Idle Empires Grumpy Rhino Games LTD Ever wanted to play the role of a gold-hungry, power-obsessed tyrant? This clicker game lets you do whatever you want wi… Free Buy Now Watch Media DetailsEver wanted to play the role of a gold-hungry, power-obsessed tyrant? This clicker game lets you do whatever you want without being charged for war crimes! The makers of Idle Armies and More! Gold! Now! offer their latest RPG clicker extravaganza: Idle Empires! Join King Norman and help turn his peaceful little oasis of a kingdom into a war-hungry, gold churning, dictatorship riddled with fear. Transform peaceful cottages into your personal gold mine, orphanages into textile plants and town halls into prisons. Blame the peace-loving Orcs for all of society's problems and invade your neighbors... for their own protection, of course. Funny, witty and - very occasionally - poignant dialogue explores power, corruption and populism in a way that doesn't take itself too seriously. Whether you're bribing priests or building propaganda towers in the villager green, you can bet Norman, the “hero” turned tycoon, and his goons will have something inappropriate to say. Idle Empires Features: Pixel Graphics & Clicker Gameplay +Beautiful pixel graphics! +Hours and hours of clicker gameplay! +Heaps of humorous dialogue from your radical “hero!” +Improve unsightly, unproductive shanties! +Interact with the happy new tenants to earn gold! +Find epic loot in chests! Corrupt & Conquer Kingdoms +Evolution… or domination is key – conquer more cities to keep lining your pockets +Conquer five distinct kingdoms: Old Town in the snowy north, Capitol in the golden desert and more. +5 different cities to uncover, corrupt and conquer! Command Armies +Raise armies full of gluttons, snipers and assassins to smash the King's foes. +Break the shackles off warlocks and sorcerers to unleash their magic on your rivals. +Tap to collect an entourage of henchmen and yes-men to agree with your every decision. Idle Empires has everything you’d expect from a clicker; tapping, heaps of upgrades, achievements, collectables, mountains of gold *catches breath* and a whole lot more. If you’re interested in dominating… er I mean, "expanding” a kingdom, then Idle Empires is the perfect clicker game for you! Download now and get started on your idle RPG adventure! Information Seller:Grumpy Rhino Games LTD Genre:Role Playing, Simulation Release:Jul 26, 2017 Updated:Mar 14, 2019 Version:1.19 Size:122.2 MB TouchArcade Rating:Unrated User Rating: (2) Your Rating:unrated Compatibility:HD Universal orangecan Well-Known Member Aug 9, 2011 2,000 150 63 #2 orangecan, Jul 28, 2017 I'm having a lot of fun with this - I'd go so far as to say it's one of the best idle/clicker games I've played in a while. Very recommended to any fans of the genre out there. orangecan Well-Known Member Aug 9, 2011 2,000 150 63 #3 orangecan, Jul 28, 2017 Also if anyone else does happen to be playing this, does anyone have any idea what you spend the blue diamonds on? I've got over 100 now and unless I'm being really stupid I can't find anything to buy with them...... GrumpyRhinoGame Well-Known Member Apr 16, 2015 55 0 6 http://www.grumpyrhinogames.com #4 GrumpyRhinoGame, Jul 29, 2017 Thanks for the comments, the shop opens up once you've unlocked the castle (it's the button with the gem on at the bottom of the screen), you can purchase things with blue gems there. waarbat Member Apr 27, 2011 7 1 3 Film Post Vermont #5 waarbat, Jul 30, 2017 Last edited: Jul 30, 2017 I'm not sure what happened but I'm not able to click on ads anymore. They worked fine this morning but no longer. The buttons animate and have the sound effect but nothing ever happens after click. I've restarted my phone (7 plus), ios is up to date etc. BigJuice Member Nov 4, 2015 19 0 1 #6 BigJuice, Jul 30, 2017 I ran into the same issue. Closing out the game all the way and restarting fixed it for me. GrumpyRhinoGame Well-Known Member Apr 16, 2015 55 0 6 http://www.grumpyrhinogames.com #7 GrumpyRhinoGame, Jul 31, 2017 We're working on fixing this, we've made more ads available so there should be fewer times when you can't watch an ad. We're also changing things so the game works better when ads aren't available (hopefully that change should be out this Friday). orangecan Well-Known Member Aug 9, 2011 2,000 150 63 #8 orangecan, Aug 1, 2017 Last edited: Aug 1, 2017 Ahh thanks - I kept looking on there but I didn't