i be posting a video in about 25 mins of roughly 1hour gameplay and yes it does look like vega conflict, which made me wonder if the game has had some kind of reboot or something with a different publisher
no The game is now available in soft launch to download for mobile gamers in Australia, Canada, Finland, New Zealand and Singapore
Subscribe to the TouchArcade YouTube channel As Rhane said the game basically plays at present like vega conflict in the first hour of game play i seen so far. When i saw the trailer myself i did elect to play this on my ipad 2 air, in a way im glad i did when it comes to the space combat. While the space combat looks colourfully it seems to mainly automatic apart from tapping on the ships when they are at full power to fire off there main weapon. While so far this was easy to do on big screen of ipad i do wonder if it be as easy on a smaller screen of iphone 5 or less which game says does support. The graphics are crisp and sharp, this made me wonder with it playing a lot like vega conflict this is some kind of reboot with a different publisher. As you will see in this video i not yet come across the exploring of a planet i assume this is later on in the game as you get bigger and resources start getting short.
Why are people speculating that this could be a Vega Conflict Reboot when Vega Conflict is still live?
From what I seen of game it looked close to vega conflict specially the building of your base and some of mechanics are same in both. Also vega getting on in years and this having a more stylish looking UI.
They are very close indeed. It definitely took inspiration from Vega no doubt. I'm actually enjoying this more than I did Vega Conflict. This feels a little more user friendly or something.
Unless InterPlanet opens up masively later on, it has nothing on Vega Strike. Unlike the latter, which offers full manual control of ships in combat (in a simple but still fairly strategic traditional RTS engine), InterPlanet uses an iteration of the fire-and-forget auto-combat of the Clash of Clans tradition. No small difference, this essentially places the two games in entirely different genres, the similarities in base design notwithstanding. Even though I never took to Vega Strike's combat, it was apparently sophisticated enough to spawn in-depth PvP video series, leagues, long strategy guides and detailed tutorials, and a pseudo-competitive scene. Also, so far InterPlanet doesn't seem to offer anything that resembles Vega Strikes in-depth tech research trees and flexible ship design mechanics. For those who enjoy the CoC paradigm, InterPlanet might be one of the better options, though. It IS very pretty. And yeah, there are bases. And you build them. And you raid them. And somewhere after the first few minutes it starts to feel like I've played almost exactly this, many, many times before...