Link: https://apps.apple.com/us/app/towers-of-everland/id1477940104 Towers of Everland Cobra Mobile Limited Welcome to the Towers of Everland, where exploration, combat and RPG elements merge to create an amazing experience that… Buy Now Watch Media DetailsWelcome to the Towers of Everland, where exploration, combat and RPG elements merge to create an amazing experience that delivers true adventure within an unfolding journey that will keep you coming back for more! Are you brave enough to conquer all the Towers? With endless variation, no two games are ever the same! On your epic journey, test your skills in battle against the hordes of fiendish monsters you encounter along the way! Amass weapons and armor from hundreds of unique pieces as your legendary adventure progresses. What weapons you truly master is up to you! Help rebuild and revitalize the Great City. Uncover the power of the Guilds and craft wondrous new weapons and armor to better challenge all enemies who stand before you! Welcome to the Towers of Everland… FEATURES • Quests to complete! • Adventure to have! • Towers to scale! • Enemies to battle! • Weapons to discover! • Randomly generated loot to collect! • Gold to spend! • Gear to upgrade and craft! • Combat talents to master! • Difficulty levels to conquer! • Guilds to unlock and upgrades galore! Information Seller:Cobra Mobile Limited Genre:Role Playing Release:May 22, 2020 Updated:Jun 23, 2022 Version:4.0 Size:1.4 GB TouchArcade Rating:Unrated User Rating:Unrated Your Rating:unrated Compatibility:HD Universal Subscribe to the TouchArcade YouTube channel ste86uk Well-Known Member May 9, 2012 6,569 896 113 #2 ste86uk, May 22, 2020 Downloading this now, actually looking forward to trying it. Which I didn’t think I’d say about a first person RPG, I couldn’t tell you why but they have just never really interested me even though I love RPG games. gmattergames Well-Known Member Mar 1, 2013 607 41 28 #3 gmattergames, May 22, 2020 Just when I was losing faith in Apple Arcade, they release something that isn’t intentionally-indie casual garbage. This is a slick dungeon crawler and while I’ve only played for an hour, I’m impressed, this is the real deal. ste86uk likes this. squarezero Moderator Staff Member Patreon Silver Dec 10, 2008 13,548 1,078 113 Male Chief Strategy Officer Salem, Massachusetts, USA #4 squarezero, May 22, 2020 Jeez — “intentionally-indie casual garbage.” Tell us how you really feel. This looks good — looking forward to giving it a spin. anthony78 Well-Known Member Nov 13, 2015 3,045 623 113 #5 anthony78, May 22, 2020 Yeah, Winding Worlds, Neversong...yikes, all intentionally indie casual garbage. Lol. ste86uk Well-Known Member May 9, 2012 6,569 896 113 #6 ste86uk, May 22, 2020 Last edited: May 22, 2020 So far I really like it, it seems really good and I love that you have a town to upgrade and go on quests and chose towers to attack along with the gear and stat upgrades to continually get stronger. Plus those talents of course! Making it tough for me to decide which class I want to play through with first. I started with the stone golem because he’s a golem and looks the coolest of them all to me. Plus he’s the heavy with heavy armour and weapons and out of all of them his talents sound the most powerful to me. Slightly tempted by the rouge for those sneaky kills but the big competitor for me is the mage as the ranged attacks are amazing I just crush pretty much everything before it gets near me. Although the talents don’t sound as impressive as the golems to me and I think you’ll only ever have the one spell being whatever staff you have equipped. Edit: although I just seen a spear for sale that heals 50 health per kill and I remember the guardsman talents sound like it works around spears and could possibly block indefinitely and attack with a spear over the shield. orangecan Well-Known Member Aug 9, 2011 1,997 145 63 #7 orangecan, May 22, 2020 I’m enjoying it from what I’ve played so far but I’m not loving it quite as much as ste86uk. I’ve only done three dungeons and they all seem very simplistic in design, possibly due to the fact that they’re randomly generated, And it’s felt a bit repetitive after playing a few floors. It all looks very nice and the combat feels solid and enjoyable though. My