3D iPhone MMO (+ Mac/PC) in Development

Discussion in 'Upcoming iOS Games' started by daveyoung, Sep 21, 2009.

  1. ShadowsFall

    ShadowsFall Well-Known Member

    May 15, 2009
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    TA 09'
    A bit harsh I do believe, I thought people were supposed to congratulate other people for the birth of their baby/babies. Well I congratulate you for hacing a baby!

    I'm finially excited to see a major development coming along so greatly. The game reminds me of Outer-Empires, both using a web browser + ipod/iphone for a MMO, though this one is going to be a MMORPG, which is a big thumbs up in the App Store. I'm thinking that the release date for this game is probably going to be in march 2010 because of the massive online 3D world.
     
  2. CaseyLay

    CaseyLay Well-Known Member

    Jul 13, 2009
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    Whoa. I've actually been seeing 9:11 stand out on the clock for over a year now.

    Well, anyway, I can't wait to see the game. How good will the graphics be? I hope for a lot of good desert/snow places. As learned from Perfect World, those always seem to be the prettiest environments.
     
  3. Brazilian Rider

    Brazilian Rider Well-Known Member

    Mar 6, 2009
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    :eek: Same Here!
     
  4. daveyoung

    daveyoung Well-Known Member

    Mar 15, 2009
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    New Bedford, MA
    Google it with the words 9:11 clock digital, pretty weird stuff. Though it won't be any part of the gameplay of our game :) Just spent a couple hours peering through the looking glass and getting a bunch of notes together for the design team, wow! good stuff happening
     
  5. daveyoung

    daveyoung Well-Known Member

    Mar 15, 2009
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    3D iPhone MMO: DangerLands

    A small bit of news: we have moved from the working title of 'Gryphon' to an official game name of 'DangerLands'.

    After peering though the portal into the game world for awhile, we could see no sign of Gryphons. Someone could swear that they saw one a couple years ago, but darned if any of the rest of us have seen any on our watch, so it just doesn't make sense.

    So, though we've been waiting for crazy flying Gryphons to show up, what IS apparent is that these lands are filled with danger and old-skool adventure. Also, the portal is showing us strange glimpses of what seems to be both the past and the future of this world.

    The design team has been working in shifts looking through the portal and trying to overhear things. Audio quality is just plain poor, but they have managed to pick up some small bursts of words.

    Many of the inhabitants of this land speak in an entirely foreign tongue. One of the designers says it resembles Latin, but I dunno.. mama didn't raise no fancy college gradumate.

    In addition, there is a large variety of creatures here. Some are almost intelligent, and some are no more than beasts. We overheard some names of the creatures. In particular, there are some beasts which seem to command quite a bit of fear to the people. We think they are called 'Grog' and 'Borogroth', and we keep hearing mention of a rather dreaded 'Bask'.

    There is also one rather disturbing piece of news. It wasn't immediately apparent given all the excitement of discovering the alternate dimension, and we can only see from pretty far off after all, but the inhabitants here seem to be able to CHANGE HEADS! Yes, yes, I know.. you think I'm mad now. It's true. I personally witnessed a young man go into a shop wearing a helmet, and come out with what looked like a bear head. At first I thought it was a mask, but then I realized that he never took it off. And many of the other people were doing the same thing.

    One of the designers has managed to translate the sign on the shop, and it seems to say... 'Head Shop'.

    Well, that is all for now, my shift to watch is almost here. We are going to continue to look and gather information for the rest of the week, and then we will put what we have seen and heard into play, and get cranking on the game!
     
  6. JoshCM

    JoshCM Well-Known Member

    Aug 11, 2009
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    Personally I liked Gryphon better - I hope you aren't fully decided on that yet.
    Dangerlands sounds a bit generic - this is just some constructive criticism.
    Please think that over a bit more. Maybe start a poll and let some of the folks here suggest a name? Or at least vote on one?
     
  7. daveyoung

    daveyoung Well-Known Member

    Mar 15, 2009
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    #27 daveyoung, Sep 23, 2009
    Last edited: Sep 23, 2009
    It used to fit quite well when we started a team project two years ago, but it somehow doesn't fit the cross-genre multi-dimensional game that is taking form here. The target demographic is also wider than the competitive fantasy RPG audience.

