SpellForce - Heroes & Magic HandyGames Genres: Games Role Playing Strategy GAME CENTER ENABLED $6.99 USD Minimum iOS Version: iOS 8.0 Download Size: 450.2MB SpellForce - Heroes & Magic HandyGames Time for a new turn on the critically acclaimed SpellForce-Series. The epic fantasy saga is finally available on mobile … $7.99 Buy Now Watch Media DetailsTime for a new turn on the critically acclaimed SpellForce-Series. The epic fantasy saga is finally available on mobile devices, offering a whole new angle to the franchise. Leaving the story of its PC ancestors untouched and comes indeed 100%-story free, the Premium Game will offer turn-based strategy and tactics instead of real-time. CRAFT YOUR FANTASY EMPIRE Creating an own Kingdom turn by turn is the main goal in the 13-Mission long adventure mode or the free game, where you are facing your AI-opponents on randomly generated maps. Choose between the Dark Elves, the Orcs or Humans as playable races and ally or fight six neutral factions. Send your troops to conquer cities, to claim mines or farms and to search for treasure. EXPLORE NEW LANDS Your race’s hero will lead your army on their search for glory, treasures and valuable resources to exploit. Because your ever-expanding empire needs them to prosper. When you find new cities, you can muster new unique unitsand command them in any battle that lies ahead. BATTLE YOUR ENEMIES While your heroes explore the realms, you will meet your opponents on the battlefield and will exterminate them in simultaneous turn-based combats. Played out on hexagons, you’ll send Archers, Catapults, Knights or Dark Elf Necromancers against beasts & enemies like Spiders, Shadow Nightmares or Barbarian Berserkers. While you plan your actions, so does your enemy. When you both execute your plans, you’ll see who the better strategist is. EVOLVE YOUR SOLDIERS SpellForce: Heroes & Magic is also an Role Playing Game. Your hero and your soldiers both gain experience and they both can find magical items like swords, armor or other equipment. When you level up, you can learn new skills and of course seasoned warriors are more valuable on the battlefields than fresh recruits. Features: ● No microtransactions, no lootboxes, no ads, not a single Free2play mechanic. Just a great game. ● Craft your own fantasy empire: Expand, Explore, Exploit and Exterminate. And no, we don’t think it’s a 4X game – do you? ● Lead your Heroes: Carry the battle to your opponents and defeat them. ● A world of magic: Heroes and units can cast Lightning Strikes or Fear Spells, can stun foes or heal companions. ● Simultaneously turn-based combat: Plan your armies’ actions while your enemy does and execute them at the same time. ● Items, Level ups, Skill-Trees: Individualize your army with fully fledged RPG mechanics. ● 3 Playable Races: Orcs, Humans, Dark Elves & their iconic heroes await your commands. ● 6 Neutral Races to ally with or fight against: Gargoyles, Shadows, Elves, Dwarves, Barbarians and Trolls are either loyal companions or fearsome enemies on the battlefield. ● Over 30 different units to muster and to lead into combat. Thank you for playing ‘Spellforce: Heroes & Magic’! Get in touch with HandyGames: http://www.handy-games.com Join us on Facebook: http://www.fb.com/handygames Subscribe to our YouTube channel: http://goo.gl/2Kq6yY Check news on Twitter: http://www.twitter.com/handy_games Follow us on Instagram: http://instagram.com/handygames Imprint: http://www.handy-games.com/contact/ © www.handy-games.com GmbH Information Seller:HandyGames Genre:Role Playing, Strategy Release:Apr 26, 2019 Updated:Aug 15, 2019 Version:1.2.4 Size:447.2 MB TouchArcade Rating:Unrated User Rating:Unrated Your Rating:unrated Compatibility:HD Universal sakara214ever and Son of Anarchy like this. Son of Anarchy Well-Known Member Oct 5, 2015 717 130 43 Male Shadow Runner Australia #2 Son of Anarchy, Apr 28, 2019 I picked this up and spent enough time with it to find that it is a very polished game by THQ. I’ve read comparisons to HoMM and they’re not entirely wrong. There’s parts of quite a few strategy games added into the mix here. Apparently SpellForce is popular on pc and there’s quite a few games in the series set in the SpellForce universe. I think I read that this is the first time they’ve created a turn based SF title. Most importantly to me was that it was fun to play, so I’ve put it near the top of the queue of games I’ll get to next after