next 12 hours are going to be excruciating, here in th US. Aviatora Member May 1, 2010 14 0 0 Christchurch, New Zealand #18 Aviatora, Aug 25, 2010 No!!!!! I'm trying to buy the game, but it keeps saying "Purchase of this item is not currently available. This item is being modified. Please try again later". Vally Well-Known Member Mar 18, 2009 368 0 0 #19 Vally, Aug 25, 2010 Seem to remember ESPGaluda doing this too. Uh oh... r0x0r Active Member Mar 17, 2010 44 0 0 Germany #20 r0x0r, Aug 25, 2010 Wow, can´t wait to get it (You must log in or sign up to post here.) Show Ignored Content Page 1 of 22 1 ← 2 3 4 5 6 → 22 Next > Share This Page Tweet Your name or email address: Do you already have an account? No, create an account now. Yes, my password is: Forgot your password? Stay logged in
Can someone explain the appeal of top-down shooters to me? They bore me somewhat, but I'll get this if someone can convince me otherwise.
This is bullet hell, not your normal boring top down shooters like 1942. Bullet Hell games always has a huge cult following on the net.
Bullet hell games like this have a faster pace than most top-down shooters currently available for the Ipod/Iphone. It's best researched by looking at Youtube videos of some bullet hells (don't just look at the end-game, high difficulty videos, those are overwhelming)...and trying them out for free. Try rRootage which is free for a good example of bullet hell.
But not an exceptionally great example of a CAVE game. CAVE's shmups differ from most others because of the scoring systems that they implement. If you want an example of how complex some of the scoring systems they put in their shmups can be, check out the ESPGaluda II thread or scoring explanation guide that I helped write with a few other people here. Their games are excellent due to the way they play for score. You can shoot your way through the whole game probably quite easily but your score will be completely naff until you figure out chaining, how to properly use your hypers, and how to manage your hit counter.
How big is it to download? Looks great though. Now I have an iPhone 4 and not just a 3G I'll be able to play this one!
Based on the video and the description of the combo system perused on the net, already I like dododpachi much better than espgaluda II, even though I've never played the former. Less of the grating jrpg themed characters and bosses (less shrieking, etc), better balance between survivalism (I.e. actually difficult to reach the "second loop") and combo chaining; the concept of "chain" itself developed to reward specific damage-dealing patterns; the logistics and scoring considerations of the shot/laser modes seem fresh; the new "overstock" multiplier system also sounds promising. At least with Dodonpachi one doesn't to need to read up on such details as "absolute awakening" before playing in order to hit the ground running, since any new player may be quickly briefed on the essential strategies and "second loop" criteria before playing.
True in a way. ESPGaluda II was much more complex on paper than in gameplay. Once you understood the scoring hook, it was smooth and beautiful. Dodonpachi has always had an easily accessible scoring system to understand. The chaining system is so simple to learn yet so hard to master. Dodonpachi Daioujou kinda threw a spanner in the works with that, by being ball bustingly hard and having incredibly strict chaining routes. It introduced the 'Hyper', and as such, in order to get top scores you had to pre-plan your destruction and 'routes' through the levels, which ended up in there being one super route for you to follow through the whole game in order for you to get the best score. That's why I like ESPGaluda II over Daioujou at least, because ESPGaluda didn't have any of that 'preplanned route' bollocks to it. You adapted as you went along. From what I understand though, Daifukkatsu/Resurrection does away with the strict routes by the way your hyper builds up hit counter by cancelling bullets, so it should be a lot more fun to play for me.
Really... Damn. lol Either it's the new BGM's they were talking about or they actually improved the graphics a bit as well.
Between this, Cave Run, R-Type and Knight's Rush, it's gonna be a bad day on my ****ing limited bandwidth. Oh well...
The original is one of the best bullet hell shooters ever made. The next 12 hours are going to be excruciating, here in th US.
No!!!!! I'm trying to buy the game, but it keeps saying "Purchase of this item is not currently available. This item is being modified. Please try again later".