Rebel Inc. Rebel Inc. by Ndemic Creations https://itunes.apple.com/us/app/rebel-inc/id1439187947?mt=8 Rebel Inc. Ndemic Creations Can you stop the Insurgency? From the creator of Plague Inc. comes a unique and deeply engaging political/military strat… $0.99 Buy Now Watch Media DetailsCan you stop the Insurgency? From the creator of Plague Inc. comes a unique and deeply engaging political/military strategic simulation. The war is ‘over’ - but we all know that doesn’t mean anything. To stabilise the country, you need to balance military and civilian priorities to win the hearts and minds of the people, whilst also stopping insurgents from seizing power! Rebel Inc. is the brand new game from the creator of ‘Plague Inc.’ - one of the most popular paid games ever with over 130 million players. Brilliantly executed with beautiful graphics and critically acclaimed gameplay - Rebel Inc. offers a deeply engaging, strategic challenge inspired by the complexities and consequences of modern counter insurgency. ◈◈◈ #1 top paid game globally ◈◈◈ ▶ “Rebel Inc. lets everyone wrestle with the messy challenges of post-conflict recovery and better understand the complex realities of building peace.” - World Bank Global Lead for Stability, Peace and Security ▶ "Highly rewarding spiritual sequel to one of the App Store's biggest hits." - Pocket Tactics ▶ "Surprisingly sophisticated... even better than some of the stabilization training software I have seen in government use" - PAXsims ▶ "Rebel Inc. is fascinating and fun" - 148Apps.com ▶ "Another great game and a worthy successor to Plague Inc" - App Store review ▶ "If you love strategy games then this is the game for you" - App Store review ▶ "Brilliant game, the gameplay is interesting and the strategy is intuitive!" - App Store review ▶ "Unlike anything I’ve played on here before" - App Store review ◈◈◈ Features: ● Stabilise 9 richly modeled regions ● Innovative representation of counter insurgency tactics ● Fund realistic initiatives to empower the local government ● Highly detailed, hyper-realistic world based on extensive research ● Intelligent strategic and tactical AI ● Sophisticated narrative algorithms shaped by your decisions ● 8 unique governors with radically different abilities ● Conduct large-scale Operations in Campaign mode ● Play new generated Challenges every week ● 13 Official Scenarios including disease outbreaks, helicopters and advanced insurgents ● Comprehensive in-game help and tutorial system ● Full Save/Load functionality ● Internet connectivity not required An important note: Although a fictional game, Rebel Inc. looks at important real world issues and we have made every effort to deal with them sensitively. The game has been extensively researched and has been developed in cooperation with leading regional politicians, business people and journalists as well as international charities, experts and governments. Rebel Inc. is now fully localised in English, French, German, Spanish, Portuguese, Italian, Korean, Japanese, Chinese (Simplified and Traditional), and Russian. Special sale price to celebrate the launch of the game! ◈◈◈ I’ve got lots of plans for updates! Get in touch and let me know what you want to see. James (the designer) Contact me here: www.ndemiccreations.com/en/1-support Follow me on Twitter: www.twitter.com/NdemicCreations Information Seller:Ndemic Creations Genre:Simulation, Strategy Release:Dec 05, 2018 Updated:Nov 27, 2023 Version:1.16.1 Size:281.2 MB TouchArcade Rating:Unrated User Rating:Unrated Your Rating:unrated Compatibility:HD Universal LeShwamShwam and Son of Anarchy like this. Brightsiderus Well-Known Member Feb 1, 2017 2,234 540 113 #2 Brightsiderus, Dec 5, 2018 I wonder if it will be as popular as Plague Inc davidovich Well-Known Member Sep 26, 2008 299 13 18 #3 davidovich, Dec 5, 2018 I’m wondering the same thing. I’m actually waiting for some impressions before I pull the trigger. Only have a few bucks to spend on games this week. Son of Anarchy Well-Known Member Oct 5, 2015 717 130 43 Male Shadow Runner Australia #4 Son of Anarchy, Dec 5, 2018 Last edited: Dec 5, 2018 Bought it straight away but have only spent about two minutes with it so far. I really like the new theme (I’m getting a ‘control the citizens and military cartel in a Mexican desert’ type vibe) and anyone who played Plague Inc will feel right at home because so far the gameplay is very similar, sort of like a real time strategy board game that you can pause if that makes sense. The quality is top shelf as expected and I really can’t wait to spend a decent amount of time with this. Edit: iap is similar to Plague Inc also, i.e. you unlock everything just by playing or you can pay to unlock stuff straight away. There isn’t any consumable iap bs going on, this is straight premium. davidovich and Gwarmaxx like this. Gwarmaxx Well-Known Member Feb 2, 2010 4,446 376 83 NCC 1701 #5 Gwarmaxx, Dec 5, 2018 really good guys, a