Link: https://apps.apple.com/us/app/maximus-2/id1554432924 Maximus 2 Four Fats MAXIMUS 2 is a fantasy beat-em-up (brawler) that focuses on crunchy and satisfying combat. We captured the spirit of som… Free Buy Now Watch Media DetailsMAXIMUS 2 is a fantasy beat-em-up (brawler) that focuses on crunchy and satisfying combat. We captured the spirit of some of the best classic beat-em-ups, melding them into one memorable experience. Fight solo or with up to 4 players cooperative multiplayer! STORY Is a single, continuous shot. This hasn’t been done since the 80's, rather than simply cutting from one stage to the next, the players enter an animated transition to the next area, creating the illusion of a fantastic journey. MULTIPLAYER co-op in real time, fight together with up to 4 players online or on the same device with Bluetooth controllers. HEROES with their own roles and weapons. The tank, the wrestler, the magician, the outlaw, the healer and the ninja. TEAMWORK If you work together, you survive. Players can revive a fallen teammate, support or heal them and gang up to juggle enemies off each other in the air. Supports iCloud. There are a few in-apps available but we allow the whole game to be playable and unlocked through gameplay. Please consider the Premium Upgrade if you wish to support our game development. Requirements An internet connection is required for Online Multiplayer mode. 400 MB of storage space. Information Seller:Four Fats Genre:Action, Role Playing Release:Apr 02, 2022 Updated:May 23, 2024 Version:7.7 Size:667.0 MB TouchArcade Rating:Unrated User Rating:Unrated Your Rating:unrated Compatibility:HD Universal Boardumb likes this. squarezero Moderator Staff Member Patreon Silver Dec 10, 2008 13,716 1,240 113 Male Chief Strategy Officer Salem, Massachusetts, USA #2 squarezero, Apr 3, 2022 Sweet! This seems like a step up from the original. Kwok likes this. decript Well-Known Member Nov 22, 2010 49 15 8 BC, Canada #3 decript, Apr 3, 2022 Yes I’ve been looking forward to this! Played a lot of Blackmoor 2 and their older catalogue of games back when they were called Mooff games instead of Four Fats. Great devs that make great games Kwok likes this. Anotherkellydown Moderator Staff Member Patreon Bronze Feb 10, 2014 4,581 1,134 113 Male CAD Technician I Upstate NY https://youtube.com/channel/UCcvu9xhE7xT-mZrXUZQJr5g #4 Anotherkellydown, Apr 3, 2022 I thought the same thing. The graphics are really nice and crisp. Played through to the Emperor’s Castle using my Backbone One and it was awesome. It’s really easy to get stuck in a mob of enemies - kinda wish there was a roll / evade ability. Aside from what seemed like some cheap deaths this was a great time. I’m sure I have a ways to go still but it looks like the Emperor’s Castle is at least the end of the first section. I see there are two difficulty modes, normal and hard. I started with normal and it’s hard enough. The monetization is really fair. I didn’t pay for the premium unlock, partially because I don’t like the idea of limited continues. Just seems like they could have given you unlimited continues (with the IAP) and maybe limit how many you get for hard mode. That’s just nitpicking though, and I really didn’t hesitate to watch an ad for continues because I didn’t want to stop playing. I’m sure I’ll pick up the IAP just to support the devs if nothing else. The fighting is really fun, especially if you know the combos and use magic at the right time. Just fell off a lot of ledges for some cheap damage. Guess that kinda comes with the beat ‘em up genre though. Made me think back to Double Dragon when that happened. ColeDaddy, Kwok and sharfaust like this. squarezero Moderator Staff Member Patreon Silver Dec 10, 2008 13,716 1,240 113 Male Chief Strategy Officer Salem, Massachusetts, USA #5 squarezero, Apr 3, 2022 Haven’t tried it with my Backbone yet — glad to hear it works well. About the continues, you can still get more continues by watching ads, even after you get premium. But the thing to keep in mind is that if you die with using a continue, you are sent back to the previous checkpoint, not the beginning of the level. So, as far as I’m concerned, continues are more like cheats than consumables. Kwok and Anotherkellydown like this. Anotherkellydown Moderator Staff Member Patreon Bronze Feb 10, 2014 4,581 