Vintage Game Shop Ludoscience Vintage Game Shop is a game about using your knowledge of retro or classic video games to make profit! Everyday, people… Free Buy Now Watch Media DetailsVintage Game Shop is a game about using your knowledge of retro or classic video games to make profit! Everyday, people will come to your shop to sell you vintage games and consoles. Your goal is buying them as cheaply as possible, so you can earn some money when you’ll resell them to another client! Your profit will enable you to buy rarer and more expensive items, so you can complete your personal game collection. Will you earn enough money to buy all of the most iconic games in history? Information Seller:Ludoscience Genre:Education, Simulation Release:Oct 24, 2016 Updated:Jun 13, 2017 Version:1.01 Size:46.0 MB TouchArcade Rating:Unrated User Rating: (10) Your Rating:unrated Compatibility:HD Universal drludos Member Apr 27, 2017 23 0 0 #2 drludos, Apr 27, 2017 The games is free, and has no IAP. It does features some ads (rewarded videos) but they are always voluntary and optional (no banner ads or forced video ads). Here is a short gameplay video of the game: Subscribe to the TouchArcade YouTube channel Jean pierre Well-Known Member Mar 24, 2017 320 2 18 #3 Jean pierre, Apr 28, 2017 I think that this app is a very good idea. The market of vintage consoles and games do really exists. This app should be considered as an entry point to a new startup. i predict a good future for this app. drludos Member Apr 27, 2017 23 0 0 #4 drludos, Apr 29, 2017 Thanks for your comment! I hope your prediction will come true ! Jayg2015 Well-Known Member Jan 5, 2015 3,734 41 48 Male Player 1 Liberty city #5 Jayg2015, Apr 29, 2017 I just played for about two hours. Some of the videos are only 15 seconds so I found myself watching videos about 110 in past couple hours. You get free appraisals for watching one. Game is entertaining to me The prices of the games are pretty accurate for the most part. drludos Member Apr 27, 2017 23 0 0 #6 drludos, Apr 29, 2017 Thanks for your feedback! As an amateur retro game collector myself, I tried to be "realistic" on the prices of the items shown in the game, at least for the common items. However, it's very difficult to be 100% accurate, as some items prices tend vary quite often (e.g. SNES & NES games), while others may differ heavily from one country / world region to another. Regarding the unique or ultra-rare items, the prices have no "real-life" basis: you simply can't find them for sale (they belong to museum or private collectors). HotHamBoy Well-Known Member Feb 1, 2015 204 4 16 #7 HotHamBoy, Apr 29, 2017 You can't use copyrighted intellectual properties and brands in your app, this is going to get delisted or you are going yo get a cease and desist. I'm also pretty sure the photos qualify as stolen assets. Besides, it looks really ugly. My advice is to create new art and parodies of these consoles and games. You can allude to them but you can't straight-up put Mario or a Sega Genesis in your game. Jean pierre Well-Known Member Mar 24, 2017 320 2 18 #8 Jean pierre, Apr 29, 2017 I don't see any copyright infringement, When you publish a picture of your car to sell it is legal, no? Jean pierre Well-Known Member Mar 24, 2017 320 2 18 #9 Jean pierre, Apr 29, 2017 At first, before testing the app, I thought it was a platform to sell real games. In fact it is a game of virtual trading. This app made me realize that I would be quickly in bankrupt if I run a shop for real. Lol In my opinion, the real interest of this app is to increase our knowledge of the games history. ttocs Well-Known Member Feb 3, 2012 283 0 16 Sr. Data Analyst Baltimore, MD #10 ttocs, Apr 29, 2017 That's a little different. You aren't taking pictures of cars to put into a game where you make a profit. These are legit products used without authorization in a game where the creator is making ad revenue. That won't fly. gquiller Well-Known Member Nov 15, 2011 330 3 18 #11 gquiller, Apr 29, 2017 Would a disclaimer work or something of that sort? I'm just trying to be helpful... knokking Member Mar 1, 2015 14 0 0 #12 knokking, Apr 29, 2017 That may be true for a serious sales platform but not for the App Store with all its fake apps etc. ttocs Well-Known Member Feb 3, 2012 283 0 16 Sr. Data Analyst Baltimore, MD #13 ttocs, Apr 29, 2017 No. Licensing the assets would help. Otherwise, it's theft. HotHamBoy Well-Known Member Feb 1, 2015 204 4 16 #14 HotHamBoy, Apr 30, 2017 Last edited: Apr 30, 2017 You really don't see a huge difference in a photo listing a car for resale versus using pictures of other video game companies'' products and brands as the assets and main appeal of your for-profit video game? You couldn't make a racing game using Ford and Toyota cars without getting permission and paying a license, same goes here. This is a really good way to kill any future investment in you as a video game developer. No one wants to work with someone who steals assets and infringes on copyrights. If you are serious about making video games then you want to avoid tainting your reputation and looking creatively bankrupt. Likewise, many people won't want to buy games that support someone who is known to steal. drludos Member Apr 27, 2017 23 0 0 #15 drludos, Apr 30, 2017 Last edited: Apr 30, 2017 Hi everyone, thanks to all of you for your interested in my game. Regarding the copyright questions, it's actually a