Tower of Fantasy Level Infinite Embark together on your fantasy adventure! Set hundreds of years in the future on the distant planet of Aida, the share… Free Buy Now Watch Media DetailsEmbark together on your fantasy adventure! Set hundreds of years in the future on the distant planet of Aida, the shared open-world MMORPG, anime-infused sci-fi adventure Tower of Fantasy from developer Hotta Studio and publisher Level Infinite, is now available on PC and mobile platforms globally. Players will be able to experience an anime-inspired post-apocalyptic sci-fi art style, freeform character development, and exciting combat through thrilling battles and exciting open-world exploration. In Tower of Fantasy, dwindling resources and a lack of energy have forced mankind to leave earth and migrate to Aida, a lush and habitable alien world. There, they observed the comet Mara and discovered an unknown but powerful energy called "Omnium" contained in it. They built the Omnium Tower to capture Mara, but due to the influence of Omnium radiation, a catastrophic disaster occurred on their new homeworld. Immersive Open-World Experience a vast alien world full of beautiful open vistas and imposing futuristic structures. Unique Characters Wield the unique weapons of each character that grant different gameplay styles as you explore their compelling backstories. Grow and Explore Together Party up with friends online and take on new adventures in the shared open world. Epic Combat Engage in epic battles against enemies of all shapes and sizes as you switch weapons and gameplay styles on the fly to unlock your own personal fighting style. Explore and Interact Explore and interact with a vibrant living world as you discover your own journey through it. To learn more about Tower of Fantasy, go to https://toweroffantasy-global.com or check out our other official channels: Facebook: https://www.facebook.com/Tower.of.Fantasy.Official Instagram: https://www.instagram.com/@toweroffantasy_official Twitter: https://twitter.com/ToF_EN_Official YouTube: https://www.youtube.com/channel/UC1NbDLZjc41RQk-pV94mu_A/about Discord: https://discord.gg/eDgkQJ4aYe Information Seller:Level Infinite Genre:Adventure, Role Playing Release:Aug 09, 2022 Updated:Aug 06, 2024 Version:4.2.0 Size:3.7 GB TouchArcade Rating:Unrated User Rating:Unrated Your Rating:unrated Compatibility:HD Universal https://apps.apple.com/us/app/tower-of-fantasy/id1601586278 Not sure if this just available to download or actually live. I’m on vacation with poor wifi access, so I won’t have a chance to find out for a bit. In any event, I was on the beta for this, and, IMHO, this is the first real Genshin Impact competitor in the AppStore. adamphetamine Well-Known Member Jan 4, 2011 968 31 28 Programmer/3D Modeling Bethlehem, Pa #2 adamphetamine, Aug 11, 2022 Game is live but tons of people having issues connecting and even if they do the game won't let them get past the introduction. Best to wait a day before playing, hopefully kinks sorted by then because the game is good. Beta was a blast. squarezero Moderator Staff Member Patreon Silver Dec 10, 2008 13,715 1,240 113 Male Chief Strategy Officer Salem, Massachusetts, USA #3 squarezero, Aug 11, 2022 I was able to connect last night, which was surprising since my wifi is pretty dicey right now. If you have a recent device, try to switch to 60 FPS as soon as you are able. If you keep the graphics quality on “fine,” the frame rate stays solid and the battery drain is acceptable. The higher frame rate makes a big difference with combat IMO. adamphetamine likes this. Rocksaint Well-Known Member Nov 29, 2013 666 367 63 #4 Rocksaint, Aug 11, 2022 Yet another bog standard mobile MMORPG. Story is a bunch of sci-fi mumbo-jumbo. Already lost interest. Not sure what its target audience is. People who already play Genshin Impact, I don’t see any reason for them to switch to this. And people who are not into these kinda games, it won’t change their mind. Oh and it’s definitely not mobile-friendly. Both UI and performance wise. Was excited for this. But now disappointed. squarezero Moderator Staff Member Patreon Silver Dec 10, 2008 13,715 1,240 113 Male Chief Strategy Officer Salem, Massachusetts, USA #5 squarezero, Aug 11, 2022 Last edited: Aug 11, 2022 Curious — when you say bog standard, what other games are you thinking of? I mean, get specific. As to why a Genshin fan would play this, well, there are a number of significant changes in gameplay, progression, and storytelling, which may or may not make a difference to a hardcore Genshin player. I would agree that this is definitely an anime inspired RPG, and those can test your tolerance for “science fiction mumbo jumbo” (see Xenoblade Chronicles). But to say that it plays the same as, say Dragon