Pirates Outlaws Fabled Game Genres: Games Card Strategy Entertainment USD Supported Devices: iPad2Wifi-iPad2Wifi iPad23G-iPad23G iPhone4S-iPhone4S iPadThirdGen-iPadThirdGen iPadThirdGen4G-iPadThirdGen4G iPhone5-iPhone5 iPodTouchFifthGen-iPodTouchFifthGen iPadFourthGen-iPadFourthGen iPadFourthGen4G-iPadFourthGen4G iPadMini-iPadMini iPadMini4G-iPadMini4G iPhone5c-iPhone5c iPhone5s-iPhone5s iPadAir-iPadAir iPadAirCellular-iPadAirCellular iPadMiniRetina-iPadMiniRetina iPadMiniRetinaCellular-iPadMiniRetinaCellular iPhone6-iPhone6 iPhone6Plus-iPhone6Plus iPadAir2-iPadAir2 iPadAir2Cellular-iPadAir2Cellular iPadMini3-iPadMini3 iPadMini3Cellular-iPadMini3Cellular iPodTouchSixthGen-iPodTouchSixthGen iPhone6s-iPhone6s iPhone6sPlus-iPhone6sPlus iPadMini4-iPadMini4 iPadMini4Cellular-iPadMini4Cellular iPadPro-iPadPro iPadProCellular-iPadProCellular iPadPro97-iPadPro97 iPadPro97Cellular-iPadPro97Cellular iPhoneSE-iPhoneSE iPhone7-iPhone7 iPhone7Plus-iPhone7Plus iPad611-iPad611 iPad612-iPad612 iPad71-iPad71 iPad72-iPad72 iPad73-iPad73 iPad74-iPad74 iPhone8-iPhone8 iPhone8Plus-iPhone8Plus iPhoneX-iPhoneX iPad75-iPad75 iPad76-iPad76 iPhoneXS-iPhoneXS iPhoneXSMax-iPhoneXSMax iPhoneXR-iPhoneXR iPad812-iPad812 iPad834-iPad834 iPad856-iPad856 iPad878-iPad878 Minimum iOS Version: iOS 8.0 Download Size: 172.3MB Pirates Outlaws Fabled Game Limited Pirates Outlaws is an indie roguelike card game in which you navigate dangerous seas and challenge their masters. Your e… TouchArcade Rating: $0.99 Buy Now Watch Media DetailsPirates Outlaws is an indie roguelike card game in which you navigate dangerous seas and challenge their masters. Your expedition will be full of ambushes and will not be easy. 16 heroes available with unique abilities and pre-made decks. More than 700 cards and 200 relics to collect. Play your cards and manage your Ammo for the best combo. Defeat 150+ outlaws and 60+ unique bosses in a turn-based combat system. 3 game modes can be enjoyed. [NAVIGATE] In Navigate mode you manage your expedition on varied horizons to discover and battle pirates and outlaws that stand on your path. You can unlock up to 7 maps and chapters with their own difficulty and secret. Once repute reaches 9999, Hard Mode auto-unlock. Harsher environments and stronger enemies. Each chapter also has its unique challenge in Hard Mode. [ARENA] In the dust of the arena, you will face every 10 battles a powerful Champion. To reach the top, you must choose among the cards and relics from all 7 chapters. A place for all pirates in need of challenge. [TAVERN BRAWL] Test your strength and knowledge over a drink at the tavern. Choose pre-made packages before each battle and defeat the wave of pirates. After the 2 battles, defeat the imposing Tavern Keeper. [Localized Language] English, Simplified Chinese, Traditional Chinese, French, Korean, Spanish, Japanese, Russian, German. [Contact Us] Email: [email protected] Discord: https://discord.gg/5gxKmQz Twitter: https://twitter.com/FabledGame Facebook: https://www.facebook.com/piratesoutlaws Information Seller:Fabled Game Limited Genre:Card, Strategy Release:Mar 06, 2019 Updated:Dec 19, 2023 Version:4.10 Size:279.6 MB TouchArcade Rating: User Rating:Unrated Your Rating:unrated Compatibility:HD Universal NyxTowa Well-Known Member Patreon Bronze Nov 13, 2018 72 10 8 Female Norway #2 NyxTowa, Mar 6, 2019 Trailer: anthony78 Well-Known Member Nov 13, 2015 3,126 703 113 #3 anthony78, Mar 6, 2019 Wondering how the currency system is with the IAPs available. andsoitgoes likes this. Caminagetcha Well-Known Member Nov 8, 2008 208 7 18 #4 Caminagetcha, Mar 6, 2019 No portrait right? fA113n_ANGEL New Member Dec 10, 2011 3 2 3 Student Canada #5 fA113n_ANGEL, Mar 6, 2019 Looks great, seeing some similarities with Slay the spire. andsoitgoes likes this. djstout Well-Known Member Jul 21, 2011 2,685 105 63 Sportscaster & football (soccer) coach Taiwan & Japan #6 djstout, Mar 6, 2019 And Silent Abyss? sugimulm Well-Known Member Aug 28, 2010 2,457 46 48 The last time zone for iOS game releases :( #7 sugimulm, Mar 