Skullgirls: Fighting RPG Autumn Games Skullgirls is a 2D Fighting RPG packed with unique, colorful characters to collect, upgrade, and customize as you search… Free Buy Now Watch Media DetailsSkullgirls is a 2D Fighting RPG packed with unique, colorful characters to collect, upgrade, and customize as you search for the mysterious SKULLGIRL! STUNNING 2D ANIMATION Thousands of frames of carefully hand-drawn 2D animation delivers one of the most visually polished games you’ll play on mobile. A FIGHTING GAME FOR EVERYONE - Custom controls designed specifically for mobile allow you to effortlessly execute a wide variety of amazing moves and combos with a single tap or swipe. - New Fighting Game player? Use Fight Assist and focus ONLY on strategic decisions. - Experienced Fighting Game player? Discover deep tactical choices, unique combos, juggles, and more! - Finally, a Fighting Game for everyone! FULL RPG PROGRESSION - RPG players will feel right at home! - Collect dozens of Characters that can each be customized in a variety of ways to suit your playstyle. - Level Up and Evolve your Fighters to maximize their potential. - Unlock Special Moves and Blockbusters that can be upgraded and equipped before each battle - pick the perfect loadout! - Build teams of up to 3 Fighters - find the best combination to maximize synergies. - Explore an ever-growing collection of characters. GAME MODES - Versus Mode - Fight against other players in REAL-TIME online battles. - Story Mode - Seek out the Skullgirl before she destroys New Meridian. - Prize Fights - Compete with other players to unlock new Fighters. - Daily Events - Character-specific events are added daily - can you conquer them all? - Rift Battles - Build up your defenses and challenge other players to earn rare rewards. - Training - Practice combos, try different team combinations and perfect your technique - More modes coming soon! Information Seller:Autumn Games Genre:Action, Adventure, Role Playing Release:Jan 17, 2018 Updated:Aug 12, 2024 Version:6.4 Size:270.6 MB TouchArcade Rating:Unrated User Rating:Unrated Your Rating:unrated Compatibility:HD Universal Subscribe to the TouchArcade YouTube channel Dailon80 Well-Known Member Nov 10, 2014 3,574 66 48 Program Director/Radio DJ Eos #2 Dailon80, May 24, 2017 Enjoyed it during soft launch stopped playing a couple weeks ago so I could start over on release and it's all good. Fun game Boardumb Administrator Staff Member Patreon Silver Patreon Gold Apr 14, 2009 8,950 850 113 THE BOSS Sacramento, CA #3 Boardumb, May 24, 2017 I'm scared to delete the Philippines version and download the US version in case I lose my progress. I'm connected to both LINE and Facebook in the PH game, which is supposed to save your game in the cloud, but I also had the Testflight version of this and it did not transfer my save over. Any PH players brave enough to test this out and report back? Den Den Well-Known Member Jun 11, 2014 206 0 0 #4 Den Den, May 24, 2017 So I suppose there's no iCloud/Game Center cloud support? Jackaluk Well-Known Member Jul 3, 2015 401 94 28 #5 Jackaluk, May 24, 2017 Anyone know if it has controller support? sobriquet Well-Known Member Patreon Bronze Jul 30, 2015 1,216 1 38 #6 sobriquet, May 24, 2017 Sorry if this is a stupid question, but do you have a second device you can test it on? EightRooks Well-Known Member Jan 13, 2012 627 0 0 UK #7 EightRooks, May 24, 2017 There is no Gamecenter cloud support, just Line's cloud, Facebook or Google. (I don't know if it has controller support, I don't own one. It's designed for swipes and taps but I guess it'd be possible, at least?) I'm fairly impressed with what I've seen so far though I suppose the one thing that worries me is... sure, it's not a "proper" fighter, but you can see in about five minutes that it's way, way, way above Injustice 2 (much as I kind of like playing that as well). The AI in the asynch multiplayer feels frankly unbeatable. I mean, I'm pretty sure it's not, GIT GUD, etc., etc., but jeez, after Injustice 2... this thing will bounce you off the walls for days. Blocking is very much not optional. Single player is fine so far, but multi? It's a little dispiriting to go straight to feeling like there's no way I'll ever win a single match. Jackaluk Well-Known Member Jul 3, 2015 401 94 28 #8 Jackaluk, May 24, 2017 Hope it does have controller support! Never been into Swype and tap, just glorified fruit ninja. Fighting games benefit from a controller, and if we had more games that could benefit, there would be more controllers out there! I'm just moaning, more people should buy them, nimbus in particular. Then buy a mount so you can attach your iPhone from ali express for like $1 it's the ultimate handheld!! Bryan27 Well-Known Member Dec 7, 2016 109 0 0 #9 Bryan27, May 24, 2017 Gameplay Subscribe to the TouchArcade YouTube channel boydstr Well-Known Member Sep 25, 