Arcane Quest Legends Marco Pravato The Powers of Darkness have spread in the Real of Auria, you must forge your own destiny with this action packed RPG Hac… Free Buy Now Watch Media DetailsThe Powers of Darkness have spread in the Real of Auria, you must forge your own destiny with this action packed RPG Hack & Slash and fight your way through endless hordes of orcs, undead, demons and all sorts of terrifying creatures. Merciless dungeon hunter or savior of the peace? Build your own legend, level up and create your character to match your favorite combat style. With no standard classes, your imagination is the only limit to grow the final warrior. Complete dozens of primary and side quests, entertain yourself with mini games to break the action, hire the best ally to participate in this great adventure. The gameplay returns to the origins of the true hack & slash games. No auto combat or endless grinding, your own skills will determine your success. Face gigantic bosses to unveil the true nature of your hero! **GAME FEATURES** PURE CLASSIC ACTION RPG • Hack and slash your way through hordes of terrible monsters • Collect loot and upgrade your equipment to get ready for the final battle • Classic action RPG mechanics, forget endless grinding, your skills will be your only ally to defeat your enemies BEST RPG OFFLINE EXPERIENCE • Enjoy stunning 3D visuals travelling across the Realm of Auria • Play offline, on the road or at your home, the game does NOT require an internet connection EPIC STORY LINE • Delve one more time into the Real of Auria, in this prequel to the Arcane Quest guild wars • Uncover the mystery surrounding your hero’s past, join the Baron’s forces to save the Realm from this evil menace COMPLETE CHARACTER CUSTOMIZATION • Don’t get limited by standard character classes, build your own hero according to your favorite style: warrior, wizard, ranger, or mix it up for more fun! • Choose from dozens of different abilities to create the perfect monster slayer IN-APP PURCHASES • Play the first act of the game completely for free, and unlock further acts only if you are enjoying your experience • No tricky money grabbing schemes, consumable IAPs are absolutely optional and only if you need a boost to complete your adventure Visit our official site at https://arcane-quest.com/ Check out the developer’s blog at https://nexgamestudios.com/ Don't forget to follow us on social media: Facebook: https://www.facebook.com/arcanequestlegends/ Twitter: https://twitter.com/NexGameStudios Instagram: https://www.instagram.com/nexgamestudios Information Seller:Marco Pravato Genre:Action, Role Playing Release:Dec 19, 2018 Updated:Aug 14, 2024 Version:1.6.1 Size:888.8 MB TouchArcade Rating:Unrated User Rating:Unrated Your Rating:unrated Compatibility:HD Universal DOWNLOAD LINK OFFICIAL 30 SECONDS GAME TRAILER Subscribe to the TouchArcade YouTube channel Arcane Quest Official Site Special Thanks to the alpha testers, especially Alan and J. AKA Nullzone. Rangerlump, Son of Anarchy and TicTac like this. Nullzone ð® Spam Police ð Jul 12, 2013 3,669 79 48 Male #2 Nullzone, Dec 21, 2018 Last edited: Dec 21, 2018 Whoa, that was fast! Really didn't expect a release this year still. Congratulations on the release! And thanks for the acknowledgement, Marco. Was my pleasure to test Despite a few shortcomings - mostly in the game-balance department - I can definitely recommend this one. I played through the first 3 chapters during testing, and overall enjoyed it quite a lot. sakara214ever Well-Known Member May 10, 2012 1,262 168 63 #3 sakara214ever, Dec 21, 2018 I am impressed so far. Might actually buy the whole game. Is this an indie dev? If yes then we are talking about a really impressive work. Wow! lordnedox Well-Known Member May 9, 2014 187 20 18 #4 lordnedox, Dec 21, 2018 Yep,just me,and really appreciated if you try the game There's a drop of sweat on every frame XD Son of Anarchy likes this. sakara214ever Well-Known Member May 10, 2012 1,262 168 63 #5 sakara214ever, Dec 21, 2018 Again wow!!!! And congrats for the release. Really impressive stuff sir. Will buy the game almost finished chapter 1 and i really love it. Well done and i hope the game gets the attention it deserves lordnedox Well-Known Member May 9, 2014 187 20 18 #6 lordnedox, Dec 22, 2018 The last month has seen some massive development as I really wanted to release within this year, balance has been recalibrated and even some features have been added, such as the possibility to enchant equipment. Thanks a lot for the help, happy holidays! ThirdMoon likes this. anthony78 Well-Known Member Nov 13, 2015 3,125 703 113 #7 anthony78, Dec 22, 2018 Surprisingly challlenging. Died several times in the first real quest in the cave. Does make me question balance as you get further, especially with IAPs if you want to buy those stones for revives. stubbieoz Well-Known Member Jun 23, 2015 1,880 358 83 Male Grey haired gamer NSW Australia #8 stubbieoz, Dec 22, 2018 Last edited: Dec 23, 2018 I have all the Arcane Quest games on my iPad which I really enjoy. And with a thumbsup from Nullzone this is now an instant download. Impressions to follow. Edit; After one hour. The first chapter is free to play. There are two more chapters that can be purchased. There is also one more chapter due sometime. 