1,134 113 Male CAD Technician I Upstate NY https://youtube.com/channel/UCcvu9xhE7xT-mZrXUZQJr5g #6 Anotherkellydown, Apr 3, 2022 That’s fair enough I do appreciate the checkpoints. Big time. I definitely don’t mean to give the impression that the IAP isn’t fair. In fact, this is one of the better ways to go. I thought it was a little unusual that the continues were limited but, like you said, you can always opt in to an ad. Looking forward to finishing up the main story hopefully today. squarezero likes this. Mercurial Well-Known Member Apr 17, 2020 52 19 8 Male #7 Mercurial, Apr 3, 2022 100% agree with Double Dragon reference. One of the stages also pays homage to Double Dragon 2. Enjoying the game so far. Regarding an evade button, I found jump and directional helps one spin out of heavily populated areas. Kwok, Anotherkellydown and squarezero like this. Kwok Member Jun 25, 2012 23 6 3 #8 Kwok, Apr 5, 2022 Last edited: Apr 5, 2022 Hi Guys, Im one of the devs, we've always paid close attention to the TA threads on our games so do let us know what you enjoyed or found annoying. Anotherkellydown you mentioned cheap deaths and falling off, we did indeed include these for that double dragon experience but its skewed to favor players (10 damage on players vs 40 when enemies are kicked off) and there are some enemies that 2 shot you which we knew would make some people rage, they were inspired by the one shot knifers from Renegade. We copy from a lot of games and pop culture from our childhood bcos we try to give our players similarly memorable experiences. Lastly, about premium users getting continues, we do give you one continue every 5 stages cleared which is capped at 20 (we probably didn't state that clearly anywhere), but we think infinite continues or too many would ruin the game for you so we didn't do that. Boardumb and Anotherkellydown like this. Anotherkellydown Moderator Staff Member Patreon Bronze Feb 10, 2014 4,581 1,134 113 Male CAD Technician I Upstate NY https://youtube.com/channel/UCcvu9xhE7xT-mZrXUZQJr5g #9 Anotherkellydown, Apr 5, 2022 Great to have you here! That’s awesome how you used so many of the past greats for influence. I can certainly appreciate that. Sounds like we’re close in age too! The continues.. yeah.. I think I got a little carried away trying to find something to give as constructive feedback without realizing the planning that went into that aspect. Your explanation makes sense and seems completely fair and balanced for the intended outcome. Great job on this sequel. Kwok Member Jun 25, 2012 23 6 3 #10 Kwok, Apr 5, 2022 LOL im approaching 50 and yet I still remember going to dingey mini-cab offices with cigarette smoke just to play double dragon like it was just the other day. Your detailed breakdown and first impressions are v helpful to us, since we spent a year playing the game we become blind to the beginner experience. Anotherkellydown likes this. Goliathon Member Jul 31, 2018 8 2 3 Male #11 Goliathon, Apr 5, 2022 Always happy to see a Mooff/Four Fats game. I've been a fan since Toon Shooters, and especially loved the original Maximus. The sequel seems like it continues to improve on the signature beat-em up style, and feels super polished. One question = is there any way to make attacks more forgiving on the up/down axis? I feel like I am slashing a guy and the pixels are practically touching but I am just barely too far up or down to connect. Then I get clobbered. Anyways congrats on the new release! Kwok likes this. Kwok Member Jun 25, 2012 23 6 3 #12 Kwok, Apr 5, 2022 Thanks for pointing that out, thicker hitboxes on the z axis would make attacks more forgiving. I could tweak that, in general enemies shouldn't be allowed to hit you from another "lane" while you can't hit them first so we will try to identify and iron out these cases. Only special moves from the players and bosses should be able to do that, and certain enemies with a clear visual indication such as the log carrying guy. Goliathon likes this. Aurora Well-Known Member Apr 17, 2009 1,870 2 36 夣胧桃源 #13 Aurora, Apr 8, 2022 One thing I really didn't like is there's literally no sense of progression in terms of stats/gear. It's the same issue with Blackmoor. My damage stays EXACTLY the same no matter what I wear. I started out at 0 ATK and now I have like 30 ATK, I still do a