End of the Universe Kyle Barrett End of the Universe is a challenging, fast-paced space shooter with rogue-like elements. Players rapidly build up and br… TouchArcade Rating: $2.99 Buy Now Watch Media DetailsEnd of the Universe is a challenging, fast-paced space shooter with rogue-like elements. Players rapidly build up and break custom star fighters with every run, all while trying to survive existential horrors lurking at the edge of space. Designed for short, energetic sessions with a one-touch control scheme. There are over 100 otherworldly weapons and skills to discover, 1000s of meaningfully different ship combinations to create, and hundreds of enemy types to face down. The game also features a branching narrative with dozens of unique environments and challenges to encounter. The farther out you get, the more bizarre things become. Key Features: -1000s of dynamically generated ships to unlock and upgrade. -Challenging, skill-based combat with mobile-friendly controls. -Streamlined & deep ship modification system. -Colorful, retro-styled pixel art. -70+ Game--changing skills and weapons to find and master. -60+ enemy and boss variations to take down. -Challenging endgame with secrets to unlock. -Dozens of unique, mind-bending environments to discover. -Massive replayability with branching narrative choices that can take players across entirely different ends of the universe. Information Seller:Kyle Barrett Genre:Action, Role Playing Release:Jan 07, 2020 Updated:Jan 09, 2024 Version:1.5.5 Size:51.6 MB TouchArcade Rating: User Rating:Unrated Your Rating:unrated Compatibility:HD Universal Subscribe to the TouchArcade YouTube channel metalcasket Moderator Staff Member Patreon Silver Patreon Gold Patreon Bronze May 24, 2010 11,065 1,342 113 Deepest Circle, Hel #2 metalcasket, Jan 6, 2020 While not as immediate as Kyle's previous game (the BRILLIANT Immortal Rogue), I think this has the potential to be even better than it. Time will tell. Rocksaint Well-Known Member Nov 29, 2013 666 367 63 #3 Rocksaint, Jan 6, 2020 Out now! But will wait for impressions. Not a huge fan of shmups and also would like to know about some permanent progressions/unlocks. Donkeygrave Active Member Feb 28, 2013 33 28 18 #4 Donkeygrave, Jan 6, 2020 I was in the beta. As far as unlocks go you start with one ship that has three abilities but only the first is unlocked. You unlock the other abilities with xp gained during runs (these unlocked abilities can then be found by other ships you use during future runs). You also unlock different versions of 8 different ships during runs (there are multiple different versions ships with different possible starting weapons and abilities. There are also weapons you find and unlock during runs. If your on the fence it’s an unlock/progression dream. djstout, Anotherkellydown and Rocksaint like this. Royce Well-Known Member Mar 22, 2011 4,240 180 63 #5 Royce, Jan 6, 2020 This was a pleasure to beta test. I’m happy to finally be able to throw a few bucks at it. It’s a great game. Donkeygrave likes this. Rocksaint Well-Known Member Nov 29, 2013 666 367 63 #6 Rocksaint, Jan 6, 2020 Ah. That really does sound nice. But it's not quite clear which among those are permanent unlocks. Or maybe all that you mentioned are indeed the permanent unlocks? Donkeygrave Active Member Feb 28, 2013 33 28 18 #7 Donkeygrave, Jan 6, 2020 They are permanent. Rocksaint likes this. sakara214ever Well-Known Member May 10, 2012 1,262 168 63 #8 sakara214ever, Jan 6, 2020 Can not find any gameplay videos of this. Maybe after it has been released metalcasket Moderator Staff Member Patreon Silver Patreon Gold Patreon Bronze May 24, 2010 11,065 1,342 113 Deepest Circle, Hel #9 metalcasket, Jan 6, 2020 You can visit Kyle’s website, but trust me, if you’ve played Immortal Rogue, just jump in blindly. It’s worth it! sakara214ever likes this. sakara214ever Well-Known Member May 10, 2012 1,262 168 63 #10 sakara214ever, Jan 7, 2020 Still have immortal rogue on my phone loved it so gonna buy asap thanks! metalcasket likes this. vectorarchitekt Well-Known Member Dec 29, 2013 2,489 177 63 #11 vectorarchitekt, Jan 7, 2020 I really appreciate this developer’s use of color. Love it. anthony78 Well-Known Member Nov 13, 2015 3,128 703 113 #12 anthony78, Jan 7, 2020 Think the control options may be broken. One of the schemes says says hold and drag and implies it’s both sides of screen But it’s only on the right. Honestly not thrilled with the controls but it would be better if it indeed allowed you to drag on either side. metalcasket Moderator Staff Member Patreon Silver Patreon Gold Patreon Bronze May 24, 2010 11,065 1,342 113 Deepest Circle, Hel #13 metalcasket, Jan 7, 2020 The two handed scheme? Should be hold and drag on one side of the screen, and the other side is used for tapping (activating your heavy weapon's attack). EDIT: Gameplay video added to the OP! anthony78 Well-Known Member Nov 13, 2015 3,128 703 113 #14 anthony78, Jan 7, 2020 No, the one touch screen. Hold and drag. Release drag or tap for heavy attack. Clearly does not mention one side of the screen like the two touch one does. I can read. Royce Well-Known Member Mar 22, 2011 4,240 180 63 #15 Royce, Jan 7, 2020 You should mention your device and iOS version because that’s not how it’s supposed to work. anthony78 Well-Known Member Nov 13, 2015 3,128 703 113 #16 anthony78, Jan 7, 2020 I’m on