6, 2019 Last edited: Mar 6, 2019 AppUnwrapper has a gameplay video, looks good but hampered by iap to buy new heroes, my take on it. Broke down and bought it, for the price totally worth it. Gameplay is great, looks like tons of cards (still very early), challenging, and looks like I’ll be grinding my way to get more heroes, but looks like it will be fine! IAP are for gold and an experience doubler, which I’ll buy. Not sure if cloud saves are supported and game plays in landscape mode. For the price it’s totally worth it, it’s a buck. If you love card battlers then it’s a no brainer. One last thing, game doesn’t auto rotate, I know it will be a big downer for most. andsoitgoes, Bi88les, Anotherkellydown and 2 others like this. dukat111 Well-Known Member Mar 23, 2010 514 94 28 #8 dukat111, Mar 6, 2019 Last edited: Mar 6, 2019 Does it look like at some point progress will be near impossible without buying gold or is it perfectly playable long term with just the doubler? Is there cloud sync between devices? ioso and stubbieoz like this. anthony78 Well-Known Member Nov 13, 2015 3,126 703 113 #9 anthony78, Mar 6, 2019 Last edited: Mar 6, 2019 Not sure yet myself but there doesn’t even appear to be an option for a gold doubler. Thing that I’m not liking is that even new areas of the game are sealed off and need to be opened with gold. Upgrades like health are as well. I don’t mind that additional characters are IAPs but really would have rather paid more upfront than having various things walled off by currency. andsoitgoes likes this. Quoad Well-Known Member Apr 17, 2015 1,108 217 63 #10 Quoad, Mar 6, 2019 Last edited: Mar 6, 2019 Would echo everything here. (Edit: and in the post above. Missed that they were by different posters). Really enjoying the opening gameplay, and combat. Ridiculous at £0.99. But I find it very hard to assess the extent to which the dual currency is cosmetic / dirty. There are things like store reductions and health bonuses (and “card reveals”) that cost a fair bit of gold - £4K when the max spent is 10k for a £4.99 IAP. And, yeah, new area unlocks are 5k (or reputation?! Or is that AND reputation?) Would be good to get a dev’s eye on it. It’s at that weird place where, why would you charge £1 if you’re IAP reliant? But on the other hand, what’s the role of the IAP if it is entirely winnable without? I’m already grimacing slightly at the repute and xp doubler, and that’s just £3. stubbieoz Well-Known Member Jun 23, 2015 1,880 358 83 Male Grey haired gamer NSW Australia #11 stubbieoz, Mar 6, 2019 Post redundant as my questions and concerns were posted by others just before I posted. dukat111 Well-Known Member Mar 23, 2010 514 94 28 #12 dukat111, Mar 6, 2019 I'll hold off until the need for gold is understood. I've spend hundreds on games that have paywalls to win, no more. IAP to unlock game is perfectly fine, $5, even $10 or $20 but not when you have to keep spending to advance. andsoitgoes likes this. fA113n_ANGEL New Member Dec 10, 2011 3 2 3 Student Canada #13 fA113n_ANGEL, Mar 6, 2019 How does this compare to silent abyss? I havent had the time to get silent abyss but I think I wont be getting both of them. The iap for gold seems a little dirty to me compared to the iap in silent abyss, which is purely for characters. djstout Well-Known Member Jul 21, 2011 2,685 105 63 Sportscaster & football (soccer) coach Taiwan & Japan #14 djstout, Mar 6, 2019 Silent Abyss is really great Ijipop likes this. andsoitgoes Well-Known Member Jun 30, 2010 2,673 58 48 In a van, down by the river! #15 andsoitgoes, Mar 6, 2019 This is a big concern for me. I don’t love the poor English translation in Night of the Full Moon, but the gameplay hooks are fantastic. Haven’t started Silent Abyss yet and I wish it was portrait, but so be it. But I don’t mind grinding a bit if the gameplay is satisfying. I’m torn. I’ll give it a bit for more impressions. I don’t mind spending money, but for full moon the IAP unlocks everything all at once. I happily and immediately supported them. Ijipop likes