steal for 2 bucks, specially for those who love Plague Inc. and complex strategy board/digital games. btw, IAPs are only to unlock maps beforhand, which however are unlockable by completing the previous one, and also one to get some funny cheats. davidovich likes this. Ndemic Creations Well-Known Member May 25, 2012 222 8 18 http://www.ndemiccreations.com #6 Ndemic Creations, Dec 5, 2018 Glad you are enjoying it. To clarify - the cheats can also be unlocked just by playing - but you need to win everything on brutal (like Plague Inc.) I'll be keeping an eye on the forum to see how everyone gets on - keep me posted castorIV and Gwarmaxx like this. Pagan Fox Well-Known Member Jul 20, 2012 476 32 28 #7 Pagan Fox, Dec 5, 2018 Instabuy for me. Special introductory price for launch. Really looking forward to this. Quoad Well-Known Member Apr 17, 2015 1,108 217 63 #8 Quoad, Dec 5, 2018 Pre-ordered, and auto-DLed this morning. Tbf, I'm probably not the most obvious market for this, given I flagged a bit with Plague, Inc. So, yeah. Comments should be read in that light! I’ve now played 5 games - three on the first map, two on the second. Most of what follows was written after the first two. Love the theme. Absolutely love it. Semi-mischievous blatantly obvious take-off of Afghanistan, with some lovely opportunities to tweak the name of your mission. IDK, I'm half tempted to say I'd prefer to be able to come up with my own name in its entirety, but that'd probably bypass some of the enjoyment of coming across some of the names that're there. And which are both credibly American and credibly absurd. (My first operation was Ceaseless Condor. I'm now Geyser Condor. Edit - actually, now I’m Tornado Haven). It's nicely rendered - and graphically appealing. And there are some nice touches. Inflation bumps up the price of initiatives, if you buy too many of the same type; corruption spreads, if you pump too much £££ into the economy through initiatives. I'm currently finding it a bit hard to see through the Plague Inc. underlay. Getting into the tech trees (or initiative trees) does feel very familiar, even though I haven't played Plague Inc. for a good two or three years. Sort of counter-insurgency governance by Plague Inc. (style) tech trees. Which feels a bit weird. They also... idk. I’m reminded of a lingering feeling from plague inc that they don’t feel very deep. I feel as if I’m doing the same thing, through half a dozen graphically different boxes. The first couple of games have also felt a bit... flat? As if the balance is slightly askew. Despite going at the first map with the first governor, I didn't feel as if I had much leeway to experiment or grow. Insurgents were total twats, and basically kept all my military options pushed to the max after some initial development outlay. (I'm a lefty social scientist. I want to build infrastructure, dammit.) My reputation was easy to maintain (game ends if it hits 0) and never really went below 75, even with some questionable decisions. But despite (or perhaps because of) the insurgents being twats, and my reputation being a bit too easy to maintain, the first couple of rounds have gone a bit too quickly. A bit, like, 'oh, that was both hard and easy, I didn't get much freedom to experiment, and I've accidentally won.' Several games on, I still have sort of the same feeling. There’s a phase of growth (ooo great buy infrastructure! Buybuybuy!) then the insurgents appear, and its sort of military crisis management until a peace treaty is sorted and whoomph I’ve won. My reputation has dropped more but, yeah. I haven’t felt that’s been so much of an outcome of choices, as a kinda predictable effect of ramped difficulty. (I don’t feel as if I have time or significant leeway to make many different decisions, though perhaps that’s my ignorance). Again, idk. I may gain better management skills that free up more freedom, so to speak. At present I mostly feel as if I don’t have much choice over the things I do, which mostly lead to fairly similar outcomes. Within some constraints. I do like the addition of a new character (economist, get all cash for a year in one lump, more corruption tho). And, yeah. Idk. Will see. Maybe I’ll get a better grip on underlying mechanics. Again, as someone who didn’t particular fly with Plague inc I’m probably a terrible reviewer for this game. Broadly speaking, love the look, feel, and theme. Like the appearance of varied leaders. But feel the gameplay is a bit flat / constrained / unvaried atm. TicTac, Son of Anarchy, davidovich and 1 other person like this. Jackaluk Well-Known Member Jul 3, 2015 401 94 28 #9 Jackaluk, Dec 5, 2018 Last edited: Dec 6, 2018 Good, well written review. I'm probably in the same boat as you re thoughts on plauge inc. only played the tutorial thus far. I hope depth does come into this re styles of play, wise else your kind of rail roaded into a play style! yeah yeah Well-Known Member