bit complex, and I did think about it before starting this project, in order to stay within the scope of the law. There are two points to consider: The picture of the items (cart, box, etc.): The photo of items are all copyrighted material, with rights belonging the author of each photograph. So, I did contact every author of the item pictures that are included in the game, in order to get the authorization to do so, before releasing it. You can see the details of each photo author / source in the game "credits" section. It was quite a long process to contact everyone, but people were usually very enthusiast about the project and happy to contribute to it. The screenshots of the games: This is were the law gets blurry, because we are in a similar case as the use of games or software screenshots in published books (usually it's fair use, but if a book publishes loads of screenshots all coming from a single game only, it can gets more complicated). As you can read in the game credits section, I think that my use of one screenshot and one photograph per item falls under the "fair use" rationale. As I wrote in the game's credits section: "This game uses many images and screenshots of copyrighted video games. The copyrights for these images are held by their authors. This game was designed to educate people about the history of games. So, I believe that the use of 2 images for identification and critical commentary on each video game presented in this game qualifies as fair use under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material, and presents ideas and information that cannot be exhibited otherwise." I hope it'll help you get more background info about the project. @Hothamboy: I sorry you don't like the look'n feel of the game. What kind of improvement / modifications would you suggest to make it less "ugly"? callmesteam Well-Known Member Dec 1, 2014 65 0 6 Albuquerque, NM #16 callmesteam, Apr 30, 2017 Really enjoying this game and shared it with several friends that own retro game stores! Trying to figure out the negotiating. I'm guessing there is a peak price, for buying and selling. For the most part, I'm making around $2 per game, with only one game fetching $15 profit. Many are so far over the expert price I have to pass. Still trying to figure it out, and having fun doing so. Beth Well-Known Member Patreon Bronze Jan 29, 2014 126 8 18 Professional do-nothing'er Eastern usa #17 Beth, Apr 30, 2017 Well I think this is awesome! It's very nostalgic, I'm a child of the 80s and grew up playing so many of these. Love that this both educates and entertains consecutively...my 10 yr old is a console gamer and find the difference between games of then/now fascinating. I can tell this is something your passionate about, this is kinda like your tribute to video games ... HotHamBoy Well-Known Member Feb 1, 2015 204 4 16 #18 HotHamBoy, Apr 30, 2017 Last edited: Apr 30, 2017 The photos clash with the pixel art UI and the photos are inconsistent because they come from various sources. It would be a lot of work, but I would recommend making new pixel art versions of the consoles, changing just enough to qualify as parody. The cartridges for each system only need to be made once, then you modify the label. Again, all pixel art and parody. You might even be able to find pre-made sprites that you can license and alter as needed. This would give your game a cohesive look and solve any potential legal problems. Another benefit of the parody route is that it retains the nostalgia while also opening up potential for humor. You could have a lot of fun coming up with satirical names and character parodies. It wouldn't hurt to inject some personality! DTK Well-Known Member Aug 22, 2014 343 12 18 Marketing Berlin Germany #19 DTK, Apr 30, 2017 In this game you get lots of information about the old consoles, and their games. As a dealer you have to buy, trade, and sell. There is no IAP! There is an expert who will help you with advice. The advice is not free, the recommendation of the value of the goods, costs $ 10. It is also possible to watch an ad instead of paying $ 10. There is a tutorial where everything is explained. You start the game with $ 200 in capital. Who would like to be able to connect to Youtube to watch videos of the games offered by the seller. gquiller Well-Known Member Nov 15, 2011 330 3 18 #20 gquiller, Apr 30, 2017 There is a lot of legal talk, regardless, I wanted to say congratulations on your game & keep at it...blessings... (You must log in or sign up to post here.) Show Ignored Content Page 1 of 2 1 2 Next > Share This Page Tweet Your name or email address: Do you already have an account? 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The games is free, and has no IAP. It does features some ads (rewarded videos) but they are always voluntary and optional (no banner ads or forced video ads). Here is a short gameplay video of the game: Subscribe to the TouchArcade YouTube channel
I think that this app is a very good idea. The market of vintage consoles and games do really exists. This app should be considered as an entry point to a new startup. i predict a good future for this app.
I just played for about two hours. Some of the videos are only 15 seconds so I found myself watching videos about 110 in past couple hours. You get free appraisals for watching one. Game is entertaining to me The prices of the games are pretty accurate for the most part.
