DangerLands dev update The Screaming Monkeys blog was kind enough to ask us some questions about DangerLands, the first part of the Q&A is here: http://screammonkey.wordpress.com/ In terms of dev update, I have been working on shops and inventories, and Winin is doing some INCREDIBLE design on our crafting system!
Shops, eh? That campfire where Shnarp hangs out is going to be the Cotswolder's foothold in the dangerous forest, so that will be a good place to have some guards and a shopkeeper until I can build Cotswold.
Here's an idea for minimizing lag on the idevice, sorry if this has been presented before, I honestly haven't read through all 50+ pages, I'll get there eventually Anyways, in most MMOs there is a lot of customzation as far as what each toon looks like, and from your interview it seems like you might be doing an item shop to do this as well. Great. To minimize lag though I might suggest that only the currant player's customization shows on the world map (eg you see yourself with all personalizations all the time), while all other players show as somewhat low detail generics (perhaps with a different look each 10 lvls or so so that everyone can know if they will get one shotted or not). When people want to show how cool they look or whatnot to other players they can invite their friends to their user generated content zones (ex houses, guild halls ect) and all personalizations can be shown there. This should help reduce lag in major game areas like cities and while allowing for an item shop.
I'm reworking the forest zone right now, and since you guys asked for it, I'm putting in a hidden valley that can only be reached via clever jumping.
Don't try too hard, it isn't in the LiveDev yet. Since we were able to increase the area 4x, I had more room to play with, and I had to rebuild everything anyway, so I figured "why not?".
The game sounds awesome and let's hope it will not have monthly subsriptions just put a litle high price instead of monthly subscriptions to play... It's for iPhone MMO's
Been swamped with lots of projects which don't involve 3D game programming. We're jonesing to get back to development, and some emails have begun to trickle around to get a new gameplan together. This weekend's release of the iPad was definitely a game changer for me, and I need to talk to the team about potential impact on us. Thanks for hanging in there, there will be another large dev push beginning sometime this month.
Holy crap omg count me in on BETA wow make this game look like wow on a ps2 lmao 80 MB ram and 800 mhz CPU sounds like xbox regular on xbox live with MMORPG on a touch screen wow u guys make this game awsome oh and i'm guesing u need help ima c c+ and c++ and expereinced with game engines (2d only) so count me in on this game oh and the xbox thing yeah that's what it looks like is this unity or something else ima noob on this site but obviously know more about this then most ppl do im only 12 lmao
I don't think the iPad is a game changer yet. From what I've heard only the top featured apps get decent numbers of downloads and everything below that isn't really visible. They still don't show different categories of games on the iPad app store. Perhaps once they put in categories it will be different.
Not yet, quite right.. especially in regards to the recent potentially 'game changing' developer agreement changes. But, an incredible device!
I'm feeling pretty positive that the whole Unity issue will be resolved. On the iPad, keep in mind that the installed iPhone/iPod Touch installed base is almost a hundred times larger than that of the iPad. From a market perspective, it will be a while before the iPad really changes the gaming landscape. EDIT: But you guys aren't on Unity, right? I wonder what's going on with Shiva 3D.