1. Would like the see the mini map expandable and to show drops and breakabke items. 2. When is chapter 4 expected to be completed? Should I hold off buying the two dlc chapters now and wait for a perhaps special price when all three are released? 3. Ranged attacks seem to be imprecise and your character needs to be almost in melee range before they are highlighted. There seems to be no way to change your highlighted enemy once targetted. 4. Would like to see your companion have the ability to equip items. 5. There appears to be no personal stash for excess items you want to keep. 6. Could not workout how to use teleporting scrolls. 7. The only way to save your game seems to be if you go back to town but with not working out how to use teleporting scrolls that requires tedious backtracking. (The game apparently autosaves if you start a side quest, and I have found a checkpoint in the middle of the map after some further playing). EDIT - A “Use” button has started appearing when the teleporting scroll is now selected. I am not sure why it was not appearing before even when I was not in combat. So I am leaving the two above comments here in case something similar happens in your experience playing. 8. Even with settings having the furthest view I feel the zoom level is still a bit too close. 9. Unfortunately there is no ability to customise the position of the skill buttons. 10. Had a rare bug where I was unable to reach a gold drop from a defeated enemy. Apart for the above requests and somewhat negative sounding theme, I am enjoying the game. It is a well made game that will be appreciated by most arpg players. The quality is outstanding considering a one man effort. The cost for the two dlc chapters is quite reasonable. Gold and arcane stones are your currencies and both can be had by drops and watching optional adds as well as iaps. The loot drops early game seem very good and I dont feel restricted in being able to find or buy better gear. I tend to be a completionist in my games so I did all available side quests and explored every corner and upgraded all my equipment and skills before attacking the first boss and found the battle to be tough but totally doable and managed to survive without dying. If you have the space (over 1 gig) and are in anyway interested in arpg’s this is a no brainer download that I can easily recommend you to give a try. Son of Anarchy likes this. Amenbrother Well-Known Member Jun 24, 2011 6,659 7 38 #9 Amenbrother, Dec 22, 2018 Wow loving this so far! I cant decide who to play as but the mage has the most skills to use I think. stubbieoz Well-Known Member Jun 23, 2015 1,880 358 83 Male Grey haired gamer NSW Australia #10 stubbieoz, Dec 23, 2018 Making inital character is not locked. Just gives some starting stats better values. Equipment requirements will probably determine what stats you increase as you level up. All classes can use all skills. lordnedox Well-Known Member May 9, 2014 187 20 18 #11 lordnedox, Dec 23, 2018 In all honesty, the Warrior is the easier to use at the beginning, the Mage is second and the Ranger is the most difficult. The reason is that there are more pieces of equipment that require strength, which might lead to the mage and ranger being a bit 'naked' in the first levels. Once you start leveling up and you get more mana (also for the ranger!), things get easier as their attack power start to get quite strong (combine multi arrows and lightning arrows for example, but you will need the mana to support them). Anyways, you are free to experiment as you like. For the whole first Act you can visit the guy at the base camp (bottom left of the camp) and ask to respec all you stats and skills for free. In further acts he will ask for some arcane stones as compensation. So even if you mess up, you can fix it! Solarclipse, ThirdMoon and Son of Anarchy like this. lordnedox Well-Known Member May 9, 2014 187 20 18 #12 lordnedox, Dec 23, 2018 Hi, I'm glad you report so many things, so that I can explain some of them. The in game help was a bit rushed and will be improved in a furher update. 