Thanks for the support! To everyone who's been asking about testing, we will be running some closed testing of the existing systems soon in an online test, probably using the web version. It will be a very early look at the game in it's early stages, a scary time but a fun one too. Most teams wouldn't do something like this because lots of pieces will be missing. So you run the risk of having some people not realizing it's not a finished project. However, I've had the honor of being able to beta test most MMOs, even the originals, and I would have loved to have seen it from the moment you could run around in even an empty map. So we are going to be giving you guys that opportunity as well. Bugs and all. This will happen just as soon as we feel the minimal pieces are in place, it's going online. No need to PM and ask
Are you open to adding alot more skills as players recommen them cause I'm sure there will be plenty of people who will? Or are you pretty much set on what you have and what you want to add? Haha cause I already have an idea for a few more.
If it's one thing I liked from eq2 it was the housing system, sure it did not affect combat in any way but it did hold a grand achievement of you're completed quests and adventure thru the items you obtained over the months of playing. Do you plan to do some sort of house system?
We will definitely be growing the game as time marches on, carefully considering new additions for gameplay blance and fairness.
Not yet. The initial game environment has been completed, I'm still working on tightening up all the functionality that was prototyped. Doing things like making sure initial equipment is given out to players when their player is first created, making sure the proper skills states are being recorded, etc. I'm pretty sure we're going to be putting up something this weekend for testing. I've also got a decent prototype at the server technology needed to control AI monsters ingame. I got a little sidetracked with it, but it's the technology we will use to help run ingame events. We will be able to take manual control over an entire area and do things like, spawn new critters, take control of a critter and let the player have a *real* challenge
so is this a present day or wat? i dont really like present day because imo guns should be like 1-2 shots... i hate how guns are nerfed so hard in many games...
It's starting out as medieval/fantasy. However, the long term goal is to introduce time travelling elements in and other time periods. The strange portals which brought people to the world also can warp time.
Wait so their is a web browser version that everyone can access and then there is a pc standalone and mac standalone version? What would be the difference between the web browser and standalone version?
Fundamentally, a standalone will run faster but requires an installation. A web version would be 'more accessible', but runs as a browser plugin.
Ok makes sense, so there won't be much of a difference between the two then just having to download the standalone version and it will run a little easier? So do you have something ready to release this weekend?
I spoke about the game a bit on the latest Multiplaying podcast. Dave will have to speak to the release schedule. http://www.multiplaying.net/2009/10/25/multiplaying-012-10-23-09/ --Todd
I do have something *awesome* in store. But I couldn't get it wrapped up in time for a test this weekend. I will post more tomorrow.