Starman nada studio, sl Guide Starman through breathtaking architectural sceneries with delicate atmospheres and elaborate puzzles. Recover the … $3.99 Buy Now Watch Media DetailsGuide Starman through breathtaking architectural sceneries with delicate atmospheres and elaborate puzzles. Recover the light, and bring life back! Challenging. You won't find a single puzzle twice. Magnificent. Make the most of full screen mode, carefully adapted for the iPhone X. Immersive experience. Thanks to haptic feedback and soothing music. Universal. Enjoy starman on the iPad or the iPhone. This eerie experience has been crafted with love by sergio abril and jacobo abril, two brothers that happen to be architects. Information Seller:nada studio, sl Genre:Adventure, Puzzle Release:Nov 03, 2017 Updated:Nov 02, 2020 Version:1.3 Size:661.8 MB TouchArcade Rating:Unrated User Rating: (4) Your Rating:unrated Compatibility:HD Universal Subscribe to the TouchArcade YouTube channel TheGreatEscaper Well-Known Member Oct 10, 2014 1,025 22 38 #2 TheGreatEscaper, Nov 4, 2017 Just played through the first three levels. This is truly a gem. It's beautiful, in a sad sort of way. Have you ever been somewhere that's usually active - a workplace, a popular park, a school - late at night, when there is no one else around? It's that strange feeling you'd get there that this game captures so perfectly, even more than games with 'similar' aesthetics such as Limbo. It's not a colourful game, but it's one of the most inexplicably moving games I've seen in a while. It feels so absolutely and crushingly lonely. And the actual puzzles? I love them so far. I was expecting a breezy, repetitive sort of puzzle design, like Monument Valley and so many other 'experience' games. But I was pleasantly surprised to receive the exact opposite - a small number of elements are utilized in exceedingly creative ways for clever, and unexpected solutions. I was scared during the first level that it'd be a derivative 'move a block here, push a button there, move a block there, push a button here' non-puzzling affair but these levels really do make the most of very little. You'll scratch your head a few times gazing at a level design which seems so impossibly simple, yet simply impossible. There's been a slew of high profile, high budget releases in the past few weeks that I've hardly managed to keep up with. But I think out of all the recent releases, this is the one I'll remember the most and keep coming back to in my spare time. It's achingly beautiful. It's beautifully clever. Please give this so, so totally wonderful game a chance, TA folks! Son of Anarchy likes this. sergioab Active Member Oct 21, 2017 44 7 8 Architect Spain #3 sergioab, Nov 4, 2017 Last edited: Nov 18, 2017 Wow. I have no words to describe how I feel after reading this. I'm one of the two brothers who developed this game. Seriously, this thing you've written is beautiful. We really appreciate your post, truly. Reading this kind of stuff makes the whole developing process worth. Thank you so so so much. I really hope you enjoy the game to the very end of it. If you have any doubt or problem, please ask me anything, and I'll gladly help you. And again, Thank you. By the way, I found this after posting myself this same game (http://forums.toucharcade.com/showthread.php?t=313659) explaining a little bit how it is, some background, the idea behind it, some images and a video. No App Info was being shown, so I took a look at the whole forum to check if there was any other one with no App Icon being shown. I wasn't expecting to see my own game already posted at all, and of course I wasn't expecting such a nice feedback. Subscribe to the TouchArcade YouTube channel Son of Anarchy likes this. MetaGonzo Well-Known Member May 7, 2009 1,459 271 83 #4 MetaGonzo, Nov 4, 2017 Oh my word... You had to release this on my other halfs birthday? This is going to require some T.T.T. (Tactical Toilet Time). Cant wait to sink into this. psj3809 Moderator Jan 13, 2011 12,972 722 113 England #5 psj3809, Nov 4, 2017 Spent a fortune on games recently but have to support quality premium games. Buying now sergioab Active Member Oct 21, 2017 44 7 8 Architect Spain #6 sergioab, Nov 4, 2017 Really appreciated haha enjoy your TTT with Starman, then psj3809 Moderator Jan 13, 2011 12,972 722 113 England #7 psj3809, Nov 4, 2017 Loving this. Only done the first few puzles but it’s exceptional. Love the black and white art style. The puzzles so far are just about right. It just looks great. Very happy with my purchase 5/5. Congrats to the dev Games in the UK App Store are double the price practically (if a games $3.99 it’s £3.99 UK) but when you come acrosss a gem like this I don’t care one bit. Leaving a 5 star review already metalcasket Moderator Staff Member Patreon Silver Patreon Gold Patreon Bronze May 24, 2010 11,065 1,342 113 Deepest Circle, Hel #8 metalcasket, Nov 4, 2017 Haven’t really played enough yet to really leave a first impression, but stylistically this is scratching all the right itches. Just wondering if something could be done about the game forcing our device brightness to increase on every launch (iPhone SE, iOS 11.1) sergioab Active Member Oct 21, 2017 44 7 8 Architect Spain #9 sergioab, Nov 4, 2017 Last edited: Nov 4, 2017 Thank you so much, we really appreciate that! Thank you so much! As for the brightness, that's something about we'd love to hear your/more feedback. It's supposed to be a feature; we used to get much more negative feedback before, due to the lack of contrast, so we decided to tune brightness up to 50% only once (on app launch), and only if it's below that number. I totally understand that some of you don't really like it, so maybe we could try to skip this "feature" if the ambient light is low, or