None of you have put fact into your argument other than the name is an infringement on a trade mark of a number which only indicates the objective of the game and as such I use the number. I believe that this game offers 2 major upgrades that makes the game more intuitive and faster. The original only allows vertical and horizontal strokes and fails to allow players to move diagonally which when I played the game found to be a missing feature and the original 2048 game forces you to stroke multiple times to join all the tiles in the same direction and mine auto fuses the tiles making it a faster game which put my game into the v2 area, the next level, the innovation of turn a stick shift into an automatic to save time or a music recorder from a tape device to a hard drive. I think it is necessary to make every attempt to design things better.
^^ Seconded. Furthermore, even if you have an idea to improve on someone's game, do you have the right to? It is their game to improve not yours. These clone apps are clearly meant to leverage someone else's brand's success.
People who are not smart enough to come up with their own names, ideas and game play shouldn't be titiled an APP DEVELOPER, because you are truly not "developing" anything...
A noble sentiment that would be applauded if it were not for the fact in the same breath you are dismissing your actions regarding trademark infringement and customer deception.
doubling 1 and all numbers after will eventually get to 2048. It is merely an indication of a level reached an I am sure the original designer meant it to mean that. I don't know the history or all of the details but it seems you do. Did Ketchapp change anything in the original game logic or name or colors from the original design or is is a clone in every sense of the word? If they did and made it a better game I applaud them, if they copied the logic point for point then they found a way to ride on someone else's wave. Does Ketchapp or the original designer use diagonal swipe and do either games multi join all possible tiles in the direction of the swipe. If they do not then my logic are 2 features not offered in the original game. Then the next question is if both came to market at the same time presented to a group of 100 players which game would the players vote for. That is all the counts. Trade marking the number 2,048 which is the win level of the bar is like trying to trade mark electricity and avoid appliance makers from using the work to describe what powers their device. by the way I have no problem with you being direct. No need to hold your punches and don't worry if someday I manage to do what I want in China and one day you want me to help promote your game. I don't hold any grudges and am always ready to help. My business model is to renovate games that are very popular if I can find some features missed by the original company and to work on unique games and be prepare to find ways to make them better when the need arises. I put a target on my back with a new thread where I give you 3 games that are renovations of very popular games that have over 50,000,000 downloads. And I am sure you will find a host of things that I did wrong and I am prepare to explain my thinking why I feel it is OK. Here is the link http://forums.toucharcade.com/showthread.php?t=263064
Look at the games and tell me specifically what you feel is an infringement or clone I will will explain what I have done to make me feel comfortable with my belief that I made a change that justifies launching the game. I also open a thread with 3 games which are renovations of 3 very popular games. This is the link http://forums.toucharcade.com/showthread.php?t=263064
Apple v2, there is a giant boot coming out of the clouds about to squish you, it is worn by Apple v1...! In other words, naming something "v2" implies that it is _your_ second major version/attempt at said thing, you can surely see that right? Actually that reminds me, when I find myself saying "surely" then right there I see what they don't.
I am of two minds about this. Im very against cloning, just to make that known. Many of the replies are complaining about clones, but seeing as 2048 is itself a clone of Threes I have little sympathy or moral qualms for the developer of 2048. Especially when you consider that 2048 is a stripped down version of threes that removed features instead of iterating on an existing concept. For that reason I personally don't care if you clone them, take their name, and fool their consumers. That being said, I think you'll get into trouble legally. Considering you're taking their name wholesale as your own title will no doubt cause you issues in the future. The game I mentioned, Threes, was taken off the google play store (although I believe it may be back now) for merely mentioning 2048 in its keywords. The ORIGINAL game was taken down just because the dev added a keyword so users would understand his game was similar to the more popular 2048. Why not consider naming it something slightly different just to save yourself some grief? Like 4096? If your improvements make the game easier and smoother like you say, then you should also make it more difficult to "win". While I think it's exceptionally lazy to take a game and add two very simple "features" to it, not being creative enough to even come up with a different name is just ludicrous.
Obviously you have not tried the game so your argument is that no new features have been added to the game therefore it is a clone. But there are 4 changes to the logic that take this game to the 2nd level. 2 of them are major. My game increases the possible moves by 100% and it increases the speed of play by joining tiles by as much as 4 times faster and that logic is nowhere in the original or clones of the game. Lets face it the game in its original form takes way to long to play and while playing you had to wonder why they did not allow diagonal moves. You could try and say reduces the joy of playing the game had you tried the game but you cannot say that they are exactly the same as the original or that they take away from the original goal of getting to 2048. And there are still 2 other changes I did not mention. Your argument lack substance.
My argument? Well my opinion didn't need substance, you imply v2 (version 2.0) is a follow-up to v1 (version v1.0), if you made prior versions then I am mistaken?
