Raid Manager jungyu Lee † Healer Action RPG Embark on an epic journey where the healer takes center stage. Dive into the strategic depths of thi… TouchArcade Rating: $1.99 Buy Now Watch Media Details† Healer Action RPG Embark on an epic journey where the healer takes center stage. Dive into the strategic depths of this healer-centric game, where the balance of tanking, dealing damage, and healing is reimagined and redefined. † Innovative Control System Experience a revolutionary control scheme unlike any other. Feel the thrill of casting spells directly and the heart-pounding excitement of saving your allies in the nick of time. This game delivers a tactile and immersive experience that will keep you on the edge of your seat. † Unique Achievements and Satisfaction As the healer and raid leader, you'll heal and empower your allies, overcoming seemingly insurmountable dungeons. The sense of accomplishment and euphoria from these victories is unmatched, providing a distinct and exhilarating experience different from traditional combat. † Challenging Gameplay Prepare yourself for a challenge. This game can be tough, sometimes extremely so. But the rewards are worth the effort, offering a deeply satisfying and engaging gameplay experience. † Collect Heroes and Accumulate Resources Discover a novel approach to collecting heroes and items, and acquiring in-game currencies like gold. This innovative system offers a fresh and exciting way to build your team and manage your resources. † Idle and Watch Mode Watch your companions, who have grown stronger thanks to your healing, effortlessly navigate through earlier dungeons. These intelligent AI-driven allies understand the tactics needed for each challenge, providing a new level of enjoyment as you observe their progress. † Real Dungeon Conquest The battlefield erupts into chaos the moment combat begins. Spread out with your allies to disperse damage, block summoning circles to prevent enemy reinforcements, and employ a myriad of basic to complex strategies. This carefully orchestrated chaos leads to a truly epic confrontation. Your role as the healer is crucial; by keeping your allies alive and enabling their tactics, you'll experience the ultimate satisfaction of true dungeon conquest. ※ You can play without an internet connection. * Games automatically saved on the device will be deleted when the game is deleted. Information Seller:jungyu Lee Genre:Role Playing, Simulation Release:Nov 01, 2019 Updated:Jul 30, 2024 Version:1.9.18 Size:1.2 GB TouchArcade Rating: User Rating:Unrated Your Rating:unrated Compatibility:HD Universal https://apps.apple.com/us/app/raid-manager/id1437211990 jayG_NextPhase likes this. Royce Well-Known Member Mar 22, 2011 4,240 180 63 #2 Royce, Nov 2, 2019 I am enjoying this, but thought I should mention that it has all the trappings of a ftp game, including multiple currencies and an iap menu that is nonfunctional. geoelectric Well-Known Member Apr 22, 2010 464 22 18 San Jose, CA #3 geoelectric, Nov 2, 2019 That’s rather unfortunate for a premium game. I like quirky manager games and I was interested, but not any longer. Repulsa Well-Known Member Jul 3, 2015 1,584 81 48 #4 Repulsa, Nov 2, 2019 Whew! Almost bought it, thanks for the heads up! I think that just means they’re waiting for the right time to implement that stuff Brightsiderus Well-Known Member Feb 1, 2017 2,233 538 113 #5 Brightsiderus, Nov 2, 2019 @Repulsa, @geoelectric, @Royce hold your horses right there! I contacted developer and he said that Korean people don’t mind iap, but the game can be played without them. You get diamonds(second currency) after you go through stages for the first time and they are enough. You earn enough money to play game freely, too. So, basically, I’ve been playing the game a lot today and haven’t seen any f2p trappings. It’s a very neat game without the need to pay more money if you have to (1,99$ to buy the game, I mean), and dev have no intentions to make it f2p. Here is my gameplay video(sorry, I’m not much of a streamer): jayG_NextPhase, Son of Anarchy, Skall and 1 other person like this. ste86uk Well-Known Member May 9, 2012 6,774 999 113 #6 ste86uk, Nov 2, 2019 That sounds ok, although still I imagine it’ll put people off costing money and having freemium type purchases available even if it does prove you don’t need them and that the game is balanced without them. What’s the gameplay like? It