only real issue aside from that is with the control buttons - I’m constantly hitting strafe by accident instead of attacking or defending. I think they just need to be larger for my fingers. Having said all that I’m definitely going to put some more time into it - it’s well worth giving it a pop. Maslan266 Well-Known Member Oct 14, 2017 397 56 28 #8 Maslan266, May 23, 2020 Intentionally casual indie garbage? A very few games in Apple Arcade belong in that category. ste86uk Well-Known Member May 9, 2012 6,569 896 113 #9 ste86uk, May 23, 2020 @orangecan I'm only liking it so much because it’s new to me really, any other of this type I’ve tried previously never drew me in. Combat does start to add more with enemies blocking and parrying and enemies that attack from range and teleport around. So I’m sure more will appear as I get further. The button sizes have been fine for me on the iPhone X my only gripe so far is I wish the minimap shown obstacles rather than every tile appearing as clear. It would also be nice if the tower give you info on its enemies otherwise when you need to complete a quest to clear a goblin tower and kill so many spiderlings you don’t really know what tower has them. Solarclipse Well-Known Member Jul 30, 2012 879 64 28 #10 Solarclipse, May 23, 2020 Part of the fun in dungeon crawling like this is the puzzles and secrets, and with this being randomly generated I’m doubting that is going to happen. I guess the town features will kind of scratch that itch, but I a, still in the first dungeon. I’m a little confused on how the flasks work, and haven’t died yet. do you lose money or experience? I know you restart the tower, do enemies repopulate? is the only way to save to go to another floor? I don’t see any way to save and exit. Thx! orangecan Well-Known Member Aug 9, 2011 1,997 145 63 #11 orangecan, May 24, 2020 I haven’t come across a save mid dungeon floor option either, I haven’t tried closing down and coming back in yet to see what happens and like you I haven’t been killed yet. The flasks you just click on to use I think. The secrets and exploitation aspect Is exactly what is what’s letting it down for me - there’s no sense of excitement in going round a corner if all I’m going to find are identikit rooms. Johny_Toxic Well-Known Member Aug 19, 2019 120 5 18 Male Gaming Addict Indiana #12 Johny_Toxic, May 26, 2020 Intentionally indie garbage lmao! I’ve never heard it described better.... Thats exactly how I feel about 90% of the games on Apple Arcade... On that note, I really wanted to like this game, and really gave a chance, played through to level 25. It just has no soul. No bosses, no secrets. The town is bland, the the quests are really bland, and the maps are boring, all the same with a different skin. I was up to where they had 5 levels each, I dread it going any higher than that. Just nothing to look forward to, nothing to get excited about. gmattergames Well-Known Member Mar 1, 2013 607 41 28 #13 gmattergames, May 26, 2020 Played through about 10th level when i started to lose interest. The game is polished, has a great UI, decent combat mechanics and interesting character progression. Unfortunately, navigating levels starts to feel routine, extremely repetitive, no mystery, no bosses, no surprises, just a progression of increasingly stronger enemies. Disappointed to hear things don’t improve in higher levels. Solarclipse Well-Known Member Jul 30, 2012 879 64 28 #14 Solarclipse, May 27, 2020 I didn’t get as far as gmatter but I agree. I finished the first tower and got to town. It’s level gated and there are quests and daily quests, get this kill that do this with rewards, can’t say how varied the rewards are, as that is upgradeable as are the variety of quests. Maybe in some of the locked towers there are bosses of some kind. Maybe the skills you can choose, one of two choices, every 10 levels will add depth to combat. i don’t foresee an ending to this game, or any story. The wizard from out of nowhere who just says hey you are going to do this thing now is a pretty crappy story device, I see a number of games use them and they all are repetitive quest fetching with little care for story. if you want to dungeon crawl, I’d recommend Moonshades over this by leaps and bounds. I think the