scroll enough through to see them. I'm still really enjoying this but I am getting to the point where I'm finding it just a bit too Grindy in terms of how many alien head things you get for prestiging. I've no idea how many times I've fled (I can't see that stat anywhere?) but I've just gone past the dragon and into city 3 and I'm at the stage where it'll cost me a minimum of 500 to update any skills and I'm getting about 400 when I prestige. Leaving that aside I'm enjoying this a lot, I'd say it's one of the best of the genre I've played in recent memory - I'm just not sure how much more I will get out of it unless the amount of currency you get when you restart increases drastically. Oh yes and the only other thing is on my Air2 it's a huge battery drainer and it heats up a fair bit. Cronk Well-Known Member Jan 22, 2013 620 0 0 #9 Cronk, Aug 2, 2017 Running into the same issue. It feels like I have to manually grind to make any progress at all, which is fine in a clicker but not in an idler imo. Problem is that there's such a HUGE ramp up in gold acquired for each new building, so leaving it idle for a day probably won't advance you more than a building or so... which is a few minutes of clicking. I'm not gaining enough on restarts to justify clicking a bunch more imo. And it seems like there's a penalty for resetting too much? It's a pretty neat clicker and the dialogue and setting is fantastic, but it's a clicker, and the iap is waaaay too pricey with no real entry level long-term-benefit package available. I can't imagine many people are going to drop ten bucks for some skins and long term gains. orangecan Well-Known Member Aug 9, 2011 2,000 150 63 #10 orangecan, Aug 2, 2017 Yeah good point - despite the title its definitely not an idle game, I've got one of the relics that adds 25% offline earning and that still doesn't make any noticeable difference. Such a shame because in all another elements it's a lot of fun and I would have liked to see what else it has to offer - I'm going to give it another day or so and then it's beck to professor Layton...... Laire Well-Known Member Feb 4, 2012 586 0 0 Overworked Graphic Designer :) https://www.facebook.com/Peridot.Weapon #11 Laire, Aug 3, 2017 I'm rather impressed with this one so far. Not that my personal opinion means much to anyone , but I've played (and watched) a lot of clickers/idlers, so it takes a bit more to hold my interest at this point. As mentioned above, Idle Empires is a bad name for it. It's definitely a clicker, not an idler. You'll need to tap to progress, and unlike some clickers it doesn't look like you'll "outgrow" that and be able to play entirely passively. Personally, I like that it requires active play, but if you went into it expecting a passive, "idle" game, you might be disappointed. I also have a love/hate relationship with what I call the "doom counter." As soon as you convert enough buildings so your unrest per second creeps above zero, you're on the way to destruction and need to start optimizing your actions and time to make the most of it. (And that's when off-line earning becomes more valuable, because you can make money WITHOUT advancing unrest. But when hours of off-line time adds up to only seconds of income earned, you can only get so far that way.) I think I'm reaching the point of diminishing returns that others have mentioned. Tapping all the way through just for a couple hundred more alien currency and if I'm lucky "one more screen to the right" might eventually become more of a chore than it's worth. (At which point I'll probably just do one loop a day for the daily login and tournament awards and hope I get something good in a chest.) Still, I like what you've done here. Most of the individual elements are "classic" clicker/tapper progression concepts, but the way it's presented makes it much more than the sum of its parts. And having an odd hero(?) makes the journey more memorable as well Duranki Well-Known Member Aug 8, 2011 173 0 16 #12 Duranki, Aug 4, 2017 If I see the following exchange, eventually, it wouldn't surprise me: Steward: "You just turned X into Y. You can't possibly get any worse!" Norman: "Hold my beer." Cronk Well-Known Member Jan 22, 2013 620 0 0 #13 Cronk, Aug 4, 2017 Laire, Everything you said is accurate and I highly agree with it. I also agree with the doom counter. I don't think it's a bad mechanic... it's a nice unique twist on it to try and optimize your actions