    Most of us are old school role players who remember the vintage and classic pen and paper excitement of Dangerous Journeys and Dungeons and Dragons... and played with things like Adventure People and Legos.

    So we're going to capture all that as best we can, and expose it to a new generation too :)
     
  8. kazcat42

    kazcat42 Well-Known Member

    Jun 15, 2009
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    +1 though it is up to you devs :D
     
  9. daveyoung

    daveyoung Well-Known Member

    Mar 15, 2009
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    I do very much appreciate the feedback (it's why I'm here) and don't want to sound ungrateful at all for the constructive advice either!

    I hope when more of the story and style come out that the game name is more justifiable to you. It would feel funny to be someday playing a game named Gryphon in a wide brim hat and taking aim with a revolver. Similarly, one might become uneasy never seeing any Gryphons around. There is, however, a good deal of danger to be had. *shudders*
     
  10. daveyoung

    daveyoung Well-Known Member

    Mar 15, 2009
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    Or perhaps it is better to say:

    "WHOSE RESPONSIBLE THIS? I am what they call the best of the best, so mock all you want, but I have my fans, and they lvoe my stories!!!!"
     
  11. Baitntackle54

    Baitntackle54 Well-Known Member

    Sep 27, 2009
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    Sweet

    Wow just what everyonw with an iPhone and iPod touch is looking for. First real massive 3d MMO. I'm way excited! I got alot of questions so answer what you can :)

    will there be different races and playable classes and will we be able to have multiple characters on an account?

    Will questing be a major part of the game? Will there be quests where you need multiple players too help you beat it? Will questing be a good way too level up or will there be alot of "grinding" involved?

    Is there alot of teamplay such as alliances, clans, being able to train together?

    What kind of monsters can we expect too see? Will there be raid monsters too?

    Can we turn into monsters ourselves with certain spells and maybe even be able too fly around?

    What will the level cap be? Will we be able too pick from a number of professions for how we make money?

    When could we expect to maybe get some screenshots?
     
  12. daveyoung

    daveyoung Well-Known Member

    Mar 15, 2009
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    I will answer your questions in order :) We are also extremely excited! A lot has been put up on the drawing board.

    Q: Will there be different races and playable classes and will we be able to have multiple characters on an account?
    A: There will be different playable races, but we only have one on the drawing board so far. I can't say how many there will be or what they will be called, because we don't know yet. It's not difficult to add them codewise, but it means more art.

    As far as playable classes go, there won't be locked-in classes, but rather there will be skills. You can choose a set of predefined skills as a 'class template'.

    For example, if you choose the 'Fangler' template, you can expect to have a specialized skill in 'Fangling'. That is, of course, the name of our sword skill. Here are the names of some of the player templates, see if you can figure out which correspond to what type of character:
    Lobber, Ganker, Fangler, Fizzler

    You will be able to have multiple characters on your account.


    Q: Will questing be a major part of the game? Will there be quests where you need multiple players too help you beat it? Will questing be a good way too level up or will there be alot of "grinding" involved?
    A: There will be both quests and grinding for those that want it. I enjoy exploring and hunting, myself. There will be other gameplay elements to help you level, which are fairly unique so we'll keep em secret for awhile. Questing is always a good way to level up, and I imagine there will be many different types of quests, some may indeed involve groups! We are trying to create a great gameplay experience for the casual/occasional player as well as the hardcore folks.


    Q: Is there alot of teamplay such as alliances, clans, being able to train together?
    A: There will be alliances, and we will use an allegiance system where you gain subjects/followers. When one of your subjects earns experience, you will also earn some experience.


