3D iPhone MMO (+ Mac/PC) in Development

Discussion in 'Upcoming iOS Games' started by daveyoung, Sep 21, 2009.

  1. Baitntackle54

    Baitntackle54 Well-Known Member

    Sep 27, 2009
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    So what about that mac version?
     
  2. daveyoung

    daveyoung Well-Known Member

    Mar 15, 2009
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    New Bedford, MA
    Please post any test issues over on our forums so that the team can find them easily.

    kugi_igi, if you click Cancel, then Offline, can you walk around?
     
  3. JoshCM

    JoshCM Well-Known Member

    Aug 11, 2009
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    #243 JoshCM, Nov 9, 2009
    Last edited: Nov 9, 2009
    downloading now - lets see how it runs on my hp pavilion laptop.
    its not a powerhouse computer but it gets the job done.

    update: I got it running, created my character but can't connect to the server. I don't know if Dave has
    turned it off or not. I went into offline mode and ran around for awhile.
    Seems like a lot of work to be done but tremendous potential.
    I hope it continues to progress so I can keep testing it ;)
     
  4. Balu`

    Balu` Well-Known Member

    Aug 4, 2009
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    Downloading it now. :)
     
  5. daveyoung

    daveyoung Well-Known Member

    Mar 15, 2009
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    New Bedford, MA
    As luck has it, we are already experiencing various server connection issues, so I'm going to put up a very simple multiplayer test template to establish a working baseline today. I do mean simple! I need to figure out if it's the server configuration or the tech itself which is loaning us problems.

    Fun! Like I promised...

    The existing DangerLands client and server will stay up during this baseline testing.
     
  6. Baitntackle54

    Baitntackle54 Well-Known Member

    Sep 27, 2009
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    #246 Baitntackle54, Nov 9, 2009
    Last edited: Nov 9, 2009
    It works running bootcamp on my mac. But I wanna run it on my mac. Please hurry with the mac download. Also is the team looking at my forum account problem? Is that also the account that I will log into the game with?
     
  7. daveyoung

    daveyoung Well-Known Member

    Mar 15, 2009
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    #247 daveyoung, Nov 9, 2009
    Last edited: Nov 9, 2009
    Here is a very basic test of client/server communications, using a barebones project. There are *no* game specific elements here whatsoever.

    PC version - 4MB
    Mac version - 5MB
     
  8. daveyoung

    daveyoung Well-Known Member

    Mar 15, 2009
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    #248 daveyoung, Nov 9, 2009
    Last edited: Nov 9, 2009
    The admin said he has manually activated your account, and the account is not linked to your ingame account.
     
  9. Braiton

    Braiton Well-Known Member

    Sep 28, 2009
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    Made an account and ran around. Looking quiet nice. However i have been unable to connect to the MultiplayerTest.
     
  10. daveyoung

    daveyoung Well-Known Member

    Mar 15, 2009
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    Do you mean that you haven't been able to connect with the small (new) test, or with the original full DangerLands client test?

    Please let us know here: http://www.dangerlands.com/

    Thanks :)
     
  11. daveyoung

    daveyoung Well-Known Member

    Mar 15, 2009
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  12. Baitntackle54

    Baitntackle54 Well-Known Member

    Sep 27, 2009
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    So where do we make our ingame account. I didn't see an option to creat one in the windows version. Still no mac os x one yet?
     
  13. daveyoung

    daveyoung Well-Known Member

    Mar 15, 2009
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    We were having problems off the bat so we put up a very basic multiplayer test (see other post for web version) and I didn't bother exporting a mac version for the original DangerLands client test. There are web/pc/mac versions if the simple test.

    The web version should run for you. Don't worry about accounts etc just yet, just getting client/server stuff squared away in as basic a way as is possible.
     
  14. Braiton

    Braiton Well-Known Member

    Sep 28, 2009
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    #254 Braiton, Nov 9, 2009
    Last edited: Nov 9, 2009
    I was able to connect with the full client (the first one you posted), however when i tried to run the 2nd one you posted (the small new test) it crashed.

    EDIT: I tried the web version too. I put my name and hit connect and it shows the Please Wait... screen then goes back to the initial one (the one with the name, etc.)
    EDIT2: Nvm, i refreshed and i could connect fine. However, if i enable VoIP each time i connect the game will crash.
     
  15. daveyoung

    daveyoung Well-Known Member

    Mar 15, 2009
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    OK, good to know, thanks! I'm not sure the VOIP is working, I should have disabled it.
     
  16. plucksch

    plucksch Member

    Oct 20, 2009
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    I would like to test dangerlands:

    Nvidia 8900
    Dual Core Intel
    Windows 7

    Send me a mail: [email protected]
     
  17. Winin

    Winin Active Member

    Oct 18, 2009
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    robot repair guy
    San Francisco
  18. daveyoung

    daveyoung Well-Known Member

    Mar 15, 2009
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    New Bedford, MA
    A newer build is available, see the forum for details.

    Thanks to everyone for helping us test out the networking, there's a lot of little gotchas still remaining.
     
  19. daveyoung

    daveyoung Well-Known Member

    Mar 15, 2009
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    Tech Entrepreneur
    New Bedford, MA
  20. JoshCM

    JoshCM Well-Known Member

    Aug 11, 2009
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    Upstate NY
    I'll be in if I can stay awake long enough!
     

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