Link: https://apps.apple.com/us/app/vikings-ii/id1494471470 Vikings II MOBASO Shoot your way through legendary creatures and become the best archer! Fenrirs, Giants, Dragons, Serpents, Kraken, Trol… Free Buy Now Watch Media DetailsShoot your way through legendary creatures and become the best archer! Fenrirs, Giants, Dragons, Serpents, Kraken, Trolls, Vikings Raiders, Odin, Demons... Beat them, gain gold and train your chosen Viking to give him a chance to join the sacred halls of Valhalla. Key Features: - Choose your Viking & train him to reach the Valhalla. - Explore beautiful worlds and defeat hundreds of legendary monsters - Hundreds of levels and engaging obstacles to defeat - Level-up and increase your stats to become stronger Terms of Use: https://plugindigital.com/privacy-policy-and-terms-of-use/ Information Seller:MOBASO Genre:Action, Arcade Release:May 19, 2020 Updated:Mar 07, 2024 Version:3.4 Size:180.6 MB TouchArcade Rating:Unrated User Rating:Unrated Your Rating:unrated Compatibility:HD Universal Subscribe to the TouchArcade YouTube channel Boardumb Administrator Staff Member Patreon Silver Patreon Gold Apr 14, 2009 8,964 880 113 THE BOSS Sacramento, CA #2 Boardumb, May 19, 2020 Seems to be a sequel to this awesome game, though it's a totally different gameplay style. It's a vertical shoot 'em up, and a pretty promising one at that. There's a really cool art style and the levels are setup so they aren't finite distances and instead you just keep scrolling through until you've defeated all enemies. So if there's a wave of enemies and you don't kill them all the first time you pass them by, they'll eventually wrap around to the top of the screen again and you'll get a second chance to take them out. Kind of a neat twist, and because of this levels can be as short as like 10 seconds if you kill every enemy on the first pass, and even if it takes a few extra passes levels still never seem to take more than 30 seconds. A neat little bite-sized take on a vertical shooter with a really deep progression and upgrade system. That is where the good stuff ends, unfortunately, because someone somewhere along the line decided to ruin all the promise of this game with one of the shittiest free to play implementations I've seen in a while. Remember how bite-sized the levels are? Well there's an energy system, so after your fairly robust initial allotment runs out you're stuck waiting two minutes at a time to have the chance to play a 10-30 second level. What fun. Then the only IAP option is a monthly subscription for $4.49 a month that increases the in-game currencies you earn, removes full screen ads, and offers a couple of exclusive playable characters. The kicker is that nowhere does it say anything about the subscription removing the energy system, so even if you're forking over the cash per month you're still probably spending most of that month waiting for energy timers to refill. If there was an IAP simply to permanently remove the energy system I'd probably spring for it, as the grindy nature of the rest of the game is actually kind of appealing coupled with its short-burst gameplay style. But man, you want me to spend almost five bucks a month for some very dubious improvements but not even remove the main gameplay hampering part of the monetization system in the first place? That's a hard nope. W8rd3 likes this. W8rd3 Well-Known Member Aug 21, 2017 123 49 28 Human paper weight In a human dwelling #3 W8rd3, May 19, 2020 For me nothing ruins an experience more then this freemium nonsense. But then again, What better way to stretch out an inferior product to make the most money possible? Games like this are why gaming community at large always dump on mobile games. Anyway, luckily this week has seen two games priced at a dollar that are heads and shoulders better then this thin scheme to make money. (You must log in or sign up to post here.) Show Ignored Content Share This Page Tweet Your name or email address: Password: Forgot your password? Stay logged in
Seems to be a sequel to this awesome game, though it's a totally different gameplay style. It's a vertical shoot 'em up, and a pretty promising one at that. There's a really cool art style and the levels are setup so they aren't finite distances and instead you just keep scrolling through until you've defeated all enemies. So if there's a wave of enemies and you don't kill them all the first time you pass them by, they'll eventually wrap around to the top of the screen again and you'll get a second chance to take them out. Kind of a neat twist, and because of this levels can be as short as like 10 seconds if you kill every enemy on the first pass, and even if it takes a few extra passes levels still never seem to take more than 30 seconds. A neat little bite-sized take on a vertical shooter with a really deep progression and upgrade system. That is where the good stuff ends, unfortunately, because someone somewhere along the line decided to ruin all the promise of this game with one of the shittiest free to play implementations I've seen in a while. Remember how bite-sized the levels are? Well there's an energy system, so after your fairly robust initial allotment runs out you're stuck waiting two minutes at a time to have the chance to play a 10-30 second level. What fun. Then the only IAP option is a monthly subscription for $4.49 a month that increases the in-game currencies you earn, removes full screen ads, and offers a couple of exclusive playable characters. The kicker is that nowhere does it say anything about the subscription removing the energy system, so even if you're forking over the cash per month you're still probably spending most of that month waiting for energy timers to refill. If there was an IAP simply to permanently remove the energy system I'd probably spring for it, as the grindy nature of the rest of the game is actually kind of appealing coupled with its short-burst gameplay style. But man, you want me to spend almost five bucks a month for some very dubious improvements but not even remove the main gameplay hampering part of the monetization system in the first place? That's a hard nope.
For me nothing ruins an experience more then this freemium nonsense. But then again, What better way to stretch out an inferior product to make the most money possible? Games like this are why gaming community at large always dump on mobile games. Anyway, luckily this week has seen two games priced at a dollar that are heads and shoulders better then this thin scheme to make money.