this. gmattergames Well-Known Member Mar 1, 2013 607 42 28 #16 gmattergames, Mar 6, 2019 Really enjoying this. Mechanics are great, gameplay is polished, fun and addicting. While art style is slick, wish there were more animations and effects, which would really take it to the next level. Price is definitely right. There is a $3 IAP coin/repute (exp) doubler that also gives initial 5k coin boost. In addition to coin, looks like there is a repute (exp) requirement to unlock new areas, so even if you invest in IAP, you need to successfully complete initial zone to gain enough repute to unlock additional areas. Either way, game is a total blast with or without iap. dukat111 likes this. dukat111 Well-Known Member Mar 23, 2010 514 94 28 #17 dukat111, Mar 6, 2019 Wow, didn't realize so many similar games were out. Now I'm trying to decide between Slay the Spire, Pirates Outlaws or Silent Abyss. Echoseven Moderator Staff Member Patreon Silver Patreon Gold Patreon Bronze Jul 19, 2011 6,091 270 83 The red Skittle #18 Echoseven, Mar 6, 2019 This is built slightly different to the other similar games in this vein. I was initially put off by the iAP after buying it but having thought about it a little it’s not an issue at all. Here’s how it works: You start a trip. You’re a ferocious pirate captain, travelling from battle to battle, making your way forward to take down the boss of each section. During each run you earn coins, which are used to repair your ship, buy and upgrade cards from the deck, the usual fare. But then your run ends, because maybe you weren’t as mighty a pirate as you thought. At the end of each trip you’re rewarded gold (not coins) and renown. - Renown is your piratey status, which you need to raise before you can unlock new areas and outside the doubler, there is no way to buy this. - Gold is the meta currency, which is completely separate from the coins used inside each run. You could spend $100 on gold and it would not affect the gameplay at all. - Gold is used to purchase new characters, skins for those characters, unlock a blind pack or cards and items, which then have a chance to show up on each trip, and unlock new areas. The doubler speeds up progression through the unlocks but every game of this type has characters that take hours to unlock. If you want an absolutely premium experience, but the doubler and forget that the IAP is even there. Most importantly though, I don’t have the doubler (yet) and I don’t feel like a second-class citizen. Talbs and dukat111 like this. dukat111 Well-Known Member Mar 23, 2010 514 94 28 #19 dukat111, Mar 6, 2019 So you can over time earn gold and unlock characters without the purchases? That's great then, no issue with the doubler. Thanks for the detailed description! anthony78 Well-Known Member Nov 13, 2015 3,126 703 113 #20 anthony78, Mar 6, 2019 Isn’t gold also used to upgrade health and increase AP? Seems like those would affect gameplay. And unlocking new areas obviously is a big thing. If it takes forever to earn enough gold to unlock regions, that totally is a gameplay issue IMO. Just feels like gold should not even be a factor in unlocking areas and almost seems like a way to push IAPs. I see no other reason for attaching gold to it. Gold should be used for items — not to prevent progression. Just my 2 cents. (You must log in or sign up to post here.) 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AppUnwrapper has a gameplay video, looks good but hampered by iap to buy new heroes, my take on it. Broke down and bought it, for the price totally worth it. Gameplay is great, looks like tons of cards (still very early), challenging, and looks like I’ll be grinding my way to get more heroes, but looks like it will be fine! IAP are for gold and an experience doubler, which I’ll buy. Not sure if cloud saves are supported and game plays in landscape mode. For the price it’s totally worth it, it’s a buck. If you love card battlers then it’s a no brainer. One last thing, game doesn’t auto rotate, I know it will be a big downer for most.
