Sky Duels Marek Vybiral FUN, YET NOT EASY Flying on your mobile device has never been more fun before. Classic arcade machine feeling in next le… Free Buy Now Watch Media DetailsFUN, YET NOT EASY Flying on your mobile device has never been more fun before. Classic arcade machine feeling in next level open world, reacting to your progress and actions. PICK YOUR BIRD Use collectables to unlock new aircrafts of your choice. The way of playing may change dramaticaly! FEATURES • natural controls • more than 20 aircrafts to play with • carefully crafted world • evolving and responsive environment • challenging bosses • and lots of fun for free Information Seller:Marek Vybiral Genre:Action, Arcade Release:Dec 16, 2018 Updated:Mar 25, 2019 Version:1.0.4 Size:92.3 MB TouchArcade Rating:Unrated User Rating:Unrated Your Rating:unrated Compatibility:HD Universal Hello, our long expected touch aerial arcade is finally released. Should be available worldwide for free, so feel yourself invited to try out. Until the AppInfo loads the game content, please follow direct link to iTunes store and have a look on attached media. And mostly: enjoy playing! sebgo Well-Known Member Dec 26, 2010 834 399 63 Male 95% leisure. Somewhere in a town amidst the Amazon jungle. http://www.google.com #2 sebgo, Dec 17, 2018 Out of nothing better to do, I'm gonna try this. I like airplanes and simplistic 3D graphics... panopera likes this. squarezero Moderator Staff Member Patreon Silver Dec 10, 2008 13,716 1,240 113 Male Chief Strategy Officer Salem, Massachusetts, USA #3 squarezero, Dec 17, 2018 I like it. It’s an unapologetically simple game with sharp controls, enjoyable gameplay loop, and bright and attractive visuals. If I have any complaints it’s that it can often be difficult to distinguish between an environmental feature you can fly over and one that you’ll crash into — experience helps, of course, but I wish it wasn’t as trial and error. The game is supported by optional ads for continues. Overall, I’d say it’s worth a download. decript, sebgo and panopera like this. sebgo Well-Known Member Dec 26, 2010 834 399 63 Male 95% leisure. Somewhere in a town amidst the Amazon jungle. http://www.google.com #4 sebgo, Dec 17, 2018 First impression: This game is quite fun! Simple controls and pretty aesthetics, combined with fun simple gameplay and lots of aircraft to unlock. One [POSITIVE] comparison I can make is with PAKO 2. Good job! squarezero Moderator Staff Member Patreon Silver Dec 10, 2008 13,716 1,240 113 Male Chief Strategy Officer Salem, Massachusetts, USA #5 squarezero, Dec 17, 2018 I’d say that’s a fair comparison. abbstar Well-Known Member Mar 24, 2018 231 77 28 #6 abbstar, Dec 17, 2018 Great little game that looks awesome and is quite good to play. Controls well and is good for n to play panopera likes this. MetaGonzo Well-Known Member May 7, 2009 1,459 271 83 #7 MetaGonzo, Dec 18, 2018 I’m liking this very much. Agreed on the PAKO vibe. Does anyone know what the pentagons in the upper left signify? I’ve only played a few minutes and haven’t filled it up yet. I’m guessing that filling that is your only reason to want to continue via ad rather than restart. panopera likes this. abbstar Well-Known Member Mar 24, 2018 231 77 28 #8 abbstar, Dec 18, 2018 So I’ve given this a bit of a go now. And I’m really enjoying it. Challenging. And as some have said it difficult to not know what to avoid, but you learn. Only managed to get 3 stars so far. But I’m dedicated to get the five stars cause I want to know what happens at five stars. Dude I’m sucked in now feelnside Member Nov 23, 2017 17 7 3 Belarus #9 feelnside, Dec 18, 2018 Wow, congratulations. The game really looks cool. I like the sound, overall picture. It looks really nice. A big thanks for the awesome camera movement! Great job! panopera likes this. panopera Member Dec 21, 2015 13 2 3 http://panopera.eu/ #10 panopera, Dec 18, 2018 It is kind of a progress indicator showing current level. The world evolves and becomes more hostile for you to survive in, structures growing higher from the ground and you need to avoid collision, also other forces that comes later. And thanks to all of you guys so far for playing; also it is nice to read how you are figuring out how to play and comparing our to game to PAKO is really an honor feelnside likes this. MetaGonzo Well-Known Member May 7, 2009 1,459 271 83 #11 MetaGonzo, Dec 18, 2018 Well in that case there’s a bit more to this than I thought! Maybe I should have taken a bit more time reading the description; saw the recommendations and dived in. What a great idea; this went into my 5 minute folder. I