As a matter of interest is Ketchapp the original, creator, artist, inventor of the game and name. And who made the money. I ask this because I don't know my knowledge is only from rumor, I never really took interest to research it but can but may not have to with your input. I was given it as a project possibility if there was a way to make it a better game. Now that it is going through the fire it would be interesting to get more info.
Yes I agree whole heartedly what was quoted, but saying The Beatles made original content is not true, I have the evidence else I wouldn't dare say such a thing (and lawyers would not like me to share it unfortunately, though one day I might just do that because life is taking the piss). I'm sure they made some original content when several musicians weren't going around to auditions and clubs recording each other for 'inspiration++'.
But its also the same for many other games, often i'll see a thread and people say 'hey this looks great and its a new idea' and i think hold on person younger than me ! I remember a game like this in the 80's i used to play. And yeah the Beatles were influenced by lots of earlier music so i wouldnt say every single thing they did was totally 'original'. But i think the main point before with the Beatles was if someone released a song/album and basically called it v2 after it. I love Oasis and they're obviously heavily influenced by the Beatles, but they would never release a song called say 'Help v2' or 'Yellow Submarine 2'. When someone covers a song the original songwriter often has to give permission (or the record company) and they have their name featured on the credits. Here with 2048v2 nothing has been mentioned regarding the original game or the company Air Supply which is a great retro style game openly says its heavily influenced by Jetpac (an 80's game), if this game came out and was called Jetpac v2 a lot of people would have been offended (and i'm sure the original developer wouldnt have been happy)
Surely when you were in the process of creating '2048 v2' you would have looked this up ? I'm stunned as the company owner you didnt bother looking into this at all The second someone has an idea for a game/clone and call it ....v2 you would look to see who you might be sued/attacked by possibly ?
Who created it was of no interest to me at that time and in fact a lot of things I look at I am not too interested in who but what does this great thing do. Now can you tell me who's toes am I stepping on. So far I only see the Beatles mention which by the way I love and would not love less if some of the songs were inspired or written by someone else. I keep getting off topic. Who toes are holding up 2048?? I would love to know who I am offending.
I know many of you may not know why we are debating this and my never download the app so here are some images of how I envision this 2048 game should be play. The images will show how multi joining number with one swipe saves time and how diagonal swipes help to move along the game and increase the options by making the game more intuitive. Let me explain that by saying the first time I was told about the game I could not understand why you could not move diagonally so I put it in. image 1 of horizontal multi join image 2 result of horizontal swipe with multi join and diagonal swipe image 3 result of diagonal swipe with multi join When I say multi join it mean in image 1 one swipe replaces 3 swipes whicy you have to do with the original game. Diagonal swipe is obvious, this you cannot do in the original game. You can only swipe vertical and horizontal for which gives you 4 possible moves and my game give you 8 possible moves by adding the diagonal swipe. When we were programming my co producer asked what happens if you don't want to multi join and I asked play the game a see how many times you don't want to multi join. After a number of games he said almost never. And for those of you who want to test this then comment, go to this link at itunes https://itunes.apple.com/us/app/2048.v2/id937669142?mt=8
It does not matter if you think you've improved on the formula of 2048. You could create the best, most fun, most innovative video game of all time, and it would not matter because you're copying a name verbatim in an effort to confuse consumers. This is the bottom line. Not if your game is good, or innovative, or whatever. The fact that you don't see this continues to be troubling.
I think I posted it a number of time but here goes again with a bit more clarity. I get what you are saying about the name and would like to send an apology to the inventor and maybe ask if they have a problem with the name I used but I cannot seem to get an answer who that person or company is. I did a bit of research and it seems Gabriele Cirulli created the game 2014 then it says Ketchapp published it in 2014. Are they one and the same?
I see hundreds of 2048 games when doing a search on TA, it's like searching chess or slots. Why get lost in that quagmire, nothing stands out. 4096 only had 18. Unique gets my attention every time. Just a member. I might be naive
I just found this on google with a search who owns 2048 And this is the one used by Ketchapp in 2014 which is the same date as Gabe's creation By looks of it Gabe must be Ketchapp. I will do a bit of research to see if they have a company exec list and address to apologize
Thanks for the input and as I am researching I am also finding out there are hundreds of games using 2048. I view the number as the point level you need to reach to win and that it is as generic as the word ice cream. Distention comes by indicating the brand of 2048. Anyways I will launch the new game aimed at 2048 fans who know this game and will adapt to the new diagonal, multi join and the new features I will add plus consider a new name.