Jun 2, 2009 173 8 18 #10 yeah yeah, Dec 5, 2018 I love this game. icoker Well-Known Member Mar 26, 2013 652 10 18 #11 icoker, Dec 6, 2018 I wonder if Apple will remove this game further down the line after an employee gets offended.. https://toucharcade.com/2018/12/05/apple-removes-afghanistan-11-by-slitherine-from-the-app-store/ Skall Well-Known Member Oct 25, 2009 500 60 28 #12 Skall, Dec 6, 2018 What is the normal price? mblamar Member Jun 7, 2012 19 0 1 #13 mblamar, Dec 6, 2018 Can I get a little advice? I'm trying to get past the Mountain/Economist/Normal round and the rebels are too much. I have the best military I can afford, so there must be another factor. LeShwamShwam Member Dec 6, 2018 16 4 3 #14 LeShwamShwam, Dec 6, 2018 Thank you James and the Ndemic team for delivering Rebel Inc, I saw it announced last week, and the premise excited me so much that I bought Plague Inc. which I am busy beating in Brutal. I really enjoy how you have expanded Plague Inc, especially the Shadow Plague, which shares some mechanics with Rebel Inc. What excites me even more than the excellent execution of Rebel Inc, is its potential for expansion. Foreign investment, the option to nationalize industry, the introduction of foreign powers which would lend aid under conditions (the privatized rebuilding of Iraq https://www.google.co.za/amp/s/amp.theguardian.com/world/2003/mar/18/iraq.usa or the Chinese encroachment on Syria http://www.atimes.com/article/china-stakes-out-a-role-for-itself-in-post-war-syria/ ) Freedom of press becomes increasingly dangerous as the integrity of local government corrodes. An introduction of political opposition, and a negative game where government grows increasingly tyrannical, to maintain power when the approval rating falls below zero, as we saw in Zimbabwe's deteriorating situation. I'm going to stop myself here, I am very excited by your project. Thank you again for your splendid work. I can hardly wait for more. Gwarmaxx, amusing Grace and TicTac like this. Gwarmaxx Well-Known Member Feb 2, 2010 4,446 376 83 NCC 1701 #15 Gwarmaxx, Dec 7, 2018 these are great ideas, pal!!! hope the devs listen to you and add some of them in future updates... as it is this game is a huge gem (specially for strategists i guess), but it also has a great margin of growth, like you said. LeShwamShwam likes this. Ndemic Creations Well-Known Member May 25, 2012 222 8 18 http://www.ndemiccreations.com #16 Ndemic Creations, Dec 7, 2018 Yep - I've got a lot of things I want to add into the game going forwards! Thanks for sharing your ideas Son of Anarchy, athros, yeah yeah and 3 others like this. Gwarmaxx Well-Known Member Feb 2, 2010 4,446 376 83 NCC 1701 #17 Gwarmaxx, Dec 7, 2018 Last edited: Dec 7, 2018 would be nice to see helis ( Black Hawks, Hueys, Chinooks, etc) transporting troops in real time across the map, and also some spec ops against insurgent warlords, maybe paying private contractors mercenaries in order to avoid worldwide anger, or even deploying our own operatives Rocksaint Well-Known Member Nov 29, 2013 666 367 63 #18 Rocksaint, Dec 11, 2018 Anyone got any tips on how to beat the Distant Steppe level? Can't seem to crack it. Always get overwhelmed by Insurgents and lack enough money to counter. LordGek Well-Known Member Staff Member Patreon Silver Patreon Gold Patreon Bronze Feb 19, 2009 12,282 141 63 Software QA Engineer Saratoga, CA, USA #19 LordGek, Dec 12, 2018 Are locations and tactics of rebels on any given map semi-randomized for decent replay value? StratAll Well-Known Member Dec 24, 2009 160 17 18 #20 StratAll, Dec 12, 2018 Yes, rebel spawn points are random on every map as the game progresses. Sometimes they are a bit too random For my taste at least in the sense that rebels sometimes spawn close to or in zones you have almost stabilized. But of course, the creator might be making the point that terrorism or rebel insurgency is often very unpredictable and feels too close to people who think they are safe. The replay potential is enhanced by this randomness, as well as the myriad of strategies you can try (full on improvements for civilians, government enhancements with election paths and justice reforms which play out as linked events or a military build up). You can and will want to mix those to some extent because the game does tend to punish you when you neglect aspects (too many investments without corruption checks and your reputation is gone, rebels take half the map is game over so you cannot ignore them and fail to provide sufficient investments for the people and watch your rep melt faster than ice cream). I have no doubt that pretty soon there will be more maps, options and extras given Ndemic's track record with Plague Inc. Great game! (You must log in or sign up to post here.) Show Ignored Content Page 1 of 2 1 2 Next > Share This Page Tweet Your name or email address: Password: Forgot your password? Stay logged in