Oh Dear 1stSPIN, Penny Lane is a classic song. If you change the E chord of the 2nd bar in the 3nd verse from an E to an E minor, it might arguably sound more melodic. But that doesn't make you Paul McCartney. You don't get to re-release it under your name, even if you argued that you'd clearly improved it and The Beatles missed a trick. If you went on to make money with Penny Lane v2, that doesn't make you a song writer but a shyster. You defend yourself as a Dr. Frankenstein figure, bringing life to the dead with a genius only you can see. But our eyes aren't lying: your actions are those of a grave robber. The fact nobody is suing you has zero bearing on the question of whether you are a game developer or a waste of space. Surely you could do something more positive with that time? The more original, personal games you make, the better you'll become at making them. Ripping off other devs is a road to nowhere. And for heaven's sake don't expect other developers to take you seriously while you do it.
You don't need my 2p, but this is the internet - so here goes. I'm not a fan of your stated business model. Firstly, let me state that taking an original idea and iterating on it is perfectly fine and dandy. I cannot think of any occasions where someone didn't say "It's like such-and-such but with a whatchamacallit". But (and I hasten to add based solely on the content of your posts rather than any sampling of your wares themselves), it doesn't sound like that's what your doing. It sounds like your stated business model is about cloning existing, successful games whilst adding a simple twist with the idea being to turn them around as swiftly as possible and trying to 'trick' users into downloading your version. Whilst you may be totally justified in claiming that your version is better than the original - after all, this guy has a longer stick or you can move in more directions - just tagging a 'v2' or the word 'Saga' on the end smacks of an attempt at underhand trickery. Also, despite being highly subjective, what constitutes 'better'? If the bird from Flappy Bird could flap a bit higher with each tap, would that be enough? Despite being a gameplay clone of Drag Racing, CSR at least brought stellar production values to the table. But the main thing is that the mobile market is already flooded with clones and all you're doing is adding to that morass. This means that when someone tries to come out with something a bit more original or imaginative, they get completely lost in the dirge. Or, if they do hit upon something a bit successful, sink as everyone else piggybacks off their hard work and innovation - look no further than Threes! for example. Of course, you are not solely to blame for this - Joe Consumer has to shoulder his fair share - but you're certainly not helping the situation. You can call me bitter and cynical as our own game, Super Glyph Quest, got lost in the noise. A game that took the interface of Dungeon Raid, elemental magic similar to Magicka and RPG bits like you'd find in Puzzle Quest and did it's own thing with the lot of them. We put innovation in. We put love in. We were very proud of it. Plus, the people that have played it really like it. But it doesn't matter, because there's so much derivative shite out there that no-one will ever get to find it. Anyway, that's just my 2p. YMMV.
This is what has fascinated me since the early gold rush days of the App Store. Developing and releasing an iOS game requires a specific, valuable, skill set. Regardless of what game engine you use, there's still a certain level of programming, testing, and other technicalities that go in to having an app for download up on the App Store. There's a lot of people out there who wish they had these skills. ...but of these people, there's a shockingly large subset who may have the technical know-how, but don't possess a single creative bone in their body. Instead of realizing this fault and teaming up with someone who, for instance, might not be technically minded but is fabulous at coming up with art and concepts, they just look at whatever's popular and make that too. It's such a waste of time and energy that it's hard to fully put into words. I don't get mad about clones existing anymore, rather, I just get exceedingly disappointed that someone spent so much time and effort doing something so incredibly boring with their life utilizing skills that many people wish they had.
Apple features clones on a weekly basis but no app is named PacMan2 for reasons. And yes there exists more then 1 red chair in the world.
Well for Programmer X its usualy just contract work #45. He gets paid so why should he really care if his customer wants a cheap and rubbish clone. It gets food on his table any maybe he is working on his pet project in his spare time. Its usualy not the one with the "skillset" having the say. Its the one with the money who comes in thinking copying is easily done and results in a nice recoup of his investment (which 99% of the time will not happen) Working on your dream game means having the money todo so. Developing games is extremely expensive so not everyone has the chance todo what he would like todo when reality hits him and ne needs to pay rent, college for their kids etc. As for 1stSpin.. he is a business men first from what i followed. So if he could make a million dollars by selling actual shit, he would do it, because he is a business men. The classic game developers of my age started doing game developement because they loved games in the first place, not to become rich. Its not a business but an adventure to create something amazing.. or at least try. Its a soulless business nowerdays for the most part, but there are still thoose gems here and there that put a smile on my face when i play them and show that some devs still invest tons of love into their creations and don't see it as a pure "product" for sale.
I am really excited about your comments in both threads and want to get back to you with my reply. It's morning in China and I have to finish something across town. You guys are great.
Bad example. You would be forever shocked if you heard the original versions of those songs. And yes I have heard them alright.
I think what he posted made total sense, forget the song he said. Either way you wouldnt take someone elses work, just rename yours version 2 and then try and sell it. You just wouldnt with an app, a song, a film etc. I mean i'll make a film and call it Star Wars 10 !