Golf Blitz Noodlecake You've never played golf like this before! Team up, challenge your friends or compete in real-time against players from … Free Buy Now Watch Media DetailsYou've never played golf like this before! Team up, challenge your friends or compete in real-time against players from across the globe to get to the top of the clubhouse. Play on some of the most wildly creative courses ever imagined. Customize your golfer and pack your bag with all sorts of power-ups like sticky balls, grenades, lasers and more. Golf Blitz is an entirely new way to play the outrageously fun multiplayer Race Mode from the award-winning Super Stickman Golf series. No cheaters. No slowpokes. ALL BLITZ! FEATURES: • Compete: Battle in real-time 4-person multiplayer golf races! Earn trophies to get to the top of the global leaderboard. • Show-off: Over 65,000 combinations of fun golfer avatars and memorable hats! • Play Together: Invite your friends to compare stats and play in customized friendly matches • Team-Up: Chat with your buds, play friendly matches, get your own team leaderboard and trade cards! • Power-Up: Golf Blitz includes 21 unique balls all with their own upgradeable level system and special gameplay effects • Upgrade: Earn XP to level up your golfer's skill set to best suit your play style • Spectate: Like to watch? Stream live matches from all over the world to learn from the pros. • Face the Challenge: Golf Blitz features outrageously fun special challenge modes where the rules are changed and exclusive prizes are on the line for the best golfers! • Stay Fresh: Golf Blitz is always changing with new courses, challenges, and features based on player feedback! Golf Blitz requires a network connection to play Information Seller:Noodlecake Genre:Action, Sports Release:Apr 30, 2019 Updated:Dec 10, 2024 Version:3.9.7 Size:118.8 MB TouchArcade Rating:Unrated User Rating:Unrated Your Rating:unrated Compatibility:HD Universal After 2 years in development, Noodlecake is back with another instalment in the award winning Super Stickman Golf (SSG) series! And things will never be the same! Download iOS & Android - http://noodlecake.games/blitz Subscribe to the TouchArcade YouTube channel So why Golf Blitz and not Super Stickman Golf 4? Well there are a number of changes to the core fundamentals of SSG that we felt warranted more of a spin off than a direct sequel. Visibly players will notice the game is in portrait mode now and not landscape. With that, the control mechanics went from being left and right arrows with a power meter to a quicker drag and release system. This change was implemented for a couple reasons but mainly due to the fact that Golf Blitz focuses only on the real time multiplayer race mode that made the game famous to begin with. By changing the control mechanics we were able to let players line up and take shots faster than the old system. Something important for a quick reaction race mode. Portrait mode also allows for single handed play, which helps with the accessibility of the game and being able to have a quick session without much effort. As mentioned, the game solely focuses on real time multiplayer. This means no single player campaign or turn based async play like the games of old. Golf Blitz does however take all the zany power ups, courses and golfers you love and amps it up to 11 in terms of multiplayer madness. Oh, and now the balls can collide with each other! Which can be the most frustratingly rewarding experiences in the game. The basics of Golf Blitz are as follows. Start a match and you will be paired with 1-3 players based on your trophy count across both iOS and Android. From there you will be taken to a random course with a random set of power ups to use in that match. The random course and power ups selected are determined by what content each player in the match has unlocked. As you level up your character (more on that in a second) you earn rewards tied to each level such as new courses, card packs and power ups. You win or lose trophies depending on where you finish in the standings for that match. The wider the gap between trophies that you and your opponents have, the greater the loss or reward. It uses what is called an ELO rating system, with some modifications to suit the game. If you win trophies, you are also rewarded with a card pack. These packs vary in rarity (Classic, Super, Mega, Ultra etc) and contain Golf Bux, Gems, Power Up Cards, Golfers and Hats. Once you have enough Golfer, Hat or Power Up Cards, you are able to unlock that item or level it up. Levelling up boosts your Golfers XP and on each level up, be it for an individual power up or the base golfer, you are able to put skill points into 4 attributes. These attributes are: Speed - The speed at which a ball travels from point A to point B. Almost as if it is on fast forward. Accuracy - Narrows the spread of your shot preview to be more accurate. The wider the spread, the less accurate your shot might be. Power - The overall distance in which your shots travel. Cool Down* (On the golfer stats only) - Reduces the cool down timer between shots. What this means is that each power up and your base golfer shots can be specced out to your play style. Want the Super Ball to be more accurate? You can do that. Need the Sniper Ball to move faster? Then add points into Speed. And if you don't like what you have done, you can always re-spec your main golfer. If you don't want to go at it alone, you can form a team and reap additional rewards. You can chat, trade duplicate cards, play friendly matches to practice and more. Like most LiveOps games, Golf Blitz has seasons and each season there are going to be rewards for individuals, teams and all sorts of fun stuff like exclusive golfer skins, shop deals and more. We plan on supporting this game for a long time with more modes and content than you can shake a 5 iron at. Golf Blitz is built on the NC Game system that was developed in house for true competitive multiplayer. This means the game is all run server side and is impossible to cheat or hack. Presskit - playgolfblitz.com/golfblitz_epk Website - http://playgolfblitz.com/ We really hope you enjoy the game and if you have any press released questions please email us at [email protected]. Any issues with the game please refer to [email protected] Attached Files: en-US_iPhoneX_04.png File size: 995.8 KB Views: 2 feature-GolfBlitz-1024x500.png File size: 387.1 KB Views: 2 playerstats.png File size: 414 KB Views: 5 powerupstats.png File size: 421.4 KB Views: 3 en-US_iPhoneX_02.png File size: 744.7 KB Views: 2 en-US_iPhoneX_00.png File size: 1,017.6 KB Views: 1 Anotherkellydown likes this. dadiduekappa Well-Known Member Jun 6, 2010 473 0 16 Software Architect Napoli, Italy https://itunes.apple.com/us/app/id611729886 #2 dadiduekappa, May 4, 2019 What is the meaning of the charging blue bar? ramzarules Well-Known Member Sep 13, 2014 2,112 128 63 Greece #3 ramzarules, May 4, 2019 While this is superb fun in the beginning, and the levels are very well designed, as soon as you match with players of the same skill (around level 5 and up), it all comes down to pushing each other's ball in the final straight centimeter and hoping to go in first. Or, to who has the most powerups to spare. From two days ago that it was "i left them all in the dust" or "this guy made an awesome shot, he deserved to win"or "this was a close match" it is now "damnit, i went from first to last because we all pushed each other one milimeter from the hole" The two hour+ pack timers don't help either, it means you have no reason to play once you fill your quota. Instead of Iaps for crystals and whatnot, it should have an iap to remove the timers at least from the basic packs. This way, you won't be stopped from playing and making progress however small. Also, maybe some more obstacles in each course could help alleviate the final millimeter push and shove. Just my 2cents, and because i could really love this game, if it becomes more than a nervegrind-and-wait-2-hours-game Anotherkellydown Moderator Staff Member Patreon Bronze Feb 10, 2014 4,581 1,134 113 Male CAD Technician I Upstate NY https://youtube.com/channel/UCcvu9xhE7xT-mZrXUZQJr5g #4 Anotherkellydown, May 5, 2019 Don’t get angry, get revenge I hated the way people could mess up your shots too (way back at the first beta), but it didn’t take long before I was loving this mechanic. It’s always a good idea to take a look at where you want to shoot by moving the level around before the first shot. I usually pull back immediately and shoot right away to avoid a bad start - aka everyone’s ball smashing into each other and ruining your “drive”. Also make sure to use the speed ball (green power up) liberally. Every second counts - I even use it on the greens quite often. Sure, I’ve made several bad shots due to opponent interference but that “drives” me to get right back at them. Golf Blitz is on my GotY list - well deserved GotW from TouchArcade. stinkatron5000 Member Mar 23, 2015 24 1 3 #5 stinkatron5000, May 6, 2019 I’m absolutely loving this game at the moment and working hard to get lvl 10 so that I can trade excess cards. Proud to be a TouchArcader! Sassy Platypus Member Mar 30, 2017 8 1 3 #6 Sassy Platypus, May 7, 2019 any chance of allowing normal shots while on the putting green? allowing you to hop over others' balls would add some strategy to the final moments of each hole. is he going to pop over me or plow through me? etc. smes3817 Well-Known Member Oct 