Trailer: Sunbirds Appsolute Games LLC In Sunbirds you smoothly glide through wind and clouds. On your way you collect fellow birds that you can launch forward… Free Buy Now Watch Media DetailsIn Sunbirds you smoothly glide through wind and clouds. On your way you collect fellow birds that you can launch forward to clear away the spheres blocking your way. Once you soaked up the calm feeling of a weightless flight you will soon realise that there is also a competitive side of the game that requires precise aiming and masterful coordination. Here is where the fun with your friends comes into play. Compete with them in dramatic fights where you steal each other's place on the sky podium. Included features: • 13 breathtaking sceneries • More than 90 levels • All levels can be unlocked without in-app purchases • Many colorful birds • Multiplayer Mode • Relaxing Endless Flow Mode for dreamers • Easy to learn, steady improvement • Refined attention to detail Information Seller:Appsolute Games LLC Genre:Action, Arcade Release:Feb 21, 2018 Updated:Feb 21, 2018 Version:1.0 Size:177.2 MB TouchArcade Rating:Unrated User Rating:Unrated Your Rating:unrated Compatibility:HD Universal Nullzone ð® Spam Police ð Jul 12, 2013 3,669 79 48 Male #2 Nullzone, Feb 23, 2018 Nice, another of those trippy-looking ones, downloading Will be back with impressions sometime later. Maslan266 Well-Known Member Oct 14, 2017 397 56 28 #3 Maslan266, Feb 23, 2018 What are your impressions? Nullzone ð® Spam Police ð Jul 12, 2013 3,669 79 48 Male #4 Nullzone, Feb 23, 2018 Not good, unfortunately. Stopped playing after less than 5 minutes, 2 of which I spent figuring out the controls. Deleting it again. I expected something as trippy as Flower or Duet, but alas it was not to be. For one, I don't get any music on my Pro, which might be a bug, so I'm not judging much by that (I liked the music in the trailer). Gameplay is just really not what I expected: You fly horizontally and steer your bird up and down to avoid obstacles (didn't get to the part where you have more birds and can launch them to destroy obstacles). Now, nothing wrong with simple gameplay (see Duet and Flower above), but this just doesn't do it for me. Sidenote: Yeahyeah, you can see the actual gameplay in the trailer. But I just expected it to be, I don't know, somewhat different from what it actually is. Can't pinpoint it, only that it doesn't give me that "weird acid trip" feeling games like the two above invoke. Note that it might be quite different with music. So if that is indeed a bug and gets fixed, I'll give it another shot. Then I tried Endless Flow mode for a minute or two: Having a huge swarm of birds is visually really nice, I liked that. But unfortunately, that was all there was to see. No obstacles to avoid or anything to make the flight interesting; e.g. no landscape, I saw only clouds. DanielKM Member Jul 24, 2017 8 0 1 Munich Germany http://www.symphonygames.net/ #5 DanielKM, Feb 24, 2018 Hi Nullzone, sorry to hear that it's not your thing. Yeah, it's not intended to be acid trippy as you describe it. It's actually a casual game with some different visuals. It's not a bug that you didn't hear music. The game gets quite competitive in the other levels and you need good concentration there. I had the impression that music gets in the way with that. There is music in the Endless Flow Mode, though. I put that mode in because some test players liked the fly feeling and wanted to enjoy it without having to mind dodging obstacles. Anyway, thanks for giving it a try. Nullzone ð® Spam Police ð Jul 12, 2013 3,669 79 48 Male #6 Nullzone, Feb 24, 2018 @DanielKM: Hi from a fellow German (albeit expat these days) ! No worries, can't have every game to fit my taste. Some remarks: I got that "acid trip" idea mostly from the trailer. As you describe it as casual game, you might want to bring that across in the trailer. That there's no music in the normal game mode I would mention at startup. Otherwise I wouldn't be surprised if more people report a "no music" bug Last, the explanation for the controls needs to be better. Normally I don't take that long, and two minutes to figure out the controls was a bit much. I got distracted (for lack of a better word) by the very prominent tapping animation in the bottom right corner. What I'd do: Display text on the screen that describes what you need to do to fly up/down, and in addition highlight the corresponding area of the screen. Stronsay Well-Known Member Aug 6, 2015 987 230 43 #7 Stronsay, Feb 24, 2018 Spent some time with the Sunbirds today. Its sort of an upmarket, thinking persons Flappy Bird. Not a gamimg style I usually play but theres some unique stuff happening under the hood which is keeping me interested. Firstly, its great that the normal mode has no music; something I usually have to switch off in games needing concentration. Next is the shooting aspect which has numerous elements to take into consideration. Difficult to explain in writing but these are clarified as the levels progress. Then there is a slightly complicated scoring system which links to a comprehensive statistics display. This took me a few runs to fully understand but now I think its my favourite part of the game, allowing detailed analysis of each completed level. I can go back and study a level to see where points were gained and lost, resulting in more productive replays. Additionally these stats can be compared with real or AI players. So far Ive reached Orange 7 but since returned to the Blue to try and improve scores and earn more coins. DanielKM Member Jul 24, 2017 8 0 1 Munich Germany http://www.symphonygames.net/ #8 DanielKM, Feb 24, 2018 Yeah, the explanation for the controls are a tricky thing. I could't believe during development and play testing, that so many people drop out because they didn't even understand the simple controls. Admitedly that's more a problem of the game design than of the people's ability to understand, so I already implemented many measures to improve that: One thing was giving the player an instant response to his tapping. That's why in the first level the bird doesn't fly curves, but zigzag, and then rounding his fly line more and more. After the improvements most test players understood it. Some struggled a little but finally got it, and when they lost interest it was more because it's not their type of game, rather than their initial hazzle with learning the controls. But still your advice is a good point. I guess I'll add explanation text there in the next version, that is one step more towards clarification. A few words doesn't cost much. I initially aimed for as little text as possible, because I don't like reading explanations in games, and to keep it international. DanielKM Member Jul 24, 2017 8 0 1 Munich Germany http://www.symphonygames.net/ #9 DanielKM, Feb 24, 2018 @Stronsay: That's great to hear that people see the deepness of the game that lies beneath the easy casual surface. And it's great to hear that the subtle gameplay aspects and the scoring mechanism turn out as intended. Maslan266 Well-Known Member Oct 14, 2017 397 56 28 #10 Maslan266, Feb 25, 2018 Havent played that but visually the game looks great. I thought it was a game like Flower or Gathering Sky, but I think I will still give it a try. The game is featured on Apples new games we love, so congrats on that! DanielKM Member Jul 24, 2017 8 0 1 Munich Germany http://www.symphonygames.net/ #11 DanielKM, Feb 25, 2018 Why not, it only costs you five minutes Maslan266 Well-Known Member Oct 14, 2017 397 56 28 #12 Maslan266, Mar 1, 2018 Haha yes. (You must log in or sign up to post here.) Show Ignored Content Share This Page Tweet Your name or email address: Password: Forgot your password? Stay logged in
Nice, another of those trippy-looking ones, downloading Will be back with impressions sometime later.
