You claimed you want to focus the first release on PVP and Exploration but exploring a world without NPCs is a tad weird, will there at least be computer controlled enemies out there to defeat lol?
Adding in enemies in an MMO is not a trivial task. There may be NPCs, but almost definitely not computer-controlled enemies until the second dev cycle.
Could I be a beta/alpha tester? Also I can help you construct the world if you want. Pm me and I can start helping you, though I need a map of the place (if you have one) and some other info. but pm me.
There is a planned level cap of around lvl 100, and every stat and trained/focused skill can be boosted at any time throughout your career with experience that you've earned. Most skills also go up with use.
without NPCs how will low population times be addressed, say I log on at 4am (i dont sleep well) and theres nobody on? do i just twiddle my thumbs?
No, I will make sure there's something for you to do I *am* experimenting with some NPCs on a simplistic level and because most of the game data comes from a server, it will *not* be difficult for us to put in NPCs at least. It's the monsters and AI there that may take until the second update. That being said, we do want to get them in as soon as possible.
New Inventory Vid Posted I was finishing up the basics for the persistent player inventory. It's set up now with 144 possible inventory slots, and can do drag-and-drop, equip, unequip, close. It's pretty sweet because it pulls your inventory down from the database, shows it for you in a paged slot format, and lets you click on an item to view some information about it. Inventories are an insane amount of work. Still lots to do on it, and add support for the other item types (just did weapons so I can get to combat). Anyway, I shot a quick vid to show the team, I'll share with you guys too. Subscribe to the TouchArcade YouTube channel
Thanks, it *is* moving along well. With each piece I code I'm getting closer and closer to a cross platform MMO framework that you can play from anywhere with an Internet connection. That is very exciting to me Systems like inventory can be rather painful to implement, so each little step forward is a big deal. At some point in time it's going to be moving into just working on art and content, which will be a blast.
Did you say you can only play when connected to wifi on the ipod touch? And yes, if you need any experienced beta testers, im all in for helping you out
Just went through the whole thread to catch up with how this project is shaping up. I have to say, Dave, I'm impressed: you guys have come a long way since CastleGuard2. One small aesthetic note on the menus: the use of that particular typeface on a black background makes them look like Woody Allen film titles (see below) -- not exactly the kind of feel you want for a fantasy game. It may seem like a minor thing, but atmosphere is a big part of what makes a fantasy game come alive, and it seems like it would be a comparatively minor task to take the menus in a different direction. Feel free to PM is you want to talk further about this...
I'm not considering any of the visuals to be final at all, choosing a typeface or particular style for the GUIs is something we haven't gotten to yet, hence the all-black. I'm just not a designer unfortunately. It will be fun to do that part and go through and replace things. I'll be *sure* to post some pics up to get opinions at that point. Thanks for the kind words! I'm still going solo on the coding and database stuff, but have plenty of help on the game design and worldbuilding side. It's making a big difference.
I'll definitely be picking it up, regardless of how the menus look... but I'm glad to hear that you're still working on them.
Yeah you have come a long way, I am so excited for this game to come out you have no idea. Well maybe you do but I have never looked so forward to one game.
i just wanted to say this game looks awesome, but more the fact that you keep everyone involved. I followed your thread when you were creating Arcana: Spell Duel, and its just really cool how you post your progression and let everyone else know how its going. I am a huge fan keep up the good work! i cant wait until this comes out!