Zombicide. Really looking forward to spending time playing this one properly. skoptic likes this. skoptic Well-Known Member Apr 3, 2015 634 82 28 #3 skoptic, Apr 28, 2019 Thanks - I was hovering on but button yesterday and was up for getting a bit of feedback Nullzone ð® Spam Police ð Jul 12, 2013 3,669 79 48 Male #4 Nullzone, Apr 28, 2019 Right down my alley, bought No promises, as things are still very busy at Castle Nullzone; but I'll try to be back sometime soon with some impressions. psj3809 Moderator Jan 13, 2011 12,971 722 113 England #5 psj3809, Apr 28, 2019 Great stuff. Very tempt d as it’s a premium priced game. The videos I’ve seen look decent. Quoad Well-Known Member Apr 17, 2015 1,108 217 63 #6 Quoad, Apr 28, 2019 Would guess I’ve played about 45 mins. Loving it so far. Tidy wee battles. Understandable gameplay. No overblown story. Variation in available units and attacks. All good tbh! Looks lovely, too. Son of Anarchy likes this. Ijipop Well-Known Member Jul 25, 2012 557 268 63 #7 Ijipop, Apr 28, 2019 Pretty good HOMM like game so far. Anyone knows how food works?!? Quoad Well-Known Member Apr 17, 2015 1,108 217 63 #8 Quoad, Apr 29, 2019 Food as In this food? If so, capture a farm to gain a farmer slot. Drag n drop a civ onto an empty slot to increase food production. When you hit the next food number up top, that’s +1 civ. Automagically binned into £££ but drag and droppable wherever you wish. Ijipop likes this. archinerate Well-Known Member Jan 23, 2014 61 14 8 #9 archinerate, Apr 29, 2019 Does it have skirmish and random generated maps? Or just a mission based game with no replayability? Ijipop Well-Known Member Jul 25, 2012 557 268 63 #10 Ijipop, Apr 29, 2019 Well in the description it says you can play custom games against the AI. I assume you have to finish story mode first. Since you unlock units doing so... Time will tell. Quoad Well-Known Member Apr 17, 2015 1,108 217 63 #11 Quoad, Apr 30, 2019 Two options on the landing screen. Adventure or battle. Battle is ranked matches against ai, I think leading to potential unlocks. Have not yet explored in depth. Ftr, adventure 1 swiftly became far too easy, because magic is SO MASSIVELY OP. Two shot win, pretty much every late game battle. Nullzone ð® Spam Police ð Jul 12, 2013 3,669 79 48 Male #12 Nullzone, May 1, 2019 Got a few minutes to leave some impressions: First of all, overall a good game that satisfies my turnbased itch. Definitely recommended. Some observations: My first win unlocked a Shadow Assassin unit that I can build now in every game. Like Quoad says, especially magic is quite overpowered. Same applies to ranged units. This makes Darkelves the best race at first impression: ranged magic What worked well for me so far: When I start a game, immediately hire as a many ranged units as I can afford. Even the Orc Archers - who are the worst in terms of damage - pack a good wallop. Melee units really got the short end of the stick here: If you can't shoot them to pieces before they reach you, you are doing it wrong(TM) Still not sure what the best build order is. Especially in the early short games it doesn't make much of a difference anyway, as your Hero army is doing all the heavy lifting; and you won't add that many reinforcements or equipment upgrades from a Forge. When your Hero levels up, get him +1 movement, then a damage spell, then more movement. With a bunch of ranged units, you won't need much else. Especially once they level up and/or get better equipment. PAY ATTENTION when the game tells you another faction is out to get you. I actually lost my second my game because I figured I'd make it back to their border before they could attack me. I was wrong, and the enemy sacked my capital. Had I built just a few garrison units, I would have won the fight and the game. Oh yes, if you lose your capital, it's game over. Of course, I have stuff to complain about So far (only played three games) I only have one Hero. Really would like to have two, to speed things up a bit. You cannot sell/drop unused equipment, which makes things a bit messy. E.g. why would I keep a "Rusted Sword" that only does 3 damage and cannot be upgraded? Let me get rid of it. Really needs a manual. E.g. I still haven't figured out how food works exactly. As in "how much food do you need to produce to get a new worker". Some other stuff also isn't immediately obvious, for example: Resources are per provinces, not one global pool. Units without