measly 7 dmg per hit with the claw character. What's the point of these stats if they don't make my character more powerful? Gear also NEVER drops, and there's WAY too little gear. There's like what, 2 shops in the entire game that sells 1 weapon/armor/accessory each, and the highest rarity is green... also why do some weapons the shop sells give 0 ATK? Aren't you supposed to be using regular attack 90% of the time? I mean not that it matters since ATK pretty much has zero influence on your damage anyways, but not even the stat modifiers on the weapons make sense. Kwok and houseofg like this. Anotherkellydown Moderator Staff Member Patreon Bronze Feb 10, 2014 4,581 1,134 113 Male CAD Technician I Upstate NY https://youtube.com/channel/UCcvu9xhE7xT-mZrXUZQJr5g #14 Anotherkellydown, Apr 9, 2022 And.. Maximus 2 is TouchArcade Game of the Week! Congrats to the Four Fats team! Kwok likes this. Kwok Member Jun 25, 2012 23 6 3 #15 Kwok, Apr 10, 2022 I just looked into the claw characters attack stat issue, at 0 she punches for 4 and at 38 she punches for 8, if you pick her upgraded punches it becomes 12 but she is one of the weakest when it comes to attack. I get where you are coming from tho, I always feel a bit weird about scaling and upgrading in these games, a maxed out character is about double of a bare one so all that upgrading does feel like no progression. But if we went more extreme like 5 times stronger then we would have to scale the difficulties accordingly and it means that noobs and pros would be more divided, when maxed guys go and play on normal difficulty it would be broken. I dont know the correct answer. For gear, I agree that we need to add more, at the moment there's one drop on normal difficulty, one on hard and about three in gamer mode. Kwok Member Jun 25, 2012 23 6 3 #16 Kwok, Apr 10, 2022 Thanks TA have always been so great to us! This game is just at the beginning and we plan to add tons more content in a similar way as we did Blackmoor 2, theres a new idea to have 2 race days a week (players compete on specific difficulties and stretches of the game) some new PVP mode which will be more like battles of 2 teams or armies, and ofcos extra stages, maybe like 5 linked stages decript and Anotherkellydown like this. agreen437 Well-Known Member Jun 12, 2014 1,703 222 63 #17 agreen437, Apr 10, 2022 Cool (You must log in or sign up to post here.) Show Ignored Content Share This Page Tweet Your name or email address: Password: Forgot your password? Stay logged in
Yes I’ve been looking forward to this! Played a lot of Blackmoor 2 and their older catalogue of games back when they were called Mooff games instead of Four Fats. Great devs that make great games
I thought the same thing. The graphics are really nice and crisp. Played through to the Emperor’s Castle using my Backbone One and it was awesome. It’s really easy to get stuck in a mob of enemies - kinda wish there was a roll / evade ability. Aside from what seemed like some cheap deaths this was a great time. I’m sure I have a ways to go still but it looks like the Emperor’s Castle is at least the end of the first section. I see there are two difficulty modes, normal and hard. I started with normal and it’s hard enough. The monetization is really fair. I didn’t pay for the premium unlock, partially because I don’t like the idea of limited continues. Just seems like they could have given you unlimited continues (with the IAP) and maybe limit how many you get for hard mode. That’s just nitpicking though, and I really didn’t hesitate to watch an ad for continues because I didn’t want to stop playing. I’m sure I’ll pick up the IAP just to support the devs if nothing else. The fighting is really fun, especially if you know the combos and use magic at the right time. Just fell off a lot of ledges for some cheap damage. Guess that kinda comes with the beat ‘em up genre though. Made me think back to Double Dragon when that happened.
Haven’t tried it with my Backbone yet — glad to hear it works well. About the continues, you can still get more continues by watching ads, even after you get premium. But the thing to keep in mind is that if you die with using a continue, you are sent back to the previous checkpoint, not the beginning of the level. So, as far as I’m concerned, continues are more like cheats than consumables.