Does it look like at some point progress will be near impossible without buying gold or is it perfectly playable long term with just the doubler? Is there cloud sync between devices?
Not sure yet myself but there doesn’t even appear to be an option for a gold doubler. Thing that I’m not liking is that even new areas of the game are sealed off and need to be opened with gold. Upgrades like health are as well. I don’t mind that additional characters are IAPs but really would have rather paid more upfront than having various things walled off by currency.
Would echo everything here. (Edit: and in the post above. Missed that they were by different posters). Really enjoying the opening gameplay, and combat. Ridiculous at £0.99. But I find it very hard to assess the extent to which the dual currency is cosmetic / dirty. There are things like store reductions and health bonuses (and “card reveals”) that cost a fair bit of gold - £4K when the max spent is 10k for a £4.99 IAP. And, yeah, new area unlocks are 5k (or reputation?! Or is that AND reputation?) Would be good to get a dev’s eye on it. It’s at that weird place where, why would you charge £1 if you’re IAP reliant? But on the other hand, what’s the role of the IAP if it is entirely winnable without? I’m already grimacing slightly at the repute and xp doubler, and that’s just £3.
I'll hold off until the need for gold is understood. I've spend hundreds on games that have paywalls to win, no more. IAP to unlock game is perfectly fine, $5, even $10 or $20 but not when you have to keep spending to advance.
How does this compare to silent abyss? I havent had the time to get silent abyss but I think I wont be getting both of them. The iap for gold seems a little dirty to me compared to the iap in silent abyss, which is purely for characters.
This is a big concern for me. I don’t love the poor English translation in Night of the Full Moon, but the gameplay hooks are fantastic. Haven’t started Silent Abyss yet and I wish it was portrait, but so be it. But I don’t mind grinding a bit if the gameplay is satisfying. I’m torn. I’ll give it a bit for more impressions. I don’t mind spending money, but for full moon the IAP unlocks everything all at once. I happily and immediately supported them.
Really enjoying this. Mechanics are great, gameplay is polished, fun and addicting. While art style is slick, wish there were more animations and effects, which would really take it to the next level. Price is definitely right. There is a $3 IAP coin/repute (exp) doubler that also gives initial 5k coin boost. In addition to coin, looks like there is a repute (exp) requirement to unlock new areas, so even if you invest in IAP, you need to successfully complete initial zone to gain enough repute to unlock additional areas. Either way, game is a total blast with or without iap.
Wow, didn't realize so many similar games were out. Now I'm trying to decide between Slay the Spire, Pirates Outlaws or Silent Abyss.
This is built slightly different to the other similar games in this vein. I was initially put off by the iAP after buying it but having thought about it a little it’s not an issue at all. Here’s how it works: You start a trip. You’re a ferocious pirate captain, travelling from battle to battle, making your way forward to take down the boss of each section. During each run you earn coins, which are used to repair your ship, buy and upgrade cards from the deck, the usual fare. But then your run ends, because maybe you weren’t as mighty a pirate as you thought. At the end of each trip you’re rewarded gold (not coins) and renown. - Renown is your piratey status, which you need to raise before you can unlock new areas and outside the doubler, there is no way to buy this. - Gold is the meta currency, which is completely separate from the coins used inside each run. You could spend $100 on gold and it would not affect the gameplay at all. - Gold is used to purchase new characters, skins for those characters, unlock a blind pack or cards and items, which then have a chance to show up on each trip, and unlock new areas. The doubler speeds up progression through the unlocks but every game of this type has characters that take hours to unlock. If you want an absolutely premium experience, but the doubler and forget that the IAP is even there. Most importantly though, I don’t have the doubler (yet) and I don’t feel like a second-class citizen.
So you can over time earn gold and unlock characters without the purchases? That's great then, no issue with the doubler. Thanks for the detailed description!
Isn’t gold also used to upgrade health and increase AP? Seems like those would affect gameplay. And unlocking new areas obviously is a big thing. If it takes forever to earn enough gold to unlock regions, that totally is a gameplay issue IMO. Just feels like gold should not even be a factor in unlocking areas and almost seems like a way to push IAPs. I see no other reason for attaching gold to it. Gold should be used for items — not to prevent progression. Just my 2 cents.