and see if you can temporarily re-settle your feet ( bringing unrest below half buys lots of time). It's just kinda disheartening to fight that hard and MAYBE make it one more screen. Such a well designed game with a lot of love and effort and well thought out mechanics... just not for me with how much grinding is required when paired with the nail- biting effort to make the minimal gains. All that said, I really would love to hear that this one was a successful title, because it has so much going for it. orangecan Well-Known Member Aug 9, 2011 2,000 150 63 #14 orangecan, Aug 4, 2017 Yeah I've put it down now - I'm not deleting it on the offchance that it gets an update that addresses the Balancing, but I've played through another 3 times since my last post earlier in the thread and I'm just not getting anywhere - under 300 per prestige and 500 needed to upgrade anything. I think I've moved one screen forward in those 3 prestiges. Such a shame, I was really enjoying it and there's more to offer by the looks of it but it's just a bit pointless carrying on with it at the moment. Laire Well-Known Member Feb 4, 2012 586 0 0 Overworked Graphic Designer :) https://www.facebook.com/Peridot.Weapon #15 Laire, Aug 4, 2017 Last edited: Aug 4, 2017 Yeah, it's a weird thing. It SEEMS like there's all sorts of ways to play strategically to improve your progress (save all your bribes until later, relying on Enemies of the State to keep your Unrest at zero until the Doom Timer begins, try to optimize 'off-line' income when your Unrest is increasing faster than one per second), but given how much the cost goes up with each new upgrade, all that max/minning has little effect at the end of the day. And once the revolutions start, your Unrest-per-second increases alarmingly because of the Past Revolts penalty. So you really only get one "practical" revolt recovery (50% via advertisement). After that, you're bleeding unrest so badly you'll end up revolting again after only a couple minutes, so your run is pretty much done. I also noticed today that you don't have to sit around and watch the combats if you don't plan to use skills. You can set up a wave of troops, go back a screen or two and gain tap income while the fight plays out without you, which is handy. Eventually, the only Alien Currency purchase that will be practical for me will be the Time Chests, which seem to max out in cost at 100. So I can at least get 2-3 more chests on each run - but looking at the achievements, relics will max out eventually, and then I'm not sure what I can do to proceed. I like the game enough that I'd spend a bit of money to "tip" the designer (and encourage them to keep updating it), but I'm not even sure what would help progress the best. The Warp and Royal Chests have relics that could be traps at this point in the game, improving things like the Necromancer and Assassin which I can't even use yet. The Resource Pack is too expensive, and I'm not even sure how you can get Power Crystals apart from that. (Maybe at higher tournament leagues?) Even adding something like "-0.05 ps per restart" would help improve your progress. It'd take that small extra amount for the Doom Timer to kick in, which might let you get slightly further than your past run even if nothing else changed on your setup. Sorry for the wall of text - I, too, enjoy this game and hope to see it get more noticed. ----------------------------- One actual gameplay question after all that. When you have the empty lots and can choose between the Statue or the Propoganda Pole, is the Pole a one-time 25% reduction of your CURRENT Unrest (which is pretty much useless unless you leave it unbuilt until very late), or is it a passive effect that reduces ALL future unrest? orangecan Well-Known Member Aug 9, 2011 2,000 150 63 #16 orangecan, Aug 7, 2017 Yep - ageeed with everything you've said - I tried experimenting with all kinds of ways of playing and it really doesn't seem to affect the end result greatly - I'm pretty sure that the Poles are a one the reduction and I've always saved them till almost the endpoint in the game, building them all at once to vastly reduce my unrest ( I'm not 100% sure tho). GrumpyRhinoGame Well-Known Member Apr 16, 2015 55 0 6 http://www.grumpyrhinogames.com #17 GrumpyRhinoGame, Aug 11, 2017 Last edited: Aug 11, 2017 Hey, Sorry for the slow response. It's been a pretty hectic few weeks for me and I haven't had the chance to