Mighty Battles Hothead Games Inc. Genres: Games Action Strategy Free Supported Devices: iPad2Wifi-iPad2Wifi iPad23G-iPad23G iPhone4S-iPhone4S iPadThirdGen-iPadThirdGen iPadThirdGen4G-iPadThirdGen4G iPhone5-iPhone5 iPodTouchFifthGen-iPodTouchFifthGen iPadFourthGen-iPadFourthGen iPadFourthGen4G-iPadFourthGen4G iPadMini-iPadMini iPadMini4G-iPadMini4G iPhone5c-iPhone5c iPhone5s-iPhone5s iPadAir-iPadAir iPadAirCellular-iPadAirCellular iPadMiniRetina-iPadMiniRetina iPadMiniRetinaCellular-iPadMiniRetinaCellular iPhone6-iPhone6 iPhone6Plus-iPhone6Plus iPadAir2-iPadAir2 iPadAir2Cellular-iPadAir2Cellular iPadMini3-iPadMini3 iPadMini3Cellular-iPadMini3Cellular iPodTouchSixthGen-iPodTouchSixthGen iPhone6s-iPhone6s iPhone6sPlus-iPhone6sPlus iPadMini4-iPadMini4 iPadMini4Cellular-iPadMini4Cellular iPadPro-iPadPro iPadProCellular-iPadProCellular iPadPro97-iPadPro97 iPadPro97Cellular-iPadPro97Cellular iPhoneSE-iPhoneSE iPhone7-iPhone7 iPhone7Plus-iPhone7Plus iPad611-iPad611 iPad612-iPad612 Minimum iOS Version: iOS 9.0 Download Size: 103.6MB Mighty Battles Hothead Games Inc. Who's the Mightiest? Shoot, Deploy & Destroy in Real-time 1v1 Battles! Clash with millions of players around the world … TouchArcade Rating: Free Buy Now Watch Media DetailsWho's the Mightiest? Shoot, Deploy & Destroy in Real-time 1v1 Battles! Clash with millions of players around the world in fun, fast-paced epic duels. More than 4 million players have joined in on the action. Are you Mighty enough to reach the top of the leaderboard? Mighty Battle is a free-to-play PVP battle game. Your goal is to DESTROY the enemy bases by SHOOT down the opposition units AND tower base. Deploy your squad of ARMY SOLDIERS, TANKS, VEHICLES, WEAPONS AND BASE DEFENSES to attack and counter. More than 40 units to COLLECT and UPGRADE. Earn MEDALS and CRATES by defeating your opponents and advance in the global leaderboard for the mightiest honor. Form a clan with your Facebook friends or battlers around the globe; share cards, discuss battle strategy and build the mightiest clan in the game. FEATURES * Engage in REAL-TIME multiplayer epic duels with players from around the globe * Defeat opponents and earn awesome Crate rewards * Open crate reward to UNLOCK new exciting units and UPGRADE your favorite units * Advance through divisions to the top of the leaderboard, unlock new battlefields and units * COMPETE in fun-filled EVENTS and EARN awesome rewards * FUN, FAST and INTENSE gameplay that will test your strategic and shooting skill * Form a clan with your Facebook friends or other players in the game * Test drive new units and battle deck in stress-free TRAINING MODE Play the #1 Lane Based PVP Card Collecting Strategy Shooting Game! By downloading this app you are agreeing to be bound by the terms and conditions of Hothead's Terms of Use (www.hotheadgames.com/termsofuse) and are subject to Hothead's Privacy Policy (www.hotheadgames.com/privacy-policy). ©2021 Hothead Games Inc., Hothead, and Mighty Battles are trademarks or registered trademarks of Hothead Games Inc., all rights reserved. Information Seller:Hothead Games Inc. Genre:Action, Strategy Release:Nov 15, 2017 Updated:Apr 26, 2021 Version:1.6.7 Size:164.3 MB TouchArcade Rating: User Rating:Unrated Your Rating:unrated Compatibility:HD Universal nodoctors Well-Known Member Jul 24, 2009 1,212 28 48 #2 nodoctors, Apr 23, 2017 Oh sweet, a new PVP mobile game, can't wait to check this out! /looks at screenshot with cards for units you level up tied to complete RNG chests Yeah, no. Nevermind. That screenshot screams impossible grind tied to rng, and full on pay to win. You know, I don't think that's what people really want in a PVP experience. With the whole being unbalanced by design thing to favor those with higher level cards. That's more like the death of competitive PVP right there. For the casuals prepared to pay their way to victory, get ready for fun!! nodoctors Well-Known Member Jul 24, 2009 1,212 28 48 #3 nodoctors, Apr 23, 2017 Last edited: Apr 23, 2017 Well I felt dirty to just make an assumptive post without confirming, so I downloaded the game. And well, it's confirmed. This game utilizes the same economy as Clash Royale, and is similar in gameplay to the recent Tom Clancy pvp sniper game. You get to actively and manually shoot with a machine gun turret while deploying units in the left or right hand lane. "Spells" in this game