sounds interesting but how much management do you actually do? Brightsiderus Well-Known Member Feb 1, 2017 2,233 538 113 #7 Brightsiderus, Nov 2, 2019 I can tell that it looks a lot like idle game. You set up a party and let them go fighting dungeon bosses. Or you can take a role of a healer and heal team up, but I prefer auto mode. Then you go leveling them up, changing their equipment, getting new skills and talents.. that sort of things. Also you can go to special dungeons to get new allies, skills or epic loot. jayG_NextPhase and ste86uk like this. Brightsiderus Well-Known Member Feb 1, 2017 2,233 538 113 #8 Brightsiderus, Nov 3, 2019 That’s what Dev said: The development concept of Raid Manager was 'Perfect Raid Management'(like Football Manager), but after a year's service in Korea, I applied the requirements of the players and the taste of the idle game became stronger. After reading the reviews, the desire to develop a "perfect raid management" game that adds a richer tactical element to the concept I originally thought of is rekindled. jayG_NextPhase Member Nov 3, 2019 12 8 3 Male #9 jayG_NextPhase, Nov 3, 2019 Hi, thank you for this. I would rather choose to die than make a copycat game without new elements. For the Ho-rde!!! Son of Anarchy likes this. Quoad Well-Known Member Apr 17, 2015 1,108 217 63 #10 Quoad, Nov 3, 2019 How skippable is the actual dungeon ing? I recently bought mystery of Fortune 6 (is that the right number?!) which was an idle raider. And which nearly killed me with boredom. No active gameplay other than watching a dull screen with no interaction. And IAP for actually speeding up the timer (with a blank battery saving screen, should you do choose). Which said a great deal about the game. Brightsiderus Well-Known Member Feb 1, 2017 2,233 538 113 #11 Brightsiderus, Nov 3, 2019 You can ask the developer here Quoad likes this. jayG_NextPhase Member Nov 3, 2019 12 8 3 Male #12 jayG_NextPhase, Nov 3, 2019 I'm not sure if I understand your question correctly, but you can open the portal at any time and teleport your raid members to any dungeon you have already cleared. And You can also try new challenges where the raid was most recently wiped out. If a game with no interactive gameplay almost killed you, the Raid Manager will heal you. Son of Anarchy, ste86uk, Ijipop and 1 other person like this. Quoad Well-Known Member Apr 17, 2015 1,108 217 63 #13 Quoad, Nov 3, 2019 In Mystery of Fortune you equip and programme your team, then send them off on a dungeon run. You have no control over their dungeon run - they move and fight without input, gaining experience until they die or you pull them out. You can then level them, etc. This means that the only real input / gameplay happens between dungeon runs, not during them. your dungeon runs involve actually controlling characters or having input, in contrast to this MoF model? Royce Well-Known Member Mar 22, 2011 4,240 180 63 #14 Royce, Nov 3, 2019 You can play on manual or auto mode. Manual has you controlling the healer in the raid. Basic attack is automatic. You control your various healing skills (direct heals, heal over time, shield). It’s similar to being a healer in an mmo raid. You have to manage cooldowns and watch health bars. You can just turn on auto and the game does all this for you, but that is less fun. There is also one type of dungeon (where you earn upgrade points for skills and talents) that can only be run on manual, and your two ultimate skills (time freeze and redistribute health) only seem to operate manually. Quoad and jayG_NextPhase like this. ste86uk Well-Known Member May 9, 2012 6,774 999 113 #15 ste86uk, Nov 3, 2019 I give in and just hit the buy button, I miss WoW too much and reading this page still makes me want to play this game. I played healer on WoW so this should be good, although I like it for the sounds of the management and progression. Been a long time since I was a raid leader but I’m sure this will be much more relaxed! jayG_NextPhase likes this. stubbieoz Well-Known Member Jun 23, 2015 1,880 358 83 Male Grey haired gamer NSW Australia #16 stubbieoz, Nov 4, 2019 Last edited: Nov 4, 2019 I actually hated playing as a healer in Guild Wars. No matter how stupid other players were, it was always MY fault that they died. Even if some dopey mage had run out of mana and then decided it would be a great idea to act like some sort of crazy back stabbing assassin. And