Raja, is just silly. Oh, and on my 13 Pro it performs better at 60 FPS than Genshin. Screen controls are decent, though it definitely plays better with a controller (unlike Genshin). adamphetamine likes this. Rocksaint Well-Known Member Nov 29, 2013 666 367 63 #6 Rocksaint, Aug 11, 2022 There are so many that getting specific would just be a waste of time. There's a new one releasing almost every week. Google search mobile MMOs and that will pretty much answer it. Games like Genshin Impact are created solely to ensure that players are fully devoted to that one game. That’s what games as a service means. Similar to Destiny, PUBG, Fortnite etc. It takes something special to move those players away from such games for any amount of time. I don't think this game has that something special. And that’s the main challenge most studios face nowadays when launching a new game. Well, if you break down every element of every game, no two games will feel like they play the same. But when you look at the F2P market on the app store and try out new games week-in and week-out, you tend to start getting this deja vu feeling. Yes, this has good production values, but so does most of the F2P Square Enix games. Doesn't mean they are all good. squarezero Moderator Staff Member Patreon Silver Dec 10, 2008 13,715 1,240 113 Male Chief Strategy Officer Salem, Massachusetts, USA #7 squarezero, Aug 11, 2022 Yeah — just what I thought. Hey, I respect not being into this kind of game. But clearly you know very little about them, or what makes one worth playing and another, well, less so. But thanks for the condescending explanation of games as a service . For the record, this is actually one of only two Breath-of-the-Wild inspired action RPGs on iOS at the moment (the other one being Genshin Impact). Unlike most other MMORPGs on mobile, this is not an auto play, click a button to complete the mission kind of game. Here you can wander, interact, engage in actual combat, climb anything anywhere, cook, swim, explore dungeons, unlock towers to expand the map, etc. In other words, this is a real game. Yes, it’s also a FTP gacha game, and if you find those exploitative, this is not going to change your mind. But to say that it’s “the same” as every other gacha RPG is a very reductive way of looking at things, IMO. As someone who put in about 100 hours into Genshin Impact, I’m digging Tower of Fantasy enough to give it a chance. adamphetamine likes this. sakara214ever Well-Known Member May 10, 2012 1,262 168 63 #8 sakara214ever, Aug 11, 2022 As far as battery consumption and device heat goes this one is far far better than genshin impact. In genshin impact my battery would go from 100-80 in 20 minutes but with this one it goes from 100-95. Same with the heat. At least on my phone. That was the reason i quit playing genshin. squarezero likes this. Rocksaint Well-Known Member Nov 29, 2013 666 367 63 #9 Rocksaint, Aug 11, 2022 Haha. I know very little about these kinda games? Clearly you’re just a fanboy who can’t stand criticism about this. That’s alright. Keep sitting on your high horse. I have been playing MMORPGs since the days of vanilla World of Warcraft. So I know what MMORPGs are. It’s just a pity to see how mobile gamers are not just satisfied but happy and defensive about such poor excuses of MMORPGs on mobile. You can walk, you can swim, you can interact etc. I guess that’s what passes for a great game nowadays. Good to know. squarezero Moderator Staff Member Patreon Silver Dec 10, 2008 13,715 1,240 113 Male Chief Strategy Officer Salem, Massachusetts, USA #10 squarezero, Aug 11, 2022 I Not a fanboy, and I didn’t say great — I said a “real game.” And I’m not talking about Western MMORPGs like World of Warcraft (to be fair, I was always more of a Diablo guy — not really into the whole raid thing). Again, I respect that this is not your kind of game and if you want to be snide about it, hey, go nuts. But to say that ToF is the same as something like, say, Black Desert Mobile, is factually incorrect. You may not care about the differences, but many people here (and many people who play mobile games) do. adamphetamine likes this. Rocco SE Well-Known Member Jun 16, 2020 267 258 63 Male Modern Mime Artist Austria https://silentrocco.net #11 Rocco SE, Aug 11, 2022 Last edited: Aug 11, 2022 No matter how freely you can move, or active you can be. Those games including Genshin and this one, are designed and decided by suits at desks and economists, not passionate developers. It‘s all about sucking people in, keeping them until whales give in… and at some point everyone leaves exhausted, but jumps onboard the next hype train immediately. And being free to play but with gigantic production value, these games are THE reason, no one is spending money in