can be as basic as dropping a bombing strike on a lane, or more interestingly as a means to temporarily upgrade your turret such as turning it into a rocket launcher that you get to aim and shoot. Very cool. Deploying a card costs energy that you do not gain passively, but rather by gunning down basic grunt enemies that automatically spawn in lane periodically as fodder/distraction. Timing your deployments with these grunts can be beneficial. Each card seems to have its strengths and hard counters typical to any strategy game. Do enough damage to the enemy's base/tower to blow them up and you win. The matches themselves seem like they drag just slightly too long, nothing too bad, but noticeable for me. They don't take more than a few minutes either way. Perhaps the more knowledgeable you and your opponent are in the game, the less this feels like an issue. Right now it's more like random shooting explosive chaos. Unfortunately, since this game uses Clash Royale's blueprints, cards have varying levels, and you will be matchmade against players with units that are identical to yours, but stronger for the same cost. Most people reading this should already be familiar with the concept. The economy is as follows. This is a typical dual currency setup with "bucks" earned in game for upgrading units and "gold" as the paid currency for buying chests. You are rewarded with RNG chests(common/rare/elite) for winning matches. The system works identically to Clash Royale wherein you have four chest slots and a daily chest. Chests take time to open up. You can either speed it up by watching ads, or paying with gold bars. Get used to this system because it's all we're ever going to see until the bubble hypothetically bursts and developers realize we can't spend enough time playing anything at all if every single app uses this ludicrously grind intensive system. This portion of the app store will eventually cannibalize itself in the hunt for whales, completely forgetting the soul behind creating a video game in the process. I'd say it's polished and interesting enough to recommend giving it a shot. Just know what you're getting into. Bryan27 Well-Known Member Dec 7, 2016 109 0 0 #4 Bryan27, Apr 24, 2017 Gameplay Subscribe to the TouchArcade YouTube channel Saucepolicy Well-Known Member Patreon Silver Feb 18, 2009 501 4 18 Crispy ex-game developer #5 Saucepolicy, Apr 24, 2017 The AppStore charts would tend to say otherwise. Also, let's not forget that this business model for PvP games began with Magic the Gathering - Take the RNG of baseball card collecting and build a competitive game around it. nodoctors Well-Known Member Jul 24, 2009 1,212 28 48 #6 nodoctors, Apr 25, 2017 I'm sorry, but are you implying that whales being manipulated into inflating app store revenue is a measurement of what people actually enjoy in a pvp competitive experience? The stats are pretty astounding. 10% of mobile gamers make up 90% of the app store sales, practically the entirety of the store's profits. Despite having an ungodly amount of users playing, the whales spend so much in Game of War that the profits average out to 550 dollars per user. This is the reality behind why these games are designed this way, and NOT because any of us actually enjoy being subjected to it. Come on man. And at least Magic the Gathering is an actual card game, and not just using the idea of cards to jerk you around(cough every freemium mobile game here on out). And let's be honest, all of us even as kids knew that the artificial rarity behind baseball cards and mystery booster packs full of duplicates are a bullcrap scam. (You must log in or sign up to post here.) Show Ignored Content Share This Page Tweet Your name or email address: Do you already have an account? No, create an account now. Yes, my password is: Forgot your password? Stay logged in
Oh sweet, a new PVP mobile game, can't wait to check this out! /looks at screenshot with cards for units you level up tied to complete RNG chests Yeah, no. Nevermind. That screenshot screams impossible grind tied to rng, and full on pay to win. You know, I don't think that's what people really want in a PVP experience. With the whole being unbalanced by design thing to favor those with higher level cards. That's more like the death of competitive PVP right there. For the casuals prepared to pay their way to victory, get ready for fun!!