1. Would like the see the mini map expandable and to show drops and breakabke items. I've received the same request, and I was very close to find a solution for an expandable map, but in the end I had to cut it because it would have taken too long to develop. But I will keep it as an open point for an update. 2. When is chapter 4 expected to be completed? Should I hold off buying the two dlc chapters now and wait for a perhaps special price when all three are released? There are actually 3 more Acts planned, not just one, or at least the storyline spans across 6 acts. There's no current plan now, as I need to see the feedback on the game first (better feedback, faster implementation), and I will need funding to prepare more levels, more equipment options, skills etc. For sure there will be a discount for those who purchased Act 2 & 3, but I cannot really tell at the moment. 3. Ranged attacks seem to be imprecise and your character needs to be almost in melee range before they are highlighted. There seems to be no way to change your highlighted enemy once targetted. Noted, I will check into this. 4. Would like to see your companion have the ability to equip items. Not likely to come soon, I know it adds a new layer of strategy to the game, but also a lot of complexity for the players who just want to kill stuff. Anyways, you might want to rephrase this once you reach Act 2 5. There appears to be no personal stash for excess items you want to keep. You can expand your inventory equipping a belt. Note that inventory limit counts only towards potions and scrolls, while equipment is unlimited. 6. Could not workout how to use teleporting scrolls. 7. The only way to save your game seems to be if you go back to town but with not working out how to use teleporting scrolls that requires tedious backtracking. (The game apparently autosaves if you start a side quest, and I have found a checkpoint in the middle of the map after some further playing). EDIT - A “Use” button has started appearing when the teleporting scroll is now selected. I am not sure why it was not appearing before even when I was not in combat. So I am leaving the two above comments here in case something similar happens in your experience playing. The game includes several save checkpoints, and it's saved also every time you complete a task within the mission. To use teleports, there must be no enemies in range (pretty much the same range as the minimap). Once you use the teleport, you go back to camp and the game is saved. You do not have to backtrack to your position! You see that big altar in the middle of the base camp? Once you transport back, that will be the gate to the position you teleport from (it's usable only once, you cannot go back and forth unless you use another teleport). 8. Even with settings having the furthest view I feel the zoom level is still a bit too close. That's not an issue, but the farthest you move the camera, the higher is the demand on the device CPU and GPU, which might lead to overheating and high battery consumption. I might add another option though 9. Unfortunately there is no ability to customise the position of the skill buttons. Yes you can! I know it's not well explained. When you are in hero management, open the skills tab, and click on the skill that you have already learnt. On the right panel, near the name of the skill, there's a small button containing a number (1 to 7). Click the button, and you will be able to change the position of the skills buttons. 10. Had a rare bug where I was unable to reach a gold drop from a defeated enemy. Yes I know, this can happen sometimes if you are closed in corners, not easy to fix, but will see what I can do. Thanks a lot for the feedback, and thanks for understand that this is not a standard Arcane Quest title (turn based tabletop style), but I sometimes have to experiment something new, especially where there are not enough ideas. BTW Arcane Quest 4 will come some day, maybe near the end of the year, who knows. Cheers! Son of Anarchy likes this. anthony78 Well-Known Member Nov 13, 2015 3,125 703 113 #13 anthony78, Dec 23, 2018 I’d also love to have control over the camera. There are some places where you are behind part of the scenery and can’t see so it would be nice to be able to pan around. stubbieoz Well-Known Member Jun 23, 2015 1,880 358 83 Male Grey haired gamer NSW Australia #14 stubbieoz, Dec 23, 2018 Thanks so much for the indepth reply to my questions and feedback. You have cleared up a lot of my concerns. I completely missed the ability to change the skill buttons around. However while helpful that was not my specific problem. I was hoping you could implement the ability to actually move the skill buttons around the screen. I would have liked to be able to have them situated