Rusty Quest - Robot Wars Code Handwerker GmbH Save the planet from an invasion of alien robots and machines! Fight your metal enemies with powerful extra weapons an… Free Buy Now Watch Media DetailsSave the planet from an invasion of alien robots and machines! Fight your metal enemies with powerful extra weapons and various vehicles (like really big tanks)! Enjoy the console-like gaming experience with Rusty Quest's powerful dual stick controls. Rusty Quest is an action packed jump and run shooter. A shoot'em up action game for gaming enthusiasts and hardcore gamers! GAME FEATURES * Play exciting levels and challenges against various rolling, floating, crawling and walking machines! * Fight your metal enemies with cannons, lasers, grenades, gravity beams and other extra weapons! * Drive tanks and other vehicles for increased firepower and higher speeds! * Use the powerful dual virtual stick controls to walk, run, jump, duck, crawl, climb and shoot your way through your enemies’ lines! * You can even use a compatible external Game Controller (MFi "Extended Control Layout")! * Enjoy the mesmerising sound track, powerful sound effects and awesome explosions! * Climb the Game Center Leaderboards to compete with your friends or other players around the world! * Play on all of your iOS devices, with game progress synchronised over iCloud! CUSTOMER SUPPORT If you are experiencing any problems running the game, please visit us at rustyquest.com/support STAY IN TOUCH Follow us on Twitter: @Code_Handwerker Or send your feedback to [email protected]! Information Seller:Code Handwerker GmbH Genre:Action, Arcade Release:May 14, 2017 Updated:Feb 28, 2020 Version:2.4 Size:44.5 MB TouchArcade Rating:Unrated User Rating: (2) Your Rating:unrated Compatibility:HD Universal Wicuicad Well-Known Member Apr 6, 2015 97 0 0 #2 Wicuicad, May 21, 2017 six interesting levels~like this game~ Kainamor Well-Known Member Dec 17, 2015 196 0 16 #3 Kainamor, May 21, 2017 I really like the screenshots, anyone have any good info on the gameplay? Jean pierre Well-Known Member Mar 24, 2017 320 2 18 #4 Jean pierre, May 22, 2017 I just bought it, my first impressions are very good! I will give a feedback After digging in the game further. No IAP, no extra download and IOS 8 compatible! There is a short trailer in the appstore. Jean pierre Well-Known Member Mar 24, 2017 320 2 18 #5 Jean pierre, Jun 9, 2017 Rusty Quest getting F2P Today I have been Very disappointed because of the game Rusty Quest (which was a premium game) turned into F2P. Why not to propose 2 versions ? : the original freemium one + a separate distinct app F2P with IAPs I felt somewhat fooled... Saucepolicy Well-Known Member Patreon Silver Feb 18, 2009 501 4 18 Crispy ex-game developer #6 Saucepolicy, Jun 9, 2017 Because that is a business model that literally does not work. The presence of the premium one undermines the f2p version and vice versa. Nobody wins, least of all the developer. I'm not saying I'm in support of premium games moving to F2P, but please understand that it's almost always done out of financial survival, not greed. That is, not enough people bought the premium version to break even on development costs. Jean pierre Well-Known Member Mar 24, 2017 320 2 18 #7 Jean pierre, Jun 10, 2017 Premium games are sometimes in the top 10 grossing charts. Remember XCOM: Enemy Inside (even with a high entry price). IMO it is not fair for the first buyers of premium games to turn their purchase into F2P. The devs ought to think twice on which system of monetization they choose before releasing their game. I know that the switch between premium and F2P is sometimes planned in advance (I discovered this in the forum's dev section) : this practice is not acceptable to me. hrubasch Member Jul 5, 2012 6 0 0 Codehandwerker.com Austria #8 hrubasch, Jun 10, 2017 Jean pierre, I am sorry to hear that, but I do understand you. Let me be clear: It was not an easy decision for me to make Rusty Quest F2P. I've been hoping that Rusty Quest would work as a premium game, but at least until now it hasn't. I am really very grateful for all of my early users, but unfortunately there weren't enough of you to keep even a small business rolling. This has forced me to change something, and I've really thought about it for a very long time until I decided to make Rusty Quest F2P. This is why new Rusty Quest users will see some ads from time to time. BUT all early users (who got the game BEFORE it went F2P) still enjoy the full ad free Rusty Quest experience! I was hoping that this fact would help, that early users would not get upset by this change. (Just in case YOU