42 Orbs (a minimalistic puzzle game)

Discussion in 'Upcoming iOS Games' started by MrLeQuack, Jul 16, 2015.

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  1. MrLeQuack

    MrLeQuack Well-Known Member

    #1 MrLeQuack, Jul 16, 2015
    Last edited: Jul 23, 2015
    Hi guys,

    I am happy to present to you 42 Orbs, a minimalistic puzzle game with a one tap gameplay.

    42 Orbs have been lost and it's your job to guide them back into the light. Tapping the screen you set the orbs launch speed and angle, you must avoid all obstacles and get into the light.
    The game is extremely challenging, using trial and fail you must discover the clear path to the light.



    42 Orbs will launch on July 30, 2015 for $1.99 .

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    The game will be paid with no in app purchases or ads.

    Edit 1: Gameplay trailer is here.




    Edit 2: The game will launch on July 30, 2015 for $1.99.

    Promo codes will be posted soon.
    Please share any thoughts or feedback.
    Thanks.
     
  2. Lavender

    Lavender Well-Known Member

    Dec 31, 2013
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    Do you keep tapping to play or is it just once?
    Would love to see a video if you have one.
    Thanks!
     
  3. MrLeQuack

    MrLeQuack Well-Known Member

    Hey
    You tap just once, the tap location sets the speed of the orb and the angle at which it launches.
    You can also scroll to see the level and make a decision based on that.
    I will post a gameplay video soon.
    Thanks
     
  4. Lavender

    Lavender Well-Known Member

    Dec 31, 2013
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    Sounds good. Thank you
    I really like the minimalistic look.
     
  5. MrLeQuack

    MrLeQuack Well-Known Member

    Hey, thank you, i tried to keep it as minimal as possible
     
  6. pluto6

    pluto6 Well-Known Member

    Jun 21, 2009
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    Not to be picky, but would swipe be a more accurate description for the tap? Seems that speed and direction of the swipe would accomplish those 2 parameters. Hard to see how a singular tap could, unless it is based on a location with x,y coordinates that denote speed and direction.

    Anyways, looks interesting.
     
  7. MrLeQuack

    MrLeQuack Well-Known Member


    Hey Pluto,

    I went with tap because it gives a more precise control, which you need in order to be able to pass the levels, it allows you to fine tune the way the orb is launched, a swipe would not allow that precision.

    The 2 parameters, speed and angle, are obtained from the tap using a secrete code recipe. jk

    T.I
     
  8. pluto6

    pluto6 Well-Known Member

    Jun 21, 2009
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    Like the "secret sauce" recipes of old... Ahh... I will be looking forward to seeing how it is implemented then. A reproducible method is much more satisfying than the swipes.
     
  9. MrLeQuack

    MrLeQuack Well-Known Member

    Hey guys,

    here is a gif showing how the tap gameplay works
    [​IMG]

    Full gameplay trailer coming soon.
    Thanks.
    T.I
     
  10. alan54

    alan54 Member

    Jan 24, 2015
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    Seems nice !

    You beat me to it :eek: in order to have a decent idea on the game maybe a trailer would be just the thing.
     
  11. FLSGames

    FLSGames Member

    Apr 14, 2015
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    Love how this looks. Looking forward for the full trailer.
     
  12. braindamaged23

    braindamaged23 Active Member

    Jul 8, 2015
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    don't quite understand this game yet a video would be nice
     
  13. MrLeQuack

    MrLeQuack Well-Known Member

  14. Lavender

    Lavender Well-Known Member

    Dec 31, 2013
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    Oh.... I am so glad that you posted a preview. Now I am excited!!
     
  15. PocApp Studios

    PocApp Studios Well-Known Member

    Jul 22, 2015
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    Looks fun, but also hard :O

    Cheers
    Tim
     
  16. FLSGames

    FLSGames Member

    Apr 14, 2015
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    super nice, I get how the game works now, you launch the orb in such a way to avoid all obstacles. I'm excited too about this, the gameplay is pretty original
     
  17. kripa1415`

    kripa1415` Well-Known Member

    Nov 30, 2012
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    Nice that you went with a minimalist look. Can't wait to try it. :)
     
  18. dontonka

    dontonka Well-Known Member

    Sep 23, 2014
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    Indie Game Developer (www.naturalbornsoldier.com)
    Montreal, Canada
    Looks nice. I like secret sauce, as long as it is tasty :p. just spotted your game on gamingSoon :D. You said it will be a paid game, do you have price range already :)? I'm also a dev btw, for this kind super causal game, don't you think it would be better to give it for free, with in-app or ads? I'm really a novice thought in marketing, my first game is coming soon in September.

    keep up the good work and good luck with 42orbs :)!

    Cheers,
    Eric
     
  19. MrLeQuack

    MrLeQuack Well-Known Member

    Thank you guys for the kind words.

    Hey @dontonka,
    there were a few reasons why I went with paid, first of all because the game is finite, so while you can replay once the game is done, it is a level based game, so it made more sense as a one time payment upfront, also my last 3 games were free to play, while they did great, I really needed a break from all the ads >_< .

    Also it is finally official, the game will launch on the infamous 30th of July day for the price of $1.99 .
    Stay tuned for promo codes
     
  20. Lavender

    Lavender Well-Known Member

    Dec 31, 2013
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    Oh... I am so happy you are going premium!!!! :):):):)

    Also, I am very excited that your will be released in about a week. But can I really wait that long?? Oh geez... I don't know... I don't know....:)
     

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