Battleboats.io Electronauts UG (haftungsbeschränkt) Genres: Multiplayer Action Games Free 1 million online battles in June!!! Subscribe to the TouchArcade YouTube channel Minimum iOS Version: iOS 9.0 Battleboats.io Electronauts Battleboats.io is a 10 vs.10 multiplayer action game, where two teams engage in fast paced sea battles. You will seamles… Free Buy Now Watch Media DetailsBattleboats.io is a 10 vs.10 multiplayer action game, where two teams engage in fast paced sea battles. You will seamlessly jump into a game and join either “Team Red” or “Team Blue”. Right now there are two modes: HQ Destruction and Team Deathmatch. In HQ Destruction the goal is to destroy the enemy HQ by moving the own big sea mine towards the enemy base. To achieve this goal, you not only have to destroy enemy ships by using your canons or torpedoes, but also by collecting different kind of chest that are floating on the surface. In Team Deathmatch the goal is to destroy more enemy ships within a certain timeframe than the opposing team. Mine crates: They shine in the colour of your team and move your own mine towards the enemy HQ. XP crates: Collect them to upgrade your ship. The more your ship evolves the more damage it deals and the more it can take. Ammunition crates: Every canon shot will cost you one unit of ammunition, firing torpedoes even five. Collect ammunition crates to reload your canons and tubes. Repair crates: Your ship will be destroy in case your HP reach 0. Collect repair crates to repair your ship. Carrier crates: To switch the ship class from destroyer to carrier. But that’s not all. To be successful, you should also have two more things in mind. First, as long as the battle lasts, you may be able to respawn after your ship got destroyed, but you will lose 5 levels. Second, avoid energy barriers turning on, as well as turrets aiming at you, because they will heavily damage your ship. So, what are you waiting for? Get on the bridge! Recommended for iPad 4 and higher and iPhone 5s and higher. Information Seller:Electronauts Genre:Action, Arcade Release:Jul 04, 2017 Updated:May 15, 2020 Version:1.1 Size:13.7 MB TouchArcade Rating:Unrated User Rating:Unrated Your Rating:unrated Compatibility:HD Universal Supported Devices: iPhone5S and higher iPad4 and higher Booch138 Well-Known Member Apr 28, 2009 5,937 5 38 Data-Entry Operator Coolidge, AZ #2 Booch138, Jul 6, 2017 This game kind of sucks. Like it could be fun, but I've yet to join a "5v5" game, or honestly even a 1v1 game. Every game I've gotten into seemed like the opponent was doing nothing. I spent most of the time engaging (and struggling to keep up) with neutral cannon bases to destroy. Tutorial was explanatory enough, just maybe a little too new to get in games atm. Electronauts Member Dec 20, 2016 19 0 1 #3 Electronauts, Jul 6, 2017 Sorry to hear that! Indeed it can be that there are not many players in a battle depending on how much people are playing in relation to how much "rooms" are open. That means you will sometimes start a new room (being alone in it) or join a new game with not so many players in that room. As you can see in the video I put in the thread and also in others videos we saw on youtube and games we played, most of the time it was fine. Of course there may be times where this can happen, as Battleboats.io is a synchronous game and still evolving. ioso Well-Known Member Jul 6, 2017 123 27 28 Male #4 ioso, Jul 6, 2017 I can understand when I get Ads in the main menu but in this game you have even Ad in the Tutorial which is really annoying and makes the immersion really bad mcgee318 New Member Sep 16, 2015 1 0 0 #5 mcgee318, Jul 6, 2017 Way too many ads. When a game takes you out of game and into your web browser for an ad... that equals fail... TRK2 New Member Jul 28, 2017 3 0 0 #6 TRK2, Jul 29, 2017 It is necessary to improve the start of new games. In 8 from 10 new games I stay alone or there is little time/mines left to finish. I waste more time watching ads and reloading than playing. A lobby it's a good idea. rastapasta New Member Aug 17, 2017 1 0 0 #7 rastapasta, Aug 17, 2017 Last edited: Aug 17, 2017 Current favorite IO game! This game is fun and addictive with a lot of potential, but joining a fresh populated room is challenging. When I do its a blast. I think you should implement a 'waiting room' of sorts; Everyone starts at the same time; I'd rather wait 2 minutes for a decent group than instantly join the type of room I'm tired of joining: Rooms with 2 minutes left, rooms that nobody joins, rooms that are dominated by someone who had a huge head start. Tutorial also no enemies ever turn up (chrome browser/flash problem maybe?) I'll update flash/try firefox tonight, maybe its on my side. edit: damn this is an iphone thread, I'm playing with a mouse and keyboard on windows PC. Hope my message is still useful Electronauts Member Dec 20, 2016 19 0 1 #8 Electronauts, Aug 18, 2017 Hi Rastapasta, it is and I can tell you and all the other players (like TRK2) having this experience we are working on it. We already have an approach for people joing alone in a room, while joining a running game at a later stage is more tricky. We understand, that people don´t want to join a game like 10 seconds before it ends (like in Overwatch I hate this too ). But we have to find a good solution for palyers who are still in the battle and also need a compansation for leaving team members. But again, I guess we are going to solve this in a good way. Best Nils betel New Member Aug 18, 2017 3 0 0 #9 betel, Aug 18, 2017 Hey Electronauts, the game keeps on crashing when I play now, I didn't before tho. Please PM me TRK2 New Member Jul 28, 2017 3 0 0 #10 TRK2, Aug 19, 2017 Hi Nils, I'm excited to hear from you. Like as rastapasta, I play on PC, but I did not find a better place to comment about the game. Another idea is to create an official forum for reporting bugs and managing suggestions and questions. In the survey you are doing I see people asking questions and suggestions that are already resolved. I wish I could tell these people "use google" !!! The game is really fun. I would modify the metal blocks for a more natural look. (rocks, archipelagos, etc.) or also harbor areas. The boundaries of the map would be better decorated with a coastline appearance. Just