may have been hasty... boydstr Well-Known Member Sep 25, 2016 155 11 18 Male Gamer Netherlands #12 boydstr, Dec 19, 2018 Last edited: Dec 19, 2018 panopera Member Dec 21, 2015 13 2 3 http://panopera.eu/ #13 panopera, Dec 19, 2018 You hit the nail with the camera rig. That was probably the most discussed thing trough the whole development process and we kept changing it there and back, trying different angles and positions, testing the attached way from behind the aircraft too. It really helps in a way you describe, but changes feeling of a game dramatically. Kind of similar situation with the building destruction, that we've had prototyped and tested, but did not include at the end. It was always about some compromises, what is possible, what would not make the controls too messy for mobile device (like additional slowdown), what makes the feeling closer to those old arcade machine games we like and tried to reach. Anyway yeah such design decisions always came with sacrificing something else. And it is cool how you now came up with exactly the same points we've been figuring out and testing too. Thanks for valuable feedback and enjoying the game boydstr likes this. decript Well-Known Member Nov 22, 2010 49 15 8 BC, Canada #14 decript, Dec 19, 2018 Last edited: Dec 19, 2018 Really fun game with a cool take on the concept. Only gotten 4 stars so far. I also echo some of the other sentiments about determing if you’ll collide with the environment. Any differences between the planes like speed or fire rate? Sitting on a pile of gems to spend. Would like a plane that’s slower but hits harder so it’s easier to trail behind the bosses. Couple of frustrations but I’m not sure how they could be addressed: -Bringing a boss down to low hp only for them to run into a building/mountain and then start over -Enemies suiciding by flying into my plane from angles that I can’t see far or react, e.g. from below (bottom of screen). panopera likes this. panopera Member Dec 21, 2015 13 2 3 http://panopera.eu/ #15 panopera, Dec 19, 2018 Thanks, there are significant differences (yeah it's not obvious and not visualized - just a design choice we went thru too). And exactly in what you expect: speed, agility, and firepower. It is mostly following real world models - well when it makes sense, sometimes is does not, it is still just a game and there will be surprises. But like the fastest plane in reality is fastest here as well, or one being well known for insanely powerful cannon has an adequate cadence in the game (I would recommend you this one, with hint of being based on A-10), and so. Some aircrafts are equipped even with double cannon, this time mostly based on nothing real, anyway making a little difference in gameplay as well. HEiRAVON Well-Known Member Dec 3, 2015 214 24 18 #16 HEiRAVON, Dec 19, 2018 This Game is SO GOOOOOOD! Love every aspect of it! Such a cool creation! Thx for sharing this!!! panopera likes this. panopera Member Dec 21, 2015 13 2 3 http://panopera.eu/ #17 panopera, Dec 28, 2018 Hello, first update just rolled out, containing necessary bug fixes and some mostly invisible tweaks with some visible visual improvements. Thanks to everyone staying tuned. --- And unrelated, but funny thing also going on Android meanwhile. Official downloads are pretty low, as being visible just about two hundreds of player installed Sky Duels from Google Play, but we observe in analytics over 30k installations from non-google sources and crack/mod sites. Probably expectable, but such a massive contrast surprised us. Is it that common? squarezero Moderator Staff Member Patreon Silver Dec 10, 2008 13,716 1,240 113 Male Chief Strategy Officer Salem, Massachusetts, USA #18 squarezero, Dec 28, 2018 Yep. Keep in mind that you have to jailbreak your device to pirate apps in iOS, and jailbreaking is nowhere near as popular today as it was a few years ago. panopera Member Dec 21, 2015 13 2 3 http://panopera.eu/ #19 panopera, Jan 16, 2021 Looks like "Gamer Time Dad" enjoys playing SKY DUELS (You must log in or sign up to post here.) Show Ignored Content Share This Page Tweet Your name or email address: Password: Forgot your password? Stay logged in
I like it. It’s an unapologetically simple game with sharp controls, enjoyable gameplay loop, and bright and attractive visuals. If I have any complaints it’s that it can often be difficult to distinguish between an environmental feature you can fly over and one that you’ll crash into — experience helps, of course, but I wish it wasn’t as trial and error. The game is supported by optional ads for continues. Overall, I’d say it’s worth a download.