advance anymore, not even 2 or 3 bucks, no matter how cool the game might be. To defend that stuff really doesn‘t get into my head, since these behemoths are part of why mobile gaming is the dump it is for a while now. But gladly, there‘s a trend at the moment of great indies and good premium ports making it to mobile as well. Rocksaint likes this. Rocksaint Well-Known Member Nov 29, 2013 666 367 63 #12 Rocksaint, Aug 11, 2022 Well I have grown up with World of Warcraft. (and a bit of Guild Wars 2). Even Star Wars The Old Republic. So when I think of MMORPGs, I think of freedom and exploration. A sense of surprise and achievement. Taking risks and failing miserably. Reason why I could never get into Genshin after multiple attempts. And the reason why I am disappointed with this. There’s so much of “go here, talk to her, go there, talk to him”. And always with a companion who tries way too hard to be cute. I want to play. I want to explore. I want to bump into random NPCs with interesting stories and quests. I want to be scared a big giant scary world boss. Who I know will one-shot me. That’s MMORPG for me. But here, things are overly complicated right from the get-go. (At least for my small brain) But leaving all that aside, my main gripe is the performance. I mean MMOs are meant to be played for longer durations. This, Genshin or any high graphics game for that matter, just don’t feel realistic to me on my phone. Because I don’t wanna play a game for one hour straight, then notice my phone burning up with half the battery gone. In other words, I am more of a Papers, Please kinda person when it comes to mobile games. Just wish there could be an MMORPG built absolutely for mobile, with the UI, performance and gameplay. Heck, I’d pay a premium price + monthly sub for it. Like back in the good old days. naghihimutuc likes this. squarezero Moderator Staff Member Patreon Silver Dec 10, 2008 13,715 1,240 113 Male Chief Strategy Officer Salem, Massachusetts, USA #13 squarezero, Aug 11, 2022 That’s fair enough — thought if you play Genshin long enough, all that is actually there (getting lost, big bad bosses, NPCs to be discovered, etc.). Personally, I make no distinction between playing on a phone or on a portable console (right now I have my phone in one pocket and a PSP Go with Xenogears in the other). But I hear what you’re saying. And Rocco, I don’t know much about the folks who developed Tower of Fantasy, but the Genshin Impact folks seem as passionate about games as any other developer team I’ve ever heard. And trust me — suits at desks are making all the big decisions at Sony, Nintendo, Blizzard, etc. I am glad for all the indie games and ports that have made it to iOS recently (thanks in part to Apple Arcade and Netflix, BTW). And it sucks that people think free-to-download when they think mobile games. But I don’t think that’s the fault of games like ToF — or GI for that matter. adamphetamine, naghihimutuc and Rocksaint like this. naghihimutuc Well-Known Member Mar 11, 2020 111 58 28 #14 naghihimutuc, Aug 12, 2022 I thought it was Diablo Immortal for me. Contrarian that I am and super fan of the very first game (skipped the third hahaha) I thought it would be great. It is, at first, but the maps are tiny and boss dungeons are repetitive . The main draw there would be multiplayer pvp, but for me it was the group pvp, the need to explore deep, dark nooks, see horrible shit that needs killing with the help of friends or strangers. Not… THIS. It seemed like that at first, but the deeper you go, the more you figure out that the point of the game isn’t to give you an experience but to make you remove that stupidly intrusive, red notification DOT on the UI. I finished all the story quests, tried to stay on for a while, bought the welcome bundle because I really DID like the gameplay, but in the end I realized that nongamers were pulling the strings. Fucking suits. At the moment I’m looking at Warframe for the mobile MMO that I can go nuts on. I played on Desktop for a while and the lore and writing is stupidly better than any current AAA title. Probably comparable to mid-to late 90’s RPGs. And while the community (save a few youtube folks who swear Warframe is dead 50 times a year) is really good and supportive, the folks behind the game also don’t seem to mind the third party market for premium currency. Players can trade Warframe parts for premium currency and openly trade in the Market, and the whole game seems really good for it. The gameplay loop is ridiculously on point too. I understand that that game (and GI and ToF) or any other game isn’t for everyone. I know the hype behind GI, I tried it and it didn’t stick for me (characters trying to be cute waaaay too hard, too much) and the open world is just too same-y. I