a change of skin. Enlarge the spawn area to prevent spawntrapping or extend the range/number of the defensive cannons. And allow carriers to make aerial attacks on the spawn zone. (Improving the purpose of the carriers) Betel: the game works fine for me. Trenkos Electronauts Member Dec 20, 2016 19 0 1 #11 Electronauts, Sep 12, 2017 Last edited: Sep 12, 2017 Hi, so, we worked a little bit on the matchmaking routine. Alone in a room: Earlier when there was no game one could join, a new game(room) was created, but this often meant that one was alone in the room. Now one must wait before the room is created, simply because the game waits for other players to join. We will check how it works. Personally, we prefer idle time to being alone in a room. Joining running games: We defined some properties that block people from joining a running game, for example if a certain number of mines are already collected, etc. We will check how it works and adjust and add properties if necessary. Best TRK2 New Member Jul 28, 2017 3 0 0 #12 TRK2, Sep 17, 2017 I see. Alone in a room: I have not been alone in a game again. But, now instead of being alone I am with only one player. Usually this player retires from the game after a while. And back to the beginning. Joining running games: Here is an improvement. I do not start in games soon to finish. Also: I also see that spawns have a wider coverage area. Very good! You should think about expanding the safe area as well. Good job! (You must log in or sign up to post here.) Show Ignored Content Share This Page Tweet Your name or email address: Do you already have an account? No, create an account now. Yes, my password is: Forgot your password? Stay logged in
This game kind of sucks. Like it could be fun, but I've yet to join a "5v5" game, or honestly even a 1v1 game. Every game I've gotten into seemed like the opponent was doing nothing. I spent most of the time engaging (and struggling to keep up) with neutral cannon bases to destroy. Tutorial was explanatory enough, just maybe a little too new to get in games atm.
Sorry to hear that! Indeed it can be that there are not many players in a battle depending on how much people are playing in relation to how much "rooms" are open. That means you will sometimes start a new room (being alone in it) or join a new game with not so many players in that room. As you can see in the video I put in the thread and also in others videos we saw on youtube and games we played, most of the time it was fine. Of course there may be times where this can happen, as Battleboats.io is a synchronous game and still evolving.
I can understand when I get Ads in the main menu but in this game you have even Ad in the Tutorial which is really annoying and makes the immersion really bad
Way too many ads. When a game takes you out of game and into your web browser for an ad... that equals fail...
It is necessary to improve the start of new games. In 8 from 10 new games I stay alone or there is little time/mines left to finish. I waste more time watching ads and reloading than playing. A lobby it's a good idea.
Current favorite IO game! This game is fun and addictive with a lot of potential, but joining a fresh populated room is challenging. When I do its a blast. I think you should implement a 'waiting room' of sorts; Everyone starts at the same time; I'd rather wait 2 minutes for a decent group than instantly join the type of room I'm tired of joining: Rooms with 2 minutes left, rooms that nobody joins, rooms that are dominated by someone who had a huge head start. Tutorial also no enemies ever turn up (chrome browser/flash problem maybe?) I'll update flash/try firefox tonight, maybe its on my side. edit: damn this is an iphone thread, I'm playing with a mouse and keyboard on windows PC. Hope my message is still useful
Hi Rastapasta, it is and I can tell you and all the other players (like TRK2) having this experience we are working on it. We already have an approach for people joing alone in a room, while joining a running game at a later stage is more tricky. We understand, that people don´t want to join a game like 10 seconds before it ends (like in Overwatch I hate this too ). But we have to find a good solution for palyers who are still in the battle and also need a compansation for leaving team members. But again, I guess we are going to solve this in a good way. Best Nils
Hi Nils, I'm excited to hear from you. Like as rastapasta, I play on PC, but I did not find a better place to comment about the game. Another idea is to create an official forum for reporting bugs and managing suggestions and questions. In the survey you are doing I see people asking questions and suggestions that are already resolved. I wish I could tell these people "use google" !!! The game is really fun. I would modify the metal blocks for a more natural look. (rocks, archipelagos, etc.) or also harbor areas. The boundaries of the map would be better decorated with a coastline appearance. Just a change of skin. Enlarge the spawn area to prevent spawntrapping or extend the range/number of the defensive cannons. And allow carriers to make aerial attacks on the spawn zone. (Improving the purpose of the carriers) Betel: the game works fine for me. Trenkos
Hi, so, we worked a little bit on the matchmaking routine. Alone in a room: Earlier when there was no game one could join, a new game(room) was created, but this often meant that one was alone in the room. Now one must wait before the room is created, simply because the game waits for other players to join. We will check how it works. Personally, we prefer idle time to being alone in a room. Joining running games: We defined some properties that block people from joining a running game, for example if a certain number of mines are already collected, etc. We will check how it works and adjust and add properties if necessary. Best
I see. Alone in a room: I have not been alone in a game again. But, now instead of being alone I am with only one player. Usually this player retires from the game after a while. And back to the beginning. Joining running games: Here is an improvement. I do not start in games soon to finish. Also: I also see that spawns have a wider coverage area. Very good! You should think about expanding the safe area as well. Good job!