Rescue Wings! PlayStack Ltd Genres: Games Casual Action Free Supported Devices: iPhone5-iPhone5 iPadFourthGen-iPadFourthGen iPadFourthGen4G-iPadFourthGen4G iPhone5c-iPhone5c iPhone5s-iPhone5s iPadAir-iPadAir iPadAirCellular-iPadAirCellular iPadMiniRetina-iPadMiniRetina iPadMiniRetinaCellular-iPadMiniRetinaCellular iPhone6-iPhone6 iPhone6Plus-iPhone6Plus iPadAir2-iPadAir2 iPadAir2Cellular-iPadAir2Cellular iPadMini3-iPadMini3 iPadMini3Cellular-iPadMini3Cellular iPodTouchSixthGen-iPodTouchSixthGen iPhone6s-iPhone6s iPhone6sPlus-iPhone6sPlus iPadMini4-iPadMini4 iPadMini4Cellular-iPadMini4Cellular iPadPro-iPadPro iPadProCellular-iPadProCellular iPadPro97-iPadPro97 iPadPro97Cellular-iPadPro97Cellular iPhoneSE-iPhoneSE iPhone7-iPhone7 iPhone7Plus-iPhone7Plus iPad611-iPad611 iPad612-iPad612 iPad71-iPad71 iPad72-iPad72 iPad73-iPad73 iPad74-iPad74 iPhone8-iPhone8 iPhone8Plus-iPhone8Plus iPhoneX-iPhoneX iPad75-iPad75 iPad76-iPad76 iPhoneXS-iPhoneXS iPhoneXSMax-iPhoneXSMax iPhoneXR-iPhoneXR iPad812-iPad812 iPad834-iPad834 iPad856-iPad856 iPad878-iPad878 iPadMini5-iPadMini5 iPadMini5Cellular-iPadMini5Cellular iPadAir3-iPadAir3 iPadAir3Cellular-iPadAir3Cellular Minimum iOS Version: iOS 10.0 Download Size: 335MB Rescue Wings! Playstack Ltd Scruffy the dog has taken up the firefighters’ call! Take a nostalgic trip through the beautiful great outdoors as you c… Free Buy Now Watch Media DetailsScruffy the dog has taken up the firefighters’ call! Take a nostalgic trip through the beautiful great outdoors as you cruise through the sky in this thrilling forest rescue. Fill your water tank to the brim by diving into lakes and tackle deadly forest fires as you duck, weave, and soar through narrow caves and endless skies! Be a hero! Save the forest! Rescue Wings lets you take to the skies with planes ranging from cool to crazy: Rocket fueled jets, stealth bombers, UFOs, and even a propeller toting avocado! ==================== SAVE THE FOREST: Fly Scruffy as far as you can without crashing or missing a fire - the further you fly the greater the reward! EARN YOUR WINGS: Level up Scruffy to unlock over 16 unique and wonderful planes! BRILLIANT BOOSTS: Power up your loadout with 6 different boosts to aid your mission! TEST YOUR SKILLS: Unlock over 15 levels and be the best! 3 star them all to unlock the fiendishly difficult time trials! ==================== The "Fire Chief" is a 1 week Auto renewable subscription offering unlimited fuel to play. • Payment will be charged to iTunes Account at confirmation of purchase • Subscription automatically renews unless auto-renew is turned off at least 24-hours before the end of the current period • Account will be charged for renewal within 24-hours prior to the end of the current period, and identify the cost of the renewal • Subscriptions may be managed by the user and auto-renewal may be turned off by going to the user's Account Settings after purchase • Any unused portion of a free trial period, if offered, will be forfeited when the user purchases a subscription to that publication, where applicable Rescue Wings uses various third party services to support your gaming experience, ranging from advertising to customer support. In order for these components to function correctly, they require permission to access external storage. PlayStack and Little Chicken respects your privacy and will never access, make use of, or share your personal data. Privacy Policy https://www.playstack.com/legal/privacy/ TOS https://www.playstack.com/legal/tos/ Information Seller:Playstack Ltd Genre:Action, Arcade Release:Jun 26, 2019 Updated:Nov 03, 2022 Version:1.12.0 Size:316.4 MB TouchArcade Rating:Unrated User Rating:Unrated Your Rating:unrated Compatibility:HD Universal Jor Well-Known Member Aug 21, 2018 63 11 8 Male #2 Jor, May 24, 2019 Hi there! So a co-worker suggested I should post here.. as we've had good response and interesting feedback to our previous game REKT! for iOS. Not really familiar with the Touch Arcade platform yet but excited to share what we're working on. Rescue Wings is currently in Soft Launch, just in the Netherlands. World Launch is planned in a few weeks, so sit tight! Jor Well-Known Member Aug 21, 2018 63 11 8 Male #3 Jor, May 24, 2019 Btw.. on my twitter I'm sharing byte sized dev stories every other day along with a short vid, which I try to make interesting for all levels of experience in game development. Here's an example: It's always nice to tweak colors in Unity instead of having to do it in Photoshop. For Rescue Wings we export all world textures in red/green/blue colors so we can overwrite them in the engine. This is how we can