Coinski - master the odds Geert Docter Coinski is a great puzzle game! You drop coins into a maze and try to get as many out as possible. The rules are simple … $0.99 Buy Now Watch Media DetailsCoinski is a great puzzle game! You drop coins into a maze and try to get as many out as possible. The rules are simple but the depth is surprising... First, winning seems a matter of luck. Then you find more and more clever ways to improve your odds. It's a game of skill and chance, like many cards and dice games. Good thinking is not always rewarded right away, but it does increase your average results. HOW IT WORKS Each turn, you drop a coin into one of the maze's columns. Your do that in such a way that the most coins will come out during your own turns (and the least during your opponent's). The coins are held back by gates that react to passing coins. This means that you can use your coin to get other coins out during your turn, making them yours. But watch out that they don't get stuck themselves, ready for your opponent to snatch it! You win by dropping coins in the best lanes and tilting your device at the best times. SAME-SCREEN WITH FRIENDS VERSION In the multiplayer mode, each player drops 15 coins. Once you get back the 15 coins you dropped at the beginning, you win by the amount of coins that are left in the pot and the game. SOLO VERSION: ABOUT BRAINS AND DETERMINATION In the solo version, the app is your opponent and it is not smart at all. Luck decides in which column it throws the coins. But it's not easy. When your opponent has won a certain amount of coins, your game is over. In the beginning, at level 1, this amount is just 1! But at level 2 it will be 2, and so on. The amount equals your player level. This means that along with your level, your high scores will increase. To increase your level, the average score of your last ten scores needs to be above a certain number that depends on your level. This means that all of your game scores count, including the bad ones. Of course, the number is chosen so that reaching the next level gets slightly harder as your player level increases. Have fun! Information Seller:Geert Docter Genre:Board, Puzzle Release:Oct 02, 2017 Updated:Oct 17, 2022 Version:2.0.9 Size:17.1 MB TouchArcade Rating:Unrated User Rating:Unrated Your Rating:unrated Compatibility:HD Universal #1 paid puzzle game in The Netherlands #1 paid board game in The Netherlands. Geert Docter drelbs Well-Known Member Jun 25, 2009 11,201 7 38 #2 drelbs, Oct 18, 2017 Just wanted to come back and post some comments about this game. First off, it's actually a lot of fun, but definitely needs some polishing... You each put in 15 coins, then drop them into a series of gates. When a coin hits a gate, it stops. If a coin passes beside a gate (past the opposite direction it is facing) it will flip. If three coins are weighing on a gate together, they will start to slowly flip the gate. After dropping your coin, you get all the ones that fall down at the bottom. Game ends when one player earns their 15 coins back or when you both run out of coins. Single player mode puts you against an opponent who plays randomly - game ends when they score as many coins as their level (starts at 1.) You earn levels by completing tasks (for example, play 10 games to reach level 2.) Issues: - I didn't seem to get any sound. - Game repeatedly crashed for me when I paused the game. - The scrolling background is mostly annoying. - You have a really short time to take your turn. This is probably so you don't sit out those 3-coin stacks, but when you're passing a phone back and forth it's way too short. - Help in game loads web pages. Pages contain great help, but would be much better in-game. I hate to nit-pick, but I really enjoyed this, and would easily recommend it to people for a buck, but not in its current state. Bonus features that would make the game even better: - Unlockable coins - Being able to play multiple rounds (maybe start with 50 cents / $1.00 each?) - Being able to pick how many coins CPU ends the game on (from 1 to your current level) and high-score tables for each. Thanks again for the promo code, this one will stay on my phone - played it solo during lunch and with my daughter in the afternoon. Doxxic Member Patreon Bronze Oct 1, 2008 24 0 1 #3 Doxxic, Oct 18, 2017 Drelbs, big big thank you for your reply, it's extremely valuable to me. - About the crashing when pausing the game: I suspect that it happens when the screen image is blurred. That, and the 'new game'-screen flip animation seem to be hard to execute on some devices. Could you tell what device you are running it on? - Your game explanation: You explain it a lot better than I have in the App Store text and on coinskigame.com, as english is not my native language. Would you allow me to copy large portions of your text? - No sound yet: I am planning to add it later, since it doesn't seem to influence gameplay much and I hardly ever have sound on while playing games myself. Since it is your first point, I suppose it needs a lot more priority? - Scrolling background: I'm going to try if it wouldn't be dull if it does not scroll. And I was sure the coins needed a cause for their movement. Who knows... - Time to take turn: Thanks, I'll make it longer in multiplayer from the next update. - In-game