2016 155 11 18 Male Gamer Netherlands #10 boydstr, May 25, 2017 Last edited: May 25, 2017 I bought an Ipega Bluetooth controller on ALIExpress it looked very slick on the description it says that it support iPhone iOS 4.3 and above but it didn't work on my iPhone 6+ IOS 10.3.2 # kuryushibo Active Member May 8, 2012 38 0 0 #11 kuryushibo, May 25, 2017 Any tips on this game? Progression seems really hard. Love the graphics. Nytehawk Active Member May 23, 2017 33 0 0 #12 Nytehawk, May 25, 2017 The game's fun and has a lot of personality behind it. It tries to stay true to the original Skullgirls game(s), and sort of does, but the AI's blocking and sheer difficulty is a bit annoying. The fighting itself is polished, not as much as, say, Marvel CoC, but much much better than Injustice 2. Overall if you like fighting games, try it out! Maelwolf Well-Known Member Mar 18, 2016 134 1 18 #13 Maelwolf, May 25, 2017 The AI turtling was just added a few days before launch and has been brought up on the official forum as having dulled the combat. The devs seem pretty active on the forums, so hopefully they get around to fixing it. Previously combat had some exploitable moments, but was way faster paced and more fluid. For now investing in unlocking unblockable rushes on characters skill trees, and equipping abilities that bypass blocking is your best bet. zinkdogg Well-Known Member Jul 7, 2013 86 0 6 #14 zinkdogg, May 25, 2017 I've heard of Skullgirls before, but never got around to playing it. I downloaded this yesterday afternoon and am having a ball with it. I absolutely love the art style and the gameplay feels really smooth. The only things I don't like is the FTP and online only requirement. I would've much preferred this to be a premium game. An offline mode would be nice, especially after I just tried to load the game up and got an "undergoing maintenance" alert and can't play until 17:00. Just annoying. I would love to see a Samurai Showdown game done like this. EightRooks Well-Known Member Jan 13, 2012 627 0 0 UK #15 EightRooks, May 25, 2017 I have to say I lost the first few times I tried the multi but then managed a few wins after that, so it's far from unbeatable. Careful use of your supers, even if it's just timing them right (as in, not thinking about debuffs) seems to help a great deal. Unlocking more of them is good too... the AI doesn't block forever. And the singleplayer seems far more approachable, at least to begin with. It's still much tougher than Injustice 2, though! I can't remember when I last lost an Arena match on that game... (not saying I'm good, just with a powered-up team and always picking the advantage it feels very easy most of the time.) Devoid21 Active Member Mar 23, 2013 25 0 1 #16 Devoid21, May 25, 2017 Really liking the game, does it have PVP? If it does I can't seam to find it. Gear71 Member Sep 3, 2009 5 0 1 #17 Gear71, May 25, 2017 I had a soft launch account linked to my Google account. Deleted the Philipines version and downloaded the US release and had no issues. All account info and progress was saved EightRooks Well-Known Member Jan 13, 2012 627 0 0 UK #18 EightRooks, May 25, 2017 Just asynchronous (with the AI controlling someone else's team), not real-time. MintCity Well-Known Member Jun 24, 2016 200 1 18 #19 MintCity, May 25, 2017 I understand that a lot of TA members "would have bought this if it was a premium game with no IAP" but that simply cannot happen nowadays. I wish that could happen but it won't. We are simply the minority now. It has been proven time and time again that this model works (look at Marvel CoC, Transformers FtF, Injustice, and Injustice 2). It's extremely lucrative and keeps the company loaded with funds to produce more content and keep the game going. I also think that a lot of the f2p elements are there to extend gameplay and imitate depth. Admittedly, Skullgirls has some of the deepest combat/customization out of any of the mobile fighters I've experienced but it ultimately boils down to pretty simple gameplay that can get old after a while. Just my opinion. I've just seen a lot of people post that aforementioned quote even though I thought people wouldn't be surprised by now. Ha ha. zinkdogg Well-Known Member Jul 7, 2013 86 0 6 #20 zinkdogg, May 25, 2017 How do you unlock the daily event mode? (You must log in or sign up to post here.) 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Enjoyed it during soft launch stopped playing a couple weeks ago so I could start over on release and it's all good. Fun game
I'm scared to delete the Philippines version and download the US version in case I lose my progress. I'm connected to both LINE and Facebook in the PH game, which is supposed to save your game in the cloud, but I also had the Testflight version of this and it did not transfer my save over. Any PH players brave enough to test this out and report back?