First impression: This game is quite fun! Simple controls and pretty aesthetics, combined with fun simple gameplay and lots of aircraft to unlock. One [POSITIVE] comparison I can make is with PAKO 2. Good job!
Great little game that looks awesome and is quite good to play. Controls well and is good for n to play
I’m liking this very much. Agreed on the PAKO vibe. Does anyone know what the pentagons in the upper left signify? I’ve only played a few minutes and haven’t filled it up yet. I’m guessing that filling that is your only reason to want to continue via ad rather than restart.
So I’ve given this a bit of a go now. And I’m really enjoying it. Challenging. And as some have said it difficult to not know what to avoid, but you learn. Only managed to get 3 stars so far. But I’m dedicated to get the five stars cause I want to know what happens at five stars. Dude I’m sucked in now
Wow, congratulations. The game really looks cool. I like the sound, overall picture. It looks really nice. A big thanks for the awesome camera movement! Great job!
It is kind of a progress indicator showing current level. The world evolves and becomes more hostile for you to survive in, structures growing higher from the ground and you need to avoid collision, also other forces that comes later. And thanks to all of you guys so far for playing; also it is nice to read how you are figuring out how to play and comparing our to game to PAKO is really an honor
Well in that case there’s a bit more to this than I thought! Maybe I should have taken a bit more time reading the description; saw the recommendations and dived in. What a great idea; this went into my 5 minute folder. I may have been hasty...
panopera Member Dec 21, 2015 13 2 3 http://panopera.eu/ #13 panopera, Dec 19, 2018 You hit the nail with the camera rig. That was probably the most discussed thing trough the whole development process and we kept changing it there and back, trying different angles and positions, testing the attached way from behind the aircraft too. It really helps in a way you describe, but changes feeling of a game dramatically. Kind of similar situation with the building destruction, that we've had prototyped and tested, but did not include at the end. It was always about some compromises, what is possible, what would not make the controls too messy for mobile device (like additional slowdown), what makes the feeling closer to those old arcade machine games we like and tried to reach. Anyway yeah such design decisions always came with sacrificing something else. And it is cool how you now came up with exactly the same points we've been figuring out and testing too. Thanks for valuable feedback and enjoying the game boydstr likes this. decript Well-Known Member Nov 22, 2010 49 15 8 BC, Canada #14 decript, Dec 19, 2018 Last edited: Dec 19, 2018 Really fun game with a cool take on the concept. Only gotten 4 stars so far. I also echo some of the other sentiments about determing if you’ll collide with the environment. Any differences between the planes like speed or fire rate? Sitting on a pile of gems to spend. Would like a plane that’s slower but hits harder so it’s easier to trail behind the bosses. Couple of frustrations but I’m not sure how they could be addressed: -Bringing a boss down to low hp only for them to run into a building/mountain and then start over -Enemies suiciding by flying into my plane from angles that I can’t see far or react, e.g. from below (bottom of screen). panopera likes this. panopera Member Dec 21, 2015 13 2 3 http://panopera.eu/ #15 panopera, Dec 19, 2018 Thanks, there are significant differences (yeah it's not obvious and not visualized - just a design choice we went thru too). And exactly in what you expect: speed, agility, and firepower. It is mostly following real world models - well when it makes sense, sometimes is does not, it is still just a game and there will be surprises. But like the fastest plane in reality is fastest here as well, or one being well known for insanely powerful cannon has an adequate cadence in the game (I would recommend you this one, with hint of being based on A-10), and so. Some aircrafts are equipped even with double cannon, this time mostly based on nothing real, anyway making a little difference in gameplay as well. HEiRAVON Well-Known Member Dec 3, 2015 214 24 18 #16 