are seeing ads although you purchased the game: this would be a bug! A purchased version should not display ads. Please contact me, if this happens to you!) So please understand, that this change was necessary for me, and that this has not been planned in advance. I am still sorry for making you feel this way! I'd much rather make people happy with my games. Cheers, heli PS: I hope you still enjoy Rusty Quest. Repulsa Well-Known Member Jul 3, 2015 1,582 79 48 #9 Repulsa, Jun 11, 2017 I don't appreciate premium going to f2p I buy premium games for a reason. I want to buy a full game with no annoying micro transactions. When premium games I have bought go free i delete them and don't ever plan to support that developer again. hrubasch Member Jul 5, 2012 6 0 0 Codehandwerker.com Austria #10 hrubasch, Jun 11, 2017 Repulsa, I agree with you: if I buy a game, and then in the next version I see ads and have to buy levels to continue, I'd be upset. If you purchased the premium version of Rusty Quest and then upgrade to the F2P version, you will never see any ads and you won't have to buy any levels or upgrades. You won't even ever see any in-app-purchases. (unless I made some programming errors in that code...) So a user who purchased the game will continue to enjoy the game without ads, without micro transaction, without any restrictions. New users, who didn't pay for the app, get some ads displayed and can choose to buy the "Remove Ads" IAP, which upgrades them to the same level of the users that paid for the premium version. So there are 3 ways to play the game: * player paid 0,99 for the premium version => no ads, no IAPs ever (even after upgrading to newer versions!) * player downloaded the F2P version and paid 0,99 for the Remove Ads IAP => same experience as above * player downloaded the F2P version (and did not pay for the Remove Ads IAP) => player gets ads from time to time I thought that was fair, because nothing changes for the premium users. They wont be bothered with ads or IAPs. And people who don't pay anything, will support the app by watching some ads. But people can still choose to "upgrade" using the IAP. Please understand: I am not trying to persuade anyone of anything. I am just trying to understand and to learn. When I saw, that going the F2P route was necessary for Rusty Quest, I spent a long time to read and think about how to do it without annoying those very first people who paid for the app. I thought that this way (which btw is also the way proposed by Apple) was the way to do it. I spent days to implement the code to make the transition to F2P, I think I spent an hour writing this post. So this topic is really important to me, and I'd be very happy to learn, what could have been done better, or what can be improved. (ok, lesson no. 1 for me was: don't do premium apps ... start with F2P right from the beginning) So all of your input here on this thread really helps me a lot. Thank you very much! Cheers, heli (PS: one thing, that is not very helpful in this topic is the iOS App Store, which just says that an app "Offers In-App Purchases", but doesn't tell you WHAT those purchases are, and this will obviously be much better in the new iOS 11 App Store, ... but that's another discussion ...) Boardumb Administrator Staff Member Patreon Silver Patreon Gold Apr 14, 2009 8,811 819 113 THE BOSS Sacramento, CA #11 Boardumb, Jun 12, 2017 This is a game that cost one dollar. Pretty much this. If you want to make a premium game, you have to charge much more than a dollar for it, and people like the folks quoted above would still bitch about the high price. It's just not sustainable. I am aware of very few devs making premium games anymore, and it's exactly because of this type of situation. There is no more entitled gamer than a mobile gamer who has spent a dollar on something and expects the world and then has the audacity to call a developer "greedy" when it all comes crashing down. (You must log in or sign up to post here.) Show Ignored Content Share This Page Tweet Your name or email address: Do you already have an account? No, create an account now. Yes, my password is: Forgot your password? Stay logged in
I just bought it, my first impressions are very good! I will give a feedback After digging in the game further. No IAP, no extra download and IOS 8 compatible! There is a short trailer in the appstore.
Rusty Quest getting F2P Today I have been Very disappointed because of the game Rusty Quest (which was a premium game) turned into F2P. Why not to propose 2 versions ? : the original freemium one + a separate distinct app F2P with IAPs I felt somewhat fooled...
