Neo Angle Dropout Games Creators of Blyss and UNWYND bring you their next title, Neo Angle. Neo Angle is a minimalistic puzzle game inspired by… TouchArcade Rating: $0.99 Buy Now Watch Media DetailsCreators of Blyss and UNWYND bring you their next title, Neo Angle. Neo Angle is a minimalistic puzzle game inspired by retro visuals, neon artstyle and 80s Synth music. Groove to the nostalgic chilled out synth track and guide Neo through complicated mazes in a neon filled world. Help Neo in his secret quest. Pick up all the fuel cells and head to the exit. But its not as simple as it sounds, there are treacherous traps and tricky areas. And don't forget, once a path is chosen, there's no going back. ;) Reviews: Neo Angle supplies just the right mix of relaxation, challenge, and fun. - 4/5 - Touch Arcade A clever, good looking puzzler that's got enough going on under the hood - 8/10 - Pocket Gamer The fun in Neo Angle is in the constant frustration. If you’re someone who loves Sudoku, logic puzzles, crosswords or taking IQ tests recreationally, Neo Angle is a fast way to exercise your geo-spatial reasoning. - 4/5 - Gamezebo Features: - A new take on Neon Art Style - Innovative puzzle mechanics - Yury Savitski's Original composition inspired by the 80s retro synth music. - Hand-Crafted levels - Diverse range of level elements to keep it fresh and challenging - Hyper Minimalistic UI --- Twitter: https://www.twitter.com/DropoutGames Facebook: http://facebook.com/DropoutGames Website: http://www.dropoutgames.in Support: [email protected] Publishing Enquiries: [email protected] Information Seller:Dropout Games Genre:Board, Puzzle, Strategy Release:Aug 03, 2017 Updated:Mar 06, 2018 Version:1.4 Size:172.2 MB TouchArcade Rating: User Rating: (1) Your Rating:unrated Compatibility:HD Universal Subscribe to the TouchArcade YouTube channel ROGER-NL Well-Known Member May 21, 2012 4,030 340 83 Male Gamer. THE NETHERLANDS #2 ROGER-NL, Aug 4, 2017 Very stylisch puzzler, like it a lot, easy and good control over your avater or purple thingie or how you call it ha ha, lets call him Neo. Puzzle fans should play this, it's great fun. Dropout_Games Well-Known Member Patreon Silver Jul 6, 2015 114 1 16 #3 Dropout_Games, Aug 4, 2017 You can call him/her Neo haha.. The name is definitely Neo, but we've not decided the gender yet. Chq Well-Known Member Jul 20, 2013 446 61 28 #4 Chq, Aug 5, 2017 Fantastic game! # y2kmp3 Well-Known Member Jun 25, 2010 1,784 3 38 #5 y2kmp3, Aug 6, 2017 Dropout_Games, Trying out your game per ROGER-NL's recommendation. Is there a level selector that tells you the level number or name as well as a progress menu or bar to see how far how you are along in the game? They seem to be missing. Also, what does the EQ (far right) icon do? Is it supposed to turn off the music but not the sound effect? Tapping on it appears to make no difference. Duke12 Well-Known Member Oct 25, 2013 1,021 43 48 #6 Duke12, Aug 6, 2017 Eq turns off sound effects imo Chq Well-Known Member Jul 20, 2013 446 61 28 #7 Chq, Aug 6, 2017 Yes, iq turns off fx. 19civciV Well-Known Member Apr 9, 2015 192 0 16 Level Designer, Social Media Marketing & Managemen Nantes, France http://www.twitter.com/Vicvic91 #8 19civciV, Aug 6, 2017 0,49 in the french Appstore ? That's unfair for you, I would have downloaded it for 0,99 as well ! Following Roger-NL review, I'm downloading it right now. Review coming after few play hours ROGER-NL Well-Known Member May 21, 2012 4,030 340 83 Male Gamer. THE NETHERLANDS #9 ROGER-NL, Aug 6, 2017 How many levels are there or is this a surprise ha ha, just curious, I like minimalistic but wanna know how far I am, don't know how many levels I played maybe 40 or so, have no clue here, game is great fun, nothing wrong with that. 19civciV Well-Known Member Apr 9, 2015 192 0 16 Level Designer, Social Media Marketing & Managemen Nantes, France http://www.twitter.com/Vicvic91 #10 19civciV, Aug 6, 2017 The game is funny, few cool puzzle way to get into, with traps and buttons to avoid/activate. I'm not fan of all the minimalist menu. I would like to know : . The level number I'm currently playing . How many "objects" I collected so far It could have been fun to get some kind of timetrial mode as well, to beat each levels with a timer and get some kind of competition via a leaderboard. I will finish the game for sure, but I'm not sure i will keep it on my phone after that, sorry :/ Dropout_Games Well-Known Member Patreon Silver Jul 6, 2015 114 1 16 #11 Dropout_Games, Aug 6, 2017 Last edited: Aug 6, 2017 We usually have a