3DS... perhaps the greatest device ever

Discussion in 'Off-Topic Lounge' started by GDSage, Jun 15, 2010.

Thread Status:
Not open for further replies.
  1. YouSuckDude

    YouSuckDude Well-Known Member

    Nov 18, 2010
    392
    0
    0
    Above My Postcount
    Lol hes right though.
     
  2. LBG

    LBG Señor Member

    Apr 19, 2009
    7,471
    1
    0
    nada ilegal
    31.560499, -111.904128
    #442 LBG, Dec 12, 2010
    Last edited: Dec 12, 2010
    Well I don't agree with what dumaz1000 said. But at the end of the day it comes down to individual opinion and preferences. I know that for me, the 3DS can't possibly beat my iPhone 4 for my own portable gaming needs. 3D screen? I don't care for gimmicks like that. 400×240 screen resolution? I'd rather play games on my iPhone 4s beautiful 960 x 640 retina display. I don't like Japanese games and I don't want to be paying £30 + for games when I can get them for much cheaper from the app store. I never liked the shape of the original DS, and for me it's much more convenient to have an all in one phone and gaming machine which does so much more than any portable console like the 3DS can achieve.
    Those just some of my reasons that I will stick with my iPhone 4. I know that other people's preferences will differ, and that's fine.
     
  3. Omega-F

    Omega-F Well-Known Member

    Aug 20, 2009
    1,282
    0
    0
    Graphic Designer
    USA WA
    Dumaz nailed it.

    Now, it's time to just wait. Word is that Nintendo is not allowing publishers to release any info about their 3DS games until mid January. Also, pre-orders for this thing will start at the end of December, so if you want to get one by launch, be sure as hell that you pre order it.
     
  4. MidianGTX

    MidianGTX Well-Known Member

    Jun 16, 2009
    3,738
    10
    38
    I was on LBG's side with the bullshot thing (since y'know, it was) but I'm on dumaz' and Omega's side for this. The 3DS will indeed look awesome, the Street Fighter thing was a ridiculous statement by K as the iPhone version is using crappy old sprites, the 3D aspect may be a gimmick, but I've never planned to use it. I'm gonna switch it off and play in 2D with real buttons, a screen without fingerprints, and games that actually provide a little depth (no pun intended) for once.

    The App Store has been good to me, but it's never really been something I'd look to for some serious gaming. The 3DS lineup, as small as it is in comparison, already smashes the iPhone's library in terms of quality.
     
  5. K?!

    K?! Well-Known Member

    Nov 5, 2010
    1,366
    0
    0
    alea iacta est
    K, the Street fighter was a bad example. But many other games look very similar.

    Resident Evil Mercenaries
    [​IMG]

    Zombie infection

    [​IMG]

    BioHazard Revelations
    [​IMG]

    Rage HD
    [​IMG]

    Dead or alive dimensions
    [​IMG]

    Eternal Legacy
    [​IMG]

    The 3DS may have a slight advantage now, but will it hold that advantage when the iPhone 5 is released? How about when the iPhone 8 is out? The iphone can evolve much faster than the 3DS. So if the 3DS can barely hold it's ground now, how will it fare in a few years?
     
  6. GDSage

    GDSage Well-Known Member

    Feb 4, 2009
    472
    0
    0
    #446 GDSage, Dec 13, 2010
    Last edited: Dec 13, 2010
    If by similar you mean "Help, I've suddenly gone blind and can no longer know what I am typing on the screen in front of me!"... I suppose you're right.

    First off, awesome choices for 3DS screens, two have been crudely blown up from 400x240, with the other being a capture from a trailer. If I didn't know any better I'd say you're on a trolling run with those.

    Anywho...

    In Zombie Infection, where are the soft shadows? Where is the self-shadowing? Where is the per-pixel lighting? Where is the normal mapping? Heck, how are the polygon budget and texture quality similar?

