Universal LOOPFALL — neon tunnel one-tap arcade runner (from the dev of Octagon) [Coming Q3, 2026]

Discussion in 'Upcoming iOS Games' started by Lukas Korba, May 14, 2026.

  1. Lukas Korba

    Lukas Korba Well-Known Member

    Aug 16, 2013
    74
    2
    8
    Prague
    Hey TouchArcade,

    LOOPFALL is a one-tap arcade tunnel runner — tap left, tap right, ride the impulse through a neon tunnel that keeps speeding up. Steam Coming Soon page is live and I'm targeting Q3 2026 for the App Store launch (iOS, iPadOS, tvOS, macOS).



    Some of you might remember Octagon from 2014 — that was my first commercial release. Same one-tap minimalist arcade design, ~2M downloads on word-of-mouth. Loopfall actually started as a weekend Unity prototype around the same time, and I've been opening and closing it on weekends ever since. Twelve years, three rewrites, two abandoned modes, and the core idea (one tap, descent, hardcore arcade discipline) finally clicked into something I'd ship.

    THREE MODES

    Gates to Hell — endless dodge, constant speed. Dodge or die. The flagship mode. Pure, unforgiving, infinitely replayable.

    Path to Redemption — time-attack frenzy. Countdown ticks, combos build, bonus and penalty zones reshape the run.

    Mine Field — survival against scattered capsule mines on a darkened track. The hush before the next click of the gate.

    VISUAL AESTHETIC

    Custom shaders simulate CMYK channel separation — the chromatic neon look is the game's signature. Every gate, every trail, every collision splits into magenta/cyan/yellow on impact. Eight handcrafted themes auto-cycle as you survive longer. 60 FPS on phone, tablet, Apple TV, Mac, Steam Deck, and desktop.

    Music's all-original, made in collaboration with ElevenLabs and tuned to the descent. Streaming load + seamless track transitions — no song-end pauses interrupting the flow.

    Every record is earnable. No procedural luck rewards, no "well that seed was nice" outcomes. If your scoreboard climbs, you climbed it. Old Octagon players will recognize the philosophy — that game's leaderboards had the same rule, and I wasn't about to break it for Loopfall.

    PLATFORMS AT LAUNCH

    • Apple App Store: iOS, iPadOS, tvOS, macOS

    • Steam: Windows, Linux, macOS, Steam Deck (Verified pass in progress)

    Full Game Center support — achievements + per-mode leaderboards. iCloud KV save sync across all Apple devices. The Mac build also bridges to Steam Cloud, so Mac App Store and Steam Mac users effectively share state through the same machine.

    STATUS

    ✅ Steam Coming Soon page approved and live

    ✅ 15 languages including JP / ZH-Hans / ZH-Hant / KO / RU / AR with native-speaker review pass already done

    ✅ Apple TV / tvOS focus system fully built (modal traps, theme-aware focus ring, GameOver locked sequence handling — every screen controller-navigable)

    Apple App Store submission targeting June 2026

    Public TestFlight a few weeks before launch — I'll bump this thread when signup opens

    I'll keep this thread alive with milestones: TestFlight signup, App Store approval, launch day. Happy to answer questions about the dev journey too — Unity 6 IL2CPP across 7 platforms, custom shader pipeline, tvOS focus system, cross-cloud save sync, Steam Deck Verified prep — anything's fair game.

    If the trailer lands and you want to follow along, links below. And if you have feedback on what you see, drop it in this thread — I'd rather hear it now than after launch.

    — Lukas

    https://loopfall.app
    https://store.steampowered.com/app/4653350
     

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