Brotato:Premium Erabit Studios A top-down arena shooter roguelite where you play a potato wielding up to 6 weapons at a time to fight off hordes of ali… TouchArcade Rating: $4.99 Buy Now Watch Media DetailsA top-down arena shooter roguelite where you play a potato wielding up to 6 weapons at a time to fight off hordes of aliens. Choose from a variety of traits and items to create unique builds and survive until help arrives. The sole survivor: Brotato, the only potato capable of handling 6 weapons at the same time. Waiting to be rescued by his mates, Brotato must survive in this hostile environment. Features · Auto-firing weapons by default with a manual aiming option Fast runs (under 30 minutes) · Dozens of characters available to customize your runs (one-handed, crazy, lucky, mage and many more) · Hundreds of items and weapons to choose from (flamethrowers, SMGs, rocket launchers or sticks and stones) · Survive waves lasting 20 to 90 seconds each and kill off as many aliens as you can during that time · Collect materials to gain experience and get items from the shop between waves of enemies · Accessibility options: tweak the health, damage and speed of enemies so the difficulty is right for you *Cloud storage is only available while online. You can play offline, but your data will not be saved to the cloud. Please take note of this. 【Contact Us】 YouTube: https://www.youtube.com/channel/UCtaSitbjWjhnlzuX2ZLjtUg Discord:@Erabit or join via https://discord.gg/P6vekfhc46 Twitter:@erabit_studios Tik Tok:https://www.tiktok.com/@brotato_mobile Facebook:@Brotato(facebook.com/brotatomobile) Instagram: https://www.instagram.com/brotato_mobile/ Reddit: https://www.reddit.com/r/brotato_mobile/ Email:[email protected] Information Seller:Erabit Studios Genre:Action, Arcade, Role Playing Release:Mar 27, 2023 Updated:Aug 02, 2024 Version:1.3.56 Size:210.5 MB TouchArcade Rating: User Rating:Unrated Your Rating:unrated Compatibility:HD Universal You would get the game if you pre-ordered it before. Link: https://apps.apple.com/app/id1668755109 TheGameAppStudio likes this. fatkit Well-Known Member Mar 10, 2013 90 0 6 #2 fatkit, Mar 28, 2023 Required internet connection, deleted… Nonstickron Well-Known Member Sep 24, 2009 312 32 28 Graphic Artist / Pre-Press Central Florida http://www.rgdesignhouse.com #3 Nonstickron, Mar 28, 2023 So another fun reverse bullet hell game. I like it. The aesthetic is cool. But this is it, I have enough of these games on my phone now, not downloading ANY more. Raztog Well-Known Member Apr 11, 2011 46 7 8 #4 Raztog, Mar 28, 2023 Great game on Steam. Definitely not a VS clone. Worth a shot imho. However, on iPad the UI is way out of balance. Cannot see the complete upgrade names to select them. Cannot see the options to adjust anything. Its all blown up too big to use. Needs an update to be playable. adin and Lull4by like this. Wall Jump Games Well-Known Member Dec 13, 2020 169 88 28 Male #5 Wall Jump Games, Mar 28, 2023 Trust me, give it a try. It’s one of the best of this new genre, in my opinion even joint with VS due to their differing strengths. If you only vibed with VS because of meta-progression, this game is pretty light on that, but if run to run was what you gelled with, I’d argue this does that better. elcrazy likes this. metalcasket Moderator Staff Member Patreon Silver Patreon Gold Patreon Bronze May 24, 2010 11,065 1,342 113 Deepest Circle, Hel #6 metalcasket, Mar 28, 2023 Couldn’t have said it better. While there are countless alternatives to the VS formula on the App Store now, this, so far, is the one game that doesn’t even fall under the same template. They can coexist on your device without you feeling that either is redundant. anthony78 Well-Known Member Nov 13, 2015 3,128 704 113 #7 anthony78, Mar 28, 2023 I’m interested but still struggling to understand what sets this apart from VS. They still look so similar. Just trying to survive wave after wave of enemies. Anotherkellydown Moderator Staff Member Patreon Bronze Feb 10, 2014 4,581 1,134 113 Male CAD Technician I Upstate NY https://youtube.com/channel/UCcvu9xhE7xT-mZrXUZQJr5g #8 Anotherkellydown, Mar 28, 2023 Liking this so far. Lots of options for modifiers, a bunch of unlockable characters, the art style is great. What I really like is being able to fuse a weapon of the same rarity mid-run. Still very early on but I’m a lot happier than I was after my first time playing (I felt like, “Why did I bother with another one of these”). But after a couple runs it started to really grow on me. metalcasket likes this. PBSNellie Well-Known Member Jul 7, 2013 1,381 168 63 Southern CA #9 PBSNellie, Mar 28, 2023 Raztog is right. They need to fix the screen so it fits in the ipad. But it's still