might try ToF; I mean I tried everything else anyway, why the heck not. BUT if I see a premium game I have been eye-ing for months now suddenly become available on the appstore, I jump ship immediately hahaha. Or a good roguelike. I am a SUCKER for roguelikes now. Maaan the stigma is real hahaha. Some of Netflix’s games are really good though, and I hope they can swing more story-based games like Before Your Eyes. I’m not too keen on playing games made to prolong your stay with a subscription service (looking at you Various Day Life) but if I want to go with a subscription service for games I want a feast of many nice things. Apple Arcade has that, but I think two months would be enough for me to stay Lord knows the Great Wall of Backlog is still a thing. … Also, I LIVE for discussions like this. Aside from select nooks on Reddit, this is the only place where I can find lively conversations like this about mobile gaming. AltsKev, rza422, squarezero and 1 other person like this. squarezero Moderator Staff Member Patreon Silver Dec 10, 2008 13,715 1,240 113 Male Chief Strategy Officer Salem, Massachusetts, USA #15 squarezero, Aug 12, 2022 This discussion started a little dicey, but we got to a good place. It helps to lay the cards on the table and not to assume the worst of folks who disagree with you. I respect Rocksaint and Rocco, even when I disagree with them. This kind of anime-inspired RPG is definitely an acquired taste, just as much anime is. They can get to cutesy, and they all seem to embrace what many people think is the most annoying thing about Legend of Zelda — Navi. Even games that take themselves more seriously (like Persona or Scarlet Nexus) have a certain “high school” quality that can make an adult like me feel a little embarrassed about enjoying them. I am surprised that you found the open world in GI “samey”; one of my favorite things about it was the diversity of the landscape, especially when compared with something like Skyrim or even BoW. The mountain regions, which seemed borrowed directly from classic Chinese paintings, are particularly stunning, and every city has it’s own culturally-inspired architecture. As far as TF Is concerned, what I remember from the beta is that the game loses some of it cuteness fairly early on. I didn’t get to explore the open world that far, so I can’t tell how diverse it is. Two things I’m enjoying over GI: 1) the skin system is more straightforward than the four character “parties” in GI and; 2) progression is way less convoluted. I don’t know at this point if that will be enough to keep me hooked, but it’s a start. One more thing about monetization: both GI and TF are designed to get most of their revenue from gacha collectors. If that’s not your thing, it’s fairly easy to play through the games without spending much money. Completetionists beware! Anotherkellydown likes this. kopicha Well-Known Member Feb 21, 2015 716 25 28 IT #16 kopicha, Aug 13, 2022 Whatever it is… I personally find this more entertaining than Genshin. Attempted a Genshin a few times on Android then on PC then on iOS then on PS5. The game never able to suck me in despite being BOTW inspired. However TOF does grab me from the first try and have been playing these past 2 days over few hours per session and been quite entertaining so far. The only bummer still comes down to the gacha which I hate the most. But I just ignore that aspect for now. And just play as f2p and see how far I can get to. So far still decent. And despite being online, I tend to play by myself treating it like playing another BOTW game. So to say this is same as Genshin is not correct at all. While they have some similarity since both took same inspiration, but obviously they do have some design choice differences which makes each of them stand out of its own. Else given how I don’t really enjoy Genshin, I would not find this fun at all. VirtualBoyFreak, William Hououin, naghihimutuc and 1 other person like this. VirtualBoyFreak Well-Known Member Patreon Bronze Apr 26, 2011 4,801 85 48 Spain #17 VirtualBoyFreak, Dec 5, 2022 Why does Genshin Impact get pieces of news in TA but Tower of Fantasy doesn’t? I’ll stand corrected, but I don’t remember news talking about ToF update 2.0 nor 2.1, but for sure there’s several mentions to GI updates that are released… (You must log in or sign up to post here.) Show Ignored Content Share This Page Tweet Your name or email address: Do you already have an account? No, create an account now. Yes, my password is: Forgot your password? Stay logged in
Game is live but tons of people having issues connecting and even if they do the game won't let them get past the introduction. Best to wait a day before playing, hopefully kinks sorted by then because the game is good. Beta was a blast.