more to the edge of my iPad. Just a personal preference. And I really hope you do consider to have a further option to increase the zoom level. Probably just a selfish request as I have the large iPad Pro and it would just look so much sweeter. After hearing you have a vision to have a total of 6 chapters and have released the game as it currently stands to help with funding, I have immediately bought the next two chapters. I have now played the game for 4 hours and I am still in chapter 1. I am really enjoying the game and I have found the difficulity level so far using a ranged character much to my liking. It is not a walk in the park but it is doable with careful positioning and skill usage. Intelligence, somewhat more so than dexterity, is most helpful. I am using the enchanting system quite a bit. It does use a lot of arcane gems and gold to remove and then socket them to other equipment but I love the flexibity of the system so far. I hope this becomes a financial success for you as this is a quality release. lordnedox Well-Known Member May 9, 2014 187 20 18 #15 lordnedox, Dec 23, 2018 No problem, I'm already working on the improvements, and will also add translations into 5 new languages with the next updated (or anyway in the near future). For the camera, I've already increased the distance and hopefully will be better suited for a large screen. Cheers Marco gmattergames Well-Known Member Mar 1, 2013 607 42 28 #16 gmattergames, Dec 23, 2018 Truly exceptional quality for a solo dev. lordnedox Well-Known Member May 9, 2014 187 20 18 #17 lordnedox, Dec 24, 2018 I will see what can be done, it's not technically impossible, it's just a bit difficult to integrate. I don't think a 2 fingers gestures would be appropriate, perhaps a couple of small buttons? anthony78 Well-Known Member Nov 13, 2015 3,125 703 113 #18 anthony78, Dec 24, 2018 Couldn’t you even just do one finger to pan around? Seems to work in most games that have camera control Son of Anarchy Well-Known Member Oct 5, 2015 717 130 43 Male Shadow Runner Australia #19 Son of Anarchy, Dec 24, 2018 Maybe adding too much camera control would complicate things? Two finger gesture wouldn’t feel natural. Maybe a one finger gesture on the right side of the screen that ‘orbited’ the view around the hero? Or if something obstructed the view (like a tree or building) then the obstruction would ‘become seethrough’ when close to the camera? Very impressed with the game as a whole and I’m glad that you were the one to create it. I’ve been a fan of the Arcane games for a few years now and it feels like a natural progression even though it was a massive step forward from the turn based nature. A special mention also for all the artwork, you’ve put together something special here and I hope the game is a success and all chapters are created. P.s. when my offsider bent down to ‘warm up’ and do some pushups, I laughed my ass off. Very funny. lordnedox Well-Known Member May 9, 2014 187 20 18 #20 lordnedox, Dec 24, 2018 Well, the whole left side of the screen is dedicated to character movement, while the right side is quite busy with all the buttons. The easiest way for me would be a couple of buttons to rotate by X degrees, but I can also look on the finger gesture, just have to find the right part of the screen to put it. Cheers (You must log in or sign up to post here.) Show Ignored Content Page 1 of 4 1 2 3 4 Next > Share This Page Tweet Your name or email address: Do you already have an account? No, create an account now. Yes, my password is: Forgot your password? Stay logged in
Whoa, that was fast! Really didn't expect a release this year still. Congratulations on the release! And thanks for the acknowledgement, Marco. Was my pleasure to test Despite a few shortcomings - mostly in the game-balance department - I can definitely recommend this one. I played through the first 3 chapters during testing, and overall enjoyed it quite a lot.
I am impressed so far. Might actually buy the whole game. Is this an indie dev? If yes then we are talking about a really impressive work. Wow!
Again wow!!!! And congrats for the release. Really impressive stuff sir. Will buy the game almost finished chapter 1 and i really love it. Well done and i hope the game gets the attention it deserves
The last month has seen some massive development as I really wanted to release within this year, balance has been recalibrated and even some features have been added, such as the possibility to enchant equipment. Thanks a lot for the help, happy holidays!
Surprisingly challlenging. Died several times in the first real quest in the cave. Does make me question balance as you get further, especially with IAPs if you want to buy those stones for revives.
