Knights of San Francisco Raindead Company s.r.o. Things to know before you buy: * This is a short game: about 90 minutes. * The background music is anything but medieva… $2.99 Buy Now Watch Media DetailsThings to know before you buy: * This is a short game: about 90 minutes. * The background music is anything but medieval. This is by design. * It’s all a bit weird. — Explore what remains of the ancient city of San Francisco and experience dynamic combat in this RPG text game. What if goblins, ogres, and dragons weren't imagined? What if our ancestors were, unwittingly, foretelling the future? Find yourself in that future, centuries from now, among the ruins of what was once the 21st century – where these terrifying creatures roam freely… Heavily inspired by modern tabletop RPGs like Dungeon World, this game puts you in the shoes of a young necromancer on a quest. Battle monsters, raise the dead, and explore what remains of the ancient city of San Francisco. Features: * Dynamic Combat: Simulated to the level of individual body parts. Cleave off someone’s leg, take it, and bash it over their head! A Natural Language Generation system explains what's happening to you in plain English. * Make Your Choices with Caution: Every action has consequences! Make a mistake in battle and you could lose recruits in your party. * A Living, Breathing World: Lots of the text isn't pre-written, but generated. The world continues on without you. * Quick Gameplay: Hop right into the fray! Experience automatic saving and no loading screens. This game is a labor of love of a single writer-programmer, Filip Hracek, and a single illustrator, Alec Webb. It is relatively short, and can be finished in about 90 minutes. The gameplay is closer to tabletop role playing games than to traditional computer RPGs. Instead of presenting you with numbers and graphics, the game tells you what's happening, the same way a dungeon master would. Things are still meticulously tracked in the background, but there are no big tables to look at or tactical maps to read. Information Seller:Raindead Company s.r.o. Genre:Role Playing, Simulation Release:May 04, 2021 Updated:Apr 28, 2022 Version:1.2.9 Size:145.3 MB TouchArcade Rating:Unrated User Rating:Unrated Your Rating:unrated Compatibility:HD Universal https://apps.apple.com/us/app/knights-of-san-francisco/id1450050976 curtisrshideler Well-Known Member Patreon Bronze Jul 30, 2011 3,097 25 48 Male Video Producer/Editor Texas http://twitter.com/curtneedsaride #2 curtisrshideler, May 12, 2021 Just curious, is there a soundtrack that plays in the background while playing? That would be cool to have a dynamic soundtrack change as you encounter different things and transition from text about exploring to a combat scene. The game of the week article has me intrigued. Filip Hracek New Member May 13, 2021 1 1 3 Male #3 Filip Hracek, May 13, 2021 Hi, author here. There is background music but it's not synched with the game. I was going to implement it — and technically, it wouldn't be hard — but for me, it didn't work aesthetically. I wanted the game to feel like reading a book or playing chess. It foregoes most of the usual videogame-y aesthetics (dice rolls, diegetic sounds, skeuomorphic UI, "literal" music, etc.). I know this is a bold choice, and will turn away the majority of players. But I made the game in the hopes of creating something really unique, even if it means obscurity. ¯\_(ツ)_/¯ Ijipop likes this. (You must log in or sign up to post here.) Show Ignored Content Share This Page Tweet Your name or email address: Password: Forgot your password? Stay logged in
Just curious, is there a soundtrack that plays in the background while playing? That would be cool to have a dynamic soundtrack change as you encounter different things and transition from text about exploring to a combat scene. The game of the week article has me intrigued.
Hi, author here. There is background music but it's not synched with the game. I was going to implement it — and technically, it wouldn't be hard — but for me, it didn't work aesthetically. I wanted the game to feel like reading a book or playing chess. It foregoes most of the usual videogame-y aesthetics (dice rolls, diegetic sounds, skeuomorphic UI, "literal" music, etc.). I know this is a bold choice, and will turn away the majority of players. But I made the game in the hopes of creating something really unique, even if it means obscurity. ¯\_(ツ)_/¯