fun and the controls are very good. adin and Raztog like this. anthony78 Well-Known Member Nov 13, 2015 3,128 704 113 #10 anthony78, Mar 29, 2023 Price dropped to $3.49. Wall Jump Games Well-Known Member Dec 13, 2020 169 88 28 Male #11 Wall Jump Games, Mar 29, 2023 Brotato has many key differences: 1. Runs have a different structure. In VS, you are just plopped into a world which you are continuously in for the entire run, and you get power when you level up. However in Brotato you are placed into an arena in distinct waves, with powering up happening in between them. 2. Upgrading is very different. There are 3 different ways to gain power in Brotato, being level ups (you gain XP during waves, and for each one you get +1 max hp and a choice of 4 stat increases), the item shop (here is where you can buy items and weapons using money earned in waves) and boxes (these drop from trees occasionally and give you a random free item). 3. Combat is also different with weapons being physically wielded by the player and fired from them. This changes weapon design as most of the wacky stuff comes from on hit effects or passives instead of the core weapons, which are a bit more tame. 4. Progression and characters work differently, as there is very little meta-progression, with it only being used to unlocked difficulty modifiers (a la StS ascension). Characters hold more importance over the course of the run because their stat changes and passives tend to be much more drastic, at least in context. I could’ve gone into more detail, especially with items, but I hope I’ve illustrated how different these games are, and especially as TAs resident VS expert, I think these two can and should co-exist. adin, houseofg, elcrazy and 3 others like this. elcrazy Well-Known Member Sep 19, 2017 707 562 93 #12 elcrazy, Mar 29, 2023 100% these comments are spot on. It’s different enough that it feels somewhat fresh. At the very least it has a different fun feeling. The art adds to it. I love seeing all the different guns on my character. Like other said there isn’t much mega progression and unlockables are more focused on difficulty and new characters. But run to run this game is a ton of fun. Worth a try imo. Glad I picked it up. PBSNellie Well-Known Member Jul 7, 2013 1,381 168 63 Southern CA #13 PBSNellie, Mar 29, 2023 I sent an email to the Devs with screenshots showing the interface screen issue on IPAD. adin likes this. tops2 Well-Known Member Jan 21, 2011 2,083 56 48 #14 tops2, Mar 29, 2023 I've played a little of Brotato on the PC. Its fun to experiment with different builds. It did get old for me really quick though since it doesn't have the meta progression. But for me, meta progression is a bit of a double edge sword (grind vs pure experimentation). I think the game is a great fit for those that want to purely experiment with different builds. It does look like it follows 20 Minutes till Dawn model where it shows there's probably a free version of Brotato that'll come later. houseofg likes this. LordGek Well-Known Member Staff Member Patreon Silver Patreon Gold Patreon Bronze Feb 19, 2009 12,282 141 63 Software QA Engineer Saratoga, CA, USA #15 LordGek, Mar 29, 2023 Glad to know it wasn't just me. I wrote a quick 3 star review praising for their great port of the game BUT that it currently had significant iPad display issues. I'm looking forward to changing that to a 5 assuming they quickly resolve this. Wall Jump Games Well-Known Member Dec 13, 2020 169 88 28 Male #16 Wall Jump Games, Mar 29, 2023 20MTD and Brotato are both published by Erabit. This game is leagues above 20MTD if you ask me though. solarnya Well-Known Member Jul 22, 2015 907 287 63 Male Close to Tokyo, Japan #17 solarnya, Mar 30, 2023 I bought it!! If it has haptic vibration on/off settings, that'll be awesome edit: nvm I've found it in settings menu tops2 Well-Known Member Jan 21, 2011 2,083 56 48 #18 tops2, Mar 30, 2023 Ended up buying this on the phone. Haven’t played this in a while and sooo nice to not have any meta progression! Feels like I can play just for the heck of it and not grind for stat boosts. Quoad Well-Known Member Apr 17, 2015 1,108 217 63 #19 Quoad, Mar 30, 2023 I’m getting “Not released until 1st September” edit: oh, got it! TA link was bruk / wrong. Quoad Well-Known Member Apr 17, 2015 1,108 217 63 #20 Quoad, Mar 30, 2023 Ok yes this is amazing buy buy buy (You must log in or sign up to post here.) Show Ignored Content Page 1 of 4 1 2 3 4 Next > Share This Page Tweet Your name or email address: Password: Forgot your password? Stay logged in
So another fun reverse bullet hell game. I like it. The aesthetic is cool. But this is it, I have enough of these games on my phone now, not downloading ANY more.