total number of levels in our games. This time we've kept the price as minimum as possible and we want the people to judge it based on the experience rather than the amount of content. Not knowing how far they are into it. It's a little study we're conducting. Dropout_Games Well-Known Member Patreon Silver Jul 6, 2015 114 1 16 #12 Dropout_Games, Aug 6, 2017 You can make it 0.99 by recommending it to one of your friends. That's what we're going for this time. Make is accessible to as many users as possible. Dropout_Games Well-Known Member Patreon Silver Jul 6, 2015 114 1 16 #13 Dropout_Games, Aug 6, 2017 We've got different intentions with different games. This one is not about timed modes and competitive spirit. Its a chilled out game with a chilled out vibe. The intention is to help players relax after their long sessions of tiring work. If you're into aggressive gameplay with more challenges, we recommend playing our game Blyss. We think you would like it. It provides a proper contrast to this one. y2kmp3 Well-Known Member Jun 25, 2010 1,784 3 38 #14 y2kmp3, Aug 6, 2017 I must admit that I am very puzzled by the reason you cited for not overtly indicating how many levels are there in the game. I understand your concern that such info may turn away potential buyers on the App Store. If such is a concern, then simply omitting this info from the app description in the App Store will be sufficient. Obfuscating this info inside the game ONCE the game was purchased makes no sense. Moreover, it does not explain why you chose to omit level labeling. Not labeling each level even with a level number or name make it different to reference to a particular level for discussion (such as on this forum). Chq Well-Known Member Jul 20, 2013 446 61 28 #15 Chq, Aug 7, 2017 Last edited: Aug 7, 2017 I'd like to pay for additional levelpacks (50 levels 99ct). # I'd like to pay 3,99 for an leveleditor. Dropout_Games Well-Known Member Patreon Silver Jul 6, 2015 114 1 16 #16 Dropout_Games, Aug 7, 2017 It's not due to lack of content if you're worried about that. You'd be satisfied with the content and the ending for sure. This is something we had in mind right from the start. It'll help us make some crucial decisions for our next game which is nearing its beta. Dropout_Games Well-Known Member Patreon Silver Jul 6, 2015 114 1 16 #17 Dropout_Games, Aug 7, 2017 ** For some reason the previous comment didn't show up :/ This is not something we've done due to lack of content. Rest assured. Infact, we're confident that you'd be happy with the ending and content with the experience. Its something we wanted to experiment with. We always do these kind of things. Helps us make decisions on what comes next. THIS particular decision will definitely help us decide things for our upcoming game which is nearing its beta. Dropout_Games Well-Known Member Patreon Silver Jul 6, 2015 114 1 16 #18 Dropout_Games, Aug 7, 2017 We're thinking about that at the moment. y2kmp3 Well-Known Member Jun 25, 2010 1,784 3 38 #19 y2kmp3, Aug 8, 2017 Last edited: Aug 8, 2017 Thanks for the explanation, Dropout Games. In the interest that you are somehow using this for the development of your next game, I won't pursue this question further. I have now finished the game. Some of the levels are unexpectedly tricky. An interesting observation is that some levels have symmetrical maps but yet their solutions do not necessarily obey symmetry because of the presence of the spinning tiles that rotate the player token clockwise. Thus, the solution space for this game inherently inherits a dextrorotation (as opposed to levorotation) property that prevents true mirror symmetry for all applicable levels that otherwise may possess symmetrical solutions. Very enjoyable. Agree that it delivered a relaxing puzzle experience as the developer had intended. Dropout_Games Well-Known Member Patreon Silver Jul 6, 2015 114 1 16 #20 Dropout_Games, Aug 8, 2017 Adding the spinning tile or rotator as well call it, was game changing experience even for us. Opened a whole lot of possibilities in terms of level design for us. If you completed the game and saw the ending, you know what our plans are for the game and its future. (You must log in or sign up to post here.) Show Ignored Content Page 1 of 2 1 2 Next > Share This Page Tweet Your name or email address: Password: Forgot your password? Stay logged in
Very stylisch puzzler, like it a lot, easy and good control over your avater or purple thingie or how you call it ha ha, lets call him Neo. Puzzle fans should play this, it's great fun.