I have all the Arcane Quest games on my iPad which I really enjoy. And with a thumbsup from Nullzone this is now an instant download. Impressions to follow. Edit; After one hour. The first chapter is free to play. There are two more chapters that can be purchased. There is also one more chapter due sometime. 1. Would like the see the mini map expandable and to show drops and breakabke items. 2. When is chapter 4 expected to be completed? Should I hold off buying the two dlc chapters now and wait for a perhaps special price when all three are released? 3. Ranged attacks seem to be imprecise and your character needs to be almost in melee range before they are highlighted. There seems to be no way to change your highlighted enemy once targetted. 4. Would like to see your companion have the ability to equip items. 5. There appears to be no personal stash for excess items you want to keep. 6. Could not workout how to use teleporting scrolls. 7. The only way to save your game seems to be if you go back to town but with not working out how to use teleporting scrolls that requires tedious backtracking. (The game apparently autosaves if you start a side quest, and I have found a checkpoint in the middle of the map after some further playing). EDIT - A “Use” button has started appearing when the teleporting scroll is now selected. I am not sure why it was not appearing before even when I was not in combat. So I am leaving the two above comments here in case something similar happens in your experience playing. 8. Even with settings having the furthest view I feel the zoom level is still a bit too close. 9. Unfortunately there is no ability to customise the position of the skill buttons. 10. Had a rare bug where I was unable to reach a gold drop from a defeated enemy. Apart for the above requests and somewhat negative sounding theme, I am enjoying the game. It is a well made game that will be appreciated by most arpg players. The quality is outstanding considering a one man effort. The cost for the two dlc chapters is quite reasonable. Gold and arcane stones are your currencies and both can be had by drops and watching optional adds as well as iaps. The loot drops early game seem very good and I dont feel restricted in being able to find or buy better gear. I tend to be a completionist in my games so I did all available side quests and explored every corner and upgraded all my equipment and skills before attacking the first boss and found the battle to be tough but totally doable and managed to survive without dying. If you have the space (over 1 gig) and are in anyway interested in arpg’s this is a no brainer download that I can easily recommend you to give a try.
Wow loving this so far! I cant decide who to play as but the mage has the most skills to use I think.
Making inital character is not locked. Just gives some starting stats better values. Equipment requirements will probably determine what stats you increase as you level up. All classes can use all skills.
In all honesty, the Warrior is the easier to use at the beginning, the Mage is second and the Ranger is the most difficult. The reason is that there are more pieces of equipment that require strength, which might lead to the mage and ranger being a bit 'naked' in the first levels. Once you start leveling up and you get more mana (also for the ranger!), things get easier as their attack power start to get quite strong (combine multi arrows and lightning arrows for example, but you will need the mana to support them). Anyways, you are free to experiment as you like. For the whole first Act you can visit the guy at the base camp (bottom left of the camp) and ask to respec all you stats and skills for free. In further acts he will ask for some arcane stones as compensation. So even if you mess up, you can fix it!
Hi, I'm glad you report so many things, so that I can explain some of them. The in game help was a bit rushed and will be improved in a furher update. 1. Would like the see the mini map expandable and to show drops and breakabke items. I've received the same request, and I was very close to find a solution for an expandable map, but in the end I had to cut it because it would have taken too long to develop. But I will keep it as an open point for an update. 2. When is chapter 4 expected to be completed? Should I hold off buying the two dlc chapters now and wait for a perhaps special price when all three are released? There are actually 3 more Acts planned, not just one, or at least the storyline spans across 6 acts. There's no current plan now, as I need to see the feedback on the game first (better feedback, faster implementation), and I will need funding to prepare more levels, more equipment options, skills etc. For sure there will be a discount for those who purchased Act 2 & 3, but I cannot really tell at the moment. 3. Ranged attacks seem to be imprecise and your character needs to be almost in melee range before they are highlighted. There seems to be no way to change your highlighted enemy once targetted. Noted, I will check into this. 4. Would like to see your companion have the ability to equip items. Not likely to come soon, I know it adds a new layer of strategy to the game, but also a lot of complexity for the players who just want to kill stuff. Anyways, you might want to rephrase this once you reach Act 2 5. There appears to be no personal stash for excess items you want to keep. You can expand your inventory equipping a belt. Note that inventory limit counts only towards potions and scrolls, while equipment is unlimited. 6. Could not workout how to use teleporting scrolls. 