to top it off, all I ever did when playing was watch stupid red bars. No thanks...... .....but this looks nice and it’s a good price and a premium release. Why not add another game to my already “too many to finish in a life time” backlog of games. Bought. EDIT; Well that didn’t last long. I am asking for an immediate refund. I was under the impression that there were no iap’s. Even the AppStore description has no iap’s mentioned. So I was very disappointed to see an option to buy diamonds for real money when I played the game. You can then use the diamonds to purchase gold which seems to be the common currency. It wouldn’t matter to me at all if the dev said they are not needed. The fact they are there gives me concern that there will come a stage where I won’t be able to progress unless I grind for days and days or I give in and cough up more money. It feels somewhat devious to me that the AppStore has no mention of the iap’s. I wonder why they were missing? I will be asking for a refund from Apple as a matter of principle. Oh and just an observation. The graphics are jagged on an iPad Pro. They are not clear and crisp as would be suggested by the screenshots. Ringerill likes this. jayG_NextPhase Member Nov 3, 2019 12 8 3 Male #17 jayG_NextPhase, Nov 4, 2019 I apologize for your disappointment. IAP, It's been suggested by many players during the last soft launch, and it's a result of my desires attached to it. But as I've developed so far, I tell the IAP shop button, "Keep hiding in the corner, and I'll never find you." I'll immediately investigate the screen phenomenon you noticed on the iPad Pro. Royce Well-Known Member Mar 22, 2011 4,240 180 63 #18 Royce, Nov 4, 2019 It’s because they aren’t active. You can’t actually purchase anything despite the presence of the interface. However, I knew some people would have a strong reaction to the nonfunctional shop being there at all which is why I mentioned it in my first response. Son of Anarchy Well-Known Member Oct 5, 2015 717 130 43 Male Shadow Runner Australia #19 Son of Anarchy, Nov 4, 2019 The iap shop is now active. stubbieoz Well-Known Member Jun 23, 2015 1,880 358 83 Male Grey haired gamer NSW Australia #20 stubbieoz, Nov 4, 2019 Last edited: Nov 4, 2019 Sorry but that is not what I experienced. Like Son of Anarchy said above, the iap’s are active.... and they were active when I posted my comment. The only difference is that they are now showing up in the AppStore description. (You must log in or sign up to post here.) Show Ignored Content Page 1 of 3 1 2 3 Next > Share This Page Tweet Your name or email address: Do you already have an account? No, create an account now. Yes, my password is: Forgot your password? Stay logged in
I am enjoying this, but thought I should mention that it has all the trappings of a ftp game, including multiple currencies and an iap menu that is nonfunctional.
That’s rather unfortunate for a premium game. I like quirky manager games and I was interested, but not any longer.
Whew! Almost bought it, thanks for the heads up! I think that just means they’re waiting for the right time to implement that stuff
@Repulsa, @geoelectric, @Royce hold your horses right there! I contacted developer and he said that Korean people don’t mind iap, but the game can be played without them. You get diamonds(second currency) after you go through stages for the first time and they are enough. You earn enough money to play game freely, too. So, basically, I’ve been playing the game a lot today and haven’t seen any f2p trappings. It’s a very neat game without the need to pay more money if you have to (1,99$ to buy the game, I mean), and dev have no intentions to make it f2p. Here is my gameplay video(sorry, I’m not much of a streamer):
That sounds ok, although still I imagine it’ll put people off costing money and having freemium type purchases available even if it does prove you don’t need them and that the game is balanced without them. What’s the gameplay like? It sounds interesting but how much management do you actually do?
I can tell that it looks a lot like idle game. You set up a party and let them go fighting dungeon bosses. Or you can take a role of a healer and heal team up, but I prefer auto mode. Then you go leveling them up, changing their equipment, getting new skills and talents.. that sort of things. Also you can go to special dungeons to get new allies, skills or epic loot.