an iPhone X running iOS 13.3. Makara Nou Well-Known Member May 29, 2019 563 152 43 Male https://www.youtube.com/channel/UC9mojIWbYFolADF7ZwPJQxA?view_as=subscriber #17 Makara Nou, Jan 7, 2020 Try to like it but still not able to get a hang of the comtroller ironsam80 Well-Known Member Dec 14, 2010 1,151 34 48 #18 ironsam80, Jan 7, 2020 I'm on the same boat with the controls... I love the game mechanics the pixelart the music and i am already 2hrs in. It's one of those ''one more try'' but the controls could de better. Imo it needs a sensitivity slider in both modes (one/two touch), because as of now i have to move my finger on the half of my XS screen in order to catch the max speed. In the 2 touch mode the heavy weapon doesn't register precisely all the times also. Here maybe a solution could be to keep all the screen for steering and add 2 small buttons for heavy attack and boost. As i said before is a fantastic game already! metalcasket Moderator Staff Member Patreon Silver Patreon Gold Patreon Bronze May 24, 2010 11,065 1,342 113 Deepest Circle, Hel #19 metalcasket, Jan 7, 2020 Welp, this escalated in a hurry. Anyway, the controls definitely shouldn’t function like that. I can confirm that I can play with either hand with the one handed scheme. Also, it’s crazy how seemingly every time there’s a Barrett release, the controls are the first thing people bring up. I’m not having any problems whatsoever and can give folks one piece of advice: If things feel wrong, trust me when I say you’ll get a proper feel for the controls once you’re a little stronger. Give it time to sink in, and don’t assume you should be playing this like you would Immortal Rogue. sebgo and Foolish Mortal like this. Foolish Mortal Well-Known Member Apr 22, 2017 114 69 28 #20 Foolish Mortal, Jan 7, 2020 iOS Promo code drop! N7XJWKJ6K7NK 3EE9PXP7P3WY 9HFH9XNNJ4H6 KKFKNEJWR9EN (sorry that's it for freebies, rest of the codes need to go to reviewers + press) sebgo likes this. (You must log in or sign up to post here.) Show Ignored Content Page 1 of 3 1 2 3 Next > Share This Page Tweet Your name or email address: Do you already have an account? No, create an account now. Yes, my password is: Forgot your password? Stay logged in
While not as immediate as Kyle's previous game (the BRILLIANT Immortal Rogue), I think this has the potential to be even better than it. Time will tell.
Out now! But will wait for impressions. Not a huge fan of shmups and also would like to know about some permanent progressions/unlocks.
I was in the beta. As far as unlocks go you start with one ship that has three abilities but only the first is unlocked. You unlock the other abilities with xp gained during runs (these unlocked abilities can then be found by other ships you use during future runs). You also unlock different versions of 8 different ships during runs (there are multiple different versions ships with different possible starting weapons and abilities. There are also weapons you find and unlock during runs. If your on the fence it’s an unlock/progression dream.
This was a pleasure to beta test. I’m happy to finally be able to throw a few bucks at it. It’s a great game.
Ah. That really does sound nice. But it's not quite clear which among those are permanent unlocks. Or maybe all that you mentioned are indeed the permanent unlocks?
You can visit Kyle’s website, but trust me, if you’ve played Immortal Rogue, just jump in blindly. It’s worth it!
Think the control options may be broken. One of the schemes says says hold and drag and implies it’s both sides of screen But it’s only on the right. Honestly not thrilled with the controls but it would be better if it indeed allowed you to drag on either side.
The two handed scheme? Should be hold and drag on one side of the screen, and the other side is used for tapping (activating your heavy weapon's attack). EDIT: Gameplay video added to the OP!
No, the one touch screen. Hold and drag. Release drag or tap for heavy attack. Clearly does not mention one side of the screen like the two touch one does. I can read.
I'm on the same boat with the controls... I love the game mechanics the pixelart the music and i am already 2hrs in. It's one of those ''one more try'' but the controls could de better. Imo it needs a sensitivity slider in both modes (one/two touch), because as of now i have to move my finger on the half of my XS screen in order to catch the max speed. In the 2 touch mode the heavy weapon doesn't register precisely all the times also. Here maybe a solution could be to keep all the screen for steering and add 2 small buttons for heavy attack and boost. As i said before is a fantastic game already!
Welp, this escalated in a hurry. Anyway, the controls definitely shouldn’t function like that. I can confirm that I can play with either hand with the one handed scheme. Also, it’s crazy how seemingly every time there’s a Barrett release, the controls are the first thing people bring up. I’m not having any problems whatsoever and can give folks one piece of advice: If things feel wrong, trust me when I say you’ll get a proper feel for the controls once you’re a little stronger. Give it time to sink in, and don’t assume you should be playing this like you would Immortal Rogue.
iOS Promo code drop! N7XJWKJ6K7NK 3EE9PXP7P3WY 9HFH9XNNJ4H6 KKFKNEJWR9EN (sorry that's it for freebies, rest of the codes need to go to reviewers + press)