I’m wondering the same thing. I’m actually waiting for some impressions before I pull the trigger. Only have a few bucks to spend on games this week.
Bought it straight away but have only spent about two minutes with it so far. I really like the new theme (I’m getting a ‘control the citizens and military cartel in a Mexican desert’ type vibe) and anyone who played Plague Inc will feel right at home because so far the gameplay is very similar, sort of like a real time strategy board game that you can pause if that makes sense. The quality is top shelf as expected and I really can’t wait to spend a decent amount of time with this. Edit: iap is similar to Plague Inc also, i.e. you unlock everything just by playing or you can pay to unlock stuff straight away. There isn’t any consumable iap bs going on, this is straight premium.
really good guys, a steal for 2 bucks, specially for those who love Plague Inc. and complex strategy board/digital games. btw, IAPs are only to unlock maps beforhand, which however are unlockable by completing the previous one, and also one to get some funny cheats.
Glad you are enjoying it. To clarify - the cheats can also be unlocked just by playing - but you need to win everything on brutal (like Plague Inc.) I'll be keeping an eye on the forum to see how everyone gets on - keep me posted
Pre-ordered, and auto-DLed this morning. Tbf, I'm probably not the most obvious market for this, given I flagged a bit with Plague, Inc. So, yeah. Comments should be read in that light! I’ve now played 5 games - three on the first map, two on the second. Most of what follows was written after the first two. Love the theme. Absolutely love it. Semi-mischievous blatantly obvious take-off of Afghanistan, with some lovely opportunities to tweak the name of your mission. IDK, I'm half tempted to say I'd prefer to be able to come up with my own name in its entirety, but that'd probably bypass some of the enjoyment of coming across some of the names that're there. And which are both credibly American and credibly absurd. (My first operation was Ceaseless Condor. I'm now Geyser Condor. Edit - actually, now I’m Tornado Haven). It's nicely rendered - and graphically appealing. And there are some nice touches. Inflation bumps up the price of initiatives, if you buy too many of the same type; corruption spreads, if you pump too much £££ into the economy through initiatives. I'm currently finding it a bit hard to see through the Plague Inc. underlay. Getting into the tech trees (or initiative trees) does feel very familiar, even though I haven't played Plague Inc. for a good two or three years. Sort of counter-insurgency governance by Plague Inc. (style) tech trees. Which feels a bit weird. They also... idk. I’m reminded of a lingering feeling from plague inc that they don’t feel very deep. I feel as if I’m doing the same thing, through half a dozen graphically different boxes. The first couple of games have also felt a bit... flat? As if the balance is slightly askew. Despite going at the first map with the first governor, I didn't feel as if I had much leeway to experiment or grow. Insurgents were total twats, and basically kept all my military options pushed to the max after some initial development outlay. (I'm a lefty social scientist. I want to build infrastructure, dammit.) My reputation was easy to maintain (game ends if it hits 0) and never really went below 75, even with some questionable decisions. But despite (or perhaps because of) the insurgents being twats, and my reputation being a bit too easy to maintain, the first couple of rounds have gone a bit too quickly. A bit, like, 'oh, that was both hard and easy, I didn't get much freedom to experiment, and I've accidentally won.' Several games on, I still have sort of the same feeling. There’s a phase of growth (ooo great buy infrastructure! Buybuybuy!) then the insurgents appear, and its sort of military crisis management until a peace treaty is sorted and whoomph I’ve won. My reputation has dropped more but, yeah. I haven’t felt that’s been so much of an outcome of choices, as a kinda predictable effect of ramped difficulty. (I don’t feel as if I have time or significant leeway to make many different decisions, though perhaps that’s my ignorance). Again, idk. I may gain better management skills that free up more freedom, so to speak. At present I mostly feel as if I don’t have much choice over the things I do, which mostly lead to fairly similar outcomes. Within some constraints. I do like the addition of a new character (economist, get all cash for a year in one lump, more corruption tho). And, yeah. Idk. Will see. Maybe I’ll get a better grip on underlying mechanics. Again, as someone who didn’t particular fly with Plague inc I’m probably a terrible reviewer for this game. Broadly speaking, love the look, feel, and theme. Like the appearance of varied leaders. But feel the gameplay is a bit flat / constrained / unvaried atm.
