Loco Looper James Vanas Trains. Fluffy Clouds. Planets. Stars. Even a seagull. Cute, tricky cerebral fun. Get on the brain train with this origi… $4.99 Buy Now Watch Media DetailsTrains. Fluffy Clouds. Planets. Stars. Even a seagull. Cute, tricky cerebral fun. Get on the brain train with this original puzzle game! Make a perfect track using all the pieces. The harder the level, the more ways to solve. Handcrafted levels, each a pen & ink style love letter to mini dioramas and trains. A neat 3D effect makes the game naturally POP when holding your device (no face tracking required). Loco Looper is designed and written for iPhone & iPad using Swift and Metal. Move fast and make nice things! Information Seller:James Vanas Genre:Arcade, Puzzle Release:Jun 17, 2022 Updated:Apr 06, 2023 Version:1.0.8 Size:67.5 MB TouchArcade Rating:Unrated User Rating:Unrated Your Rating:unrated Compatibility:HD Universal https://apps.apple.com/ru/app/loco-looper/id1271717438 Anotherkellydown likes this. Anotherkellydown Moderator Staff Member Patreon Bronze Feb 10, 2014 4,581 1,134 113 Male CAD Technician I Upstate NY https://youtube.com/channel/UCcvu9xhE7xT-mZrXUZQJr5g #2 Anotherkellydown, Jun 19, 2022 Good find, @Brightsiderus. Just picked it up. MetaGonzo Well-Known Member May 7, 2009 1,459 271 83 #3 MetaGonzo, Jun 19, 2022 That looks glorious. James_V likes this. macplash Well-Known Member Apr 17, 2014 2,645 1,103 113 Male 3D artist Munich, Germany #4 macplash, Jun 19, 2022 Can I replay levels to reach better completion time? And if so, how? Clearing the stage doesn’t reset timer. Looks like you can have multiple solutions (similarity with Poly Bridge comes to mind) and save them separately. Or at least I finished the stage with rare solution and afterwards separately with common solution. But none of them resets the timer. UI is a bit confusing for my taste. James_V likes this. MetaGonzo Well-Known Member May 7, 2009 1,459 271 83 #5 MetaGonzo, Jun 19, 2022 I nearly love it. I’m pretty on board with macs comments; it’s certainly a bit rough around the edges but I’m thinking there’s a lovely game in there. I was a bit frustrated about the finger painting mode triggering when I thought I was doing something else. I’m sure familiarity will help with that. Let’s hope there’s a bit of refinement forthcoming. James_V likes this. James_V New Member Jun 20, 2022 3 3 3 #6 James_V, Jun 20, 2022 Heyyy, I'm the developer! Thanks for the post! I hope I can turn nearly into totally and iron out those rough edges - There have been a lot of challenges since there's a bunch of experimental aspects to the game. As you say, you might get used to the touch controls as you use them more, but there's no doubt room for improvement, and would love to find out if there's a recurring finger painting problem. If you go back to the main menu you can actually make a new player profile if you want to start a fresh game. Was actually chatting to someone about this the other day about puzzle solve timer and they put it pretty succinctly: "I’ll grant you that the timer makes more sense like this, as you don’t have people solving it and then solving it again faster to beat their time. I always found that kind of silly for puzzle games." The solve times are really for a personal record and to share with your friends and don't contribute to score, so there's not too much value in "how fast can I lay down a screenshotted track". Open to hearing counter-opininos though! For what it's worth, today I was sent the longest one I've seen yet: 1 hour 35 mins, but that person has been playing non-stop all weekend and are already on the really hard levels! If anyone is enjoying the Loco Looper puzzles so far and are interested in helping out with the betas, drop me a line. Also love to hear which particular bits of UI are confusing so can try and make them easier to understand Echoseven and Anotherkellydown like this. macplash Well-Known Member Apr 17, 2014 2,645 1,103 113 Male 3D artist Munich, Germany #7 macplash, Jun 20, 2022 Last edited: Jun 20, 2022 @James_V welcome to the forums! It's always such a pleasure to see the dev listening, being open to suggestions and most importantly willing to make adjustments. I like your point of view about timers. You're right. So I guess that's settled. About UI, I didn't spend a lot of time in game yet, so it might eventually make sense, but right after downloading I was kinda lost. Clearing levels, multiple gems. I'm still not sure about common solutions, rare solutions and how the results are saved. Or what's the point of different solutions saved separately if I can't share them with anyone (or can I?). For me as a 3D artist there's this perspective issue that bothers me - it's like the perspective is skewed at some point during rotation which causing the objects appear as deformed. I didn't have much time to give a proper praise about the game. So don't take my nitpicking as a criticism. There's so much to love about this puzzler. It's insanely cute! I love the option to buy different trains. Visually it's just stunning (perspective issue aside). Dioramas, animations, all the details: everything's top notch. Parallax effect looks gorgeous. Seamless switching between portrait and landscape is very impressive as well, including UI transformation. That being said, I can't believe the game's only 70MB. Gameplay-wise I really like the fact there's