help will be featured once I've figured out how to do it best. Loading web pages is a quick fix because the initial feedback was overwhelmingly about how incomprehensible it was. You seem to get the point and the workings extremely fast compared to people who have tested it! - Bonus features Very good ideas! About the multiple rounds in multiplayer: initially it was meant that way, including the option to raise the bet to a level where you could win back all your lost coins at once, or double the loss. When starting out, I expected it to become a nice pub game. Then it appeared that players were much more interested in playing solo so I focused on that part. Anyway regarding all such bonus features, Coinski begs for them but I'll have to think through the interface very well... I'm updating the game as often as I can, 16 hours ago version 1.1.3 went public. Your reaction is very encouraging to keep them coming. Doxxic Member Patreon Bronze Oct 1, 2008 24 0 1 #4 Doxxic, Oct 18, 2017 The discussion is happening in the Promo Codes and Contests section: http://forums.toucharcade.com/showthread.php?t=312819 This is probably because of the promo codes and the contest. drelbs Well-Known Member Jun 25, 2009 11,201 7 38 #5 drelbs, Oct 18, 2017 Last edited: Oct 18, 2017 iPhone 6 Plus, iOS 10.3.3 Feel free. I'd say it is very odd for a game to have no sound whatsoever. - at the title screen I'd recommend some old-timey ragtime music or 'bar sounds' like chatter/glasses clinking/etc - ambient noise. Something to fit the pool table/photographs you have on the title. -During the game You should at least have the sound of a coin hitting a gate/post, coin hitting another coin, and coins landing at the bottom. A little goes a long way here, better to under do things than to over do it (especially with the theme you currently have. I was thinking gravity - as in the table is upright/tilted like a Plinko board. I think that will help a lot. You could even allow people to change it on a setting page - give them a number of seconds to choose from and unlimited for very casual play. There is an old logic puzzle/test where there is a series of vertical lines with a few horizontal lines connecting them, you have to figure out which top lines lead to which bottom lines (you switch lines every horizontal line you hit.) I tried to find an example of this online (or what it is called) and had no luck. I'll post if I spot one! EDIT: It's a Ghost Leg puzzle! Your game is even more complex - you drop coins in between the lines, and the horizontal lines switch if a coin passes them on the opposite side. Very satisfying, especially when there are a handful of coins on the board! It is very good that you included a single-player game - most people wouldn't consider the game without it. Down the road I'd consider some AI 'opponents' that follow basic logic - random / picks longest straight drop / picks most gates flipped / picks shortest drop / etc. (Waaaay down the road, of course!) I would focus on stability/UI first - get the game solid before you add any more features, what is there is already good for a $0.99 game. You are most welcome. Thank you for a promo code for a game I would not have otherwise seen - I really enjoyed this one a lot more than I expected. Doxxic Member Patreon Bronze Oct 1, 2008 24 0 1 #6 Doxxic, Oct 27, 2017 Hi, many of Drelb's advices have been implemented now! Plus: Tilting the device now allows you to nudge the coins and improve your chances if you do that cunningly. Precisely this is giving that great feeling of outsmarting a game! Now the focus is on recording and adding sounds. Amazing how a whole new world is opening up. drelbs Well-Known Member Jun 25, 2009 11,201 7 38 #7 drelbs, Oct 27, 2017 Last edited: Oct 27, 2017 Update is very nice - these few minor improvements have really made a great difference in the game! This has quickly become a favorite pass-and-play game for me. EDIT: You might want to disable tilt controls during the computer's turn for single-player mode... (or not! ) Doxxic Member Patreon Bronze Oct 1, 2008 24 0 1 #8 Doxxic, Nov 1, 2017 New promo code alert! Drelbs, thanks a lot! Tilting stays on when your opponent has his turn. Feels more natural. Doxxic Member Patreon Bronze Oct 1, 2008 24 0 1 #9 Doxxic, Dec 9, 2017 Last edited: Dec 9, 2017 Coinski, the mechanical betting puzzler, got some extra polish! Coinski, #1 payed puzzle and board game in The Netherlands, just got a lot better, featuring: - music - improved cheating (by tilting your device) - sound effects - and a lot more! Coinski is a great new puzzle game where you and your opponent drop coins into a maze and try to get as many out as possible. The rules are simple but the depth is surprising! At first, winning seems a matter of luck but then you find more and more clever ways to improve your odds. You win more bets with friends, and improve your high scores when playing alone. Check it out! Stronsay Well-Known Member Aug 6, 2015 987 230 43 #10 Stronsay, Dec 12, 2017 I copied Doxxics interesting reply here as I started the conversation in the wrong place. Originally Posted by Stronsay Im wondering how you devised the idea for Coinski. It almost looks like it is based on a physical machine but that doesnt seem possible. Original reply from Doxxic I thought