HEiRAVON, Dec 19, 2018 This Game is SO GOOOOOOD! Love every aspect of it! Such a cool creation! Thx for sharing this!!! panopera likes this. panopera Member Dec 21, 2015 13 2 3 http://panopera.eu/ #17 panopera, Dec 28, 2018 Hello, first update just rolled out, containing necessary bug fixes and some mostly invisible tweaks with some visible visual improvements. Thanks to everyone staying tuned. --- And unrelated, but funny thing also going on Android meanwhile. Official downloads are pretty low, as being visible just about two hundreds of player installed Sky Duels from Google Play, but we observe in analytics over 30k installations from non-google sources and crack/mod sites. Probably expectable, but such a massive contrast surprised us. Is it that common? squarezero Moderator Staff Member Patreon Silver Dec 10, 2008 13,716 1,240 113 Male Chief Strategy Officer Salem, Massachusetts, USA #18 squarezero, Dec 28, 2018 Yep. Keep in mind that you have to jailbreak your device to pirate apps in iOS, and jailbreaking is nowhere near as popular today as it was a few years ago. panopera Member Dec 21, 2015 13 2 3 http://panopera.eu/ #19 panopera, Jan 16, 2021 Looks like "Gamer Time Dad" enjoys playing SKY DUELS (You must log in or sign up to post here.) Show Ignored Content Share This Page Tweet Your name or email address: Password: Forgot your password? Stay logged in
You hit the nail with the camera rig. That was probably the most discussed thing trough the whole development process and we kept changing it there and back, trying different angles and positions, testing the attached way from behind the aircraft too. It really helps in a way you describe, but changes feeling of a game dramatically. Kind of similar situation with the building destruction, that we've had prototyped and tested, but did not include at the end. It was always about some compromises, what is possible, what would not make the controls too messy for mobile device (like additional slowdown), what makes the feeling closer to those old arcade machine games we like and tried to reach. Anyway yeah such design decisions always came with sacrificing something else. And it is cool how you now came up with exactly the same points we've been figuring out and testing too. Thanks for valuable feedback and enjoying the game
Really fun game with a cool take on the concept. Only gotten 4 stars so far. I also echo some of the other sentiments about determing if you’ll collide with the environment. Any differences between the planes like speed or fire rate? Sitting on a pile of gems to spend. Would like a plane that’s slower but hits harder so it’s easier to trail behind the bosses. Couple of frustrations but I’m not sure how they could be addressed: -Bringing a boss down to low hp only for them to run into a building/mountain and then start over -Enemies suiciding by flying into my plane from angles that I can’t see far or react, e.g. from below (bottom of screen).
Thanks, there are significant differences (yeah it's not obvious and not visualized - just a design choice we went thru too). And exactly in what you expect: speed, agility, and firepower. It is mostly following real world models - well when it makes sense, sometimes is does not, it is still just a game and there will be surprises. But like the fastest plane in reality is fastest here as well, or one being well known for insanely powerful cannon has an adequate cadence in the game (I would recommend you this one, with hint of being based on A-10), and so. Some aircrafts are equipped even with double cannon, this time mostly based on nothing real, anyway making a little difference in gameplay as well.
Hello, first update just rolled out, containing necessary bug fixes and some mostly invisible tweaks with some visible visual improvements. Thanks to everyone staying tuned. --- And unrelated, but funny thing also going on Android meanwhile. Official downloads are pretty low, as being visible just about two hundreds of player installed Sky Duels from Google Play, but we observe in analytics over 30k installations from non-google sources and crack/mod sites. Probably expectable, but such a massive contrast surprised us. Is it that common?
Yep. Keep in mind that you have to jailbreak your device to pirate apps in iOS, and jailbreaking is nowhere near as popular today as it was a few years ago.