Good, well written review. I'm probably in the same boat as you re thoughts on plauge inc. only played the tutorial thus far. I hope depth does come into this re styles of play, wise else your kind of rail roaded into a play style!
I wonder if Apple will remove this game further down the line after an employee gets offended.. https://toucharcade.com/2018/12/05/apple-removes-afghanistan-11-by-slitherine-from-the-app-store/
Can I get a little advice? I'm trying to get past the Mountain/Economist/Normal round and the rebels are too much. I have the best military I can afford, so there must be another factor.
Thank you James and the Ndemic team for delivering Rebel Inc, I saw it announced last week, and the premise excited me so much that I bought Plague Inc. which I am busy beating in Brutal. I really enjoy how you have expanded Plague Inc, especially the Shadow Plague, which shares some mechanics with Rebel Inc. What excites me even more than the excellent execution of Rebel Inc, is its potential for expansion. Foreign investment, the option to nationalize industry, the introduction of foreign powers which would lend aid under conditions (the privatized rebuilding of Iraq https://www.google.co.za/amp/s/amp.theguardian.com/world/2003/mar/18/iraq.usa or the Chinese encroachment on Syria http://www.atimes.com/article/china-stakes-out-a-role-for-itself-in-post-war-syria/ ) Freedom of press becomes increasingly dangerous as the integrity of local government corrodes. An introduction of political opposition, and a negative game where government grows increasingly tyrannical, to maintain power when the approval rating falls below zero, as we saw in Zimbabwe's deteriorating situation. I'm going to stop myself here, I am very excited by your project. Thank you again for your splendid work. I can hardly wait for more.
these are great ideas, pal!!! hope the devs listen to you and add some of them in future updates... as it is this game is a huge gem (specially for strategists i guess), but it also has a great margin of growth, like you said.
Yep - I've got a lot of things I want to add into the game going forwards! Thanks for sharing your ideas
would be nice to see helis ( Black Hawks, Hueys, Chinooks, etc) transporting troops in real time across the map, and also some spec ops against insurgent warlords, maybe paying private contractors mercenaries in order to avoid worldwide anger, or even deploying our own operatives
Anyone got any tips on how to beat the Distant Steppe level? Can't seem to crack it. Always get overwhelmed by Insurgents and lack enough money to counter.
Yes, rebel spawn points are random on every map as the game progresses. Sometimes they are a bit too random For my taste at least in the sense that rebels sometimes spawn close to or in zones you have almost stabilized. But of course, the creator might be making the point that terrorism or rebel insurgency is often very unpredictable and feels too close to people who think they are safe. The replay potential is enhanced by this randomness, as well as the myriad of strategies you can try (full on improvements for civilians, government enhancements with election paths and justice reforms which play out as linked events or a military build up). You can and will want to mix those to some extent because the game does tend to punish you when you neglect aspects (too many investments without corruption checks and your reputation is gone, rebels take half the map is game over so you cannot ignore them and fail to provide sufficient investments for the people and watch your rep melt faster than ice cream). I have no doubt that pretty soon there will be more maps, options and extras given Ndemic's track record with Plague Inc. Great game!