I was able to connect last night, which was surprising since my wifi is pretty dicey right now. If you have a recent device, try to switch to 60 FPS as soon as you are able. If you keep the graphics quality on “fine,” the frame rate stays solid and the battery drain is acceptable. The higher frame rate makes a big difference with combat IMO.
Yet another bog standard mobile MMORPG. Story is a bunch of sci-fi mumbo-jumbo. Already lost interest. Not sure what its target audience is. People who already play Genshin Impact, I don’t see any reason for them to switch to this. And people who are not into these kinda games, it won’t change their mind. Oh and it’s definitely not mobile-friendly. Both UI and performance wise. Was excited for this. But now disappointed.
Curious — when you say bog standard, what other games are you thinking of? I mean, get specific. As to why a Genshin fan would play this, well, there are a number of significant changes in gameplay, progression, and storytelling, which may or may not make a difference to a hardcore Genshin player. I would agree that this is definitely an anime inspired RPG, and those can test your tolerance for “science fiction mumbo jumbo” (see Xenoblade Chronicles). But to say that it plays the same as, say Dragon Raja, is just silly. Oh, and on my 13 Pro it performs better at 60 FPS than Genshin. Screen controls are decent, though it definitely plays better with a controller (unlike Genshin).
There are so many that getting specific would just be a waste of time. There's a new one releasing almost every week. Google search mobile MMOs and that will pretty much answer it. Games like Genshin Impact are created solely to ensure that players are fully devoted to that one game. That’s what games as a service means. Similar to Destiny, PUBG, Fortnite etc. It takes something special to move those players away from such games for any amount of time. I don't think this game has that something special. And that’s the main challenge most studios face nowadays when launching a new game. Well, if you break down every element of every game, no two games will feel like they play the same. But when you look at the F2P market on the app store and try out new games week-in and week-out, you tend to start getting this deja vu feeling. Yes, this has good production values, but so does most of the F2P Square Enix games. Doesn't mean they are all good.
Yeah — just what I thought. Hey, I respect not being into this kind of game. But clearly you know very little about them, or what makes one worth playing and another, well, less so. But thanks for the condescending explanation of games as a service . For the record, this is actually one of only two Breath-of-the-Wild inspired action RPGs on iOS at the moment (the other one being Genshin Impact). Unlike most other MMORPGs on mobile, this is not an auto play, click a button to complete the mission kind of game. Here you can wander, interact, engage in actual combat, climb anything anywhere, cook, swim, explore dungeons, unlock towers to expand the map, etc. In other words, this is a real game. Yes, it’s also a FTP gacha game, and if you find those exploitative, this is not going to change your mind. But to say that it’s “the same” as every other gacha RPG is a very reductive way of looking at things, IMO. As someone who put in about 100 hours into Genshin Impact, I’m digging Tower of Fantasy enough to give it a chance.
As far as battery consumption and device heat goes this one is far far better than genshin impact. In genshin impact my battery would go from 100-80 in 20 minutes but with this one it goes from 100-95. Same with the heat. At least on my phone. That was the reason i quit playing genshin.