reply to things as much as I'd like! Your feedback is really useful, I feel like the main sticking point is not enough progress between runs. One thing I'm intending to add is more alien perks. It may be that some of the items could be reduced in cost, we will look into that too (although no promises on that yet). One thing to take into account with Idle Empires is that things tend to snowball when things get bad. This was done to make it feel like the world comes crashing down around you, I quite like it as a mechanic as it adds a bit of tension to the game, but I understand that it can also be frustrating. You need to avoid things getting bad, because once they get bad, they get worse. To manage unrest I'd give the following tips: Try and keep your unrest under 50%. As soon as you go over 50% you start getting penalised. Bribes are a static value so they can be a good way of reducing this without losing value from them, there is research that makes bribes better, but when you aren't progressing past Old Town I'd say it's worth using bribes to stay under 50%. Avoid that first revolution. At all costs avoid the first revolution. Once you've entered revolution you add 0.5 unrest a second for the rest of the game, it really pushes you towards the abyss. I will be adding mechanics to make it harder to go into revolution by accident in the future. Focus on the unrest alien perks as much as you can. The research that reduces unrest per second is particularly valuable. Try not to use the unrest % reducing modifiers until you have as much max unrest as possible. Moving around the world costs time (hopefully we're going to make navigation a bit better in the future update). Try and plan your trips back to upgrade stuff/pay bribes carefully. Avoid going too frequently, but don't forget about it. I'll be honest, quite a lot of things in this game were experiments - I really wasn't sure how unrest would work and whether people would enjoy it or not. We have quite a few plans for the future, I've got a new game mode idea that I'd really like to try, so keep an eye out for updates. iMLuew Active Member Dec 20, 2017 36 1 8 Male https://play.google.com/store/apps/developer?id=Kuro+Neko+Games #18 iMLuew, Jan 15, 2018 Nice You got awesome graphics guys! Nice work! Will give it a try. (You must log in or sign up to post here.) Show Ignored Content Share This Page Tweet Your name or email address: Do you already have an account? No, create an account now. Yes, my password is: Forgot your password? Stay logged in
I'm having a lot of fun with this - I'd go so far as to say it's one of the best idle/clicker games I've played in a while. Very recommended to any fans of the genre out there.
Also if anyone else does happen to be playing this, does anyone have any idea what you spend the blue diamonds on? I've got over 100 now and unless I'm being really stupid I can't find anything to buy with them......
Thanks for the comments, the shop opens up once you've unlocked the castle (it's the button with the gem on at the bottom of the screen), you can purchase things with blue gems there.
I'm not sure what happened but I'm not able to click on ads anymore. They worked fine this morning but no longer. The buttons animate and have the sound effect but nothing ever happens after click. I've restarted my phone (7 plus), ios is up to date etc.
We're working on fixing this, we've made more ads available so there should be fewer times when you can't watch an ad. We're also changing things so the game works better when ads aren't available (hopefully that change should be out this Friday).
Ahh thanks - I kept looking on there but I didn't scroll enough through to see them. I'm still really enjoying this but I am getting to the point where I'm finding it just a bit too Grindy in terms of how many alien head things you get for prestiging. I've no idea how many times I've fled (I can't see that stat anywhere?) but I've just gone past the dragon and into city 3 and I'm at the stage where it'll cost me a minimum of 500 to update any skills and I'm getting about 400 when I prestige. Leaving that aside I'm enjoying this a lot, I'd say it's one of the best of the genre I've played in recent memory - I'm just not sure how much more I will get out of it unless the amount of currency you get when you restart increases drastically. Oh yes and the only other thing is on my Air2 it's a huge battery drainer and it heats up a fair bit.