randomly generated aspect isn’t good for dungeon crawlers (Except maybe as some bonus content/challenge) because it doesn’t play to it’s strengths, the secrets, the random discoveries, it’s so much more than combat. So the Atmosphere is dull, maybe this was made for kids. vonknut Well-Known Member Dec 5, 2013 220 3 18 #15 vonknut, Jun 1, 2020 Yeah, levels purely procedural generated. Ok but not ‘special’ (apart from some small mechanics variation like ‘no dropped helpotions’ or ‘more treasure chests’). gameplay is solid. But outside equipping and upgrading loot (which is nice and allows for synergy), is more timing than tactics. i have been 1-2 shotting everything from early on and are max level running the ‘hardest dungeons). Without really dying. some levels have traps in them (procedurraly placed), which makes it more challenging -there i sometimes die. graphics are nice but repetitative of course. When moving i only look at minimap. When figthing i only look at enemy animations (time block). -so the nice graphics are a bit wasted. all in all? -have had fun and used at least 5-6 hours. But nothing special tops2 Well-Known Member Jan 21, 2011 2,067 44 48 #16 tops2, Jan 6, 2021 The game is alright for me. I think I went through 2-3 hours before deleting it. Based on the comments here and what I saw so far, feels like an endless grind. But since I don't game much anymore..I may put this game back on just to grind one level or so a day call it a day. I do like how this game feels accessible..especially considering how "complicated" other games in the similar vein feels to me. I guess on the flipside, maybe the accessibility contribute to the lack of depth feeling. Wondering if there's another (non Apple Arcade) game similar to this. (You must log in or sign up to post here.) Show Ignored Content Share This Page Tweet Your name or email address: Do you already have an account? No, create an account now. Yes, my password is: Forgot your password? Stay logged in
Downloading this now, actually looking forward to trying it. Which I didn’t think I’d say about a first person RPG, I couldn’t tell you why but they have just never really interested me even though I love RPG games.
Just when I was losing faith in Apple Arcade, they release something that isn’t intentionally-indie casual garbage. This is a slick dungeon crawler and while I’ve only played for an hour, I’m impressed, this is the real deal.
Jeez — “intentionally-indie casual garbage.” Tell us how you really feel. This looks good — looking forward to giving it a spin.
So far I really like it, it seems really good and I love that you have a town to upgrade and go on quests and chose towers to attack along with the gear and stat upgrades to continually get stronger. Plus those talents of course! Making it tough for me to decide which class I want to play through with first. I started with the stone golem because he’s a golem and looks the coolest of them all to me. Plus he’s the heavy with heavy armour and weapons and out of all of them his talents sound the most powerful to me. Slightly tempted by the rouge for those sneaky kills but the big competitor for me is the mage as the ranged attacks are amazing I just crush pretty much everything before it gets near me. Although the talents don’t sound as impressive as the golems to me and I think you’ll only ever have the one spell being whatever staff you have equipped. Edit: although I just seen a spear for sale that heals 50 health per kill and I remember the guardsman talents sound like it works around spears and could possibly block indefinitely and attack with a spear over the shield.
I’m enjoying it from what I’ve played so far but I’m not loving it quite as much as ste86uk. I’ve only done three dungeons and they all seem very simplistic in design, possibly due to the fact that they’re randomly generated, And it’s felt a bit repetitive after playing a few floors. It all looks very nice and the combat feels solid and enjoyable though. My only real issue aside from that is with the control buttons - I’m constantly hitting strafe by accident instead of attacking or defending. I think they just need to be larger for my fingers. Having said all that I’m definitely going to put some more time into it - it’s well worth giving it a pop.