not only one solution to most levels, which is pretty rare and I highly appreciate it. And I love the humorous titles for certain levels, e.g. Jeff’s Bridges or Paradise Sloth. Overall, I'm very happy about this purchase and I'm looking forward to spend quite some time with this game. James_V likes this. Anotherkellydown Moderator Staff Member Patreon Bronze Feb 10, 2014 4,581 1,134 113 Male CAD Technician I Upstate NY https://youtube.com/channel/UCcvu9xhE7xT-mZrXUZQJr5g #8 Anotherkellydown, Jun 21, 2022 I’m coming after you, @macplash! Only 9 gems behind you at the moment: After spending more time with Loco Looper I’ve become infatuated. It’s so great for quick-burst play. Do a level here and another one there… They only take a short time (at least for the first 3 worlds) so you never feel obligated to power through. Although, now that I see we can compare scores, I want to make sure I get them all before macplash James_V and macplash like this. James_V New Member Jun 20, 2022 3 3 3 #9 James_V, Jun 21, 2022 @macplash glad to be here! Thanks for the kind words. Is kinda hard to ignore nitpicking since I know there's a bunch of things that I could have done better Which is why I've already started on v1.0.1. So balancing the criticism with hearing you do actually like certain parts of the game helps a lot! I tried to be as minimal as possible with the UI - I might need to be a little less minimal if you're feeling overwhelmed right after installing, and/or work more on the tutorial planet. FYI the gems are analogous to stars in games like cut the rope, and a shorthand for OK / GREAT / PERFECT, but with differing shapes and colors to make it easier to differentiate at a glance (believe it or not even I am *slightly* colorblind lol). One of the main UX improvements I want to figure out is how to make it less annoying for people who are only happy with PERFECT and don't want to move on from OK (the success animation can be annoying in that case). It's a real split between people who are happy to take OK and come back and PERFECT later, and those who refuse to move on until PERFECT. If your game center friends have solved the level you're on you should actually be able to see their solution and solve time if you tap on the leaderboard (clock icon) on the level complete screen. It's sandboxed to your game center friends though, more for a technical / practical reason (have been cautious about privacy) than a desire to only see your friend's solve times. This sandboxed game center stuff is pretty hard to debug, so if there's anything not working properly there any info helps. Is the skewed perspective during the automatic skinny rotation, or when panning and zooming around? I wonder if it's due to awkward in-between projections like in this video here: https://twitter.com/jamesvanas/status/1414755443478458396?s=20&t=WIb9rCsT6A0styMYH_LmQg It actually blends between the different projections depending on where you've got the camera angle set to @Anotherkellydown I warn you it does get harder, so some levels might take multiple play sessions to solve . There's two people who've (I don't know how) been playing a LOT since it went live on Friday and keep messaging me with screenshots of their late game level solves haha Anotherkellydown likes this. macplash Well-Known Member Apr 17, 2014 2,645 1,103 113 Male 3D artist Munich, Germany #10 macplash, Jun 21, 2022 yep, that's it, most significant at 0:07 - during rotation around X axis it's fine.. it's Y axis movement (at certain point) that's problematic. I don't think it's a deal breaker. If it's fixable, it'd be a classic QoL adjustment. I mentioned it because it caught my attention immediately. I guess others won't even notice.[/user] James_V likes this. James_V New Member Jun 20, 2022 3 3 3 #11 James_V, Jun 22, 2022 Ah yep. Sadly don't think there's much I can do since isometric / top down oblique projections distort axes in different ways, and that's why it looks like it stretches / squashes a bit when transitioning between macplash Well-Known Member Apr 17, 2014 2,645 1,103 113 Male 3D artist Munich, Germany #12 macplash, Jun 28, 2022 It’s pretty close atm. And it’s getting more challenging with each level. I really like it. James_V and Anotherkellydown like this. ste86uk Well-Known Member May 9, 2012 6,774 1,003 113 #13 ste86uk, Nov 19, 2023 Just found this over a year late after seeing it was on sale on appsliced. Quite nice to read the comments here seeing the dev and how much it was liked. (You must log in or sign up to post here.) Show Ignored Content Share This Page Tweet Your name or email address: Password: Forgot your password? Stay logged in
Can I replay levels to reach better completion time? And if so, how? Clearing the stage doesn’t reset timer. Looks like you can have multiple solutions (similarity with Poly Bridge comes to mind) and save them separately. Or at least I finished the stage with rare solution and afterwards separately with common solution. But none of them resets the timer. UI is a bit confusing for my taste.
I nearly love it. I’m pretty on board with macs comments; it’s certainly a bit rough around the edges but I’m thinking there’s a lovely game in there. I was a bit frustrated about the finger painting mode triggering when I thought I was doing something else. I’m sure familiarity will help with that. Let’s hope there’s a bit of refinement forthcoming.
