zombies! ARgh! Me, We ‘zombies! ARgh!’ is a frantic shoot-em-up that plays out on your coffee table, kitchen floor, desk, yard – wherever ther… $0.99 Buy Now Watch Media Details‘zombies! ARgh!’ is a frantic shoot-em-up that plays out on your coffee table, kitchen floor, desk, yard – wherever there’s a flat surface for zombie destruction to erupt! Battle relentless hordes of the undead, armed with flame throwers, laser guns, rocket launchers and grenades. Playing in AR means you are in total control of the viewpoint, moving physically right into the action for close up carnage or pulling right out to see where the blighters are coming from. AR brings a whole new dimension to battling zombies! For non-AR enabled devices there is a more conventional mode where you can have just as much fun obliterating zombies on your device. zombies! ARgh! Features: • Watch as zombie hordes invade your world! Using Apple’s AR Kit, zombies! ARgh! turns your home, garden or workplace into a zombie battlefield! • Defend yourself with a vast armoury including shotguns, flame throwers, rocket launchers and more • Call in ‘Buddies’ who will lay into the hordes to create distractions, defend your position or just brawl alongside you! • Pick-up health, damage boosters, coins and ammo • Make full use of the battle-zone and collect ammo, damage boosters and health pick-ups • Hear every explosion with stunning 3D audio ! EARLY BIRD SALE PRICE has now ended ! With our BIG new update after our initial sale comes our new standard price. A big thanks to all our early adopters and fantastic feedback, it's really helped us improve the game and whole AR experience! Information Seller:Me, We Genre:Action, Arcade Release:Oct 12, 2017 Updated:Nov 04, 2017 Version:1.0.4 Size:145.8 MB TouchArcade Rating:Unrated User Rating:Unrated Your Rating:unrated Compatibility:HD Universal zombies! ARgh! is a frantic shoot-em-up that plays out on your coffee table, kitchen floor, desk, yard wherever theres a flat surface for zombie destruction to erupt! Battle relentless hordes of the undead, armed with flame throwers, laser guns, rocket launchers and grenades. Playing in AR means you are in total control of the viewpoint, moving physically right into the action for close up carnage or pulling right out to see where the blighters are coming from. AR brings a whole new dimension to battling zombies! For non-AR enabled devices there is a more conventional mode where you can have just as much fun obliterating zombies on your device. zombies! ARgh! Features: Watch as zombie hordes invade your world! Using Apples AR Kit, zombies! ARgh! turns your home, garden or workplace into a zombie battlefield! Defend yourself with a vast armoury including shotguns, flame throwers, rocket launchers and more Call in Buddies who will lay into the hordes to create distractions, defend your position or just brawl alongside you! Pick-up health, damage boosters, coins and ammo Make full use of the battle-zone and collect ammo, damage boosters and health pick-ups Hear every explosion with stunning 3D audio Attached Files: Screenshot_1.png File size: 630.1 KB Views: 2 Screenshot_2.jpg File size: 90.2 KB Views: 1 Screenshot_3.png File size: 736.5 KB Views: 2 Screenshot_4.png File size: 652.3 KB Views: 1 Screenshot_5.png File size: 731.5 KB Views: 1 GlennX Well-Known Member May 10, 2009 761 0 0 UK #2 GlennX, Oct 13, 2017 Great game. Follow-the-pointer type AR controls are way better than messing with an on screen joypad. hamm3rt1m3 Member Oct 15, 2012 19 0 0 #3 hamm3rt1m3, Oct 13, 2017 Thanks Glenn! Your game was 100% the inspiration for me to make this, so thanks! DaveMApplegate Well-Known Member Oct 28, 2016 104 5 18 Orange County, California #4 DaveMApplegate, Oct 13, 2017 I'm playing it right now on my office desks. It's definitely one of the better AR concepts I've played. hamm3rt1m3 Member Oct 15, 2012 19 0 0 #5 hamm3rt1m3, Oct 14, 2017 Thanks Dave, appreciate that. Working on an update, so happy to hear constructive feedback. boydstr Well-Known Member Sep 25, 2016 155 11 18 Male Gamer Netherlands #6 boydstr, Oct 19, 2017 Sorry guys but it’s to gimmicky for me I don’t know what it brings to the table it’s just a zombie shooter that you can play on your table etc but no new gameplay mechanics that make this a special experience I wonder if there’s a developer that can do something really special with AR. hamm3rt1m3 Member Oct 15, 2012 19 0 0 #7 hamm3rt1m3, Oct 19, 2017 It's a simple accessible shooter, one thumb gameplay. Thanks for the feedback either way boydstr! hamm3rt1m3 Member Oct 15, 2012 19 0 0 #8 hamm3rt1m3, Oct 22, 2017 Oh wow. Just about to hit Top 50 in US overall paid charts, can't quite believe it. Attached Files: appannie.jpg File size: 175.6 KB Views: 7 iosomfg Well-Known Member Aug 1, 2014 70 1 8 #9 iosomfg, Oct 27, 2017 hamm3rt1m3 Member Oct 15, 2012 19 0 0 #10 hamm3rt1m3, Oct 27, 2017 Ha ha! That's fantastic! And you found a couple of issues that we're working on fixing - we've had some trouble trying to catch when ARKit falls over. We're working on a couple of updates soon - what did you make of it overall? Happy to hear some constructive feedback. (and yeah, working on that ARKit issue when it freaks out and doesn't know where it is ...) (You must log in or sign up to post here.) Show Ignored Content Share This Page Tweet Your name or email address: Password: Forgot your password? Stay logged in
Great game. Follow-the-pointer type AR controls are way better than messing with an on screen joypad.
I'm playing it right now on my office desks. It's definitely one of the better AR concepts I've played.
Sorry guys but it’s to gimmicky for me I don’t know what it brings to the table it’s just a zombie shooter that you can play on your table etc but no new gameplay mechanics that make this a special experience I wonder if there’s a developer that can do something really special with AR.
Ha ha! That's fantastic! And you found a couple of issues that we're working on fixing - we've had some trouble trying to catch when ARKit falls over. We're working on a couple of updates soon - what did you make of it overall? Happy to hear some constructive feedback. (and yeah, working on that ARKit issue when it freaks out and doesn't know where it is ...)