Whoever created it/published it for now dont worry about that. But just change the name of your game as for the 10000th time you're purposely trying to suggest your game is a proper sequel to that other game arent you ? You're then acting very naive about whats happened like you're surprised etc. No dev in any case should pretend they've done a sequel to a game when the original wasnt theres in the first place. Yes you could do that as you've done but you'll lose any credibility as a serious dev. You know what you've done, used that 2048v2 name to fool people into thinking its a proper sequel and get downloads due to that reason alone. Create thread after thread about how successful the Stickman game is but people wont take you seriously due to cheap tricks like 'v2'
It looks like no one wants to come forward with the information as to who owns 2048 and other history so I decided to do a little googling and this is the info and time line from what I read. Correct me if I am wrong March 2014 2048 is a single-player puzzle game created in March 2014 by 19-year-old Italian web developer Gabriele Cirulli, It is similar to a game called 3s Cirulli describes it as a clone of Veewo Studios' app 1024 and getting the idea from Sami Romdhana's clone 2048,[4] Cirulli was unwilling to make money from "something that [he] didnt invent".[9] He released a free app version of the game for iOS and Android in May 2014.[10] Due to the popularity of 2048, it is sometimes claimed that Threes! is a clone of it, rather than the other way around.[14] Cirulli does not object to spinoffs "as long as they add new, creative modifications to the game".[18] 2014 shortly after and update on Nov 24, 2014 Ketchapp offers the game with ads and remove ads form of payment and profited nicely from the game. The game they release from the images I saw seems to be near identical including the game name 2048. The creator Cirulli does not object to clones as long as creative modifications be made seem not be be honored unless you consider putting paid ads and payment to remove ads and making a huge profit as creative modification 2014 and to date There 100s of identical clones making the term 2048 a generic term referring to the score needed to win the game. 2015 I release a 2048 game with 2 major modifications. A diagonal swipe which increase the move possibilities by 100% and multi join tiles in the same line along the direction of the swipe keep in line with the inventors desire to allow others to clone the game as long as they add new, creative modifications. The creative modification is the only way I look at games but nice to see that what I did meets what the inventor would like to see happen. As far as the name goes Ketchapp 2048 is justified because it is a copy without modification and then 2048v2 or some way of saying it is a 2048++is game because it offer what Ketchapp offers plus 2 major modification and v3 or some way when i release another way to play. From my research it seems you guys decided to put a target on my back and failed to answer the questions I posted because it would not support your argument. Not sure if you did the same for ketchapp if that company is not Gale's company and the 100s of other clones? My next version will try to go to the next level. Also it would be good if you try to tar and feather someone you present all of the good and bad facts and you might try and take a quick look at the game and then an English dictionary to see if it is a clone which means an identical copy or an influenced by which you know what it means. If you did let me know which name is yours on the score board. Anyways this is part of the business if you make one of your models trying to make games better as the inventor Gale so nicely put it.
That you acknowledge that the name being misleading causes a problem and trying to contact the guy to make things right does you some credit. That you started on this whole adventure without doing that small bit of googling ahead of time either smacks of a wilful disdain for the above that you've only recently been shamed into doing or a damming indictment on your approach to due diligence. Before you did that search for 2048, were you even aware of Threes! on the Appstore?
No I did not search for the game or history. I was shown the game by a former Chinese partner and asked if I could come up another ways to play the game. The game was downloaded onto my phone and I played with it for a week and saw these 2 points that to me seemed to limit the player's experience and speed. Then I designed the artwork.I like problem solving and working on products that could benefit from a change and this in my eyes need a change. Having said that it is no justification for trade mark infringement which seems to be the main negative here but after doing a bit of research I don't see how that is happening if there are so many companies use 2048 on its own which implies it is the original. My interest was to make sure that players seeing it for the first time would not think it is the same game logic as the original 2048 which is part of a few 100 games, I want them to know it has been redesigned beyond a new skin therefore v2 (vision 2) and in Apple's case 2048.v2 because someone else is using v2. It seems the guy who invented it is giving a green light to go ahead and make a new version. But other companies including Ketchapp seem to have no problem using the original name 2048, nearly the same skin design and logic . Of course some or all of them my have written consent, I don't or Gabe's green light is not clear and goes beyond game logic and extends to use of name and design.
What do you mean there is no justification for trademark infringement? Your app is going out of its way to leverage the registered trademark that Ketchapp owns and pretend it is a legitimate sequel. That is worse infringement than most of the other examples out there. The fact that "others are doing it too" is no excuse. They are infringing the trademark as well.
But who suggested 'i know due to our updates to this game someone else created, surely it'll be okay to call is 2048 v2 ?' That i'm sure would have been your decision If say Monument Valley had two things which people werent happy with, if i cloned that with the 2 enhancements would it be okay to release it as Monument Valley v2 ? Course not Thats what i dont get, you dont seem to just understand why cloning a game (Fair enough lots of people do that) and then calling it 'version 2' is just bad bad practice.
If Ketchapps owned the trademark they were aware of my game because they asked me to send a list and links of my games for possible publication. At no time did they send a letter afterwards to remove any offensive marks or cautions. Also as an interested party I wonder if the original designer gave permission to trade mark a game name which predates theirs and that Katchapp openly acknowledges that their game was influenced by Gabe's 2048 game in Apple their game description. From what I read he is a young guy and may not know his rights to challenge a trade mark that rightfully belongs to him and the dates and success are well documented on the net through various publications and those dates predate anything that Ketchapp started. In today's world everything we write on line is a paper trail or etrail. He might be wise to legal up with a good lawyer who would do this on contingency bases because if what I read today is true it seems Ketchapp cashed in on this game and must of used it to spring board a number of other games into profitability all worth a lot of money. The originator is a young guy, maybe too young to evaluate some slaps on the back from what he was losing financially. It is interesting. Anyways, my new version will come out. Don't see using v22 or v3. Keep out of trouble by staying clear of trouble.
The more I look into this the more my head spins. It looks like Gabe has his own 2048 on line and in Apple and he acknowledge his game is influenced by 1024 and 3s. He looks like he don't need legal his must have already solved that.
Precicely, and precicely what is missing. I will leave that to EMI to deal with, seeing as even if they do put it right then the wrong people will STILL benefit...it's a chain of shit.