Running into the same issue. It feels like I have to manually grind to make any progress at all, which is fine in a clicker but not in an idler imo. Problem is that there's such a HUGE ramp up in gold acquired for each new building, so leaving it idle for a day probably won't advance you more than a building or so... which is a few minutes of clicking. I'm not gaining enough on restarts to justify clicking a bunch more imo. And it seems like there's a penalty for resetting too much? It's a pretty neat clicker and the dialogue and setting is fantastic, but it's a clicker, and the iap is waaaay too pricey with no real entry level long-term-benefit package available. I can't imagine many people are going to drop ten bucks for some skins and long term gains.
Yeah good point - despite the title its definitely not an idle game, I've got one of the relics that adds 25% offline earning and that still doesn't make any noticeable difference. Such a shame because in all another elements it's a lot of fun and I would have liked to see what else it has to offer - I'm going to give it another day or so and then it's beck to professor Layton......
I'm rather impressed with this one so far. Not that my personal opinion means much to anyone , but I've played (and watched) a lot of clickers/idlers, so it takes a bit more to hold my interest at this point. As mentioned above, Idle Empires is a bad name for it. It's definitely a clicker, not an idler. You'll need to tap to progress, and unlike some clickers it doesn't look like you'll "outgrow" that and be able to play entirely passively. Personally, I like that it requires active play, but if you went into it expecting a passive, "idle" game, you might be disappointed. I also have a love/hate relationship with what I call the "doom counter." As soon as you convert enough buildings so your unrest per second creeps above zero, you're on the way to destruction and need to start optimizing your actions and time to make the most of it. (And that's when off-line earning becomes more valuable, because you can make money WITHOUT advancing unrest. But when hours of off-line time adds up to only seconds of income earned, you can only get so far that way.) I think I'm reaching the point of diminishing returns that others have mentioned. Tapping all the way through just for a couple hundred more alien currency and if I'm lucky "one more screen to the right" might eventually become more of a chore than it's worth. (At which point I'll probably just do one loop a day for the daily login and tournament awards and hope I get something good in a chest.) Still, I like what you've done here. Most of the individual elements are "classic" clicker/tapper progression concepts, but the way it's presented makes it much more than the sum of its parts. And having an odd hero(?) makes the journey more memorable as well
If I see the following exchange, eventually, it wouldn't surprise me: Steward: "You just turned X into Y. You can't possibly get any worse!" Norman: "Hold my beer."
Laire, Everything you said is accurate and I highly agree with it. I also agree with the doom counter. I don't think it's a bad mechanic... it's a nice unique twist on it to try and optimize your actions and see if you can temporarily re-settle your feet ( bringing unrest below half buys lots of time). It's just kinda disheartening to fight that hard and MAYBE make it one more screen. Such a well designed game with a lot of love and effort and well thought out mechanics... just not for me with how much grinding is required when paired with the nail- biting effort to make the minimal gains. All that said, I really would love to hear that this one was a successful title, because it has so much going for it.
Yeah I've put it down now - I'm not deleting it on the offchance that it gets an update that addresses the Balancing, but I've played through another 3 times since my last post earlier in the thread and I'm just not getting anywhere - under 300 per prestige and 500 needed to upgrade anything. I think I've moved one screen forward in those 3 prestiges. Such a shame, I was really enjoying it and there's more to offer by the looks of it but it's just a bit pointless carrying on with it at the moment.
