Was eagerly awaiting for this but wasn't expecting it to be free....at all. I'm hoping for a free to download and full unlock iap. Hopefully people with a PH account can shed some light? (A soft launch doesn't bode well for a full unlock iap of course)
Don't see anything like that unfortunately. Has pretty much all the standard f2p stuff including multiple currencies, consumable IAP items, and your health is basically an energy system. That said, the game is fun as hell so far. Going to stick with it and hope the f2p stuff doesn't ruin it completely, but if you are absolutely against that sort of thing in any way then you'll probably just want to skip this one.
Thank you very much. I'm not against f2p per se and I have fun with them in some cases... I was hoping for premium but...we will see. Glad to hear is lot of fun!!!
As a player of the original, I have to respectfully disagree with Boardumb's impressions. This game is not the Galak-Z from other platforms, and it carries over very little of what made the original special. It's rife with odd design decisions. You start with the Galak-Z mech, (which didn't unlock until much later in the original) and it's not transformable; the fighter version is a separate ship you pick up later. Then there's the odd control scheme. To be fair, I got used to it, but it's difficult to manage thrust and attack simultaneously. It's also chock full of publisher Gung Ho's typical F2P nonsense - lots of timers, currencies, and obtuse menus. There won't be a full-game unlock IAP. This game has clearly been built from the ground up to be freemium, there's no way to separate those systems from the core game. Even if you could, the resulting game would be a shell of the original. They even took out the roguelike/permadeath elements. To anyone who played the original game and loved it, lower your expectations accordingly. For those who are new to the franchise, your mileage may vary.
^^ Thats ashame to hear. The original game is a classic. I knew the control system especially would be difficult to replicate on mobile. But I had hoped theyd still keep the meat of the game. Doesnt sound like it.
the control scheme -move or attack- felt very awkward to me, my mech felt like a lumbering whale crashing on everything instead of a sword wielding agile built like its appearance implied. The graphics are good but there are better and premium dual stick shooters -which this isnt.
Finally got around to play this for about 3 hours. To say I'm supremely pissed would be a huge understatement. Even more so because the actual gameplay part is well done and very fun....they could have rendered the original game with little modifications...instead they went for total freemium game with a glimpse of the original game thrown in...more in art than full gameplay. No roguelike, no story, no randomization, no exploration, no real cutscenes....nothing. It's basically Candy Crush Saga with different gameplay...and even if the gameplay is fun (when you actually are able to play) everything else is so full of freemium things it's so damn distracting. You collect things that need time to build up to have things that need time to install and currency to build...to get another currency....and so on. Maybe good for everyone, but not my thing at all. Too bad because I actually love the art and the controls.
Did this just come out on the App Store? Would like to hear their story. Wasn’t it supposed to come out in 2016?
Wow, you're right. It's also out on Switch too. Good eye! Made a new thread for the global launch here: https://forums.toucharcade.com/threads/galak-z-variant-mobile-by-17-bit-gungho.322281/