Haha. I know very little about these kinda games? Clearly you’re just a fanboy who can’t stand criticism about this. That’s alright. Keep sitting on your high horse. I have been playing MMORPGs since the days of vanilla World of Warcraft. So I know what MMORPGs are. It’s just a pity to see how mobile gamers are not just satisfied but happy and defensive about such poor excuses of MMORPGs on mobile. You can walk, you can swim, you can interact etc. I guess that’s what passes for a great game nowadays. Good to know.
I Not a fanboy, and I didn’t say great — I said a “real game.” And I’m not talking about Western MMORPGs like World of Warcraft (to be fair, I was always more of a Diablo guy — not really into the whole raid thing). Again, I respect that this is not your kind of game and if you want to be snide about it, hey, go nuts. But to say that ToF is the same as something like, say, Black Desert Mobile, is factually incorrect. You may not care about the differences, but many people here (and many people who play mobile games) do.
No matter how freely you can move, or active you can be. Those games including Genshin and this one, are designed and decided by suits at desks and economists, not passionate developers. It‘s all about sucking people in, keeping them until whales give in… and at some point everyone leaves exhausted, but jumps onboard the next hype train immediately. And being free to play but with gigantic production value, these games are THE reason, no one is spending money in advance anymore, not even 2 or 3 bucks, no matter how cool the game might be. To defend that stuff really doesn‘t get into my head, since these behemoths are part of why mobile gaming is the dump it is for a while now. But gladly, there‘s a trend at the moment of great indies and good premium ports making it to mobile as well.
Well I have grown up with World of Warcraft. (and a bit of Guild Wars 2). Even Star Wars The Old Republic. So when I think of MMORPGs, I think of freedom and exploration. A sense of surprise and achievement. Taking risks and failing miserably. Reason why I could never get into Genshin after multiple attempts. And the reason why I am disappointed with this. There’s so much of “go here, talk to her, go there, talk to him”. And always with a companion who tries way too hard to be cute. I want to play. I want to explore. I want to bump into random NPCs with interesting stories and quests. I want to be scared a big giant scary world boss. Who I know will one-shot me. That’s MMORPG for me. But here, things are overly complicated right from the get-go. (At least for my small brain) But leaving all that aside, my main gripe is the performance. I mean MMOs are meant to be played for longer durations. This, Genshin or any high graphics game for that matter, just don’t feel realistic to me on my phone. Because I don’t wanna play a game for one hour straight, then notice my phone burning up with half the battery gone. In other words, I am more of a Papers, Please kinda person when it comes to mobile games. Just wish there could be an MMORPG built absolutely for mobile, with the UI, performance and gameplay. Heck, I’d pay a premium price + monthly sub for it. Like back in the good old days.
That’s fair enough — thought if you play Genshin long enough, all that is actually there (getting lost, big bad bosses, NPCs to be discovered, etc.). Personally, I make no distinction between playing on a phone or on a portable console (right now I have my phone in one pocket and a PSP Go with Xenogears in the other). But I hear what you’re saying. And Rocco, I don’t know much about the folks who developed Tower of Fantasy, but the Genshin Impact folks seem as passionate about games as any other developer team I’ve ever heard. And trust me — suits at desks are making all the big decisions at Sony, Nintendo, Blizzard, etc. I am glad for all the indie games and ports that have made it to iOS recently (thanks in part to Apple Arcade and Netflix, BTW). And it sucks that people think free-to-download when they think mobile games. But I don’t think that’s the fault of games like ToF — or GI for that matter.
