Link: https://itunes.apple.com/us/app/rest-in-pieces/id1400170588 Rest in Pieces Itatake.com Please save all the poor souls that have been trapped in the dream demons porcelain nightmares. Awake little Georgina f… Free Buy Now Watch Media DetailsPlease save all the poor souls that have been trapped in the dream demons porcelain nightmares. Awake little Georgina from her evil clown dream, weaved of her worst fears. Help the drunken pirate Jack Parrot to vanquish the horrible sea monster Kraken. Save Father Lugosi from Count Draculas bloodthirsty fangs. Rest in Pieces includes many souls to save, and several frightening nightmares to wake up from. ‣ Kill bosses to awake ‣ Collect Gems and unlock new figurines ‣ Each figurine has unique characteristics ‣ Save all 21 souls ‣ Unlock 7 deadly nightmares The objective is to swing fragile porcelain figurines through horrid nightmares without smashing into anything. It is easy to learn, but only the most skilled players will manage to save them all! Rest In Pieces Team Itatake Information Seller:Itatake.com Genre:Action, Arcade Release:Mar 07, 2019 Updated:Mar 06, 2024 Version:1.6.9 Size:300.4 MB TouchArcade Rating:Unrated User Rating:Unrated Your Rating:unrated Compatibility:HD Universal Subscribe to the TouchArcade YouTube channel Itatake Well-Known Member Mar 7, 2012 182 37 28 Game concepts Sweden, Göteborg #2 Itatake, Mar 7, 2019 Today we launch Rest In Pieces on Apple App Store & Google Play We have worked hard on this one. Hope you like it: https://restinpieces.page.link/play Asp Well-Known Member Aug 3, 2017 769 196 43 #3 Asp, Mar 7, 2019 Essential purchase. Itatake are the most imaginative of developers. Here they have realised an dark gothic nightmare being traversed by delicate porcelain figures. A great counterpoint to the bright, cheery head-sliding world of Pukk. Takes some practice though. Seems best to minimise the swing at first, and, with even more practice, the figures will swing along without any screen input for a while. Good work people. Itatake likes this. sakara214ever Well-Known Member May 10, 2012 1,262 168 63 #4 sakara214ever, Mar 7, 2019 For some reason i like that i do not know why. Itatake likes this. Itatake Well-Known Member Mar 7, 2012 182 37 28 Game concepts Sweden, Göteborg #5 Itatake, Mar 7, 2019 We always try to make things different, to be unique and stand out. Your words goes straight to my heart (I've got a big smile on my lips reading your post)! Thank you very much <3 Itatake Well-Known Member Mar 7, 2012 182 37 28 Game concepts Sweden, Göteborg #6 Itatake, Mar 7, 2019 There is a backstory, but we scaled it back, feeling that characters themselves and the players imagination would do the trick. So I really like that you like that you don't know sakara214ever likes this. sakara214ever Well-Known Member May 10, 2012 1,262 168 63 #7 sakara214ever, Mar 7, 2019 Yeah exactly that it feels so different it do not know how to describe it. I just love it. Itatake likes this. jsenter Well-Known Member Jul 29, 2015 46 13 8 #8 jsenter, Mar 7, 2019 I really want to like this game, but it seems impossibly difficult. Usually I will reach an obstacle and there's absolutely nothing I can do to avoid it because of the delayed response to inputs. Am I missing something? metalcasket Moderator Staff Member Patreon Silver Patreon Gold Patreon Bronze May 24, 2010 11,065 1,342 113 Deepest Circle, Hel #9 metalcasket, Mar 7, 2019 It’s not a delay in input, per se, but more about knowing how to keep your swinging momentum balanced in a way that you’re able to make subtle left and right adjustments on the fly. Asp’s advice above is spot on. Digging this myself. Would’ve rather there been no consumable currency and revives (as I only do entirely premium experiences now), but for the (limited offer) buck I paid for infinite lives, I mean...who’s to complain? There’s absolutely no pay to win garbage in the game, the revives are maxed out at 3 per try I believe...and think of the currency as a way to buy the developers a beer. They deserve it. ShinHadoukin Well-Known Member Feb 20, 2015 970 141 43 #10 ShinHadoukin, Mar 8, 2019 You bought the .99 limited offer for infinite lives but are there ads? I see another IAP that says infinite lives & no ads. metalcasket Moderator Staff Member Patreon Silver Patreon Gold Patreon Bronze May 24, 2010 11,065 1,342 113 Deepest Circle, Hel #11 metalcasket, Mar 8, 2019 You end up without ads with either of the options...it’s just that the 99 cent one is a limited offer. There isn’t even an option to buy the standard $2.99 one anymore. Itatake Well-Known Member Mar 7, 2012 182 37 28 Game concepts Sweden, Göteborg #12 Itatake, Mar 8, 2019 Thank you very much <3 sakara214ever likes this. Itatake Well-Known Member Mar 7, 2012 182 37 28 Game concepts Sweden, Göteborg #13 Itatake, Mar 8, 2019 Asp and metalcasket are spot on Make small delicate swings to get a slalom like motion. Big swings will easily make you loose