Thanks for your feedback! As an amateur retro game collector myself, I tried to be "realistic" on the prices of the items shown in the game, at least for the common items. However, it's very difficult to be 100% accurate, as some items prices tend vary quite often (e.g. SNES & NES games), while others may differ heavily from one country / world region to another. Regarding the unique or ultra-rare items, the prices have no "real-life" basis: you simply can't find them for sale (they belong to museum or private collectors).
You can't use copyrighted intellectual properties and brands in your app, this is going to get delisted or you are going yo get a cease and desist. I'm also pretty sure the photos qualify as stolen assets. Besides, it looks really ugly. My advice is to create new art and parodies of these consoles and games. You can allude to them but you can't straight-up put Mario or a Sega Genesis in your game.
I don't see any copyright infringement, When you publish a picture of your car to sell it is legal, no?
At first, before testing the app, I thought it was a platform to sell real games. In fact it is a game of virtual trading. This app made me realize that I would be quickly in bankrupt if I run a shop for real. Lol In my opinion, the real interest of this app is to increase our knowledge of the games history.
That's a little different. You aren't taking pictures of cars to put into a game where you make a profit. These are legit products used without authorization in a game where the creator is making ad revenue. That won't fly.
You really don't see a huge difference in a photo listing a car for resale versus using pictures of other video game companies'' products and brands as the assets and main appeal of your for-profit video game? You couldn't make a racing game using Ford and Toyota cars without getting permission and paying a license, same goes here. This is a really good way to kill any future investment in you as a video game developer. No one wants to work with someone who steals assets and infringes on copyrights. If you are serious about making video games then you want to avoid tainting your reputation and looking creatively bankrupt. Likewise, many people won't want to buy games that support someone who is known to steal.
Hi everyone, thanks to all of you for your interested in my game. Regarding the copyright questions, it's actually a bit complex, and I did think about it before starting this project, in order to stay within the scope of the law. There are two points to consider: The picture of the items (cart, box, etc.): The photo of items are all copyrighted material, with rights belonging the author of each photograph. So, I did contact every author of the item pictures that are included in the game, in order to get the authorization to do so, before releasing it. You can see the details of each photo author / source in the game "credits" section. It was quite a long process to contact everyone, but people were usually very enthusiast about the project and happy to contribute to it. The screenshots of the games: This is were the law gets blurry, because we are in a similar case as the use of games or software screenshots in published books (usually it's fair use, but if a book publishes loads of screenshots all coming from a single game only, it can gets more complicated). As you can read in the game credits section, I think that my use of one screenshot and one photograph per item falls under the "fair use" rationale. As I wrote in the game's credits section: "This game uses many images and screenshots of copyrighted video games. The copyrights for these images are held by their authors. This game was designed to educate people about the history of games. So, I believe that the use of 2 images for identification and critical commentary on each video game presented in this game qualifies as fair use under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material, and presents ideas and information that cannot be exhibited otherwise." I hope it'll help you get more background info about the project. @Hothamboy: I sorry you don't like the look'n feel of the game. What kind of improvement / modifications would you suggest to make it less "ugly"?
Really enjoying this game and shared it with several friends that own retro game stores! Trying to figure out the negotiating. I'm guessing there is a peak price, for buying and selling. For the most part, I'm making around $2 per game, with only one game fetching $15 profit. Many are so far over the expert price I have to pass. Still trying to figure it out, and having fun doing so.
Well I think this is awesome! It's very nostalgic, I'm a child of the 80s and grew up playing so many of these. Love that this both educates and entertains consecutively...my 10 yr old is a console gamer and find the difference between games of then/now fascinating. I can tell this is something your passionate about, this is kinda like your tribute to video games ...
The photos clash with the pixel art UI and the photos are inconsistent because they come from various sources. It would be a lot of work, but I would recommend making new pixel art versions of the consoles, changing just enough to qualify as parody. The cartridges for each system only need to be made once, then you modify the label. Again, all pixel art and parody. You might even be able to find pre-made sprites that you can license and alter as needed. This would give your game a cohesive look and solve any potential legal problems. Another benefit of the parody route is that it retains the nostalgia while also opening up potential for humor. You could have a lot of fun coming up with satirical names and character parodies. It wouldn't hurt to inject some personality!
In this game you get lots of information about the old consoles, and their games. As a dealer you have to buy, trade, and sell. There is no IAP! There is an expert who will help you with advice. The advice is not free, the recommendation of the value of the goods, costs $ 10. It is also possible to watch an ad instead of paying $ 10. There is a tutorial where everything is explained. You start the game with $ 200 in capital. Who would like to be able to connect to Youtube to watch videos of the games offered by the seller.
There is a lot of legal talk, regardless, I wanted to say congratulations on your game & keep at it...blessings...