7. The only way to save your game seems to be if you go back to town but with not working out how to use teleporting scrolls that requires tedious backtracking. (The game apparently autosaves if you start a side quest, and I have found a checkpoint in the middle of the map after some further playing). EDIT - A “Use” button has started appearing when the teleporting scroll is now selected. I am not sure why it was not appearing before even when I was not in combat. So I am leaving the two above comments here in case something similar happens in your experience playing. The game includes several save checkpoints, and it's saved also every time you complete a task within the mission. To use teleports, there must be no enemies in range (pretty much the same range as the minimap). Once you use the teleport, you go back to camp and the game is saved. You do not have to backtrack to your position! You see that big altar in the middle of the base camp? Once you transport back, that will be the gate to the position you teleport from (it's usable only once, you cannot go back and forth unless you use another teleport). 8. Even with settings having the furthest view I feel the zoom level is still a bit too close. That's not an issue, but the farthest you move the camera, the higher is the demand on the device CPU and GPU, which might lead to overheating and high battery consumption. I might add another option though 9. Unfortunately there is no ability to customise the position of the skill buttons. Yes you can! I know it's not well explained. When you are in hero management, open the skills tab, and click on the skill that you have already learnt. On the right panel, near the name of the skill, there's a small button containing a number (1 to 7). Click the button, and you will be able to change the position of the skills buttons. 10. Had a rare bug where I was unable to reach a gold drop from a defeated enemy. Yes I know, this can happen sometimes if you are closed in corners, not easy to fix, but will see what I can do. Thanks a lot for the feedback, and thanks for understand that this is not a standard Arcane Quest title (turn based tabletop style), but I sometimes have to experiment something new, especially where there are not enough ideas. BTW Arcane Quest 4 will come some day, maybe near the end of the year, who knows. Cheers!
I’d also love to have control over the camera. There are some places where you are behind part of the scenery and can’t see so it would be nice to be able to pan around.
Thanks so much for the indepth reply to my questions and feedback. You have cleared up a lot of my concerns. I completely missed the ability to change the skill buttons around. However while helpful that was not my specific problem. I was hoping you could implement the ability to actually move the skill buttons around the screen. I would have liked to be able to have them situated more to the edge of my iPad. Just a personal preference. And I really hope you do consider to have a further option to increase the zoom level. Probably just a selfish request as I have the large iPad Pro and it would just look so much sweeter. After hearing you have a vision to have a total of 6 chapters and have released the game as it currently stands to help with funding, I have immediately bought the next two chapters. I have now played the game for 4 hours and I am still in chapter 1. I am really enjoying the game and I have found the difficulity level so far using a ranged character much to my liking. It is not a walk in the park but it is doable with careful positioning and skill usage. Intelligence, somewhat more so than dexterity, is most helpful. I am using the enchanting system quite a bit. It does use a lot of arcane gems and gold to remove and then socket them to other equipment but I love the flexibity of the system so far. I hope this becomes a financial success for you as this is a quality release.
No problem, I'm already working on the improvements, and will also add translations into 5 new languages with the next updated (or anyway in the near future). For the camera, I've already increased the distance and hopefully will be better suited for a large screen. Cheers Marco
I will see what can be done, it's not technically impossible, it's just a bit difficult to integrate. I don't think a 2 fingers gestures would be appropriate, perhaps a couple of small buttons?
Couldn’t you even just do one finger to pan around? Seems to work in most games that have camera control
Maybe adding too much camera control would complicate things? Two finger gesture wouldn’t feel natural. Maybe a one finger gesture on the right side of the screen that ‘orbited’ the view around the hero? Or if something obstructed the view (like a tree or building) then the obstruction would ‘become seethrough’ when close to the camera? Very impressed with the game as a whole and I’m glad that you were the one to create it. I’ve been a fan of the Arcane games for a few years now and it feels like a natural progression even though it was a massive step forward from the turn based nature. A special mention also for all the artwork, you’ve put together something special here and I hope the game is a success and all chapters are created. P.s. when my offsider bent down to ‘warm up’ and do some pushups, I laughed my ass off. Very funny.
Well, the whole left side of the screen is dedicated to character movement, while the right side is quite busy with all the buttons. The easiest way for me would be a couple of buttons to rotate by X degrees, but I can also look on the finger gesture, just have to find the right part of the screen to put it. Cheers