    Though Rage fares better, it is also a on-rails game. When you limit to what is being rendered like that, it frees up resources to be better spent elsewhere. How is that a comparison to a third-person action game sporting everything from per-pixel lighting to dynamic shadowing effects?

    As for your last comparison, I don't even know where you're going with that or indeed how you can think they look similar. Where's the normal mapping and other shader effects, where's the polygon / texture quality?

    Apart from Rage, those other two titles are basically Dreamcast quality wares, albeit sharper looking. How are Dreamcast quality-looking games anywhere similar to by-and-large Xbox quality-looking games but with shader effects of DX9 / DX10?



    So, instead of using the main character as an example, you know, the thing that is most noticeble in the whole screenshot, you instead use the model in the distance which is obviously subject to LOD? If you don't know what LOD is, in other words, it is no calling card for the polygon throughput of the game. It is a calling card on you trying far too hard to make it be the case, however.
     
  7. GDSage

    GDSage Well-Known Member

    Feb 4, 2009
    472
    0
    0
    Oh, some news.

    Namco has announced a new title. One Piece Unlimited Cruise SP.

    Not very interesting, but the development behind it is. It will be a compilation remake of the two games released on the Wii. Yep, this makes it the very first Wii port (though it is being remade).

    It makes for interesting discussion about the possibility of more Wii ports / remake for the 3DS. It can be suggested the 3DS is a pretty capable device, to be able to handle a Wii game, especially one which looks like it will have a development cycle of well under a year.

    If that is the case, I hope Nintendo ports Xenoblade and gives it a second chance. Funny thing is, with the better shader support of the 3DS, it would probably look better even when the game has such a large scope.



    Now, K?!, that's actually what you call a draw distance.
     
  8. Omega-F

    Omega-F Well-Known Member

    Aug 20, 2009
    1,282
    0
    0
    Graphic Designer
    USA WA
    #448 Omega-F, Dec 13, 2010
    Last edited: Dec 13, 2010
    Are you for real? Have you realized that with Apple, you have to buy a new machine if you want to get the best visuals possible?

    What kind of comparison is this in the first place. Makes no sense, like, WTF?

    And then comparing it to an "iPhone 8"

    Son, what is this nonsense?

    By the way, if you think Mercenaries looks similar to that Gameloft game, you need glasses. Seriously.
     
  9. CaptainAwesome

    CaptainAwesome Well-Known Member

    Dec 22, 2009
    1,218
    0
    0
    Student
    The Island of Berk
    Well, if when the iPhone 8 rolls around you still have to cite Gameloft clones as the device's "best games," then I think Nintendo won't have anything to worry about.
     
  10. MidianGTX

    MidianGTX Well-Known Member

    Jun 16, 2009
    3,738
    10
    38
    iPhone 8? We'll all be playing on the next 3DS by then anyway. God knows what kind of graphics that thing will be pushing.

    The problem with most of the comparisons made so far is that most of the App Store games essentially act as lite versions. Either in content or due to the simplified control schemes. You could probably play one as a kind of demo, while you wait for the real RE to come along on 3DS...
     
  11. K?!

    K?! Well-Known Member

    Nov 5, 2010
    1,366
    0
    0
    alea iacta est
    Xenoblade is a wii game that may never be made for the 3DS.
    Oh, and wasn't it proved in this thread that the iphone has more power than the wii?

    Oh, and this is what mean by draw distance:
    Xenome
    [​IMG]
    Infinity Project
    [​IMG]

    Compared to this:
    [​IMG]

    Because cramped hallways and pitch black lighting are easy ways to make a game look better.
     
  12. GDSage

    GDSage Well-Known Member

    Feb 4, 2009
    472
    0
    0
    Again, I don't know why you consider those screens to be impressive. The geometry is N64 / Dreamcast quality, with the texturework work just as bad.