Heyyy, I'm the developer! Thanks for the post! I hope I can turn nearly into totally and iron out those rough edges - There have been a lot of challenges since there's a bunch of experimental aspects to the game. As you say, you might get used to the touch controls as you use them more, but there's no doubt room for improvement, and would love to find out if there's a recurring finger painting problem. If you go back to the main menu you can actually make a new player profile if you want to start a fresh game. Was actually chatting to someone about this the other day about puzzle solve timer and they put it pretty succinctly: "I’ll grant you that the timer makes more sense like this, as you don’t have people solving it and then solving it again faster to beat their time. I always found that kind of silly for puzzle games." The solve times are really for a personal record and to share with your friends and don't contribute to score, so there's not too much value in "how fast can I lay down a screenshotted track". Open to hearing counter-opininos though! For what it's worth, today I was sent the longest one I've seen yet: 1 hour 35 mins, but that person has been playing non-stop all weekend and are already on the really hard levels! If anyone is enjoying the Loco Looper puzzles so far and are interested in helping out with the betas, drop me a line. Also love to hear which particular bits of UI are confusing so can try and make them easier to understand
@James_V welcome to the forums! It's always such a pleasure to see the dev listening, being open to suggestions and most importantly willing to make adjustments. I like your point of view about timers. You're right. So I guess that's settled. About UI, I didn't spend a lot of time in game yet, so it might eventually make sense, but right after downloading I was kinda lost. Clearing levels, multiple gems. I'm still not sure about common solutions, rare solutions and how the results are saved. Or what's the point of different solutions saved separately if I can't share them with anyone (or can I?). For me as a 3D artist there's this perspective issue that bothers me - it's like the perspective is skewed at some point during rotation which causing the objects appear as deformed. I didn't have much time to give a proper praise about the game. So don't take my nitpicking as a criticism. There's so much to love about this puzzler. It's insanely cute! I love the option to buy different trains. Visually it's just stunning (perspective issue aside). Dioramas, animations, all the details: everything's top notch. Parallax effect looks gorgeous. Seamless switching between portrait and landscape is very impressive as well, including UI transformation. That being said, I can't believe the game's only 70MB. Gameplay-wise I really like the fact there's not only one solution to most levels, which is pretty rare and I highly appreciate it. And I love the humorous titles for certain levels, e.g. Jeff’s Bridges or Paradise Sloth. Overall, I'm very happy about this purchase and I'm looking forward to spend quite some time with this game.
I’m coming after you, @macplash! Only 9 gems behind you at the moment: After spending more time with Loco Looper I’ve become infatuated. It’s so great for quick-burst play. Do a level here and another one there… They only take a short time (at least for the first 3 worlds) so you never feel obligated to power through. Although, now that I see we can compare scores, I want to make sure I get them all before macplash
@macplash glad to be here! Thanks for the kind words. Is kinda hard to ignore nitpicking since I know there's a bunch of things that I could have done better Which is why I've already started on v1.0.1. So balancing the criticism with hearing you do actually like certain parts of the game helps a lot! I tried to be as minimal as possible with the UI - I might need to be a little less minimal if you're feeling overwhelmed right after installing, and/or work more on the tutorial planet. FYI the gems are analogous to stars in games like cut the rope, and a shorthand for OK / GREAT / PERFECT, but with differing shapes and colors to make it easier to differentiate at a glance (believe it or not even I am *slightly* colorblind lol). One of the main UX improvements I want to figure out is how to make it less annoying for people who are only happy with PERFECT and don't want to move on from OK (the success animation can be annoying in that case). It's a real split between people who are happy to take OK and come back and PERFECT later, and those who refuse to move on until PERFECT. If your game center friends have solved the level you're on you should actually be able to see their solution and solve time if you tap on the leaderboard (clock icon) on the level complete screen. It's sandboxed to your game center friends though, more for a technical / practical reason (have been cautious about privacy) than a desire to only see your friend's solve times. This sandboxed game center stuff is pretty hard to debug, so if there's anything not working properly there any info helps. Is the skewed perspective during the automatic skinny rotation, or when panning and zooming around? I wonder if it's due to awkward in-between projections like in this video here: https://twitter.com/jamesvanas/status/1414755443478458396?s=20&t=WIb9rCsT6A0styMYH_LmQg It actually blends between the different projections depending on where you've got the camera angle set to @Anotherkellydown I warn you it does get harder, so some levels might take multiple play sessions to solve . There's two people who've (I don't know how) been playing a LOT since it went live on Friday and keep messaging me with screenshots of their late game level solves haha
yep, that's it, most significant at 0:07 - during rotation around X axis it's fine.. it's Y axis movement (at certain point) that's problematic. I don't think it's a deal breaker. If it's fixable, it'd be a classic QoL adjustment. I mentioned it because it caught my attention immediately. I guess others won't even notice.[/user]
Ah yep. Sadly don't think there's much I can do since isometric / top down oblique projections distort axes in different ways, and that's why it looks like it stretches / squashes a bit when transitioning between
Just found this over a year late after seeing it was on sale on appsliced. Quite nice to read the comments here seeing the dev and how much it was liked.