Great game on Steam. Definitely not a VS clone. Worth a shot imho. However, on iPad the UI is way out of balance. Cannot see the complete upgrade names to select them. Cannot see the options to adjust anything. Its all blown up too big to use. Needs an update to be playable.
Trust me, give it a try. It’s one of the best of this new genre, in my opinion even joint with VS due to their differing strengths. If you only vibed with VS because of meta-progression, this game is pretty light on that, but if run to run was what you gelled with, I’d argue this does that better.
Couldn’t have said it better. While there are countless alternatives to the VS formula on the App Store now, this, so far, is the one game that doesn’t even fall under the same template. They can coexist on your device without you feeling that either is redundant.
I’m interested but still struggling to understand what sets this apart from VS. They still look so similar. Just trying to survive wave after wave of enemies.
Liking this so far. Lots of options for modifiers, a bunch of unlockable characters, the art style is great. What I really like is being able to fuse a weapon of the same rarity mid-run. Still very early on but I’m a lot happier than I was after my first time playing (I felt like, “Why did I bother with another one of these”). But after a couple runs it started to really grow on me.
Raztog is right. They need to fix the screen so it fits in the ipad. But it's still fun and the controls are very good.
Brotato has many key differences: 1. Runs have a different structure. In VS, you are just plopped into a world which you are continuously in for the entire run, and you get power when you level up. However in Brotato you are placed into an arena in distinct waves, with powering up happening in between them. 2. Upgrading is very different. There are 3 different ways to gain power in Brotato, being level ups (you gain XP during waves, and for each one you get +1 max hp and a choice of 4 stat increases), the item shop (here is where you can buy items and weapons using money earned in waves) and boxes (these drop from trees occasionally and give you a random free item). 3. Combat is also different with weapons being physically wielded by the player and fired from them. This changes weapon design as most of the wacky stuff comes from on hit effects or passives instead of the core weapons, which are a bit more tame. 4. Progression and characters work differently, as there is very little meta-progression, with it only being used to unlocked difficulty modifiers (a la StS ascension). Characters hold more importance over the course of the run because their stat changes and passives tend to be much more drastic, at least in context. I could’ve gone into more detail, especially with items, but I hope I’ve illustrated how different these games are, and especially as TAs resident VS expert, I think these two can and should co-exist.
100% these comments are spot on. It’s different enough that it feels somewhat fresh. At the very least it has a different fun feeling. The art adds to it. I love seeing all the different guns on my character. Like other said there isn’t much mega progression and unlockables are more focused on difficulty and new characters. But run to run this game is a ton of fun. Worth a try imo. Glad I picked it up.
I've played a little of Brotato on the PC. Its fun to experiment with different builds. It did get old for me really quick though since it doesn't have the meta progression. But for me, meta progression is a bit of a double edge sword (grind vs pure experimentation). I think the game is a great fit for those that want to purely experiment with different builds. It does look like it follows 20 Minutes till Dawn model where it shows there's probably a free version of Brotato that'll come later.
Glad to know it wasn't just me. I wrote a quick 3 star review praising for their great port of the game BUT that it currently had significant iPad display issues. I'm looking forward to changing that to a 5 assuming they quickly resolve this.
20MTD and Brotato are both published by Erabit. This game is leagues above 20MTD if you ask me though.
I bought it!! If it has haptic vibration on/off settings, that'll be awesome edit: nvm I've found it in settings menu
Ended up buying this on the phone. Haven’t played this in a while and sooo nice to not have any meta progression! Feels like I can play just for the heck of it and not grind for stat boosts.