    The game sports per-pixel lighting, dynamic soft shadows and self-shadowing. To achieve that so called "black lighting" a lot of resources are spent to create that depth (because to have uniform lighting in the games you posted are bleh). Just give it up now, because it's more than obvious you're doing this (whatever it is) intentionally.
     
  13. Omega-F

    Omega-F Well-Known Member

    Aug 20, 2009
    1,282
    0
    0
    Graphic Designer
    USA WA
    #453 Omega-F, Dec 14, 2010
    Last edited: Dec 14, 2010
    I guess K?! is just a joke member. I mean:

    [​IMG]

    If you think that's impressive, you have no credibility in anything you say about graphics anymore.

    I think you are being waaaaaaaaaaaay to generous. I mean, this is how a 1996 game looked:

    [​IMG]

    That "Xenome" doesn't even look as a top N64 game like Banjo Tooie, Conker's Bad Fur Day, let alone a Dreamcast game.

    And, damn, that "Infinity Project" game looks atrocious. And you put it before the Revelations gif. You either: have big balls to do that, or you need glasses. I think the later is more likely.
     
  14. K?!

    K?! Well-Known Member

    Nov 5, 2010
    1,366
    0
    0
    alea iacta est
    But where are my pixel shaders?

    So there are your pixel shaders, which you seem to mention in every post. They are likely not used because the cost benefit ratio is too little for games so cheap, but they are supported by the hardware and exist.*

    The fact that iPhone and 3DS games are comparable proves another point; that iPhone games provide a greater value for your money. You want 10 player, 10 map multiplayer, just 6.99. Compare that to the average price of $40 for a DS game. And the iPhones casual games are better, too. For just a few dollars you can get a ton of great .99 cent and free games that last you for hours. The front page said that angry birds provides more content for dollar than any other game. I checked out the DSi's store and it was pretty lacking.

    Nintendo lacks 3rd party support on most of their systems. Almost all of the top titles for the Wii and DSi ante made by Nintendo. If developers don't see their games having great sales, they just won't stick with the system.*

    The 3D effect is unnecessary. For all you know, it could cause eye problems when looking at it for long periods of time. I can watch my iPod screen for hours, but I can't watch a 3D movie, even for a few minutes. Sure, I can turn 3D off, but now I have a very expensive screen I can't use.

    An iPod is more useful as a multimedia device. The two come relatively close in gaming, but the iPod is the clear winner in music, movies, utilities, web browsing, ect. The iPod is a much more useful device all around, and you'll save money on games.

    My comment on the future versions of the the iPhone got misinterpreted. The iPhone can get stronger every year. But once the 3DS is released, game quality will increase much slower, because the hardware isn't improving. And if you take care of an iPod or iPhone and sell it jailbroken and unlocked, just before the next model is announced, you can easily break even or make a small profit.*

    Omega F: *I was never comparing graphics quality. I was saying that iPhone games have larger draw distances than their 3DS counterparts. In those screenshots, the graphics disappear far in the distance; in the gif, the game gets completely black 10 30 feet from the main character. Perhaps, if these games only drew what was 20 feet in front of them, they might look better. Also, both of these games intentionally added dirt or sand effects to make them look better in action. It makes stills look worse, but adds more depth when seen moving.

    To GDSage: If I'm not intentionally doing this, am I typing it unconscious? Maybe, I'm an alt account of you, making weak arguments so you can sound better.
     
  15. CaptainAwesome

    CaptainAwesome Well-Known Member

    Dec 22, 2009
    1,218
    0
    0
    Student
    The Island of Berk
    ...

    Seriously. Resident Evil is a horror genre game; maybe you've heard of it. Of course the hallway is going to be dark; it's more ominous that way.