Not good, unfortunately. Stopped playing after less than 5 minutes, 2 of which I spent figuring out the controls. Deleting it again. I expected something as trippy as Flower or Duet, but alas it was not to be. For one, I don't get any music on my Pro, which might be a bug, so I'm not judging much by that (I liked the music in the trailer). Gameplay is just really not what I expected: You fly horizontally and steer your bird up and down to avoid obstacles (didn't get to the part where you have more birds and can launch them to destroy obstacles). Now, nothing wrong with simple gameplay (see Duet and Flower above), but this just doesn't do it for me. Sidenote: Yeahyeah, you can see the actual gameplay in the trailer. But I just expected it to be, I don't know, somewhat different from what it actually is. Can't pinpoint it, only that it doesn't give me that "weird acid trip" feeling games like the two above invoke. Note that it might be quite different with music. So if that is indeed a bug and gets fixed, I'll give it another shot. Then I tried Endless Flow mode for a minute or two: Having a huge swarm of birds is visually really nice, I liked that. But unfortunately, that was all there was to see. No obstacles to avoid or anything to make the flight interesting; e.g. no landscape, I saw only clouds.
Hi Nullzone, sorry to hear that it's not your thing. Yeah, it's not intended to be acid trippy as you describe it. It's actually a casual game with some different visuals. It's not a bug that you didn't hear music. The game gets quite competitive in the other levels and you need good concentration there. I had the impression that music gets in the way with that. There is music in the Endless Flow Mode, though. I put that mode in because some test players liked the fly feeling and wanted to enjoy it without having to mind dodging obstacles. Anyway, thanks for giving it a try.
@DanielKM: Hi from a fellow German (albeit expat these days) ! No worries, can't have every game to fit my taste. Some remarks: I got that "acid trip" idea mostly from the trailer. As you describe it as casual game, you might want to bring that across in the trailer. That there's no music in the normal game mode I would mention at startup. Otherwise I wouldn't be surprised if more people report a "no music" bug Last, the explanation for the controls needs to be better. Normally I don't take that long, and two minutes to figure out the controls was a bit much. I got distracted (for lack of a better word) by the very prominent tapping animation in the bottom right corner. What I'd do: Display text on the screen that describes what you need to do to fly up/down, and in addition highlight the corresponding area of the screen.
Spent some time with the Sunbirds today. Its sort of an upmarket, thinking persons Flappy Bird. Not a gamimg style I usually play but theres some unique stuff happening under the hood which is keeping me interested. Firstly, its great that the normal mode has no music; something I usually have to switch off in games needing concentration. Next is the shooting aspect which has numerous elements to take into consideration. Difficult to explain in writing but these are clarified as the levels progress. Then there is a slightly complicated scoring system which links to a comprehensive statistics display. This took me a few runs to fully understand but now I think its my favourite part of the game, allowing detailed analysis of each completed level. I can go back and study a level to see where points were gained and lost, resulting in more productive replays. Additionally these stats can be compared with real or AI players. So far Ive reached Orange 7 but since returned to the Blue to try and improve scores and earn more coins.
Yeah, the explanation for the controls are a tricky thing. I could't believe during development and play testing, that so many people drop out because they didn't even understand the simple controls. Admitedly that's more a problem of the game design than of the people's ability to understand, so I already implemented many measures to improve that: One thing was giving the player an instant response to his tapping. That's why in the first level the bird doesn't fly curves, but zigzag, and then rounding his fly line more and more. After the improvements most test players understood it. Some struggled a little but finally got it, and when they lost interest it was more because it's not their type of game, rather than their initial hazzle with learning the controls. But still your advice is a good point. I guess I'll add explanation text there in the next version, that is one step more towards clarification. A few words doesn't cost much. I initially aimed for as little text as possible, because I don't like reading explanations in games, and to keep it international.
@Stronsay: That's great to hear that people see the deepness of the game that lies beneath the easy casual surface. And it's great to hear that the subtle gameplay aspects and the scoring mechanism turn out as intended.
Havent played that but visually the game looks great. I thought it was a game like Flower or Gathering Sky, but I think I will still give it a try. The game is featured on Apples new games we love, so congrats on that!