no-one would ever ask It started with the gate-shifting mechanic for a turn based two player game, an idea I got in the eighties for a C64 basic game. I never got it too far because the disk got lost. I got interested in programming again because of Shift Plaugrounds and decided to give it another try, now with SpriteKit (and its physics engine). The other parts are solutions to problems the basic mechanic brought. I wanted it to be engaging, which is why it became a betting game. Then it needed a timer because sometimes not moving was the best option. The game tended to get crammed with coins, which is why three coins on top of a gate make it move (Ive tried several bad alternatives). Then it seemed that people would play it alone rather than together. I had no idea how to implement AI for an opponent (hardly understood my own game) so thats what brought the idea of dice in combination with a ten game average norm for moving up a level. The tilting came only very late (months after first release in September). I just noticed that I wanted to tilt my device all the time and then I thought: why not? This also happened to solve a nagging problem that sometimes a coin would fall on top of another coin and should move sideways, but didnt. This felt unnatural and unfair and I tried lots of way too complicated things to make it move to a random side before the tilting was there, making the game double as nice. Im really happy with it Thanks a lot again. This is very encouraging. (You must log in or sign up to post here.) Show Ignored Content Share This Page Tweet Your name or email address: Password: Forgot your password? Stay logged in
Just wanted to come back and post some comments about this game. First off, it's actually a lot of fun, but definitely needs some polishing... You each put in 15 coins, then drop them into a series of gates. When a coin hits a gate, it stops. If a coin passes beside a gate (past the opposite direction it is facing) it will flip. If three coins are weighing on a gate together, they will start to slowly flip the gate. After dropping your coin, you get all the ones that fall down at the bottom. Game ends when one player earns their 15 coins back or when you both run out of coins. Single player mode puts you against an opponent who plays randomly - game ends when they score as many coins as their level (starts at 1.) You earn levels by completing tasks (for example, play 10 games to reach level 2.) Issues: - I didn't seem to get any sound. - Game repeatedly crashed for me when I paused the game. - The scrolling background is mostly annoying. - You have a really short time to take your turn. This is probably so you don't sit out those 3-coin stacks, but when you're passing a phone back and forth it's way too short. - Help in game loads web pages. Pages contain great help, but would be much better in-game. I hate to nit-pick, but I really enjoyed this, and would easily recommend it to people for a buck, but not in its current state. Bonus features that would make the game even better: - Unlockable coins - Being able to play multiple rounds (maybe start with 50 cents / $1.00 each?) - Being able to pick how many coins CPU ends the game on (from 1 to your current level) and high-score tables for each. Thanks again for the promo code, this one will stay on my phone - played it solo during lunch and with my daughter in the afternoon.
Drelbs, big big thank you for your reply, it's extremely valuable to me. - About the crashing when pausing the game: I suspect that it happens when the screen image is blurred. That, and the 'new game'-screen flip animation seem to be hard to execute on some devices. Could you tell what device you are running it on? - Your game explanation: You explain it a lot better than I have in the App Store text and on coinskigame.com, as english is not my native language. Would you allow me to copy large portions of your text? - No sound yet: I am planning to add it later, since it doesn't seem to influence gameplay much and I hardly ever have sound on while playing games myself. Since it is your first point, I suppose it needs a lot more priority? - Scrolling background: I'm going to try if it wouldn't be dull if it does not scroll. And I was sure the coins needed a cause for their movement. Who knows... - Time to take turn: Thanks, I'll make it longer in multiplayer from the next update. - In-game help will be featured once I've figured out how to do it best. Loading web pages is a quick fix because the initial feedback was overwhelmingly about how incomprehensible it was. You seem to get the point and the workings extremely fast compared to people who have tested it! - Bonus features Very good ideas! About the multiple rounds in multiplayer: initially it was meant that way, including the option to raise the bet to a level where you could win back all your lost coins at once, or double the loss. When starting out, I expected it to become a nice pub game. Then it appeared that players were much more interested in playing solo so I focused on that part. Anyway regarding all such bonus features, Coinski begs for them but I'll have to think through the interface very well... I'm updating the game as often as I can, 16 hours ago version 1.1.3 went public. Your reaction is very encouraging to keep them coming.