    Q: What kind of monsters can we expect too see? Will there be raid monsters too?
    A: These are the kinds of monsters you can expect to see, which are a few from the drawing board of our World-Building team:

    • Grog: A semi-intelligent species which is prone to having bigger types, ranging up to under Huge. They have two small tusks jutting out from their lower lip, giving them a somewhat comical appearance. When they're not trying to eat you that is...
    • Redcap Grog: Some particularly fierce and fast-moving Grog which have blood colored skull caps. Associated with particularly nasty deeds and rumors
    • Swarthy Grog of the Southern Pass: One of many different local varieties of Grog
    • Borogroth (aka Pounder): An ancient race of ridiculously strong, non-intelligent nasty hairy beasts with long arms and a spiked cap. Sort of like a gorilla... and a bear
    • Bask: A man-sized and larger two-legged wild lizard. Sort of like a longer two-legged alligator but with a shorter snout. Some versions breathe fire. They're extremely aggressive and territorial

    There will also be rare and unique monsters which get played by GMs or are used for special events only.


    Q: Can we turn into monsters ourselves with certain spells and maybe even be able too fly around?
    A: There is a very special kind of gameplay involving player-run monsters which no one has ever done before, and in fact I haven't even told the team about it yet. More on that later, when the time comes! That being said, certain players may always have a monstrous appearance ;)

    Flying is *not* planned, there have to be certain limitations on movement due to the capabilities of our target platforms and networking. For now, anyway.


    Q: What will the level cap be?
    A: It's too early to say, we haven't discussed it at all yet. It would depend on many factors, and sometimes content and strategy too.


    Q: Will we be able too pick from a number of professions for how we make money?
    A: If you mean crafting, yes. I think it's an important part of a casual gameplay experience!


    Q: When could we expect to maybe get some screenshots?
    A: We're working on it. Showing preliminary screenshots now of prototyping various systems isn't that useful to folks. The first screenshot we will probably send out is one of the first playable area, which is being worked on now. They will come quickly after that, as our preliminary target goal to get out the first playable release is early November. This will be an extremely limited release, probably mostly focusing on PvP.

    Thanks for the questions, keep em coming!
     
  13. hardcoregamer

    hardcoregamer Well-Known Member

    Sep 20, 2009
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    No! Don't make us choose! lol

    I'm looking forward to this game, but one thing that I would hate would be having to choose a profession. PLEASE go RuneScape style and let players level up in many professions and not make us choose! lol Thanks.
     
  14. daveyoung

    daveyoung Well-Known Member

    Mar 15, 2009
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    You have skills, not a profession. So you level up your skills. What we *will* have are player templates so people can put together something traditional if they want, with recommended stat and attribute values. But you can customize always and add new skills as you gain exp, or begin right from the start with a completely customized package. This will let you build and try out lots of different skill combinations, like a Ganker/Fizzler type.

    It's going to be very similar to what you could do (and still can) in Asheron's Call
     
  15. Baitntackle54

    Baitntackle54 Well-Known Member

    Sep 27, 2009
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    Wow you actually answered alot more then I expected thats awsome! I like that your open too answering all these. I hate the companys who wont release any information and just keep you guessing. And I really like how your doing stuff never done before that's great! I can't wait too see this game come together you have sure caught my attention. I'll think of some more good questions an post them later. Keep up the work!
     
  16. nooobynick

    nooobynick Well-Known Member

    Jan 5, 2009
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    A bit late to the topic but am looking forward to some screenshots.
     
  17. ShadowsFall

    ShadowsFall Well-Known Member

    May 15, 2009
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    TA 09'
    List of questions to make it easier =P

    -What's the name of the game?

    -What do you mean by Property Ownership? Is that able to own a farm/house?

    -Is there going to be a list of spells we could use as shortcuts?

    -Is there going to be many jobs/quests? Is there going to be several towns or just one town to spawn in?

    -Is there going to be a chat box (in-game chat, world chat [speaking out in the whole entire mmo world])?

    -Can we add items to our swords/armour?

    -Is there going to be cool magic skillz that would show when you use the skill?
    -Is there a party system?

    -Is there going to be a help guide?

    -Ability to ride horses or make traveling easier?

    -Any "resting" ability if you run out of potions?

    -A mini-map/full map?

    -Weather? (rain,fog,snow,etc.)

    -Combining weapons/armour?

    -Friends list?

    -Alliance list?

