BattleSquared Austin Boren BattleSquared is a fun turn-based pass and play game that relies heavily on both strategy and luck. Your objective is to… Free Buy Now Watch Media DetailsBattleSquared is a fun turn-based pass and play game that relies heavily on both strategy and luck. Your objective is to eliminate the entirety of your opponents forces by finding items throughout the map and utilizing them against your opponent while simultaneously avoiding environmental roadblocks. Dodge strafing runs, mortar shells, and enemy gunfire all while trying to hunt down weapons and armor to defeat your opponent! Features: *Content* -Local multiplayer for up to two players! (with multiplayer between devices coming soon) -16+ different lootable items/weapons/armor to ensure strategy diversity! -Random environmental events that make every game you play different from the last! -An expansive game map that allows for strategic flexibility. *Design* -Intuitive and easy to follow UI. -Smooth, polished touch controls. -Crisp and clean sound effects/music. -Detailed graphics and animations. Enjoy! Information Seller:Austin Boren Genre:Board, Strategy Release:Jul 19, 2018 Updated:Aug 27, 2018 Version:1.1 Size:76.5 MB TouchArcade Rating:Unrated User Rating:Unrated Your Rating:unrated Compatibility:HD Universal Before I made this application I'd never coded before, so this app is nothing groundbreaking, just a little game I made. If you guys have an iPad you can download it for free for the next two weeks and I'd really appreciate any feedback you guys have. Cooper04 likes this. Asp Well-Known Member Aug 3, 2017 769 196 43 #2 Asp, Jul 20, 2018 A bare bones boardgame without AI, kind of a rare thing, but that’s ok as it allows me to be creative in devising my own rules. I have the red team stationed in buildings, giving them a defensive advantage, and determine their actions with dice rolls - whether to loot or shoot and who to fire at. I then attempt to take them out with the blue team. The random air strikes and mortars adds interesting unpredictabilty. (You must log in or sign up to post here.) Show Ignored Content Share This Page Tweet Your name or email address: Do you already have an account? No, create an account now. Yes, my password is: Forgot your password? Stay logged in
A bare bones boardgame without AI, kind of a rare thing, but that’s ok as it allows me to be creative in devising my own rules. I have the red team stationed in buildings, giving them a defensive advantage, and determine their actions with dice rolls - whether to loot or shoot and who to fire at. I then attempt to take them out with the blue team. The random air strikes and mortars adds interesting unpredictabilty.