    Also, with the pixel shader point and the point about iPhone hardware upgrades, you contradicted yourself without knowing it. The reason that the devs don't take advantage of such tech is because not enough users have the upgraded hardware. It would essentially be useless for developers to push the device to it's limits if half the user base is still two versions behind. Therefore, even if the tech of later iterations of iDevices were to surpass that of the 3DS, it wouldn't matter because developers would not waste their time developing for hardware most of their market doesn't have. In a sense, the 3DS is a better choice because you know that your hardware will run games far into the future and developers won't have to constantly update their games to optimize for the new tech.

    Plus, have you even seen the list of games upcoming for the 3DS? Honestly, I'd take an Ocarina of Time reboot over the entire App Store library any day. You certainly get what you pay for; I can't see myself playing Angry Birds in twenty years, while Ocarina of Time has never lost style.
     
  16. mr.Ugly

    mr.Ugly Well-Known Member

    Dec 1, 2009
    1,673
    0
    36
    Berlin, Germany
    what i don't understand is why people compare single dollar games to fullprice console games?

    like mentioned before.. you get what you pay for.. or rather you should..
    there is enough expenive crap on the dsi as there will be on the new one..

    so you compare apple (hah!) and oranges here..

    if capcom would they could port any of their 3ds titles (sans 3d feature) to the actualy generation of iOS devices..

    the computing power is there, its shown by rage, epic citadel and infinitie blade..

    but its costs alot of money to make such games.. and as long as the appstore is a place where kids still cry foul play for paying 1 dollar for angry birds season instead it being an free update , nothing will change..

    the next big expensive game is on the horizon with real racer 2.. they spend 2 million on developmenent there and that just scratches the cost of something like resident evil on 3ds.. but the one is sold for 10$ the other for 40-50$

    at the end the iOS platform for gaming is still young and we will see in a couple years how things turned out..

    at the end its the kids that knock their heads onto each other because they can't afford just both devices and be done with it..

    i personaly don't care about the device.. i care about the games on it.. if there is a great game for platform X i just buy it to play the game and thats it..

    mybee things will change of you've grown up earn your own money so it won't be so hard to take 200$ and buy yourself a new gadget once in a while.
     
  17. K?!

    K?! Well-Known Member

    Nov 5, 2010
    1,366
    0
    0
    alea iacta est
    120 million iOS devices have been sold in total. And 59.6 million, or half of them, are iPhone 4's. This isn't counting the iPod touch 4 or the iPad. So with half of all iOS devices being sold in just four months, I'm willing to say that hardware gets updated very quickly.

    Source http://www.asymco.com/2010/09/03/ipod-touch-made-up-37-7-percent-of-all-ios-devices-sold-so-far/
     
  18. sid187

    sid187 Well-Known Member

    Dec 23, 2009
    1,791
    0
    0
    i have to agree with you.

    chris.
     
  19. GDSage

    GDSage Well-Known Member

    Feb 4, 2009
    472
    0
    0
    #459 GDSage, Dec 14, 2010
    Last edited: Dec 14, 2010
    Who said the iDevices didn't support it? I certainly did not, so you need better reading comprehension, my friend. All I did is show up your awful comparisons to be what they are, awful comparisons.

    You was the one comparing 3DS games with N64 / Dreamcast-looking iOS games and I was merely pointing out the lack of, well, almost everything in those iOS games.

    The simple reality is far more 3DS games are going to push the hardware. For one, developers don't have to juggle different specs if they want to target all devices, but more importantly there is already an established market for Nintendo's handheld sector that supports multi-million budget titles. This proves to be the case when with the 3DS not even seen release yet we're already getting games that support the MT Framework engine in the first year.

    Another additional reason will be in how the 3DS is setup. Instead of using programmable pipelines for the shaders, Nintendo has opted for fixed. With fixed it is less flexible, but as Nintendo stated they did this for the many (most devs) rather than for the few (Epic, etc). With this setup more developers will be able to get more out without having to worry about juggling it with other aspects of the development in order to keep a stable framerate. It means we will see more graphic / shader intensive games but at smooth framerates, no matter the studio size or its budget.


