3D iPhone MMO (+ Mac/PC) in Development

Discussion in 'Upcoming iOS Games' started by daveyoung, Sep 21, 2009.

  1. 1magus

    1magus Member

    Oct 15, 2009
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    You claimed you want to focus the first release on PVP and Exploration but exploring a world without NPCs is a tad weird, will there at least be computer controlled enemies out there to defeat lol?
     
  2. daveyoung

    daveyoung Well-Known Member

    Mar 15, 2009
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    New Bedford, MA
    Adding in enemies in an MMO is not a trivial task. There may be NPCs, but almost definitely not computer-controlled enemies until the second dev cycle.
     
  3. Tarcin

    Tarcin Well-Known Member

    May 10, 2009
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    Could I be a beta/alpha tester? Also I can help you construct the world if you want. Pm me and I can start helping you, though I need a map of the place (if you have one) and some other info. but pm me.
     
  4. ShadowsFall

    ShadowsFall Well-Known Member

    May 15, 2009
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    Alright, so is there a level cap, and are there any skills like strength, mana, etc. to boost up?
     
  5. daveyoung

    daveyoung Well-Known Member

    Mar 15, 2009
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    There is a planned level cap of around lvl 100, and every stat and trained/focused skill can be boosted at any time throughout your career with experience that you've earned. Most skills also go up with use.
     
  6. Aegis

    Aegis Well-Known Member

    Dec 8, 2008
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    without NPCs how will low population times be addressed, say I log on at 4am (i dont sleep well) and theres nobody on? do i just twiddle my thumbs?
     
  7. daveyoung

    daveyoung Well-Known Member

    Mar 15, 2009
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    No, I will make sure there's something for you to do ;)

    I *am* experimenting with some NPCs on a simplistic level and because most of the game data comes from a server, it will *not* be difficult for us to put in NPCs at least. It's the monsters and AI there that may take until the second update. That being said, we do want to get them in as soon as possible.
     
  8. daveyoung

    daveyoung Well-Known Member

    Mar 15, 2009
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    New Bedford, MA
    New Inventory Vid Posted

    I was finishing up the basics for the persistent player inventory.
    It's set up now with 144 possible inventory slots, and can do drag-and-drop, equip, unequip, close.

    It's pretty sweet because it pulls your inventory down from the database, shows it for you in a paged slot format, and lets you click on an item to view some information about it. Inventories are an insane amount of work. Still lots to do on it, and add support for the other item types (just did weapons so I can get to combat).

    Anyway, I shot a quick vid to show the team, I'll share with you guys too.

     
  9. Goose

    Goose Well-Known Member

    Aug 27, 2009
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    cool man, looks like it's coming along really well.
     
  10. daveyoung

    daveyoung Well-Known Member

    Mar 15, 2009
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    New Bedford, MA
    Thanks, it *is* moving along well. With each piece I code I'm getting closer and closer to a cross platform MMO framework that you can play from anywhere with an Internet connection. That is very exciting to me :) Systems like inventory can be rather painful to implement, so each little step forward is a big deal.

    At some point in time it's going to be moving into just working on art and content, which will be a blast.
     
  11. Goose

    Goose Well-Known Member

    Aug 27, 2009
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    I anxiously look forward to seeing how this turns out.
     
  12. p0rtalthinker101

    p0rtalthinker101 Well-Known Member

    Jul 31, 2009
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    Washington State
    Did you say you can only play when connected to wifi on the ipod touch? :( And yes, if you need any experienced beta testers, im all in for helping you out :)
     
  13. squarezero

    squarezero Moderator
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    Dec 10, 2008
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    Just went through the whole thread to catch up with how this project is shaping up. I have to say, Dave, I'm impressed: you guys have come a long way since CastleGuard2. One small aesthetic note on the menus: the use of that particular typeface on a black background makes them look like Woody Allen film titles (see below) -- not exactly the kind of feel you want for a fantasy game. It may seem like a minor thing, but atmosphere is a big part of what makes a fantasy game come alive, and it seems like it would be a comparatively minor task to take the menus in a different direction.

    Feel free to PM is you want to talk further about this...

    [​IMG]
     
  14. daveyoung

    daveyoung Well-Known Member

    Mar 15, 2009
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    New Bedford, MA
    I'm not considering any of the visuals to be final at all, choosing a typeface or particular style for the GUIs is something we haven't gotten to yet, hence the all-black. I'm just not a designer unfortunately. It will be fun to do that part and go through and replace things. I'll be *sure* to post some pics up to get opinions at that point.

    Thanks for the kind words! I'm still going solo on the coding and database stuff, but have plenty of help on the game design and worldbuilding side. It's making a big difference.
     
  15. squarezero

    squarezero Moderator
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    Dec 10, 2008
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    I'll definitely be picking it up, regardless of how the menus look... but I'm glad to hear that you're still working on them.
     
  16. Winin

    Winin Active Member

    Oct 18, 2009
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    robot repair guy
    San Francisco
    Now I want to play a Woody Allen mmo.
     
  17. Baitntackle54

    Baitntackle54 Well-Known Member

    Sep 27, 2009
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    Yeah you have come a long way, I am so excited for this game to come out you have no idea. Well maybe you do :) but I have never looked so forward to one game.
     
  18. 1magus

    1magus Member

    Oct 15, 2009
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    Are you using Unity at all to make this game?
     
  19. daveyoung

    daveyoung Well-Known Member

    Mar 15, 2009
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    New Bedford, MA
    Nope
     
  20. blk04a4

    blk04a4 Well-Known Member

    Apr 14, 2009
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    xray tech
    bay area cali
    i just wanted to say this game looks awesome, but more the fact that you keep everyone involved. I followed your thread when you were creating Arcana: Spell Duel, and its just really cool how you post your progression and let everyone else know how its going. I am a huge fan keep up the good work! i cant wait until this comes out!
     

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