maybe depending on phone local time. mzinn Well-Known Member Jan 5, 2014 770 0 16 #10 mzinn, Nov 4, 2017 After such high praise from the TA vets above. I'm all in! Best of luck with your game - metalwastebasket Well-Known Member Jan 5, 2017 161 55 28 #11 metalwastebasket, Nov 4, 2017 Oh, don't get me wrong...it's not that I don't like it. It's just annoying that Apple doesn't give developers the option of letting our devices return to their previous brightness once apps are killed. Since this was deliberate, by all means keep it as a feature; given how dark and (gorgeously) bleak the game can be, I can see how low light can hinder the experience. sergioab Active Member Oct 21, 2017 44 7 8 Architect Spain #12 sergioab, Nov 4, 2017 Thank you, I really appreciate your feedback and understanding... don't worry, I totally agree with you; returning to the previous brightness would be ideal, so I'm going to try some things, maybe we are lucky and it's somehow possible (maybe when the app is about to be closed, but just before it's killed... let's see ) I'm glad you liked the style of starman; Actually, we are flattered Maslan266 Well-Known Member Oct 14, 2017 397 56 28 #13 Maslan266, Nov 4, 2017 This looks so moody and cool I am buying this game incredibly soon. This looks great, the screenshots remind me of other dark, shadowy games like LIMBO, FRAMED, and Calvino Noir. I am definitely going to pick this up sometime! Nice work! carnictis New Member Oct 28, 2015 1 0 1 #14 carnictis, Nov 4, 2017 Beautiful Instabuy. Downloading RN. Digging that ethereal melancholic vibe. Cant wait to try on my X. sergioab Active Member Oct 21, 2017 44 7 8 Architect Spain #15 sergioab, Nov 4, 2017 Thank you so much, we are flattered ! Thanks! I really hope you enjoy it ! TheGreatEscaper Well-Known Member Oct 10, 2014 1,025 22 38 #16 TheGreatEscaper, Nov 5, 2017 Stuck on the second level of The Ship - Spoiler The one with a load of seemingly useless teleport doors and a sliding block between two magnets . Anyone past this point have a hint or two as to how to power my cube? sergioab Active Member Oct 21, 2017 44 7 8 Architect Spain #17 sergioab, Nov 5, 2017 Spoiler Those teleport doors are not useless , and the solution involves doing a bit of everything, and doing it fast TheGreatEscaper Well-Known Member Oct 10, 2014 1,025 22 38 #18 TheGreatEscaper, Nov 5, 2017 Last edited: Nov 5, 2017 Bwahaha. Thanks for the tip. The last pair of puzzles in the ship is FANTASTIC. Both super clever and unexpected solutions. The pool puzzle had a refreshingly unusual solution, and the puzzle by the artificial lake was so cool I couldn't help but smile when I realised what I needed to do! On to the final level. I'll miss my time with this! Edit: And completed the game! It was a wonderful experience. Puzzles were never boring, settings were simple yet effectively atmospheric, length was just about perfect. What a strange and lonely journey. I myself am at a bit of a strange point in my life, so the atmosphere of this game really spoke to me and the ending made me tear up a little bit. There's always a brighter future, as they say. Thanks very much for making this game. Definitely has a special place on my iPad now. Looking forward to whatever you and jacobo next create sergioab Active Member Oct 21, 2017 44 7 8 Architect Spain #19 sergioab, Nov 5, 2017 Last edited: Nov 5, 2017 Thank you so much, we are flattered; You always dedicate us such nice words... We really appreciate that ! We are glad you liked it, and we hope you have enjoyed it! We would love to add more levels, or even try new mechanics with new games; let's see how this release works out... fingers crossed EDIT: I see you already finished. Thank you so much. Really. You don't know how great it is to read feedback like yours. And there's always a brighter future, no doubt about that ! orangecan Well-Known Member Aug 9, 2011 2,000 150 63 #20 orangecan, Nov 5, 2017 Yep. I can only echo the other comments this is a lovely thing indeed, a very nice suprise for a Sunday morning and is the first thing to really drag me away from Super Mario odyssey since last week. Congratulations to you Devs on a cracking game. 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Just played through the first three levels. This is truly a gem. It's beautiful, in a sad sort of way. Have you ever been somewhere that's usually active - a workplace, a popular park, a school - late at night, when there is no one else around? It's that strange feeling you'd get there that this game captures so perfectly, even more than games with 'similar' aesthetics such as Limbo. It's not a colourful game, but it's one of the most inexplicably moving games I've seen in a while. It feels so absolutely and crushingly lonely. And the actual puzzles? I love them so far. I was expecting a breezy, repetitive sort of puzzle design, like Monument Valley and so many other 'experience' games. But I was pleasantly surprised to receive the exact opposite - a small number of elements are utilized in exceedingly creative ways for clever, and unexpected solutions. I was scared during the first level that it'd be a derivative 'move a block here, push a button there, move a block there, push a button here' non-puzzling affair but these levels really do make the most of very little. You'll scratch your head a few times gazing at a level design which seems so impossibly simple, yet simply impossible. There's been a slew of high profile, high budget releases in the past few weeks that I've hardly managed to keep up with. But I think out of all the recent releases, this is the one I'll remember the most and keep coming back to in my spare time. It's achingly beautiful. It's beautifully clever. Please give this so, so totally wonderful game a chance, TA folks!