control. Watching the thumbs in this video might help you getting the hang of it. Asp likes this. Itatake Well-Known Member Mar 7, 2012 182 37 28 Game concepts Sweden, Göteborg #14 Itatake, Mar 8, 2019 Thank you for the kind words (and yes revives are maxed out at 2 per try). metalcasket likes this. Itatake Well-Known Member Mar 7, 2012 182 37 28 Game concepts Sweden, Göteborg #15 Itatake, Mar 8, 2019 The .99 limited offer '500 Gems & Infinite lives' means that you do not need to watch any more Ads to get more lives. The other IAP 'Infinite lives & No ads' is the same, except you do not get any gems with this IAP. Itatake Well-Known Member Mar 7, 2012 182 37 28 Game concepts Sweden, Göteborg #16 Itatake, Mar 8, 2019 What he said Sorry missed that metalcasket already had explained it, way better than me metalcasket likes this. Asp Well-Known Member Aug 3, 2017 769 196 43 #17 Asp, Mar 8, 2019 The slalom comparison is a good one. Pass close to each ‘pole’ to check you’re on course for the next one. I kind of wish these superbly designed figurines were also real world models. I’d want to get all of them, especially the amazingly seasick Jack Parrot! If this were a Disney movie then stores would be full of them already. Itatake Well-Known Member Mar 7, 2012 182 37 28 Game concepts Sweden, Göteborg #18 Itatake, Mar 8, 2019 Sweet! It is so heartwarming to hear that you (and others) are asking for real world models jsenter Well-Known Member Jul 29, 2015 46 13 8 #19 jsenter, Mar 8, 2019 Thanks for the advice! After some practice I've managed to unlock the third area. Great aesthetics, great game. Glad I didn't give up. Itatake and Asp like this. Itatake Well-Known Member Mar 7, 2012 182 37 28 Game concepts Sweden, Göteborg #20 Itatake, Mar 8, 2019 Great (You must log in or sign up to post here.) Show Ignored Content Page 1 of 4 1 2 3 4 Next > Share This Page Tweet Your name or email address: Do you already have an account? No, create an account now. Yes, my password is: Forgot your password? Stay logged in
Today we launch Rest In Pieces on Apple App Store & Google Play We have worked hard on this one. Hope you like it: https://restinpieces.page.link/play
Essential purchase. Itatake are the most imaginative of developers. Here they have realised an dark gothic nightmare being traversed by delicate porcelain figures. A great counterpoint to the bright, cheery head-sliding world of Pukk. Takes some practice though. Seems best to minimise the swing at first, and, with even more practice, the figures will swing along without any screen input for a while. Good work people.
We always try to make things different, to be unique and stand out. Your words goes straight to my heart (I've got a big smile on my lips reading your post)! Thank you very much <3
There is a backstory, but we scaled it back, feeling that characters themselves and the players imagination would do the trick. So I really like that you like that you don't know
I really want to like this game, but it seems impossibly difficult. Usually I will reach an obstacle and there's absolutely nothing I can do to avoid it because of the delayed response to inputs. Am I missing something?
It’s not a delay in input, per se, but more about knowing how to keep your swinging momentum balanced in a way that you’re able to make subtle left and right adjustments on the fly. Asp’s advice above is spot on. Digging this myself. Would’ve rather there been no consumable currency and revives (as I only do entirely premium experiences now), but for the (limited offer) buck I paid for infinite lives, I mean...who’s to complain? There’s absolutely no pay to win garbage in the game, the revives are maxed out at 3 per try I believe...and think of the currency as a way to buy the developers a beer. They deserve it.
You bought the .99 limited offer for infinite lives but are there ads? I see another IAP that says infinite lives & no ads.
You end up without ads with either of the options...it’s just that the 99 cent one is a limited offer. There isn’t even an option to buy the standard $2.99 one anymore.
Asp and metalcasket are spot on Make small delicate swings to get a slalom like motion. Big swings will easily make you loose control. Watching the thumbs in this video might help you getting the hang of it.
The .99 limited offer '500 Gems & Infinite lives' means that you do not need to watch any more Ads to get more lives. The other IAP 'Infinite lives & No ads' is the same, except you do not get any gems with this IAP.
The slalom comparison is a good one. Pass close to each ‘pole’ to check you’re on course for the next one. I kind of wish these superbly designed figurines were also real world models. I’d want to get all of them, especially the amazingly seasick Jack Parrot! If this were a Disney movie then stores would be full of them already.
Thanks for the advice! After some practice I've managed to unlock the third area. Great aesthetics, great game. Glad I didn't give up.