Link: https://apps.apple.com/us/app/lifeslide/id1472966619 Lifeslide Block Zero Take flight as a paper plane as you embark on a metaphorical journey through seven stages of life. Lifeslide is a new … Buy Now Watch Media DetailsTake flight as a paper plane as you embark on a metaphorical journey through seven stages of life. Lifeslide is a new take on flying games where gravity is your engine. The braver you are, the better you will fly. Dive down close to the ground to increase your speed and make split-second decisions as you traverse the ever-changing world around you. Each level has a unique twist and you will need to adapt in order to play the game of...life. An emotionally crafted soundtrack will accompany you and help you sink in the captivating atmosphere of Lifeslide. Features: • A novel flight mechanic • Story mode with over 21 unique and exciting levels • Zen mode for an endless relaxing experience • 6 Paper plane models with different styles of flight Information Seller:Block Zero Genre:Adventure, Arcade Release:Sep 19, 2019 Updated:Oct 08, 2021 Version:1.3.1 Size:0.0 TouchArcade Rating:Unrated User Rating:Unrated Your Rating:unrated Compatibility:HD Universal Subscribe to the TouchArcade YouTube channel jsenter Well-Known Member Jul 29, 2015 46 13 8 #2 jsenter, Sep 19, 2019 It's a beautiful and promising game. One of those addictive action games with permanent upgrades. But I'm confused about several issues: -How do powerups work? I collect a heart powerup, and it seems like I should be able to tap to use it, but it always just disappears after a few seconds. -It seems like I restart the whole chapter after crashing, even though I have lives left. If that's so, what's the point of having multiple lives? -Has anyone managed to survive Infancy? I keep reaching a hill where no matter what I do, I run out of speed. jsenter Well-Known Member Jul 29, 2015 46 13 8 #3 jsenter, Sep 20, 2019 Answered my own questions. -With touch controls, powerups only work if the Pause button is pressed. -The three lives are replenished upon reaching a checkpoint, and there are three checkpoints per chapter. -It's possible to maintain speed by coasting downward, then quickly rising again. Morbus Iff Well-Known Member Sep 9, 2010 236 33 28 #4 Morbus Iff, Sep 27, 2019 Last edited: Sep 27, 2019 "This is the story of life. Lifeslide is a seamless, continuous adventure through all stages of life." Oh god. Oh god. I didn't read those words before I came here. I went into this game cold, not reading the AA description or checking out the screenshots. "Ima play everything in AA!", I says, "So much is good, whoOOOo!" I opine. The first grumbly was the default tilt controls. Thankfully, that's changeable in the settings. The second grumbly was that it was first person paper airplane which I swear I've played before and didn't like (AIR WINGS?). The third grumbly was the "tutorial" (Birth) which now makes a whole lot more sense with the AA game description but, at the time, just left me staring at the screen, not touching it, as my airplane floated through the Cave of Varicose Veins. And then the ground started turning green and oh, oh, there's a plant there, and oh, what's th... is that a hill? And then I crashed. And then I punched back to the desktop as quick as possible. Oh, I'll give it another try, I promise. I make snap judgements just like everyone else, but I don't do snap deletions. But, man, reading "This is the story of life." and "Each level, with its symbolic environment represents a segment from the human life and is open to interpretation by the player." and... man. This is everything I hate about certain corners of the indie gaming environment. Sometimes it works. Sometimes, like LIFESLIDE (and the cutscenes of WHERE CARDS FALL), it fails horribly. Man. For all the heights of JENNY LECLUE, the depths of LIFESLIDE are just as powerful. Barak Well-Known Member Mar 13, 2010 230 4 18 Portland, OR #5 Barak, Sep 27, 2019 I totally feel you. There are some great indie game narratives with real emotional depth... but most of the stuff recently is trying WAY to hard. It’s kind of embarrassing. Tlhkayaker New Member Oct 26, 2019 1 0 1 Male #6 Tlhkayaker, Oct 26, 2019 I started playing this last night. Can someone tell me what the numbers at the top of the screen mean? I think they are red yellow and blue. No clue what they mean. Other than collecting yellow and blue sparkly things and flying through a checkpoint, what is the goal here? StraightlineBoy Member Nov 10, 2012 23 4 3 West Yorkshire, UK #7 StraightlineBoy, Nov 10, 2019 I’ve just found this one, kind of got lost in the Apple Arcade day 1 deluge I guess. Initially a little frustrating but I’m starting to enjoy it now that I’m getting to grips with the controls. No idea what the overall aim is but having fun flying around and trying to collect stuff Peter_Jeftic Active Member Apr 6, 2020 37 5 8 Male #8 Peter_Jeftic, May 3, 2020 Nice game (You must log in or sign up to post here.) Show Ignored Content Share This Page Tweet Your name or email address: Password: Forgot your password? Stay logged in
It's a beautiful and promising game. One of those addictive action games with permanent upgrades. But I'm confused about several issues: -How do powerups work? I collect a heart powerup, and it seems like I should be able to tap to use it, but it always just disappears after a few seconds. -It seems like I restart the whole chapter after crashing, even though I have lives left. If that's so, what's the point of having multiple lives? -Has anyone managed to survive Infancy? I keep reaching a hill where no matter what I do, I run out of speed.
Answered my own questions. -With touch controls, powerups only work if the Pause button is pressed. -The three lives are replenished upon reaching a checkpoint, and there are three checkpoints per chapter. -It's possible to maintain speed by coasting downward, then quickly rising again.
"This is the story of life. Lifeslide is a seamless, continuous adventure through all stages of life." Oh god. Oh god. I didn't read those words before I came here. I went into this game cold, not reading the AA description or checking out the screenshots. "Ima play everything in AA!", I says, "So much is good, whoOOOo!" I opine. The first grumbly was the default tilt controls. Thankfully, that's changeable in the settings. The second grumbly was that it was first person paper airplane which I swear I've played before and didn't like (AIR WINGS?). The third grumbly was the "tutorial" (Birth) which now makes a whole lot more sense with the AA game description but, at the time, just left me staring at the screen, not touching it, as my airplane floated through the Cave of Varicose Veins. And then the ground started turning green and oh, oh, there's a plant there, and oh, what's th... is that a hill? And then I crashed. And then I punched back to the desktop as quick as possible. Oh, I'll give it another try, I promise. I make snap judgements just like everyone else, but I don't do snap deletions. But, man, reading "This is the story of life." and "Each level, with its symbolic environment represents a segment from the human life and is open to interpretation by the player." and... man. This is everything I hate about certain corners of the indie gaming environment. Sometimes it works. Sometimes, like LIFESLIDE (and the cutscenes of WHERE CARDS FALL), it fails horribly. Man. For all the heights of JENNY LECLUE, the depths of LIFESLIDE are just as powerful.
I totally feel you. There are some great indie game narratives with real emotional depth... but most of the stuff recently is trying WAY to hard. It’s kind of embarrassing.
I started playing this last night. Can someone tell me what the numbers at the top of the screen mean? I think they are red yellow and blue. No clue what they mean. Other than collecting yellow and blue sparkly things and flying through a checkpoint, what is the goal here?
I’ve just found this one, kind of got lost in the Apple Arcade day 1 deluge I guess. Initially a little frustrating but I’m starting to enjoy it now that I’m getting to grips with the controls. No idea what the overall aim is but having fun flying around and trying to collect stuff