The discussion is happening in the Promo Codes and Contests section: http://forums.toucharcade.com/showthread.php?t=312819 This is probably because of the promo codes and the contest.
iPhone 6 Plus, iOS 10.3.3 Feel free. I'd say it is very odd for a game to have no sound whatsoever. - at the title screen I'd recommend some old-timey ragtime music or 'bar sounds' like chatter/glasses clinking/etc - ambient noise. Something to fit the pool table/photographs you have on the title. -During the game You should at least have the sound of a coin hitting a gate/post, coin hitting another coin, and coins landing at the bottom. A little goes a long way here, better to under do things than to over do it (especially with the theme you currently have. I was thinking gravity - as in the table is upright/tilted like a Plinko board. I think that will help a lot. You could even allow people to change it on a setting page - give them a number of seconds to choose from and unlimited for very casual play. There is an old logic puzzle/test where there is a series of vertical lines with a few horizontal lines connecting them, you have to figure out which top lines lead to which bottom lines (you switch lines every horizontal line you hit.) I tried to find an example of this online (or what it is called) and had no luck. I'll post if I spot one! EDIT: It's a Ghost Leg puzzle! Your game is even more complex - you drop coins in between the lines, and the horizontal lines switch if a coin passes them on the opposite side. Very satisfying, especially when there are a handful of coins on the board! It is very good that you included a single-player game - most people wouldn't consider the game without it. Down the road I'd consider some AI 'opponents' that follow basic logic - random / picks longest straight drop / picks most gates flipped / picks shortest drop / etc. (Waaaay down the road, of course!) I would focus on stability/UI first - get the game solid before you add any more features, what is there is already good for a $0.99 game. You are most welcome. Thank you for a promo code for a game I would not have otherwise seen - I really enjoyed this one a lot more than I expected.
Hi, many of Drelb's advices have been implemented now! Plus: Tilting the device now allows you to nudge the coins and improve your chances if you do that cunningly. Precisely this is giving that great feeling of outsmarting a game! Now the focus is on recording and adding sounds. Amazing how a whole new world is opening up.
Update is very nice - these few minor improvements have really made a great difference in the game! This has quickly become a favorite pass-and-play game for me. EDIT: You might want to disable tilt controls during the computer's turn for single-player mode... (or not! )
New promo code alert! Drelbs, thanks a lot! Tilting stays on when your opponent has his turn. Feels more natural.
Coinski, the mechanical betting puzzler, got some extra polish! Coinski, #1 payed puzzle and board game in The Netherlands, just got a lot better, featuring: - music - improved cheating (by tilting your device) - sound effects - and a lot more! Coinski is a great new puzzle game where you and your opponent drop coins into a maze and try to get as many out as possible. The rules are simple but the depth is surprising! At first, winning seems a matter of luck but then you find more and more clever ways to improve your odds. You win more bets with friends, and improve your high scores when playing alone. Check it out!
I copied Doxxics interesting reply here as I started the conversation in the wrong place. Originally Posted by Stronsay Im wondering how you devised the idea for Coinski. It almost looks like it is based on a physical machine but that doesnt seem possible. Original reply from Doxxic I thought no-one would ever ask It started with the gate-shifting mechanic for a turn based two player game, an idea I got in the eighties for a C64 basic game. I never got it too far because the disk got lost. I got interested in programming again because of Shift Plaugrounds and decided to give it another try, now with SpriteKit (and its physics engine). The other parts are solutions to problems the basic mechanic brought. I wanted it to be engaging, which is why it became a betting game. Then it needed a timer because sometimes not moving was the best option. The game tended to get crammed with coins, which is why three coins on top of a gate make it move (Ive tried several bad alternatives). Then it seemed that people would play it alone rather than together. I had no idea how to implement AI for an opponent (hardly understood my own game) so thats what brought the idea of dice in combination with a ten game average norm for moving up a level. The tilting came only very late (months after first release in September). I just noticed that I wanted to tilt my device all the time and then I thought: why not? This also happened to solve a nagging problem that sometimes a coin would fall on top of another coin and should move sideways, but didnt. This felt unnatural and unfair and I tried lots of way too complicated things to make it move to a random side before the tilting was there, making the game double as nice. Im really happy with it Thanks a lot again. This is very encouraging.