15, 2009 1,122 10 38 Massachusetts, USA #7 smes3817, May 7, 2019 Where do you see that you can trade excess cards once you get to level 10? DeathProofNinjaX Well-Known Member Aug 1, 2018 72 28 18 Male #8 DeathProofNinjaX, May 8, 2019 you'll notice "card pool" tab in team section...gets unlocked when you reach level 10. allows you to sell a ready duplicates of unlocked hats and golfers EmilianoDTH Well-Known Member Feb 25, 2019 103 29 28 Male #9 EmilianoDTH, May 9, 2019 Downloaded it yesterday. Played a couple of matches, super fun really. Hated the fact that sometimes you have to waste a move to push other players ball in order to get to the hole, but well, its part of the fun also, i have to admit. Hopefully it will remain fun while I progress in the future. Matchmaking and pay walls is what tends to ruin games like this. EmilianoDTH Well-Known Member Feb 25, 2019 103 29 28 Male #10 EmilianoDTH, May 9, 2019 What's the putting green ? EmilianoDTH Well-Known Member Feb 25, 2019 103 29 28 Male #11 EmilianoDTH, May 9, 2019 Hey, I've just unlocked the 4th powerup, but when I play a match, it randomly choose 3 of them. Is this normal ? Sassy Platypus Member Mar 30, 2017 8 1 3 #12 Sassy Platypus, May 9, 2019 the end of the hole, where you can only putt left/right, not change the arc EmilianoDTH likes this. Wicked8146 Well-Known Member Patreon Bronze Nov 17, 2009 777 50 28 Dinosaur hunter Los Angeles #13 Wicked8146, May 10, 2019 Love this game so much. Addicted. Great job Noodlecake. EmilianoDTH Well-Known Member Feb 25, 2019 103 29 28 Male #14 EmilianoDTH, May 10, 2019 Oh. Yeah. Allowing to arc the shots in that area would add some extra strategy to the game, and not just a competition of who pushes the others ball better. So far the game has been really fun, however, my guess is that as I will be pretty raged in a near future with this pushing the others ball system lol EmilianoDTH Well-Known Member Feb 25, 2019 103 29 28 Male #15 EmilianoDTH, May 10, 2019 @Ryan_Noodle It would be cool if you can improve the pack reward system. I mean, I started played 2 days ago and all Im getting are classic packs, that opens in 2hs and gives soo little. I read in Reddit (didn't know that) that there are more types of packs (just like types of chests in Clash Royale). It would be cool if you can randomize the packs you get a bit more, so its easier to get different packs than the classic one. Ryan_Noodle Well-Known Member Patreon Gold Jan 29, 2013 403 5 18 Biz guy at Noodlecake Studios Saskatoon #16 Ryan_Noodle, May 10, 2019 Ya it's the luck of the draw unfortunately. We might look at tinkering with the odds of a Uber/Ultra drop as time goes on. You might just be one of the unlucky ones. I know some players have got like 10 Ubers already which is nuts. DeathProofNinjaX Well-Known Member Aug 1, 2018 72 28 18 Male #17 DeathProofNinjaX, May 12, 2019 its very hard to use new powerups..im lvl 11 and unlocked grenade ball almost a week ago but i never ever am able to use it just because all i get is sniper ball, fast forward, fire ball and glue ball.please add an ability to select desired power ups in "powerup" menu.. EmilianoDTH Well-Known Member Feb 25, 2019 103 29 28 Male #18 EmilianoDTH, May 13, 2019 That's because all players in the match needs to have the same power ups that you have. If not, you will be able to use powerups while the others not. If you are not getting the granade ball is because there's at least 1 player in the lobby that doesn't have it yet. DeathProofNinjaX likes this. DeathProofNinjaX Well-Known Member Aug 1, 2018 72 28 18 Male #19 DeathProofNinjaX, May 13, 2019 oh well, seems thats how it works. thanks for the insight bro. lets hope they add this option to select powerups in the game in future..if this is how it works, i dont think i'll ever be able to use new powerups. im now lvl 12 already Gotters Well-Known Member Oct 27, 2016 114 31 28 #20 Gotters, May 14, 2019 The decision on power ups seems a bit odd, I paid to unlock and power up the grenade ball and have never been able to use it once. I get that balance is tough in a FTP game with players who are spending money, but if you are taking money off people and not giving them access to what they purchased thats a bit nuts - I paid to be overpowered and have an advantage, that was literally the point of the IAP. Really enjoying the game, but spending money on it seems utterly irrelevant now. (You must log in or sign up to post here.) 