That’s fair enough I do appreciate the checkpoints. Big time. I definitely don’t mean to give the impression that the IAP isn’t fair. In fact, this is one of the better ways to go. I thought it was a little unusual that the continues were limited but, like you said, you can always opt in to an ad. Looking forward to finishing up the main story hopefully today.
100% agree with Double Dragon reference. One of the stages also pays homage to Double Dragon 2. Enjoying the game so far. Regarding an evade button, I found jump and directional helps one spin out of heavily populated areas.
Hi Guys, Im one of the devs, we've always paid close attention to the TA threads on our games so do let us know what you enjoyed or found annoying. Anotherkellydown you mentioned cheap deaths and falling off, we did indeed include these for that double dragon experience but its skewed to favor players (10 damage on players vs 40 when enemies are kicked off) and there are some enemies that 2 shot you which we knew would make some people rage, they were inspired by the one shot knifers from Renegade. We copy from a lot of games and pop culture from our childhood bcos we try to give our players similarly memorable experiences. Lastly, about premium users getting continues, we do give you one continue every 5 stages cleared which is capped at 20 (we probably didn't state that clearly anywhere), but we think infinite continues or too many would ruin the game for you so we didn't do that.
Great to have you here! That’s awesome how you used so many of the past greats for influence. I can certainly appreciate that. Sounds like we’re close in age too! The continues.. yeah.. I think I got a little carried away trying to find something to give as constructive feedback without realizing the planning that went into that aspect. Your explanation makes sense and seems completely fair and balanced for the intended outcome. Great job on this sequel.
LOL im approaching 50 and yet I still remember going to dingey mini-cab offices with cigarette smoke just to play double dragon like it was just the other day. Your detailed breakdown and first impressions are v helpful to us, since we spent a year playing the game we become blind to the beginner experience.
Always happy to see a Mooff/Four Fats game. I've been a fan since Toon Shooters, and especially loved the original Maximus. The sequel seems like it continues to improve on the signature beat-em up style, and feels super polished. One question = is there any way to make attacks more forgiving on the up/down axis? I feel like I am slashing a guy and the pixels are practically touching but I am just barely too far up or down to connect. Then I get clobbered. Anyways congrats on the new release!
Thanks for pointing that out, thicker hitboxes on the z axis would make attacks more forgiving. I could tweak that, in general enemies shouldn't be allowed to hit you from another "lane" while you can't hit them first so we will try to identify and iron out these cases. Only special moves from the players and bosses should be able to do that, and certain enemies with a clear visual indication such as the log carrying guy.
One thing I really didn't like is there's literally no sense of progression in terms of stats/gear. It's the same issue with Blackmoor. My damage stays EXACTLY the same no matter what I wear. I started out at 0 ATK and now I have like 30 ATK, I still do a measly 7 dmg per hit with the claw character. What's the point of these stats if they don't make my character more powerful? Gear also NEVER drops, and there's WAY too little gear. There's like what, 2 shops in the entire game that sells 1 weapon/armor/accessory each, and the highest rarity is green... also why do some weapons the shop sells give 0 ATK? Aren't you supposed to be using regular attack 90% of the time? I mean not that it matters since ATK pretty much has zero influence on your damage anyways, but not even the stat modifiers on the weapons make sense.
I just looked into the claw characters attack stat issue, at 0 she punches for 4 and at 38 she punches for 8, if you pick her upgraded punches it becomes 12 but she is one of the weakest when it comes to attack. I get where you are coming from tho, I always feel a bit weird about scaling and upgrading in these games, a maxed out character is about double of a bare one so all that upgrading does feel like no progression. But if we went more extreme like 5 times stronger then we would have to scale the difficulties accordingly and it means that noobs and pros would be more divided, when maxed guys go and play on normal difficulty it would be broken. I dont know the correct answer. For gear, I agree that we need to add more, at the moment there's one drop on normal difficulty, one on hard and about three in gamer mode.
Thanks TA have always been so great to us! This game is just at the beginning and we plan to add tons more content in a similar way as we did Blackmoor 2, theres a new idea to have 2 race days a week (players compete on specific difficulties and stretches of the game) some new PVP mode which will be more like battles of 2 teams or armies, and ofcos extra stages, maybe like 5 linked stages