a Hero cannot cross Province borders. With that out of the way, back to playing Nullzone ð® Spam Police ð Jul 12, 2013 3,669 79 48 Male #13 Nullzone, May 1, 2019 Another observation: Your Hero cannot die in combat. When he goes down to 0HP, he is out of the fight and will not get any experience. But after the fight he is back again (with very low health if I remember right). Your regular units however are gone for good when they are downed in a battle. Son of Anarchy Well-Known Member Oct 5, 2015 717 130 43 Male Shadow Runner Australia #14 Son of Anarchy, May 1, 2019 Last edited: May 1, 2019 Game got slammed in a review over at 148. I always read Campbell’s reviews but don’t always agree with him. I haven’t managed to get back to this since the day I bought it, so I’m hoping it’s not really as bad as he says. namestolen likes this. Nullzone ð® Spam Police ð Jul 12, 2013 3,669 79 48 Male #15 Nullzone, May 1, 2019 Last edited: May 1, 2019 @Son of Anarchy refers to this review: http://www.148apps.com/reviews/spellforce-heroes-and-magic-review/ Quite disagree with it, the 1-star rating to be specific. Yes, the game has a few issues (see my impression post a bit upthread). However, aside from 2 game freeze-ups during combats (which I could avoid once I figured out what caused them) I did not encounter any of the bugs mentioned. More importantly, I do enjoy the slower pace at my advanced age About combat: As observed already, early on magic/ranged is hugely overpowered. However, with my Darkelves I ran into a bunch of flying monsters (Gargoyles, I think). And guess what? Highly magic resistant, really ruined my day. I fully expect that things get more challenging once I am past the "Easy" stages. namestolen, Ijipop and Son of Anarchy like this. Nullzone ð® Spam Police ð Jul 12, 2013 3,669 79 48 Male #16 Nullzone, May 1, 2019 Just won my Orc game and unlocked this unit: And here's the Shadow I unlocked with my first win (as Humans): Next game will be Darkelves again, want to win with them too Quoad likes this. Quoad Well-Known Member Apr 17, 2015 1,108 217 63 #17 Quoad, May 1, 2019 Crikey. Whoever they were, they had a tough time of it (!) I've yet to hit a bug, ftr. Let alone a game-breaking one. Would agree it's a bit slow and battle is (ON EASY) easy. I have hope, though! Nullzone ð® Spam Police ð Jul 12, 2013 3,669 79 48 Male #18 Nullzone, May 1, 2019 Battles do get harder on the third challenge already. I started that one with Darkelves (Hero, Blade, 4 Sorceresses as starting army). Lost the Blades right in the second fight, but decided to keep going and see how things turn out. Have to check actual numbers to be sure, but the evil pansies definitely feel more squishy than the Humans and Orcs. Oh, and so far the Orc Hero seems to be the best one. AoE Fireball is just too nasty. And noticed another thing: My Hero cannot cast spells when in melee. If that applies to regular units too, there's your counter to magic. gmattergames Well-Known Member Mar 1, 2013 607 42 28 #19 gmattergames, May 1, 2019 Really enjoying this. No issues, worth the price. DaviddesJ Well-Known Member Patreon Bronze May 19, 2010 2,493 14 38 Burlingame CA #20 DaviddesJ, May 1, 2019 This is also super negative: https://www.pocketgamer.com/articles/080291/spellforce-heroes-magic-review/ (You must log in or sign up to post here.) Show Ignored Content Page 1 of 2 1 2 Next > Share This Page Tweet Your name or email address: Password: Forgot your password? Stay logged in
I picked this up and spent enough time with it to find that it is a very polished game by THQ. I’ve read comparisons to HoMM and they’re not entirely wrong. There’s parts of quite a few strategy games added into the mix here. Apparently SpellForce is popular on pc and there’s quite a few games in the series set in the SpellForce universe. I think I read that this is the first time they’ve created a turn based SF title. Most importantly to me was that it was fun to play, so I’ve put it near the top of the queue of games I’ll get to next after Zombicide. Really looking forward to spending time playing this one properly.
Right down my alley, bought No promises, as things are still very busy at Castle Nullzone; but I'll try to be back sometime soon with some impressions.
Would guess I’ve played about 45 mins. Loving it so far. Tidy wee battles. Understandable gameplay. No overblown story. Variation in available units and attacks. All good tbh! Looks lovely, too.