There is no Gamecenter cloud support, just Line's cloud, Facebook or Google. (I don't know if it has controller support, I don't own one. It's designed for swipes and taps but I guess it'd be possible, at least?) I'm fairly impressed with what I've seen so far though I suppose the one thing that worries me is... sure, it's not a "proper" fighter, but you can see in about five minutes that it's way, way, way above Injustice 2 (much as I kind of like playing that as well). The AI in the asynch multiplayer feels frankly unbeatable. I mean, I'm pretty sure it's not, GIT GUD, etc., etc., but jeez, after Injustice 2... this thing will bounce you off the walls for days. Blocking is very much not optional. Single player is fine so far, but multi? It's a little dispiriting to go straight to feeling like there's no way I'll ever win a single match.
Hope it does have controller support! Never been into Swype and tap, just glorified fruit ninja. Fighting games benefit from a controller, and if we had more games that could benefit, there would be more controllers out there! I'm just moaning, more people should buy them, nimbus in particular. Then buy a mount so you can attach your iPhone from ali express for like $1 it's the ultimate handheld!!
I bought an Ipega Bluetooth controller on ALIExpress it looked very slick on the description it says that it support iPhone iOS 4.3 and above but it didn't work on my iPhone 6+ IOS 10.3.2 #
The game's fun and has a lot of personality behind it. It tries to stay true to the original Skullgirls game(s), and sort of does, but the AI's blocking and sheer difficulty is a bit annoying. The fighting itself is polished, not as much as, say, Marvel CoC, but much much better than Injustice 2. Overall if you like fighting games, try it out!
The AI turtling was just added a few days before launch and has been brought up on the official forum as having dulled the combat. The devs seem pretty active on the forums, so hopefully they get around to fixing it. Previously combat had some exploitable moments, but was way faster paced and more fluid. For now investing in unlocking unblockable rushes on characters skill trees, and equipping abilities that bypass blocking is your best bet.
I've heard of Skullgirls before, but never got around to playing it. I downloaded this yesterday afternoon and am having a ball with it. I absolutely love the art style and the gameplay feels really smooth. The only things I don't like is the FTP and online only requirement. I would've much preferred this to be a premium game. An offline mode would be nice, especially after I just tried to load the game up and got an "undergoing maintenance" alert and can't play until 17:00. Just annoying. I would love to see a Samurai Showdown game done like this.
I have to say I lost the first few times I tried the multi but then managed a few wins after that, so it's far from unbeatable. Careful use of your supers, even if it's just timing them right (as in, not thinking about debuffs) seems to help a great deal. Unlocking more of them is good too... the AI doesn't block forever. And the singleplayer seems far more approachable, at least to begin with. It's still much tougher than Injustice 2, though! I can't remember when I last lost an Arena match on that game... (not saying I'm good, just with a powered-up team and always picking the advantage it feels very easy most of the time.)
I had a soft launch account linked to my Google account. Deleted the Philipines version and downloaded the US release and had no issues. All account info and progress was saved
I understand that a lot of TA members "would have bought this if it was a premium game with no IAP" but that simply cannot happen nowadays. I wish that could happen but it won't. We are simply the minority now. It has been proven time and time again that this model works (look at Marvel CoC, Transformers FtF, Injustice, and Injustice 2). It's extremely lucrative and keeps the company loaded with funds to produce more content and keep the game going. I also think that a lot of the f2p elements are there to extend gameplay and imitate depth. Admittedly, Skullgirls has some of the deepest combat/customization out of any of the mobile fighters I've experienced but it ultimately boils down to pretty simple gameplay that can get old after a while. Just my opinion. I've just seen a lot of people post that aforementioned quote even though I thought people wouldn't be surprised by now. Ha ha.