Dropout_Games, Trying out your game per ROGER-NL's recommendation. Is there a level selector that tells you the level number or name as well as a progress menu or bar to see how far how you are along in the game? They seem to be missing. Also, what does the EQ (far right) icon do? Is it supposed to turn off the music but not the sound effect? Tapping on it appears to make no difference.
0,49 in the french Appstore ? That's unfair for you, I would have downloaded it for 0,99 as well ! Following Roger-NL review, I'm downloading it right now. Review coming after few play hours
How many levels are there or is this a surprise ha ha, just curious, I like minimalistic but wanna know how far I am, don't know how many levels I played maybe 40 or so, have no clue here, game is great fun, nothing wrong with that.
The game is funny, few cool puzzle way to get into, with traps and buttons to avoid/activate. I'm not fan of all the minimalist menu. I would like to know : . The level number I'm currently playing . How many "objects" I collected so far It could have been fun to get some kind of timetrial mode as well, to beat each levels with a timer and get some kind of competition via a leaderboard. I will finish the game for sure, but I'm not sure i will keep it on my phone after that, sorry :/
We usually have a total number of levels in our games. This time we've kept the price as minimum as possible and we want the people to judge it based on the experience rather than the amount of content. Not knowing how far they are into it. It's a little study we're conducting.
You can make it 0.99 by recommending it to one of your friends. That's what we're going for this time. Make is accessible to as many users as possible.
We've got different intentions with different games. This one is not about timed modes and competitive spirit. Its a chilled out game with a chilled out vibe. The intention is to help players relax after their long sessions of tiring work. If you're into aggressive gameplay with more challenges, we recommend playing our game Blyss. We think you would like it. It provides a proper contrast to this one.
I must admit that I am very puzzled by the reason you cited for not overtly indicating how many levels are there in the game. I understand your concern that such info may turn away potential buyers on the App Store. If such is a concern, then simply omitting this info from the app description in the App Store will be sufficient. Obfuscating this info inside the game ONCE the game was purchased makes no sense. Moreover, it does not explain why you chose to omit level labeling. Not labeling each level even with a level number or name make it different to reference to a particular level for discussion (such as on this forum).
I'd like to pay for additional levelpacks (50 levels 99ct). # I'd like to pay 3,99 for an leveleditor.
It's not due to lack of content if you're worried about that. You'd be satisfied with the content and the ending for sure. This is something we had in mind right from the start. It'll help us make some crucial decisions for our next game which is nearing its beta.
** For some reason the previous comment didn't show up :/ This is not something we've done due to lack of content. Rest assured. Infact, we're confident that you'd be happy with the ending and content with the experience. Its something we wanted to experiment with. We always do these kind of things. Helps us make decisions on what comes next. THIS particular decision will definitely help us decide things for our upcoming game which is nearing its beta.
Thanks for the explanation, Dropout Games. In the interest that you are somehow using this for the development of your next game, I won't pursue this question further. I have now finished the game. Some of the levels are unexpectedly tricky. An interesting observation is that some levels have symmetrical maps but yet their solutions do not necessarily obey symmetry because of the presence of the spinning tiles that rotate the player token clockwise. Thus, the solution space for this game inherently inherits a dextrorotation (as opposed to levorotation) property that prevents true mirror symmetry for all applicable levels that otherwise may possess symmetrical solutions. Very enjoyable. Agree that it delivered a relaxing puzzle experience as the developer had intended.
Adding the spinning tile or rotator as well call it, was game changing experience even for us. Opened a whole lot of possibilities in terms of level design for us. If you completed the game and saw the ending, you know what our plans are for the game and its future.