Food as In this food? If so, capture a farm to gain a farmer slot. Drag n drop a civ onto an empty slot to increase food production. When you hit the next food number up top, that’s +1 civ. Automagically binned into £££ but drag and droppable wherever you wish.
Well in the description it says you can play custom games against the AI. I assume you have to finish story mode first. Since you unlock units doing so... Time will tell.
Two options on the landing screen. Adventure or battle. Battle is ranked matches against ai, I think leading to potential unlocks. Have not yet explored in depth. Ftr, adventure 1 swiftly became far too easy, because magic is SO MASSIVELY OP. Two shot win, pretty much every late game battle.
Got a few minutes to leave some impressions: First of all, overall a good game that satisfies my turnbased itch. Definitely recommended. Some observations: My first win unlocked a Shadow Assassin unit that I can build now in every game. Like Quoad says, especially magic is quite overpowered. Same applies to ranged units. This makes Darkelves the best race at first impression: ranged magic What worked well for me so far: When I start a game, immediately hire as a many ranged units as I can afford. Even the Orc Archers - who are the worst in terms of damage - pack a good wallop. Melee units really got the short end of the stick here: If you can't shoot them to pieces before they reach you, you are doing it wrong(TM) Still not sure what the best build order is. Especially in the early short games it doesn't make much of a difference anyway, as your Hero army is doing all the heavy lifting; and you won't add that many reinforcements or equipment upgrades from a Forge. When your Hero levels up, get him +1 movement, then a damage spell, then more movement. With a bunch of ranged units, you won't need much else. Especially once they level up and/or get better equipment. PAY ATTENTION when the game tells you another faction is out to get you. I actually lost my second my game because I figured I'd make it back to their border before they could attack me. I was wrong, and the enemy sacked my capital. Had I built just a few garrison units, I would have won the fight and the game. Oh yes, if you lose your capital, it's game over. Of course, I have stuff to complain about So far (only played three games) I only have one Hero. Really would like to have two, to speed things up a bit. You cannot sell/drop unused equipment, which makes things a bit messy. E.g. why would I keep a "Rusted Sword" that only does 3 damage and cannot be upgraded? Let me get rid of it. Really needs a manual. E.g. I still haven't figured out how food works exactly. As in "how much food do you need to produce to get a new worker". Some other stuff also isn't immediately obvious, for example: Resources are per provinces, not one global pool. Units without a Hero cannot cross Province borders. With that out of the way, back to playing
Another observation: Your Hero cannot die in combat. When he goes down to 0HP, he is out of the fight and will not get any experience. But after the fight he is back again (with very low health if I remember right). Your regular units however are gone for good when they are downed in a battle.
Game got slammed in a review over at 148. I always read Campbell’s reviews but don’t always agree with him. I haven’t managed to get back to this since the day I bought it, so I’m hoping it’s not really as bad as he says.
@Son of Anarchy refers to this review: http://www.148apps.com/reviews/spellforce-heroes-and-magic-review/ Quite disagree with it, the 1-star rating to be specific. Yes, the game has a few issues (see my impression post a bit upthread). However, aside from 2 game freeze-ups during combats (which I could avoid once I figured out what caused them) I did not encounter any of the bugs mentioned. More importantly, I do enjoy the slower pace at my advanced age About combat: As observed already, early on magic/ranged is hugely overpowered. However, with my Darkelves I ran into a bunch of flying monsters (Gargoyles, I think). And guess what? Highly magic resistant, really ruined my day. I fully expect that things get more challenging once I am past the "Easy" stages.
Just won my Orc game and unlocked this unit: And here's the Shadow I unlocked with my first win (as Humans): Next game will be Darkelves again, want to win with them too
Crikey. Whoever they were, they had a tough time of it (!) I've yet to hit a bug, ftr. Let alone a game-breaking one. Would agree it's a bit slow and battle is (ON EASY) easy. I have hope, though!
Battles do get harder on the third challenge already. I started that one with Darkelves (Hero, Blade, 4 Sorceresses as starting army). Lost the Blades right in the second fight, but decided to keep going and see how things turn out. Have to check actual numbers to be sure, but the evil pansies definitely feel more squishy than the Humans and Orcs. Oh, and so far the Orc Hero seems to be the best one. AoE Fireball is just too nasty. And noticed another thing: My Hero cannot cast spells when in melee. If that applies to regular units too, there's your counter to magic.
This is also super negative: https://www.pocketgamer.com/articles/080291/spellforce-heroes-magic-review/