Well I felt dirty to just make an assumptive post without confirming, so I downloaded the game. And well, it's confirmed. This game utilizes the same economy as Clash Royale, and is similar in gameplay to the recent Tom Clancy pvp sniper game. You get to actively and manually shoot with a machine gun turret while deploying units in the left or right hand lane. "Spells" in this game can be as basic as dropping a bombing strike on a lane, or more interestingly as a means to temporarily upgrade your turret such as turning it into a rocket launcher that you get to aim and shoot. Very cool. Deploying a card costs energy that you do not gain passively, but rather by gunning down basic grunt enemies that automatically spawn in lane periodically as fodder/distraction. Timing your deployments with these grunts can be beneficial. Each card seems to have its strengths and hard counters typical to any strategy game. Do enough damage to the enemy's base/tower to blow them up and you win. The matches themselves seem like they drag just slightly too long, nothing too bad, but noticeable for me. They don't take more than a few minutes either way. Perhaps the more knowledgeable you and your opponent are in the game, the less this feels like an issue. Right now it's more like random shooting explosive chaos. Unfortunately, since this game uses Clash Royale's blueprints, cards have varying levels, and you will be matchmade against players with units that are identical to yours, but stronger for the same cost. Most people reading this should already be familiar with the concept. The economy is as follows. This is a typical dual currency setup with "bucks" earned in game for upgrading units and "gold" as the paid currency for buying chests. You are rewarded with RNG chests(common/rare/elite) for winning matches. The system works identically to Clash Royale wherein you have four chest slots and a daily chest. Chests take time to open up. You can either speed it up by watching ads, or paying with gold bars. Get used to this system because it's all we're ever going to see until the bubble hypothetically bursts and developers realize we can't spend enough time playing anything at all if every single app uses this ludicrously grind intensive system. This portion of the app store will eventually cannibalize itself in the hunt for whales, completely forgetting the soul behind creating a video game in the process. I'd say it's polished and interesting enough to recommend giving it a shot. Just know what you're getting into.
The AppStore charts would tend to say otherwise. Also, let's not forget that this business model for PvP games began with Magic the Gathering - Take the RNG of baseball card collecting and build a competitive game around it.
I'm sorry, but are you implying that whales being manipulated into inflating app store revenue is a measurement of what people actually enjoy in a pvp competitive experience? The stats are pretty astounding. 10% of mobile gamers make up 90% of the app store sales, practically the entirety of the store's profits. Despite having an ungodly amount of users playing, the whales spend so much in Game of War that the profits average out to 550 dollars per user. This is the reality behind why these games are designed this way, and NOT because any of us actually enjoy being subjected to it. Come on man. And at least Magic the Gathering is an actual card game, and not just using the idea of cards to jerk you around(cough every freemium mobile game here on out). And let's be honest, all of us even as kids knew that the artificial rarity behind baseball cards and mystery booster packs full of duplicates are a bullcrap scam.