easily tweak and reuse textures for a different theme. Is anyone interested in me sharing these stories on this thread as well? ColeDaddy Silver Supporter<br>Moderator Staff Member Patreon Silver Patreon Gold Patreon Bronze Mar 20, 2010 4,234 131 63 Male Sojourner Washington D.C. #4 ColeDaddy, May 25, 2019 Looks iiinterrrresting Jor Well-Known Member Aug 21, 2018 63 11 8 Male #5 Jor, May 26, 2019 Hey ColeDaddy, awesome! I'll keep posting the dev stories daily until we catch up with the every-other-day twitter dev story feed. To test out #rescuewings in the early days of dev we made all level chunks using #3dsmax. We soon figured out the communication bottleneck between artists and level designers, so we build the entire level editor in #unity3d instead using custom editors and mesh generation. ROGER-NL Well-Known Member May 21, 2012 4,030 340 83 Male Gamer. THE NETHERLANDS #6 ROGER-NL, May 26, 2019 Hey a Dutch man here, ah well more a kid of 48 years old ha ha, just played the game, first it looks great, that’s alway’s a plus. Controls work well, need to get used to them though, specialy the accelaration button to keep flying, sometimes I hang still in the air, but some practice will do. Good luck with your launch in a couple of weeks. Jor Well-Known Member Aug 21, 2018 63 11 8 Male #7 Jor, May 26, 2019 Heya Roger, that's nice to hear! Yes we try to ease the player into using the acceleration button at first.. the moment we ask the player to do a time trial is pushed back quite a lot in the game so we can assume they're more comfortable with the controls at that point! ROGER-NL Well-Known Member May 21, 2012 4,030 340 83 Male Gamer. THE NETHERLANDS #8 ROGER-NL, May 26, 2019 Just got my first gold medal with the chopper, as you can see in the screenshot, getting used to the controls very fast though. It’s a big game from what I see now lots of stuff to do. Jor Well-Known Member Aug 21, 2018 63 11 8 Male #9 Jor, May 26, 2019 That's awesome! Is this the build that has "Competitive" game mode in it already? Not sure anymore what the current live build is. Competitive should be quite empty now as we have not run any campaign for it yet. ROGER-NL Well-Known Member May 21, 2012 4,030 340 83 Male Gamer. THE NETHERLANDS #10 ROGER-NL, May 26, 2019 Yeah competitive mode is here, unlocks after 3 gold medals. Jor Well-Known Member Aug 21, 2018 63 11 8 Male #11 Jor, May 26, 2019 Ok good to know, thanks! Let me know if you stumble upon anything! ROGER-NL Well-Known Member May 21, 2012 4,030 340 83 Male Gamer. THE NETHERLANDS #12 ROGER-NL, May 26, 2019 Here is another pic, just giving some impressions of the game and menu’s, which are very well designed. Liking the chopper best for now, great handling. ROGER-NL Well-Known Member May 21, 2012 4,030 340 83 Male Gamer. THE NETHERLANDS #13 ROGER-NL, May 26, 2019 Just won my first online match, this game is realy awesome, liking it a lot. Jor Well-Known Member Aug 21, 2018 63 11 8 Male #14 Jor, May 26, 2019 That's awesome Roger, really nice to hear! We're currently working hard on getting the same Competitive update in for Android! extreme472000 Well-Known Member May 25, 2012 480 3 18 USA #15 extreme472000, May 27, 2019 Please tell me there will be ios iCloud support so I can switch between iPhone and iPad? Jor Well-Known Member Aug 21, 2018 63 11 8 Male #16 Jor, May 27, 2019 Hey Extreme, thanks for posting here! We actually already implemented cloud save including cross platform support (Android/iOS). We had to disable it temporarily last week as the service that we're using (GameSparks) is currently facing some technical difficulties that resulted in Competitive not working anymore after trying and failing to sync. We started a thread with GameSparks and they're looking into it. We'll get it back up as soon as possible! Jor Well-Known Member Aug 21, 2018 63 11 8 Male #17 Jor, May 27, 2019 Here's a short post about the level editor: The level editor of #rescuewings has multiple layers. We create "chunks" using custom tools in #unity3d. Those chunks are connected to each other much like a roller coaster game. This allows us to re-use chunks and create levels within minutes! extreme472000 Well-Known Member May 25, 2012 480 3 18 USA #18 extreme472000, May 28, 2019 Awesome news! Just downloaded last night and been playing. Game has came quite a ways since beta, what was it previously called, fire flush? Jor Well-Known Member Aug 21, 2018 63 11 8 Male #19 Jor, May 28, 2019 Wow, that's correct! We've shared an earlier build here when it was still called Fire Flush. Since then we got PlayStack Londen as Publisher and started Soft Launches in the Netherlands. We never stopped developing, tweaking and adding new things! Jor Well-Known Member Aug 21, 2018 63 11 8 Male #20 Jor, May 28, 2019 This is how we re-use assets across different themes: To reduce the big amount of materials across the themes of #rescuewings we created something we call Dynamic Materials. They act like normal materials but can switch between presets, allowing us to add content without having to manage more and more assets. Show Ignored Content Page 1 of 3 1 2 3 Next > Share This Page Tweet Your name or email address: Password: Forgot your password? Stay logged in