Wow. I have no words to describe how I feel after reading this. I'm one of the two brothers who developed this game. Seriously, this thing you've written is beautiful. We really appreciate your post, truly. Reading this kind of stuff makes the whole developing process worth. Thank you so so so much. I really hope you enjoy the game to the very end of it. If you have any doubt or problem, please ask me anything, and I'll gladly help you. And again, Thank you. By the way, I found this after posting myself this same game (http://forums.toucharcade.com/showthread.php?t=313659) explaining a little bit how it is, some background, the idea behind it, some images and a video. No App Info was being shown, so I took a look at the whole forum to check if there was any other one with no App Icon being shown. I wasn't expecting to see my own game already posted at all, and of course I wasn't expecting such a nice feedback. Subscribe to the TouchArcade YouTube channel
Oh my word... You had to release this on my other halfs birthday? This is going to require some T.T.T. (Tactical Toilet Time). Cant wait to sink into this.
Loving this. Only done the first few puzles but it’s exceptional. Love the black and white art style. The puzzles so far are just about right. It just looks great. Very happy with my purchase 5/5. Congrats to the dev Games in the UK App Store are double the price practically (if a games $3.99 it’s £3.99 UK) but when you come acrosss a gem like this I don’t care one bit. Leaving a 5 star review already
Haven’t really played enough yet to really leave a first impression, but stylistically this is scratching all the right itches. Just wondering if something could be done about the game forcing our device brightness to increase on every launch (iPhone SE, iOS 11.1)
Thank you so much, we really appreciate that! Thank you so much! As for the brightness, that's something about we'd love to hear your/more feedback. It's supposed to be a feature; we used to get much more negative feedback before, due to the lack of contrast, so we decided to tune brightness up to 50% only once (on app launch), and only if it's below that number. I totally understand that some of you don't really like it, so maybe we could try to skip this "feature" if the ambient light is low, or maybe depending on phone local time.
Oh, don't get me wrong...it's not that I don't like it. It's just annoying that Apple doesn't give developers the option of letting our devices return to their previous brightness once apps are killed. Since this was deliberate, by all means keep it as a feature; given how dark and (gorgeously) bleak the game can be, I can see how low light can hinder the experience.
Thank you, I really appreciate your feedback and understanding... don't worry, I totally agree with you; returning to the previous brightness would be ideal, so I'm going to try some things, maybe we are lucky and it's somehow possible (maybe when the app is about to be closed, but just before it's killed... let's see ) I'm glad you liked the style of starman; Actually, we are flattered
This looks so moody and cool I am buying this game incredibly soon. This looks great, the screenshots remind me of other dark, shadowy games like LIMBO, FRAMED, and Calvino Noir. I am definitely going to pick this up sometime! Nice work!
Beautiful Instabuy. Downloading RN. Digging that ethereal melancholic vibe. Cant wait to try on my X.
Stuck on the second level of The Ship - Spoiler The one with a load of seemingly useless teleport doors and a sliding block between two magnets . Anyone past this point have a hint or two as to how to power my cube?
Spoiler Those teleport doors are not useless , and the solution involves doing a bit of everything, and doing it fast
Bwahaha. Thanks for the tip. The last pair of puzzles in the ship is FANTASTIC. Both super clever and unexpected solutions. The pool puzzle had a refreshingly unusual solution, and the puzzle by the artificial lake was so cool I couldn't help but smile when I realised what I needed to do! On to the final level. I'll miss my time with this! Edit: And completed the game! It was a wonderful experience. Puzzles were never boring, settings were simple yet effectively atmospheric, length was just about perfect. What a strange and lonely journey. I myself am at a bit of a strange point in my life, so the atmosphere of this game really spoke to me and the ending made me tear up a little bit. There's always a brighter future, as they say. Thanks very much for making this game. Definitely has a special place on my iPad now. Looking forward to whatever you and jacobo next create
Thank you so much, we are flattered; You always dedicate us such nice words... We really appreciate that ! We are glad you liked it, and we hope you have enjoyed it! We would love to add more levels, or even try new mechanics with new games; let's see how this release works out... fingers crossed EDIT: I see you already finished. Thank you so much. Really. You don't know how great it is to read feedback like yours. And there's always a brighter future, no doubt about that !
Yep. I can only echo the other comments this is a lovely thing indeed, a very nice suprise for a Sunday morning and is the first thing to really drag me away from Super Mario odyssey since last week. Congratulations to you Devs on a cracking game.