I thought it was Diablo Immortal for me. Contrarian that I am and super fan of the very first game (skipped the third hahaha) I thought it would be great. It is, at first, but the maps are tiny and boss dungeons are repetitive . The main draw there would be multiplayer pvp, but for me it was the group pvp, the need to explore deep, dark nooks, see horrible shit that needs killing with the help of friends or strangers. Not… THIS. It seemed like that at first, but the deeper you go, the more you figure out that the point of the game isn’t to give you an experience but to make you remove that stupidly intrusive, red notification DOT on the UI. I finished all the story quests, tried to stay on for a while, bought the welcome bundle because I really DID like the gameplay, but in the end I realized that nongamers were pulling the strings. Fucking suits. At the moment I’m looking at Warframe for the mobile MMO that I can go nuts on. I played on Desktop for a while and the lore and writing is stupidly better than any current AAA title. Probably comparable to mid-to late 90’s RPGs. And while the community (save a few youtube folks who swear Warframe is dead 50 times a year) is really good and supportive, the folks behind the game also don’t seem to mind the third party market for premium currency. Players can trade Warframe parts for premium currency and openly trade in the Market, and the whole game seems really good for it. The gameplay loop is ridiculously on point too. I understand that that game (and GI and ToF) or any other game isn’t for everyone. I know the hype behind GI, I tried it and it didn’t stick for me (characters trying to be cute waaaay too hard, too much) and the open world is just too same-y. I might try ToF; I mean I tried everything else anyway, why the heck not. BUT if I see a premium game I have been eye-ing for months now suddenly become available on the appstore, I jump ship immediately hahaha. Or a good roguelike. I am a SUCKER for roguelikes now. Maaan the stigma is real hahaha. Some of Netflix’s games are really good though, and I hope they can swing more story-based games like Before Your Eyes. I’m not too keen on playing games made to prolong your stay with a subscription service (looking at you Various Day Life) but if I want to go with a subscription service for games I want a feast of many nice things. Apple Arcade has that, but I think two months would be enough for me to stay Lord knows the Great Wall of Backlog is still a thing. … Also, I LIVE for discussions like this. Aside from select nooks on Reddit, this is the only place where I can find lively conversations like this about mobile gaming.
This discussion started a little dicey, but we got to a good place. It helps to lay the cards on the table and not to assume the worst of folks who disagree with you. I respect Rocksaint and Rocco, even when I disagree with them. This kind of anime-inspired RPG is definitely an acquired taste, just as much anime is. They can get to cutesy, and they all seem to embrace what many people think is the most annoying thing about Legend of Zelda — Navi. Even games that take themselves more seriously (like Persona or Scarlet Nexus) have a certain “high school” quality that can make an adult like me feel a little embarrassed about enjoying them. I am surprised that you found the open world in GI “samey”; one of my favorite things about it was the diversity of the landscape, especially when compared with something like Skyrim or even BoW. The mountain regions, which seemed borrowed directly from classic Chinese paintings, are particularly stunning, and every city has it’s own culturally-inspired architecture. As far as TF Is concerned, what I remember from the beta is that the game loses some of it cuteness fairly early on. I didn’t get to explore the open world that far, so I can’t tell how diverse it is. Two things I’m enjoying over GI: 1) the skin system is more straightforward than the four character “parties” in GI and; 2) progression is way less convoluted. I don’t know at this point if that will be enough to keep me hooked, but it’s a start. One more thing about monetization: both GI and TF are designed to get most of their revenue from gacha collectors. If that’s not your thing, it’s fairly easy to play through the games without spending much money. Completetionists beware!
Whatever it is… I personally find this more entertaining than Genshin. Attempted a Genshin a few times on Android then on PC then on iOS then on PS5. The game never able to suck me in despite being BOTW inspired. However TOF does grab me from the first try and have been playing these past 2 days over few hours per session and been quite entertaining so far. The only bummer still comes down to the gacha which I hate the most. But I just ignore that aspect for now. And just play as f2p and see how far I can get to. So far still decent. And despite being online, I tend to play by myself treating it like playing another BOTW game. So to say this is same as Genshin is not correct at all. While they have some similarity since both took same inspiration, but obviously they do have some design choice differences which makes each of them stand out of its own. Else given how I don’t really enjoy Genshin, I would not find this fun at all.
Why does Genshin Impact get pieces of news in TA but Tower of Fantasy doesn’t? I’ll stand corrected, but I don’t remember news talking about ToF update 2.0 nor 2.1, but for sure there’s several mentions to GI updates that are released…