Hi there! So a co-worker suggested I should post here.. as we've had good response and interesting feedback to our previous game REKT! for iOS. Not really familiar with the Touch Arcade platform yet but excited to share what we're working on. Rescue Wings is currently in Soft Launch, just in the Netherlands. World Launch is planned in a few weeks, so sit tight!
Btw.. on my twitter I'm sharing byte sized dev stories every other day along with a short vid, which I try to make interesting for all levels of experience in game development. Here's an example: It's always nice to tweak colors in Unity instead of having to do it in Photoshop. For Rescue Wings we export all world textures in red/green/blue colors so we can overwrite them in the engine. This is how we can easily tweak and reuse textures for a different theme. Is anyone interested in me sharing these stories on this thread as well?
Hey ColeDaddy, awesome! I'll keep posting the dev stories daily until we catch up with the every-other-day twitter dev story feed. To test out #rescuewings in the early days of dev we made all level chunks using #3dsmax. We soon figured out the communication bottleneck between artists and level designers, so we build the entire level editor in #unity3d instead using custom editors and mesh generation.
Hey a Dutch man here, ah well more a kid of 48 years old ha ha, just played the game, first it looks great, that’s alway’s a plus. Controls work well, need to get used to them though, specialy the accelaration button to keep flying, sometimes I hang still in the air, but some practice will do. Good luck with your launch in a couple of weeks.
Heya Roger, that's nice to hear! Yes we try to ease the player into using the acceleration button at first.. the moment we ask the player to do a time trial is pushed back quite a lot in the game so we can assume they're more comfortable with the controls at that point!
Just got my first gold medal with the chopper, as you can see in the screenshot, getting used to the controls very fast though. It’s a big game from what I see now lots of stuff to do.
That's awesome! Is this the build that has "Competitive" game mode in it already? Not sure anymore what the current live build is. Competitive should be quite empty now as we have not run any campaign for it yet.
Here is another pic, just giving some impressions of the game and menu’s, which are very well designed. Liking the chopper best for now, great handling.
That's awesome Roger, really nice to hear! We're currently working hard on getting the same Competitive update in for Android!
Hey Extreme, thanks for posting here! We actually already implemented cloud save including cross platform support (Android/iOS). We had to disable it temporarily last week as the service that we're using (GameSparks) is currently facing some technical difficulties that resulted in Competitive not working anymore after trying and failing to sync. We started a thread with GameSparks and they're looking into it. We'll get it back up as soon as possible!
Here's a short post about the level editor: The level editor of #rescuewings has multiple layers. We create "chunks" using custom tools in #unity3d. Those chunks are connected to each other much like a roller coaster game. This allows us to re-use chunks and create levels within minutes!
Awesome news! Just downloaded last night and been playing. Game has came quite a ways since beta, what was it previously called, fire flush?
Wow, that's correct! We've shared an earlier build here when it was still called Fire Flush. Since then we got PlayStack Londen as Publisher and started Soft Launches in the Netherlands. We never stopped developing, tweaking and adding new things!
This is how we re-use assets across different themes: To reduce the big amount of materials across the themes of #rescuewings we created something we call Dynamic Materials. They act like normal materials but can switch between presets, allowing us to add content without having to manage more and more assets.