Because that is a business model that literally does not work. The presence of the premium one undermines the f2p version and vice versa. Nobody wins, least of all the developer. I'm not saying I'm in support of premium games moving to F2P, but please understand that it's almost always done out of financial survival, not greed. That is, not enough people bought the premium version to break even on development costs.
Premium games are sometimes in the top 10 grossing charts. Remember XCOM: Enemy Inside (even with a high entry price). IMO it is not fair for the first buyers of premium games to turn their purchase into F2P. The devs ought to think twice on which system of monetization they choose before releasing their game. I know that the switch between premium and F2P is sometimes planned in advance (I discovered this in the forum's dev section) : this practice is not acceptable to me.
Jean pierre, I am sorry to hear that, but I do understand you. Let me be clear: It was not an easy decision for me to make Rusty Quest F2P. I've been hoping that Rusty Quest would work as a premium game, but at least until now it hasn't. I am really very grateful for all of my early users, but unfortunately there weren't enough of you to keep even a small business rolling. This has forced me to change something, and I've really thought about it for a very long time until I decided to make Rusty Quest F2P. This is why new Rusty Quest users will see some ads from time to time. BUT all early users (who got the game BEFORE it went F2P) still enjoy the full ad free Rusty Quest experience! I was hoping that this fact would help, that early users would not get upset by this change. (Just in case YOU are seeing ads although you purchased the game: this would be a bug! A purchased version should not display ads. Please contact me, if this happens to you!) So please understand, that this change was necessary for me, and that this has not been planned in advance. I am still sorry for making you feel this way! I'd much rather make people happy with my games. Cheers, heli PS: I hope you still enjoy Rusty Quest.
I don't appreciate premium going to f2p I buy premium games for a reason. I want to buy a full game with no annoying micro transactions. When premium games I have bought go free i delete them and don't ever plan to support that developer again.
Repulsa, I agree with you: if I buy a game, and then in the next version I see ads and have to buy levels to continue, I'd be upset. If you purchased the premium version of Rusty Quest and then upgrade to the F2P version, you will never see any ads and you won't have to buy any levels or upgrades. You won't even ever see any in-app-purchases. (unless I made some programming errors in that code...) So a user who purchased the game will continue to enjoy the game without ads, without micro transaction, without any restrictions. New users, who didn't pay for the app, get some ads displayed and can choose to buy the "Remove Ads" IAP, which upgrades them to the same level of the users that paid for the premium version. So there are 3 ways to play the game: * player paid 0,99 for the premium version => no ads, no IAPs ever (even after upgrading to newer versions!) * player downloaded the F2P version and paid 0,99 for the Remove Ads IAP => same experience as above * player downloaded the F2P version (and did not pay for the Remove Ads IAP) => player gets ads from time to time I thought that was fair, because nothing changes for the premium users. They wont be bothered with ads or IAPs. And people who don't pay anything, will support the app by watching some ads. But people can still choose to "upgrade" using the IAP. Please understand: I am not trying to persuade anyone of anything. I am just trying to understand and to learn. When I saw, that going the F2P route was necessary for Rusty Quest, I spent a long time to read and think about how to do it without annoying those very first people who paid for the app. I thought that this way (which btw is also the way proposed by Apple) was the way to do it. I spent days to implement the code to make the transition to F2P, I think I spent an hour writing this post. So this topic is really important to me, and I'd be very happy to learn, what could have been done better, or what can be improved. (ok, lesson no. 1 for me was: don't do premium apps ... start with F2P right from the beginning) So all of your input here on this thread really helps me a lot. Thank you very much! Cheers, heli (PS: one thing, that is not very helpful in this topic is the iOS App Store, which just says that an app "Offers In-App Purchases", but doesn't tell you WHAT those purchases are, and this will obviously be much better in the new iOS 11 App Store, ... but that's another discussion ...)
This is a game that cost one dollar. Pretty much this. If you want to make a premium game, you have to charge much more than a dollar for it, and people like the folks quoted above would still bitch about the high price. It's just not sustainable. I am aware of very few devs making premium games anymore, and it's exactly because of this type of situation. There is no more entitled gamer than a mobile gamer who has spent a dollar on something and expects the world and then has the audacity to call a developer "greedy" when it all comes crashing down.