@orangecan I'm only liking it so much because it’s new to me really, any other of this type I’ve tried previously never drew me in. Combat does start to add more with enemies blocking and parrying and enemies that attack from range and teleport around. So I’m sure more will appear as I get further. The button sizes have been fine for me on the iPhone X my only gripe so far is I wish the minimap shown obstacles rather than every tile appearing as clear. It would also be nice if the tower give you info on its enemies otherwise when you need to complete a quest to clear a goblin tower and kill so many spiderlings you don’t really know what tower has them.
Part of the fun in dungeon crawling like this is the puzzles and secrets, and with this being randomly generated I’m doubting that is going to happen. I guess the town features will kind of scratch that itch, but I a, still in the first dungeon. I’m a little confused on how the flasks work, and haven’t died yet. do you lose money or experience? I know you restart the tower, do enemies repopulate? is the only way to save to go to another floor? I don’t see any way to save and exit. Thx!
I haven’t come across a save mid dungeon floor option either, I haven’t tried closing down and coming back in yet to see what happens and like you I haven’t been killed yet. The flasks you just click on to use I think. The secrets and exploitation aspect Is exactly what is what’s letting it down for me - there’s no sense of excitement in going round a corner if all I’m going to find are identikit rooms.
Intentionally indie garbage lmao! I’ve never heard it described better.... Thats exactly how I feel about 90% of the games on Apple Arcade... On that note, I really wanted to like this game, and really gave a chance, played through to level 25. It just has no soul. No bosses, no secrets. The town is bland, the the quests are really bland, and the maps are boring, all the same with a different skin. I was up to where they had 5 levels each, I dread it going any higher than that. Just nothing to look forward to, nothing to get excited about.
Played through about 10th level when i started to lose interest. The game is polished, has a great UI, decent combat mechanics and interesting character progression. Unfortunately, navigating levels starts to feel routine, extremely repetitive, no mystery, no bosses, no surprises, just a progression of increasingly stronger enemies. Disappointed to hear things don’t improve in higher levels.
I didn’t get as far as gmatter but I agree. I finished the first tower and got to town. It’s level gated and there are quests and daily quests, get this kill that do this with rewards, can’t say how varied the rewards are, as that is upgradeable as are the variety of quests. Maybe in some of the locked towers there are bosses of some kind. Maybe the skills you can choose, one of two choices, every 10 levels will add depth to combat. i don’t foresee an ending to this game, or any story. The wizard from out of nowhere who just says hey you are going to do this thing now is a pretty crappy story device, I see a number of games use them and they all are repetitive quest fetching with little care for story. if you want to dungeon crawl, I’d recommend Moonshades over this by leaps and bounds. I think the randomly generated aspect isn’t good for dungeon crawlers (Except maybe as some bonus content/challenge) because it doesn’t play to it’s strengths, the secrets, the random discoveries, it’s so much more than combat. So the Atmosphere is dull, maybe this was made for kids.
Yeah, levels purely procedural generated. Ok but not ‘special’ (apart from some small mechanics variation like ‘no dropped helpotions’ or ‘more treasure chests’). gameplay is solid. But outside equipping and upgrading loot (which is nice and allows for synergy), is more timing than tactics. i have been 1-2 shotting everything from early on and are max level running the ‘hardest dungeons). Without really dying. some levels have traps in them (procedurraly placed), which makes it more challenging -there i sometimes die. graphics are nice but repetitative of course. When moving i only look at minimap. When figthing i only look at enemy animations (time block). -so the nice graphics are a bit wasted. all in all? -have had fun and used at least 5-6 hours. But nothing special
The game is alright for me. I think I went through 2-3 hours before deleting it. Based on the comments here and what I saw so far, feels like an endless grind. But since I don't game much anymore..I may put this game back on just to grind one level or so a day call it a day. I do like how this game feels accessible..especially considering how "complicated" other games in the similar vein feels to me. I guess on the flipside, maybe the accessibility contribute to the lack of depth feeling. Wondering if there's another (non Apple Arcade) game similar to this.