    Er, what? The DS was widely supported by developers. For Japan developers is was the number one platform for development and it looks like the 3DS will be the next number one platform for development. How are you judging this from the DSi store, which was a stopgap / testbed operation, of which we have already been given information on the vast improvements in the online store for the 3DS?


    Well, no, parallax barrier doesn't suffer from the same issues as glasses 3D. Psst, what causes eye strain with glasses 3D is the darkening by the glasses. That dulled brightness combined with the uncomfortable ergonomics of the glasses cause head / neck / eye strain.

    As far as necessity goes, 3D depth can aid in detecting distance in 3D space, the obvious benefactors of this being racing games, FPS games, and my personal favourite, Monster Hunter (or third-person action games).


    Load of bollocks and you know it. As shown with consoles and handhelds in the past, it doesn't matter if the tech itself doesn't improve because the developers means of using that tech improves substantially over the course of the lifecycle. That's like saying there wasn't a substantial difference between first-gen PSP titles and Peace Walker, a 5th generation title.

    Oh, and for your information, don't be too sure about the 3DS staying the same. It has a dual CPU setup, both of which are underclocked substantially and a GPU which is also underclocked. Just as with the PSP and Sony capping the 333MHz CPU to begin with (to 200MHz) and then later unlocking it, the same can happen with the 3DS. Not like it needs to because if the likes of Revelations can be made in year one, then year two, three and four are going to fantastic.

    Now, can you finally give up with this thing that you are doing and stop comparing different devices? This is the 3DS topic, not the "I wuv my idevice so much more than 3DS" topic. Thank you.
     
  20. GDSage

    GDSage Well-Known Member

    Feb 4, 2009
    472
    0
    0
    #460 GDSage, Dec 14, 2010
    Last edited: Dec 14, 2010
    Capcom's Delight

    Mega Man Legend 3 will be powered by the MT Framework engine. The same engine powering Revelations, Mercenaries and Super Street Fighter IV 3DS games.

    ... And we might be getting first screenshots this Friday! Can't wait, been far too long for a Legends sequel.


    New games

    In addition, a new licensed 3DS developer has been announced. Digital Works Entertainment, a Tokyo based games company, is working on their first 3DS title called Shinigami Oni (Demon of Death).

    "Find yourself facing death in a complex metropolis. People fear death, at times they fight against it and other times they accept it. Then they continue to confront death."

    Mysterious enough desciption for the game, hopefully more to be revealed soon.

    DWE also have another 3DS game in the works called ZAOO, but nothing more has been revealed about it.


    Compilation remakes

    Blossomsoft, the Japanese studio that released the first commercial RPG using RPG Maker, is developing a two in one game that combines a remake of their previous RPG "Eternal Eden", and their upcoming sequel “Eternal Eden: Ecclesia”.

    Namco Bandai has announced the two Wii games "One Piece Unlimited Cruise Ep1" and One Piece Unlimited Cruise Ep2" will be remade as a compilation title for the 3DS.


    X-communication

    Julian Gollop, the creator of the classic X-Com, is confirmed to be the director behind the Ghost Recon strategy game for the 3DS, now called Ghost Recon: Shadow Wars and will be a launch title for 3DS. Good news is we're pretty much confirmed a good game. Bad news is this is Ubisoft and so it looks like Ghost Recon: Shadow Wars was originally a DS game but its development was shifted to 3DS, so it isn't exactly a looker.


    Five Alive

    This beauty "Omega Five", by Hudson

    Is being ported to the 3DS


    Chronic depression

    Koei's has detailed more on Samurai Warriors Chronicle for 3DS.

    * Multi chapter story mode
    * Create your own custom general
    * 40 premade generals available
    * SpotPass and StreetPass confirmed
    * Download new scenarios via SpotPass
    * Share downloaded scenarios and exchange weapons and more with others via StreetPass.
    * Spring 2011 Japan release


    ... And that's all for this weeks 3DS news.
     

Share This Page