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While this is superb fun in the beginning, and the levels are very well designed, as soon as you match with players of the same skill (around level 5 and up), it all comes down to pushing each other's ball in the final straight centimeter and hoping to go in first. Or, to who has the most powerups to spare. From two days ago that it was "i left them all in the dust" or "this guy made an awesome shot, he deserved to win"or "this was a close match" it is now "damnit, i went from first to last because we all pushed each other one milimeter from the hole" The two hour+ pack timers don't help either, it means you have no reason to play once you fill your quota. Instead of Iaps for crystals and whatnot, it should have an iap to remove the timers at least from the basic packs. This way, you won't be stopped from playing and making progress however small. Also, maybe some more obstacles in each course could help alleviate the final millimeter push and shove. Just my 2cents, and because i could really love this game, if it becomes more than a nervegrind-and-wait-2-hours-game
Don’t get angry, get revenge I hated the way people could mess up your shots too (way back at the first beta), but it didn’t take long before I was loving this mechanic. It’s always a good idea to take a look at where you want to shoot by moving the level around before the first shot. I usually pull back immediately and shoot right away to avoid a bad start - aka everyone’s ball smashing into each other and ruining your “drive”. Also make sure to use the speed ball (green power up) liberally. Every second counts - I even use it on the greens quite often. Sure, I’ve made several bad shots due to opponent interference but that “drives” me to get right back at them. Golf Blitz is on my GotY list - well deserved GotW from TouchArcade.
I’m absolutely loving this game at the moment and working hard to get lvl 10 so that I can trade excess cards. Proud to be a TouchArcader!
any chance of allowing normal shots while on the putting green? allowing you to hop over others' balls would add some strategy to the final moments of each hole. is he going to pop over me or plow through me? etc.
you'll notice "card pool" tab in team section...gets unlocked when you reach level 10. allows you to sell a ready duplicates of unlocked hats and golfers
Downloaded it yesterday. Played a couple of matches, super fun really. Hated the fact that sometimes you have to waste a move to push other players ball in order to get to the hole, but well, its part of the fun also, i have to admit. Hopefully it will remain fun while I progress in the future. Matchmaking and pay walls is what tends to ruin games like this.
Hey, I've just unlocked the 4th powerup, but when I play a match, it randomly choose 3 of them. Is this normal ?
Oh. Yeah. Allowing to arc the shots in that area would add some extra strategy to the game, and not just a competition of who pushes the others ball better. So far the game has been really fun, however, my guess is that as I will be pretty raged in a near future with this pushing the others ball system lol
@Ryan_Noodle It would be cool if you can improve the pack reward system. I mean, I started played 2 days ago and all Im getting are classic packs, that opens in 2hs and gives soo little. I read in Reddit (didn't know that) that there are more types of packs (just like types of chests in Clash Royale). It would be cool if you can randomize the packs you get a bit more, so its easier to get different packs than the classic one.
Ya it's the luck of the draw unfortunately. We might look at tinkering with the odds of a Uber/Ultra drop as time goes on. You might just be one of the unlucky ones. I know some players have got like 10 Ubers already which is nuts.
its very hard to use new powerups..im lvl 11 and unlocked grenade ball almost a week ago but i never ever am able to use it just because all i get is sniper ball, fast forward, fire ball and glue ball.please add an ability to select desired power ups in "powerup" menu..
That's because all players in the match needs to have the same power ups that you have. If not, you will be able to use powerups while the others not. If you are not getting the granade ball is because there's at least 1 player in the lobby that doesn't have it yet.
oh well, seems thats how it works. thanks for the insight bro. lets hope they add this option to select powerups in the game in future..if this is how it works, i dont think i'll ever be able to use new powerups. im now lvl 12 already
The decision on power ups seems a bit odd, I paid to unlock and power up the grenade ball and have never been able to use it once. I get that balance is tough in a FTP game with players who are spending money, but if you are taking money off people and not giving them access to what they purchased thats a bit nuts - I paid to be overpowered and have an advantage, that was literally the point of the IAP. Really enjoying the game, but spending money on it seems utterly irrelevant now.