That’s what Dev said: The development concept of Raid Manager was 'Perfect Raid Management'(like Football Manager), but after a year's service in Korea, I applied the requirements of the players and the taste of the idle game became stronger. After reading the reviews, the desire to develop a "perfect raid management" game that adds a richer tactical element to the concept I originally thought of is rekindled.
Hi, thank you for this. I would rather choose to die than make a copycat game without new elements. For the Ho-rde!!!
How skippable is the actual dungeon ing? I recently bought mystery of Fortune 6 (is that the right number?!) which was an idle raider. And which nearly killed me with boredom. No active gameplay other than watching a dull screen with no interaction. And IAP for actually speeding up the timer (with a blank battery saving screen, should you do choose). Which said a great deal about the game.
I'm not sure if I understand your question correctly, but you can open the portal at any time and teleport your raid members to any dungeon you have already cleared. And You can also try new challenges where the raid was most recently wiped out. If a game with no interactive gameplay almost killed you, the Raid Manager will heal you.
In Mystery of Fortune you equip and programme your team, then send them off on a dungeon run. You have no control over their dungeon run - they move and fight without input, gaining experience until they die or you pull them out. You can then level them, etc. This means that the only real input / gameplay happens between dungeon runs, not during them. your dungeon runs involve actually controlling characters or having input, in contrast to this MoF model?
You can play on manual or auto mode. Manual has you controlling the healer in the raid. Basic attack is automatic. You control your various healing skills (direct heals, heal over time, shield). It’s similar to being a healer in an mmo raid. You have to manage cooldowns and watch health bars. You can just turn on auto and the game does all this for you, but that is less fun. There is also one type of dungeon (where you earn upgrade points for skills and talents) that can only be run on manual, and your two ultimate skills (time freeze and redistribute health) only seem to operate manually.
I give in and just hit the buy button, I miss WoW too much and reading this page still makes me want to play this game. I played healer on WoW so this should be good, although I like it for the sounds of the management and progression. Been a long time since I was a raid leader but I’m sure this will be much more relaxed!
I actually hated playing as a healer in Guild Wars. No matter how stupid other players were, it was always MY fault that they died. Even if some dopey mage had run out of mana and then decided it would be a great idea to act like some sort of crazy back stabbing assassin. And to top it off, all I ever did when playing was watch stupid red bars. No thanks...... .....but this looks nice and it’s a good price and a premium release. Why not add another game to my already “too many to finish in a life time” backlog of games. Bought. EDIT; Well that didn’t last long. I am asking for an immediate refund. I was under the impression that there were no iap’s. Even the AppStore description has no iap’s mentioned. So I was very disappointed to see an option to buy diamonds for real money when I played the game. You can then use the diamonds to purchase gold which seems to be the common currency. It wouldn’t matter to me at all if the dev said they are not needed. The fact they are there gives me concern that there will come a stage where I won’t be able to progress unless I grind for days and days or I give in and cough up more money. It feels somewhat devious to me that the AppStore has no mention of the iap’s. I wonder why they were missing? I will be asking for a refund from Apple as a matter of principle. Oh and just an observation. The graphics are jagged on an iPad Pro. They are not clear and crisp as would be suggested by the screenshots.
I apologize for your disappointment. IAP, It's been suggested by many players during the last soft launch, and it's a result of my desires attached to it. But as I've developed so far, I tell the IAP shop button, "Keep hiding in the corner, and I'll never find you." I'll immediately investigate the screen phenomenon you noticed on the iPad Pro.
It’s because they aren’t active. You can’t actually purchase anything despite the presence of the interface. However, I knew some people would have a strong reaction to the nonfunctional shop being there at all which is why I mentioned it in my first response.
Sorry but that is not what I experienced. Like Son of Anarchy said above, the iap’s are active.... and they were active when I posted my comment. The only difference is that they are now showing up in the AppStore description.