Pocket Realms Jonathan Otcasek Inspired by classics in the Roguelike genre, Pocket Realms is a game that will test your cunning and determination as yo… $0.99 Buy Now Watch Media DetailsInspired by classics in the Roguelike genre, Pocket Realms is a game that will test your cunning and determination as you battle hordes of monsters, evade deadly traps, and make your way to the heart of the randomly-generated Dungeon of Doom. Only the bravest will be able to reach the untold treasures at the bottom... This full edition of the game starts with all 40 character classes unlocked from the beginning. FEATURES - 40 quirky character classes, each with their own special abilities and play-styles - Over 300 unique enemy types to battle - Over 800 items with which to hone your creativity - 200 magical spells allowing deep character customization - Over 20 secret dungeon floors to explore - Weapon crafting, armor crafting, item crafting and food crafting - You can even marry a medusa! Also now available on desktop operating systems. Information Seller:Jonathan Otcasek Genre:Role Playing Release:Apr 09, 2018 Updated:Jun 03, 2018 Version:1.4 Size:338.8 MB TouchArcade Rating:Unrated User Rating: (1) Your Rating:unrated Compatibility:HD Universal Surprised there isn't a thread for this. Graphics aside, its a pretty fun little rogue-like. There is a lite version to try out for free. Repulsa Well-Known Member Jul 3, 2015 1,584 81 48 #2 Repulsa, Apr 12, 2018 Insta buy! RinoaHeartily Well-Known Member Dec 12, 2010 1,715 10 38 #3 RinoaHeartily, Apr 12, 2018 How do you marry a medusa? I can't even look at her face!! I know some peeps here don't even look at their wives face but still.... geoelectric Well-Known Member Apr 22, 2010 464 22 18 San Jose, CA #4 geoelectric, Apr 12, 2018 Text and widgets are cut off at rounded corners and overlap the home bar on the iPhone X. The GUI probably needs to be cropped back to the new safe area. badmanj Well-Known Member Mar 16, 2009 1,886 24 38 Software developer Reading, England http://www.underground-collective.com #5 badmanj, Apr 12, 2018 Agree. Couldn't get some of the controls to work on the X either; gave up. Will wait for it to get a little iPhone X love before I try again. gmattergames Well-Known Member Mar 1, 2013 607 42 28 #6 gmattergames, Apr 12, 2018 There's a lite version if you want to test drive. gmattergames Well-Known Member Mar 1, 2013 607 42 28 #7 gmattergames, Apr 12, 2018 Glad I did try the light version, and while it's only a dollar, its pretty rough. I can look past the subpar graphics, but the ui is really bad, touch interface is overly sensitive in some functions, and unresponsive in others. The map zooming is very touchy and interacting with onscreen buttons also interacts with the map behind them. The procedural generation produces maps with no continuity or progression, places doors in corners that lead to nowhere, and locked doors that you can walk around, and after 5 or so levels, never found a key, which wouldn't matter, as you can bash any lock. Pathfinding is inconsistent, sometimes navigating properly, other times, totally unresponsive. The only sound is the opening chiptune. Hate to be so hard on what is likely devs first effort, but there are so many issues, I can't recommend. (You must log in or sign up to post here.) Show Ignored Content Share This Page Tweet Your name or email address: Do you already have an account? No, create an account now. Yes, my password is: Forgot your password? Stay logged in
How do you marry a medusa? I can't even look at her face!! I know some peeps here don't even look at their wives face but still....
Text and widgets are cut off at rounded corners and overlap the home bar on the iPhone X. The GUI probably needs to be cropped back to the new safe area.
Agree. Couldn't get some of the controls to work on the X either; gave up. Will wait for it to get a little iPhone X love before I try again.
Glad I did try the light version, and while it's only a dollar, its pretty rough. I can look past the subpar graphics, but the ui is really bad, touch interface is overly sensitive in some functions, and unresponsive in others. The map zooming is very touchy and interacting with onscreen buttons also interacts with the map behind them. The procedural generation produces maps with no continuity or progression, places doors in corners that lead to nowhere, and locked doors that you can walk around, and after 5 or so levels, never found a key, which wouldn't matter, as you can bash any lock. Pathfinding is inconsistent, sometimes navigating properly, other times, totally unresponsive. The only sound is the opening chiptune. Hate to be so hard on what is likely devs first effort, but there are so many issues, I can't recommend.