Yeah, it's a weird thing. It SEEMS like there's all sorts of ways to play strategically to improve your progress (save all your bribes until later, relying on Enemies of the State to keep your Unrest at zero until the Doom Timer begins, try to optimize 'off-line' income when your Unrest is increasing faster than one per second), but given how much the cost goes up with each new upgrade, all that max/minning has little effect at the end of the day. And once the revolutions start, your Unrest-per-second increases alarmingly because of the Past Revolts penalty. So you really only get one "practical" revolt recovery (50% via advertisement). After that, you're bleeding unrest so badly you'll end up revolting again after only a couple minutes, so your run is pretty much done. I also noticed today that you don't have to sit around and watch the combats if you don't plan to use skills. You can set up a wave of troops, go back a screen or two and gain tap income while the fight plays out without you, which is handy. Eventually, the only Alien Currency purchase that will be practical for me will be the Time Chests, which seem to max out in cost at 100. So I can at least get 2-3 more chests on each run - but looking at the achievements, relics will max out eventually, and then I'm not sure what I can do to proceed. I like the game enough that I'd spend a bit of money to "tip" the designer (and encourage them to keep updating it), but I'm not even sure what would help progress the best. The Warp and Royal Chests have relics that could be traps at this point in the game, improving things like the Necromancer and Assassin which I can't even use yet. The Resource Pack is too expensive, and I'm not even sure how you can get Power Crystals apart from that. (Maybe at higher tournament leagues?) Even adding something like "-0.05 ps per restart" would help improve your progress. It'd take that small extra amount for the Doom Timer to kick in, which might let you get slightly further than your past run even if nothing else changed on your setup. Sorry for the wall of text - I, too, enjoy this game and hope to see it get more noticed. ----------------------------- One actual gameplay question after all that. When you have the empty lots and can choose between the Statue or the Propoganda Pole, is the Pole a one-time 25% reduction of your CURRENT Unrest (which is pretty much useless unless you leave it unbuilt until very late), or is it a passive effect that reduces ALL future unrest?
Yep - ageeed with everything you've said - I tried experimenting with all kinds of ways of playing and it really doesn't seem to affect the end result greatly - I'm pretty sure that the Poles are a one the reduction and I've always saved them till almost the endpoint in the game, building them all at once to vastly reduce my unrest ( I'm not 100% sure tho).
Hey, Sorry for the slow response. It's been a pretty hectic few weeks for me and I haven't had the chance to reply to things as much as I'd like! Your feedback is really useful, I feel like the main sticking point is not enough progress between runs. One thing I'm intending to add is more alien perks. It may be that some of the items could be reduced in cost, we will look into that too (although no promises on that yet). One thing to take into account with Idle Empires is that things tend to snowball when things get bad. This was done to make it feel like the world comes crashing down around you, I quite like it as a mechanic as it adds a bit of tension to the game, but I understand that it can also be frustrating. You need to avoid things getting bad, because once they get bad, they get worse. To manage unrest I'd give the following tips: Try and keep your unrest under 50%. As soon as you go over 50% you start getting penalised. Bribes are a static value so they can be a good way of reducing this without losing value from them, there is research that makes bribes better, but when you aren't progressing past Old Town I'd say it's worth using bribes to stay under 50%. Avoid that first revolution. At all costs avoid the first revolution. Once you've entered revolution you add 0.5 unrest a second for the rest of the game, it really pushes you towards the abyss. I will be adding mechanics to make it harder to go into revolution by accident in the future. Focus on the unrest alien perks as much as you can. The research that reduces unrest per second is particularly valuable. Try not to use the unrest % reducing modifiers until you have as much max unrest as possible. Moving around the world costs time (hopefully we're going to make navigation a bit better in the future update). Try and plan your trips back to upgrade stuff/pay bribes carefully. Avoid going too frequently, but don't forget about it. I'll be honest, quite a lot of things in this game were experiments - I really wasn't sure how unrest would work and whether people would enjoy it or not. We have quite a few plans for the future, I've got a new game mode idea that I'd really like to try, so keep an eye out for updates.