Link: https://apps.apple.com/us/app/castle-of-no-escape/id1566577424 Castle of no Escape Pavel Divnenko Explore the mysterious castle full of monsters and secrets in a quest to collect all the treasures (that will also prote… Free Buy Now Watch Media DetailsExplore the mysterious castle full of monsters and secrets in a quest to collect all the treasures (that will also protect you from the curses on your way) and crush the main boss. The game won't let you exit the castle, no matter how you try. Technically you can win, but there is no end. ARTEFACTS AND CURSES Opal VS Blindness - you forget the map and don't see any new rooms, flares become useless Pearl VS Forgetfulness - you don't remember where have you been before Ruby VS Lethargy - monsters get the first turn to attack Diamond VS Weakness - you lose 1 strength point every 20 turns Emerald VS Bad luck - your minimal attack power drop to 1 instead of 50% of strength value Blue Fire VS Bookstuck - book sticks to your hands and you can't attack anyone in this state Sign VS everything except Bookstuck SPELLS Web prevents the monster from attacking and lasts 0-3 turns. Costs 1 point of intelligence. Fireball is obvious enough. Costs 2 points of intelligence. IQ instantly kills your opponent if its intelligence is less than yours. Otherwise, you lose. This spell doesn't spend anything. Inspired by Leygref's Castle etc. Information Seller:Pavel Divnenko Genre:Board, Role Playing Release:May 16, 2021 Updated:May 18, 2021 Version:1.1.2 Size:27.5 MB TouchArcade Rating:Unrated User Rating:Unrated Your Rating:unrated Compatibility:HD Universal Asp Well-Known Member Aug 3, 2017 769 196 43 #2 Asp, May 23, 2021 Last edited: May 23, 2021 It’s 1989 all over again, when shareware ruled; there’s even a “readme.txt”. Looks and sounds primitive but the game’s the thing, Watson. I would conjecture that if ConE had ninja graphics and only ran on a quantum device from the future it would be Game of the Week. As it is, it actually runs on my first gen iPad. Little else does. I’ll try to set out the manual more clearly. ARTEFACTS = (PROTECTION AGAINST CURSES) Opal = Blindness - you forget the map and don't see any new rooms, flares become useless. Pearl = Forgetfulness - you don't remember where have you been before. Ruby = Lethargy - monsters get the first turn to attack. Diamond = Weakness - you lose 1 strength point every 20 turns. Emerald = Bad luck - your minimal attack power drops to 1 instead of 50% of strength value. Blue Fire = ‘Bookstuck’ - books stick to your hands and you can't attack anyone in this state. Sign = everything except Bookstuck SPELLS Web - prevents a monster from attacking and lasts 0-3 turns. Costs 1 point of intelligence. Fireball - obvious enough. Costs 2 points of intelligence. IQ - instantly kills your opponent if its intelligence is less than yours. Otherwise, you lose. This spell doesn't cost anything. (You must log in or sign up to post here.) Show Ignored Content Share This Page Tweet Your name or email address: Password: Forgot your password? Stay logged in
It’s 1989 all over again, when shareware ruled; there’s even a “readme.txt”. Looks and sounds primitive but the game’s the thing, Watson. I would conjecture that if ConE had ninja graphics and only ran on a quantum device from the future it would be Game of the Week. As it is, it actually runs on my first gen iPad. Little else does. I’ll try to set out the manual more clearly. ARTEFACTS = (PROTECTION AGAINST CURSES) Opal = Blindness - you forget the map and don't see any new rooms, flares become useless. Pearl = Forgetfulness - you don't remember where have you been before. Ruby = Lethargy - monsters get the first turn to attack. Diamond = Weakness - you lose 1 strength point every 20 turns. Emerald = Bad luck - your minimal attack power drops to 1 instead of 50% of strength value. Blue Fire = ‘Bookstuck’ - books stick to your hands and you can't attack anyone in this state. Sign = everything except Bookstuck SPELLS Web - prevents a monster from attacking and lasts 0-3 turns. Costs 1 point of intelligence. Fireball - obvious enough. Costs 2 points of intelligence. IQ - instantly kills your opponent if its intelligence is less than yours. Otherwise, you lose. This spell doesn't cost anything.