    -Release date? (at least a guess)

    And things we Toucharcade members can help out out with!!
    -Control Schemes
    -Quest names/how you do the quest
    -Naming monsters
    -Naming NPC's

    Looking forward to a MMORPG game =)
     
  18. Kunning

    Kunning Well-Known Member

    Aug 30, 2009
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    It's my opinion that Dave's games are on a steady climb upwards in quality! If you guys like the idea of this game, I think you should check out Arcana: Spell Duel! :D
     
  19. Baitntackle54

    Baitntackle54 Well-Known Member

    Sep 27, 2009
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    Ok i'm just guessing on some of this cause your giving me names and terms that i have no idea what they mean. I like that your moving from the generic wizard warrior cleric to stuff like that. And i Like the idea of kinda creating your own class type thing.

    So anyways with the templates and stuff can you go deeper on that? From what i'm getting You put attribute points too certain skills like spellcasting or melee and thats how you character is made. With that though can you eventually get it so your good at all of them or by going with one skill you have too sacrifice another?

    Can you give me an impression of how big you plan actually world too be? Is it gonna be segregated off into zones? and will we have underground cave and dungeons?

    And with armor some games kinda go cheap with the armor and you don't even see all the stuff your wearing. Will we have different plate, leather, and cloth armors? and be able too tell the difference by the shape? like with plate you will see the different pieces. and with a robe you will actually see a robe skirt and cape? I can't stand it when i'm stuck with a bodysuit that never changes shape and only the outside texture and colors change haha :p

    And from what it sounds like with npcs. It will be more of fighting certain races then just random monsters across the world?

    will the game be a pay per month type deal or do we buy expansions as they come out? I personally like it how guild wars has it and you buy the expansions but if you don't have the money you can stick with what you have. As long as they are quality expansions and not overpriced or rushed.

    Will we be able too summon pets to assist us in combat?

    I think thats all i can think of for now. I dunno how much actually relates too the game cause it sounds like your taking it in a differen't direction. But i think those are the general questions someones gonna ask about a mmo.
     
  20. daveyoung

    daveyoung Well-Known Member

    Mar 15, 2009
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    What's the name of the game?
    DangerLands (see influences earlier in the thread to see why)

    What do you mean by Property Ownership? Is that able to own a farm/house?
    That is what it means: having control over ingame properties for various purposes/reasons

    Is there going to be a list of spells we could use as shortcuts?
    We will have a customizable action bar for you to drag spells/actions to, and the menus you'd need to get to full lists. The iPhone version of the game will have a tighter interface to save on screen space, the full sized version will be easier to use I would think as it shows more at once.

    Is there going to be many jobs/quests?
    That's game content, we will continue to build the game with monthly (4-6 week) dev cycles and episodic content

    Is there going to be several towns or just one town to spawn in?
    Several, and you will spawn into where you logged out of last, town or not!

    Is there going to be a chat box (in-game chat, world chat [speaking out in the whole entire mmo world])?
    It is doubtful we will have world chat, but you will have area chat at the very least, as well as character emotes to use. We also have a cool feature planned where people on the website can talk to people ingame using normal chat system

    Can we add items to our swords/armour?
    Not at the beginning, this is a late-stage feature we could consider down the road.

    Is there going to be cool magic skillz that would show when you use the skill?
    Special effects! We got 'em!

    Is there a party system?
    Yes

    Is there going to be a help guide?
    Yes

    Ability to ride horses or make traveling easier?
    Not horses (they aren't actually in the game world at all from what we've seen).
    Teleporting devices will be around to help you get from place to place. We haven't decided if we will be building riding in, it might not make sense once you see things...

    Any "resting" ability if you run out of potions?
    Characters regain health and other critical energies naturally over time

    A mini-map/full map?
    Full map yes, mini-map... probably!

    Weather? (rain,fog,snow,etc.)
    Yes

    Combining weapons/armour?
    If you mean mixmatching, you will have a full inventory available to swap pieces in and out of.

    Friends list?
    Yes

    Alliance list?
    Yes, and other functions available for alliance use

    Release date? (at least a guess)
    We are shooting for an early November release for the preliminary game client which will focus on PvP mostly. We will then proceed with a 4-6 week development plan for each update, adding in features and content as we go!
     

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